On June 15th, we conducted an interview over Skype with Mike Mearls, head of Research & Design of D&D at Wizards of the Coast. Also during that day, Mike was participating in an “Ask Me Anything” thread on Reddit, so some of the answers make reference to that. This interview has been transcribed, paraphrased, and edited by us from the call. We chose to mainly focus on the process of playtesting and design for D&D Next for this interview.
Last week Wizards of the Coast released a new class for Dungeons & Dragons 4th Edition called the Assassin, an exclusive class only available to subscribers of their D&D Insider service. I was very intrigued by this new class, so I asked if designer Mike Mearls would be able to answer some questions for us.
Check out the first part of the interview, then continue on. Here, we mainly talk with Mike Mearls about R&D/rules questions. Critical-Hits: We’ve been hearing complaints about lack of customization on fourth edition. How are you going to add to fourth edition as far as customization, and options for classes? Mike Mearls: One of the […]
I was reading through a discussion on Paizo’s message boards that grew out of a post linking to our coverage of the panel with Mike Mearls at Origins, and one discussion in particular caught my eye. Several people began to discuss the amount of content provided in the 4E core books vs. the amount provided […]
I would like to apologize for our absence over the last few days, I have been busy with moving and working on our new house, while Dave is on a quick vacation to Florida. We’ve neglected you, and for that there will be many red-hot pokers, you can count on that! I’ve been meaning to […]