In which Chatty reveals the latest adventures of the West Coast’s most unlikely superheroes. This month’s session introduces a new multi-issue story arc that brings the heroes in a church where they get attacked by a very devout foe! Don’t miss it!
The long awaited adventures of Collateral Damage continue as they face their greatest threat: Dr. Doom! Mud demons, an ancient sorceress and DISNEYLAND! This is an issue you do NOT want to miss!
In which Chatty tackles a subject near and dear to his cold black DM heart: avoiding adventure bottlenecks. This multi-parter series starts with the basics: Skill-related bottlenecks.
In which Chatty DM reveals that he’s an impatient player and really really likes to find that each scene he runs or plays in actually meant something in the grand scheme of Adventuring. And no, XPs don’t quite cut it.
In which Chatty tackles two gaming inspirations that the city of Nantes gave him. Expect dark secrets and strange machinations!
In which Chatty explores Parisian culture, it’s people, its architecture and even tries to explain why service is so bad in Paris. Added bonus, a juicy Adventure/Campaign hook based on one very disturbing picture.
In which a reader’s question about making Castle Death easier to run for a parent who’s never been a Game Master and is hesitant to tackle the game with only a blank piece of graph paper and a d6. Read the suggestions!
In which Chatty shares his favourite creativity tricks and manages to create the core of both a campaign arc and setting…. which turns out to be eerily familiar.
In which Chatty invites you to the writer’s room of his new Marvel Heroic Roleplaying campaign with four of his buddies. It’s been too long!
In which Chatty shares is instant dungeon crawling formula that he used at the New York Comic Con to improvise a full D&D session.