In early March of 2011, at the PAX East gaming conference, Wizards of the Coast sponsored the second annual PAX East Dungeon Master’s Challenge. In the end Matt Brenner took away the prize and title as Champion Dungeon Master.
D&D and other RPGs owe much of their development to fiction, and they in return have spawned an entire industry of game-related novels and stories. Can you write good fiction that is still true to the game? I talk to someone who has done so to learn the tricks of the trade.
An interview with Rich Marflak, the winner of the first RPGA Open tournament at GenCon in 1981.
“Of Dice And Men” is a play about a D&D group and what happens to it when one of their members gets deployed to Iraq. It’s about why gaming is important – the friendships and relationships you make. It’s premiering at PAX PRIME on September 3. We think you might find this of interest. And that’s an understatement.
The Friday of Gen Con 2010, Bartoneus and myself sat down with Rich Baker and Mike Mearls of Wizards of the Coast (in the gaming penthouse above their booth) to talk about Dark Sun, Essentials, and beyond. Some of our questions were a bit invalidated by the seminar the next day, but it’s all included for the sake of posterity.
Steve Townshend is a freelance writer (both for D&D and his own fiction) and actor living in Chicago. We recently had the chance to interview Steve over email about the release of the new D&D Demonomicon book, of which his name shares the cover with Mike Mearls and Brian R. James. We also asked him about story in D&D games, a subject with which he has a lot to say.
The Monster Manual 3 is due for release in just a few short days. We had the opportunity to ask Greg Bilsland, Wizards of the Coast’s designer and lead editor for the Monster Manual 3, five questions related to the release of the MM3.
Nick interviews D&D Creative Manager Chris Perkins about being a killer DM, running D&D for celebrities, and making your NPCs memorable by doing voices.
“Monument of the Ancients“ was published in Dungeon #170 and is an adventure set in the Forgotten Realms for 13th level characters. The capsule description is thus: If myth and legend are to be believed, the antediluvian monument defends a region of Faerûn where the boundary between the world of Toril and the Elemental Chaos […]
Open Design is the Wolfgang Baur-led studio effort for designing roleplaying game adventures, primarily for D&D. Open Design uses a unique model to make the adventures: instead of the traditional single designer or corporate team effort, Open Design uses a patronage model where anyone can contribute to a project by paying in and then weighing […]