Today, my first Dragon magazine article was published: “Class Acts Assassin: Secrets of the Ninja.” This article, as part of the Kara-Tur theme of this month, brings PC ninjas back into D&D as a build of the Executioner Assassin introduced in Heroes of Shadow.
Archives for October 2011
I Was a Manchild at Geek Girl Con
The inaugural Geek Girl Con ran last weekend in downtown Seattle, and I was there to check it out. The con focused on female geeks of all stripes. There were panels about gaming, comics, movies, TV, feminism, and gamer culture.
Roleplaying Resurrection
In Fiasco, there’s not really dice rolling, except for the start and middle bits, and trust me, those don’t count. It’s all decisions, decisions and storytelling, decisions and storytelling and improvisational roleplaying. Uh oh, there’s that word. Roleplaying. I’m going to have to sit at a table with other people and write a story out loud in the voice of a character that I just met, all while those other people are staring at me and judging me and hating me. This kind of thrown-in-the-deep-end roleplaying is a little daunting. No, wait, that’s not the right term. It’s gonad-shrinkingly terrifying.
Critical Bits for the week ending 2011-10-09
RT @ChrisSSims: Hey, look what @matt_james_rpg @loganbonner @rjschwalb and Jeff Morgenroth did. http://ow.ly/6M1Ha # September 2011 Errata posted, mostly clarifications: http://t.co/EhP4JcQF # RT @rdonoghue: Today's post: Taking a swing at systemizing RP and exploration rewards – http://t.co/mzN5AXpk # RT @Morrus: EN World Pathfinder NEWS: Pathfinder Beginner Box — UNBOXED http://t.co/sNCwQosh #dnd #rpg #
The Architect DM: Dungeon Interconnectivity
Yesterday I started playing the new game Dark Souls on the PS3 and the level designs in the game are very inspiring when it comes to planning out dungeons. One of the coolest things Dark Souls, and in fact many video games, does with its levels is interconnecting different areas in creative and unexpected ways. This is also an element that I see very rarely in tabletop RPG dungeon design, and that’s a disparity that I’d like to see changed.
Review: “Dark Delve”
I was checking my email yesterday when I saw a request to review an Xbox indie game called Dark Delve by a fellow named Mark Harvey. He even sent me a code to download it for free! Given our corporate policy to give great reviews to anybody who gives us free stuff, I hope that my immortal soul was worth the $1 cost of the game.
Critical Bits for the week ending 2011-10-02
RT @dresdenfiles: New blog post: Halloween Surprise: Hocus Focus! http://t.co/pfIEHEWE # RT @gregbilsland: Next month's Dragon/Dungeon editorial discusses the upcoming submission window for magazine pitches. # Dice Cam: A Kickstarter for a device to let you use real dice in your online RPG/gaming sessions: http://t.co/1o6UaTnA # Kara-Tur and Horror-themed issues of Dragon and Dungeon Table […]
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