There’s been a lot of talk around here lately about epic tier games in 4e (and how it isn’t very much fun, and how we’d all rather have our ever-regenerating livers torn out each morning by eagles than play characters over level 20). I haven’t had any experience with epic tier play in 4e yet, but from the sound of it I cannot wait. I have, however, dabbled in the cosmos-shaking power of epic level characters in previous editions. It sucked too. Let me tell you about it.
Archives for November 2011
Both Sly Flourish and I have talked a lot lately about the issues we’ve run into at epic levels in D&D. While there are certainly rules issues, I believe fixing them all would take up a lot more than single column. However, I do have some ideas on alternate ways to restructure how the campaign […]
Winners of the @rpggeek golden geek awards announced: http://t.co/61ovR7zK # Geeklist of @boardgamegeek Golden Geek winners: http://t.co/ILIJTkis # RT @boardgamegeek: New GeekStore items including Promos for Fresco, Panic Station, and restock of 7 Wonders promo http://t.co/ta4aKSaS # .@paizo announces Pathfinder MMO, starting by forming a new company called Goblinworks. http://t.co/uA5G0LOi # Official Goblinworks site located […]
D&D 4e is a wonderful refined combat-focused RPG but it scales poorly as levels increase. While many of the elements of 4e scale along a linear path, many powers and effects scale at a much greater rate resulting in large imbalances between PCs and the threats they face at higher levels. This makes it hard for dungeon masters to challenge PCs.
In which Chatty posts something that’s less than 500 words about what his dream game design project would be like. Hop right in and discuss!
Last week, my preschooler son Sam came home with his very first homework assignment. The task was simple and seasonally festive: he was to sit down with me and his mom and talk about the things he was thankful for in his life, then we’d all make a poster together that involved those things. Having a child of mine respond with “meat”, “food”, and “snacks” was not a real surprise — but this nerd-papa nearly burst at the seams with pride when he said he was thankful for “thunder” and “Mjölnir”. At the end, he summarized everything by saying, “my life is cool city”. I couldn’t disagree. It also made me take stock in what I’m thankful for. I don’t have a preschool class to turn my homework in, so I guess you guys will have to do.
Contest winners have been emailed in the Dungeon Mapp giveaway. Thanks to our sponsor for supplying the prizes. # RT @4eBlogs: The Dread Gazebo: Heroes of the Feywild: Interview with Writer Steve Townshend http://t.co/3NoJpHxa #dnd # RT @mudbunny74: Did you know that the #DDI update for November came out today?? Get the details here: http://t.co/oGwnBJNL […]
In which Chatty revisits most of his “Playing with Children” posts and represents them in anthology form to celebrate “Teach Kids to Game” week.
In which Chatty asks a series of questions about the why and the how of a zombie apocalype in a fantasy world and comes up with solid ideas for campaign plots.
I’ll admit it: I’d been dreading running last week’s D&D game. It had been over a month since we played, and my trepidation was as much laziness as it was not wanting to dungeon crawl. I’d imagine it was much more my fault than the dungeon module we were running, but I’d somehow managed to suck all the fun out of the game for me. That’s the last thing you want running through the DM’s mind in any group — sooner or later things start to suck for everybody else. A few months later, the group breaks up and one of your roleplayers goes to prison for stabbing a minmaxer. I knew I had to do something. But what?