There were no words, just… one of them approached you, pulled you close to its mask…and your mind started flooding with shame, with anxiety, with fear, and guilt…before you knew it you were revealing everything you know about anything. I could hear myself babbling and bawling like a baby, but I couldn’t stop. I just couldn’t stop. Once they got the person they had come for, they dragged him out of town and left us survivors here, weak, exhausted, and empty.
Archives for March 2011
Critical Bits for the week ending 2011-03-20
From the Archives:: Primal/Within: Showdown at the Castle of the Overmind, Part 2 http://bit.ly/h8gCtB #charchive # RT @deadorcs: Now THIS is how I want to play Castle Ravenloft: http://tinyurl.com/6xxpxlo # Press Release: "Cubicle 7 Outlines Plans for Lord of the Rings™ RPG" – Received this over the weekend while… http://tumblr.com/xcu1rsx9la # Chatty's "Keep me away […]
So You Want to Write RPGs?
How does one get into the freelance RPG business? I cannot tell for sure, but I can make some observations.
Mage: The Ascension Job
It’s no secret that I’ve been a bit Leverage RPG crazy for the past few months- in many ways, it’s a system that just flat out “clicked” with me as soon as I played it. One of the outcroppings of that is my desire to hack it into other settings. I’m a huge fan of modern settings, and while Leverage RPG scratches that itch, there’s lots of room for modern games beyond heists and capers. Enter my early ideas about combining it with Mage: The Ascension, to which I (and as I discovered recently, many other gamers) have very fond memories of.
Chatty’s PaxEast Highlights: 3 days of Fun Among Friends
In which Chatty miraculously fits his highlights of a spectacular convention in only one 1500 words post. A record some will say!
By The Seat Of My Omnipotent Pants
This past week’s D&D session was something of an experiment for me. As I mentioned last week, I procrastinated a bit too much. By that, I mean that by about 2 hours to game time, I had managed to be indecisive enough to know several major plot points – just not the specifics or the order in which they would appear. Not having any combat encounters worked out turned out to be a blessing in disguise, because I had also invited a new player to the group over lunch that day. At this point, I was more than slightly worried the session was going to be a disaster and that we would wind up playing Snorta! for half the evening. Did I crash? Did I burn? Both? Hit the jump to discover the unthinkable truth.
Pax East 2011: House Rules and Stealing from Other Games in RPGs
Most Game Masters do it. Hacking your favourite RPG is as old as the hobby itself. However, one can often get bogged down with rules that defeat their intent and make the game less fun. Others have so many house rules that players and master alike get confused and lose sense of what game they’re playing.
Critical Bits for the week ending 2011-03-13
From the Archives:: Interview: Randall Bills from Catalyst Game Labs, Publisher of Classic Battletech http://bit.ly/hTm5ML #charchive # Follow @BoardGameGeek, @RPGGeek, & @VideoGameGeek for great updates from Geekdo, and the chance to win microbadges: http://bit.ly/dKqMZt # We'll be a bit light on content this week as several of us (@DaveTheGame, @Bartoneus, @ChattyDM, & @loganbonner) are PAX […]
RPGs and Fiction: An Interview with Alana Abbott
D&D and other RPGs owe much of their development to fiction, and they in return have spawned an entire industry of game-related novels and stories. Can you write good fiction that is still true to the game? I talk to someone who has done so to learn the tricks of the trade.
That Almost Sucked
A good D&D campaign should tell a story. But are you telling the story, or are the players? Is it both? Neither? Some combination of both and neither? After the jump, I muse about stuff that works in D&D and stuff that doesn’t. And I turn evil, if only for a few minutes.
Recent Comments