As a result of Chatty’s new Sabbatical (from working as a Consultant, not writing), a new series about going back to the basics of the fine art of Game Mastering is proposed! Let us know if it tickles your curiosity!
Once upon a time, back in high school, I had one of the most epic dreams of my career. In it, an evil man wearing a starfish mask and his army of dwarves had invaded my grandmother’s back yard and were kidnapping my best friend’s dad. A decade later, I based a campaign on this idea, and discovered the true meaning of Christmas. And by Christmas, I mean PAIN. Read on to know how my discovery can make your campaign better. Or something.
After last week’s existential crisis, I take a look at some of the difficulties I face in coming up with the right plot framework for my campaign, and realize for the 74,343rd time that I have difficulties being serious.
In which Vanir opens the Pandora’s Box of gaming, and learns things he cannot un-know. In which the Infinite Improbability Drive of D&D can let a DM both cheat and not cheat simultaneously. In which redemption is sought,
A good D&D campaign should tell a story. But are you telling the story, or are the players? Is it both? Neither? Some combination of both and neither? After the jump, I muse about stuff that works in D&D and stuff that doesn’t. And I turn evil, if only for a few minutes.
Last Thursday, I took the reins of a brand new D&D group. I had some nerves going into this. There’s the “just like climbing the rope in speech class” pressure of getting up and performing in front of people, and I also felt it necessary to up my internal drama ante a little by thinking “you are personally responsible for everyone’s fun at this table they will probably want the next five hours of their lives back NO PRESSURE.” — But I’m better now. Read on to see how it all went down.
This week, I undertake my first serious effort to run a campaign as a Dungeon Master in over 20 years of playing D&D. Will I succeed? Or will it be just like that one time when the things happened? Oh, God. The things! The THINGS! I wonder if I can just roll a Bluff check and have it work out OK in the form of a montage…….
Monsters can lose a battle before it begins if they have bad tactical positions. This is even truer with minions. Even if we assume, narratively, that your minions have no way to know they’re little competition for the characters, the creatures have a reason to seize tactical advantages.
Just like the epicure needs new and exciting experiences, numerous DMs among us need new ways to mix it up with minions. This is especially true if you feel your minions disappear too quickly to be interesting or seem to be no added challenge. I’m going to attempt to, as an infamous chef might say, help you to kick it up a notch . . . sometimes.
About two months ago Dave decided to tell you about his campaign – the setting, world, how it all began, characters, planning, and some of his house rules. He set me up to share about my campaign also, as a large part of planning for both of our games was done together. In fact his game is being run in a world that I designed and handed over for him to take and expand upon as he saw fit.