(Trying something new here. I’m challenging myself to write 3 short articles a week about D&D. If you like the idea, please let me know!) I’ve been playing RPGs for more than 30 years. I’ve been a Game Master for 95%+ of that time. It’s the role I like most, for reasons that have evolved over the […]
I’ve talked quite a lot about worldbuilding and running roleplaying games in fantasy settings, but I’ve been planning on addressing modern and futuristic RPGs for a long time as well. One of the big hurdles that I have to overcome when thinking and writing about modern/future settings is that they seem inherently more difficult to deal with than their fantasy counterparts. For a modern or even a historic RPG I believe the difficulties come from the game being based in a real world that brings with it a vast amount of expectations from the players. If you’re running a game in these settings and a player at your table knows more about history than you, it can become very intimidating to even try to plan or run the game. Science fiction and futuristic games are a little bit better, but you’re still dealing with a lot of heavy science and realistic elements that can lead to issues where they might not have arisen in your typical elves and magic infused setting.
Yesterday I started playing the new game Dark Souls on the PS3 and the level designs in the game are very inspiring when it comes to planning out dungeons. One of the coolest things Dark Souls, and in fact many video games, does with its levels is interconnecting different areas in creative and unexpected ways. This is also an element that I see very rarely in tabletop RPG dungeon design, and that’s a disparity that I’d like to see changed.
I started playing and running 4th Edition Dungeons & Dragons right as it was released. I started my current ongoing campaign back then with a party of 1st level characters and now three years later I’ve run over 50 adventures and the party is up to 24th level characters. The campaign has had its share of rough spots and tough times, but overall I’d say it has been an incredibly fun experience and something that I look forward to every other weekend. Dave was also running a campaign that was on the same track as mine only slightly ahead, but due to a myriad of reasons a few weeks ago we ran a day long, jointed finale that closed his game out in style and unrestrained awesomeness. What I’m discovering more and more over the last few weeks is that running epic level 4th Edition is some of the most fun I’ve ever had running or playing in any D&D game.
Last week in my first post tackling the subject of creating histories for an RPG world I discussed relatively “meta” and experimental concepts. This week I’d like to get down to some specifics and hopefully address the concept a bit more directly. The exact question/suggestion that inspired this topic was worded as, “In my homebrew, creating histories in specific territories is a challenge – particularly linking them to the whole world.”
Last monday, to wrap up our Unofficial Review Weekend, Dave’s poll asked which Nick Fury was the better Nick Fury, Sammy J or David Hasselhoff. An overwhelming majority of 76% thought that Samuel L. Jackson made a better Nick Fury, while 15% thought the Hoff was best (and more true to the original comic Fury), […]