(Trying something new here. I’m challenging myself to write 3 short articles a week about D&D. If you like the idea, please let me know!)
I’ve been playing RPGs for more than 30 years. I’ve been a Game Master for 95%+ of that time. It’s the role I like most, for reasons that have evolved over the decades. I’ve played many different RPGs, but I played D&D the most.
I always seem to come back to D&D.
It’s not different this time around. After spending about 3 years playing various, small press games, I’m slowly switching my other campaigns to the newest iteration of the world’s most popular RPG.
(And it is popular; I have it on good authority that it currently outsells all previous editions of D&D and its multiple offshoots).
I’ve perused the new Core Books (thanks for the gift guys!) and once I’d gotten a firm grip on the rules’ wire frame (what I call the “seeing the game’s Matrix”), I found I could totally get behind them! The new edition mixes just the right amount of legacy elements with elegant modern RPG mechanics and a dash of story-enabling mechanics… Just enough to get new and traditional players curious about the potential of being rewarded by following character personality and beliefs over optimized behavior.
I was sold to D&D, again. All I needed was to convince my players to switch back to vanilla D&D