In which Chatty, on the heels of his last article, explores the challenges of designing new D&D 4e material for gaming magazines and how a writer needs to dodge many pitfalls to deliver a quality, useful article.
There’s a reason every review I see of the Kobold Quarterly magazine compares it to the Dragon and Dungeon print magazines from years passed, even opening a PDF of the book and seeing the cover makes me immediately think of seeing those issues in my local book store. The comparison goes well beyond the cover, however, through the whole interior of the publication that screams nostalgia…
Open Design is the Wolfgang Baur-led studio effort for designing roleplaying game adventures, primarily for D&D. Open Design uses a unique model to make the adventures: instead of the traditional single designer or corporate team effort, Open Design uses a patronage model where anyone can contribute to a project by paying in and then weighing […]
I believe it is too late for me now. With each new tome I uncover, the more I find myself drawn away from my usual realm and into a realm of insanity. Are you with me?
Gelantinous Cubes. We don’t have to tell you that Kobold Quarterly is great, or that it’s been nominated for 3 Ennies (though it’s going down in the Best Website category!), or that it includes tons of material for both 3.5 players (with a preview of Pathfinder) and 4e player. We don’t have to tell you […]
Kobold Quarterly was kind enough to offer up a chapter from The Kobold Guide to Game Design Volume II: How to Pitch, Playtest, and Publish by Wolfgang Baur, presented by Open Design. I was given the choice between two chapters and decided to leave it to the best decision maker, and rolled a d20. Suprisingly it came up a 20, and so I went with the “high” option which I’m very happy with, titled “The Magic Bullet for Publication”.