RT @GatorGames: Dice Tower Gaming Award Nominees For 2011 http://t.co/aEh06uls # .@MonteJCook announces departure from Wizards of the Coast/D&D: http://t.co/jrkYYB1t # Confirmation of Monte Cook leaving #dndnext and public playtest to come May 24th http://t.co/e8TImyPp # RT @8Geats22Nordmen: Dungeon! listing on amazon may not have been fake? It is on the Wizards catalog page: http://t.co/ScRfs5Rh […]
Archives for April 2012
Back in 1990, West End Games released Torg, a cinematic style multi-genre roleplaying game. This game featured many innovative mechanics such as the Drama Deck and Possibility Points, but is best known for its background. Not only did this game allow multiple genres to be treated with the same mechanics, but then smashed them together […]
D&D’s been around so long that clerics and paladins are a normal part of most fantasy settings. Divine magic in any setting has a great many implications — most of which involve causing players to get into stupid arguments.
“You all meet in a tavern.” We’ve all played in a campaign that started like this. Some DM’s will just ask for names. Other put it as “who are you and why are you here?”, hoping to grease the backstory wheels a bit. This is where you find out who’s really into backstory and roleplaying, who wants to get their axes bloody as soon as possible, who’s just along for the ride, and who wants to pickpocket someone in the first fifteen seconds of the campaign because they rolled a rogue.
The Future of D&D Panel from PAX East 2012: http://t.co/oEbhJb9J # RT @Gregtito: Check out the audio of the Design a Dungeon Panel at PAX East 2012 http://t.co/88vHkS94 # RT @loganbonner: The new RPG from @JonathanMTweet and @robheinsoo has been announced! See the @13thAge press release: http://t.co/uczCMoJZ # RT @psychopez: Guys, guys, Tabletop Forge, the […]
if we all had perfect spacial thinking and effective communication skills, we wouldn’t need a battle grid in combat. The DM could describe the dimensions and shape of a room in the dungeon, as well as relative positions of inhabitants and features. We could just describe how far we’re going, all adjust our mental pictures appropriately, and voila: the entire time to set up a battle would be the time we need to talk about it. Unfortunately, we don’t all have that. Some of us are terrible at it (me) while others of us are really good at it.
In the grim darkness of the 41st millennium, there is endless job security (mumble mumble). After taking a hiatus to attempt to slay the foes of my God-Wallet, I’ve returned with Deathwatch: The Jericho Reach.
As some of you are no doubt aware, WotC has once again opened the window for article pitches to Dungeon and Dragon. For the first time in my life, I have decided to submit some stuff. As I have been writing about roleplaying games for nearly 5 years now, and with the recent success in this arena of several of my esteemed blog-tribe fresh in my mind, one might think I would be overconfident. One would be crazy wrong.
Blizzard Kidzz http://t.co/k1Z7eANi Zergtochi http://t.co/YmUFCxhb StarCraft: Supply Depot http://t.co/yc9Wty3C April Fools from Blizzard # Rock Band board game, April Fools video from Harmonix: http://t.co/jjneezz8 # Actual Dragon and Dungeon magazine contents for the month posted: http://t.co/LiBiS5AW & http://t.co/z13GGRYA # RT @Nikchick: Check this video for an ambitious new Kickstarter to bring Shadowrun to tablet/PC. This […]
Hey, folks. Here’s a quick update to let you know I’ll be a guest at NorWesCon 35 in Seatac, WA this weekend. Here’s my schedule. Friday 11 am in Evergreen 1&2 The Influence of Tabletop Games on Video Games, with Eric Cagle, Dustin J. Gross, and Joshua Howard Friday 6 pm in Evergreen 3&4 Have […]