Fünhaver Games’s Last Stand is an RPG that seemingly draws from an eclectic range of sources such as Earth Defense Force, Starship Troopers and Kaiju movies to make hectic and fun game with a unique dice mechanic.
Cosmic Patrol is a retro-futuristic roleplaying game published by Catalyst Game Labs that focuses on storytelling and building a narrative from various cues provided by each player/character around the table and an overall adventure structure chosen by the players. I’ve had the main rulebook for a long time, but finally had a chance to sit down with some friends and play a session in late 2012. The game has a very evocative setting introduced throughout the rulebook and with short stories that highlights a very pulp, “golden age” style of science fiction space exploration featuring rockets, laser pistols, and asteroids infested with lizard men.
This year has been a great one for new games of all kinds. As I look back at the ones I’ve put the most time into and been most excited about, I was surprised to pick up on a pattern: most of them are cooperative games. While cooperative games are often a mixed bag for me, this year has produced some that I’ve gotten lots of mileage out of. Presented here are five of my very favorites that I encourage you to check out.
I swear I read The Hobbit as a kid. I remember finishing the last page and excitedly running to talk to my brother about it. I’d even seen the cartoon several times. Despite these memories, I walked into the movie knowing exactly three things: there were younger versions of characters I already knew in it, and also a dragon. (I was also pretty sure Gollum was in it somewhere, but that was just hearsay.) So it was that, yet again, I watch a Tolkien movie and everything is new to me.
I bought a Wii U yesterday. I didn’t really mean to, it just sort of happened.
“Story games” are some of the more wonderful places to look for unorthodox ideas. Because of the narrative-focused framework, it becomes easy to get everyone playing anything – you don’t have to focus on the accurate logistics of being a magical German hamster-like creature (that isn’t a hamster, don’t call it that!). All you’re required […]
My gaming group tried something new this past week. One of our members wanted to run a game he’d picked up at Gen Con this past August — namely, Director’s Cut: Survival Horror, a survival horror RPG in the spirit of slasher/monster/mostly-unclothed-women-about-to-die-horribly movies. Things didn’t turn out so well. The bandages come off next month, I’m told.
The Marvel Heroic Roleplaying Game’s Civil War Event Book is hard to quickly summarize as anything but massive. From its massive ambitions, to its incredible scope and to the sizable amount of content, the book is in all aspects a massive value. It might seem like an equally massive undertaking for the prospective RPG gamer, but the guidelines help somewhat in keeping you up to speed. You don’t have to be a comic book expert in order to run it. However, I would still recommend some familiarity with the Civil War.
God-King revolves around a land once ruled by the eponymous God-King. After a natural disaster splits the land in two, and the easterners and westerners begin to quarrel for the God-King’s favor, he vanishes, and with him his divine blessings. The player characters are a group of foreign people, with their own conflicts and culture, who set out to find the mystical land of Otugari, against the orders of their war-torn Empire. The game supports three to five players and each has one role, from five provided roles. Rather than dice, the game uses a deck of standard playing cards.
Describing itself as a “love letter to D&D”, 13th Age has quite the pedigree behind it. 13th Age is designed by two accomplished and notable game designers, Jonathan Tweet (Everway, multiple editions of D&D, much more) and Rob Heinsoo (Feng Shui, D&D 4e, much more), and is published by Pelgrane Press, whose design on their GUMSHOE and other lines show that their production values are top notch and often eclipse products put out by bigger companies.