In which Chatty shares the highlights of his New York Comic Con D&D 4e game, featuring dungeons crawling and dragon mustering… or was that dragon mustarding. I forget.
In which Chatty shares is instant dungeon crawling formula that he used at the New York Comic Con to improvise a full D&D session.
In which Chatty asks a series of questions about the why and the how of a zombie apocalype in a fantasy world and comes up with solid ideas for campaign plots.
In which Chatty tells the story of a great 100% made up on the spot D&D 4e game he ran for new players at the New York ComicCon. Be careful, it contains zombies and wolves.
In which, Chatty Phil wanders the street of Astoria, looking for Burning Con and a chance to play some truly engaging Burning Wheel scenarios.
In which Chatty DM Phil starts telling you ALL about is New York Nerd trip. Well not all of it… just the crunchy parts. Enjoy!
Even though I’m a comics fan myself and could have found plenty to do without it, the main reason I wanted to get to Comic Con was to play D&D. Here were the different parts of Dungeons & Dragons at NYCC.
The convention doesn’t go far from what I’ve come to expect from Comic Cons. The exhibit hall is the big thing, which contains a mix of publisher booths, seller booths, creator booths (artist alley), and assorted other miscellany. The big difference is how packed everything is. Except during the very end before the hall closed, it was hard to get almost anywhere, and even harder to get pictures (which you want to do, since it’s quite a spectacle). Plus you have events with back-ups: signings and portfolio reviews all took place in the same space, which caused a few choke-points.