If you have ever thought that Pass or Fail was not a broad enough scale to cover the amount of scenarios that might occur from your players actions. The Risk Reward mechanic within may be what your looking for.
Have you ever written a detailed and complex history for your campaign only to watch it gather dust as your players focus on the now and not concern themselves with the prior events of your campaign world? As a player, have you ever been intrigued by a campaign settings rich history only to find that your GM never uses anything from the campaign’s past? Providing interesting and detailed histories for your campaign can really help the world come alive on the table and within your players, however it is far to easy to create a detailed history and then focus on the current and future events of your game. This doesn’t have to be the case; some of the more interesting games and adventures can be fuelled by events that have happened in the world before your adventurers even arrived. Below is a detailed scenario in which new adventurers can become involved in a historical event that never concerned them.
Eladrin of the Feywild are an enigmatic people. With a natural detachment from events that occur on the material plane, these creatures can seem heartless and uncaring. However those that have the privilege to call an Eladrin friend know the true extent of their love and compassion. Five hundred years ago, the Eladrin now known as Loch was sentenced to death for unspeakable crimes. Fleeing to the material plane, Loch has continued his lifelong experiments in hiding. After hundreds of years of experimenting with planar magic, the Eladrin wizard finally nears his goal – a creature merged with the essence of both the Feywild and the Shadowfell.
Players are very good at throwing curve balls at your plans and wandering away from everything you spent precious time preparing the beforehand. When this happens it can be tempting to steer and force your players back on course, tempting but not advisable. Today I’m going to give you 10 adventure hook wielding NPC’s that can be picked up and thrown into your campaign when needed. Whether it be from a player curveball, lack of preparation time or even an impromptu game session.
Dragons are one of the most feared creatures within any fantasy setting. Their thick scales, razor sharp talons, brilliant minds and feared breath abilities make them one of the greatest threats to groups of adventurers and kingdoms alike. With this fearsome persona it is easy to forget that these cunning and sometimes sinister creatures are also capable of love.
Holidays and festive seasons are apart of everyone’s lives, we look forward to those special times of the year where we can spend time with our friends and loved ones, relaxing and forgetting about our troubles, even for a small time. Festivals and celebrations can also play a special part in any RPG campaign, they can provide an interesting change of pace to the normal town and city experience for the players and DM. Being Good Friday, I have decided to take some of the more commonly known holidays and festivals of our world and twist them into festivals suitable for a RPG campaign world, I would love to see your own ideas for RPG festivals in the comments.
Prophecies and predictions can play a large part in any RPG campaign. Cryptic messages and foreboding tales can herald apocalyptic destruction or miraculous saviours. The kingdom of Melias worships one such insightful text and after generations of zealous worship, the time for prosperous glory has almost arrived for the people of this kingdom. As the people of Melias wage war with the nomadic tribes of Orcs that infest their homeland, they place their hope and faith in the hands of a young king, heralded as the Kelliha, bringer of glory. Unfortunately one of the kingdoms sages has stumbled upon a cipher that shows the Melias Prophecy in new and devastating light.
Standing on average between 4’8” to 5’6”, Half-Dwarves retain the muscular stature of their Dwarven heritage. The barrel-like frame of the Half-Dwarf means their weight usually exceeds both of their parent’s averages at 180lbs to 240lbs. Skin tone, hair and eye colour tend to come from the Human parent with the grey and sandstone skin tones of the Dwarves rarely occurring amongst the mixed race. Hair and beards remain thick amongst the males, whilst females grow either very little or no facial hair.
This pirate armada is responsible for the countless sunken wrecks that litter the seas around the numerous coastal islands, and many more deaths. Their unique and shadowy talents are for sale to the highest bidder. Operating without honour, these assassins are known to quickly double cross their contractors for an excessive fee without hesitation. The Crimson Armada is a dire and menacing threat to any that find themselves targeted by these pirate ninjas.
From humble beginnings at the age of eight, I have been building ‘adventure’ games for my family and friends non-stop. My first game system didn’t go down so well as I spent most of my time trying to convince my older brother and parents to spend their weekends sitting at the table to hear me rant on and on about imaginary monsters and villains that they had no concept of. Since then I’ve continued relentlessly in the homebrew department to the point where I am running weekly games for two groups of six players. Below I’m going to share with you some of the basic tips I have picked up over the years.