The Plane Above is the next 4th Edition D&D supplement that focuses specifically on the Astral Sea, denizens of the plane, a wide variety of locations found there, campaign ideas involving the plane and a handful of new monsters that can be found in the Astral Sea.
In the Dragon article that previewed the githzerai race from the upcoming Player’s Handbook 3, the designers stated that the githyanki were not being developed as a PC race due to their villainous nature and they feel the drow has taken up the available real estate for a villainous race in 4th Edition.
A handful of character concepts and builds for creating an effective and elementally devastating dragonborn. From a Warden/Fighter that spews acid left and right to becoming an all-powerful avatar of the deceased god Io.
Martial Power 2 comes out tomorrow, and having gotten a look at the book I am very disappointed that my current party does not have any martial classes at all out of eight players, not even through multi-classing. This has led me to wondering exactly which classes all of you are playing and as a result which classes are the most played and which don’t get that much love.
The latest 4th Edition Dungeons & Dragons supplement from Wizards of the Coast is simply titled Underdark, and it contains all kinds of information and fleshed out details on the entire realm for which it is named. This book is along the same vein as The Plane Below book on the Elemental Chaos, but the Underdark is a subterranean realm just beneath the surface of your game world and so will always be more accessible than the other planes to your players and their characters.
About two months ago Dave decided to tell you about his campaign – the setting, world, how it all began, characters, planning, and some of his house rules. He set me up to share about my campaign also, as a large part of planning for both of our games was done together. In fact his game is being run in a world that I designed and handed over for him to take and expand upon as he saw fit.
Today at D&D Experience 2010 Wizards of the Coast announced their new program titled D&D Encounters, a natural evolution of the Delve Nights concept. D&D Encounters is aimed at encouraging players to mingle and interact more with other gamers in their area and will allow players to participate in contests to win cool prizes and D&D swag.
This week I’m taking a hard look at what has been announced for Dungeons & Dragons 4th Edition in the coming year (you can see them all at WotC’s catalog in wondrous chronological order) and wondering what’s in store, getting a taste of what I’m going to like and what I won’t in 2010.
Now that it is nearing the end of 2009, at long last I bring you my final in depth analysis of the Monster Manual 2 and the creatures contained therein. While the book has been out for half of a year now, I still have not gotten anywhere close to using even half of the monsters that are contained within.
There’s a reason every review I see of the Kobold Quarterly magazine compares it to the Dragon and Dungeon print magazines from years passed, even opening a PDF of the book and seeing the cover makes me immediately think of seeing those issues in my local book store. The comparison goes well beyond the cover, however, through the whole interior of the publication that screams nostalgia…