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Archives for December 2010
Review – Tron: Legacy
I am a particular brand of Tron fanboy because the movie came out the year before I was born and I wouldn’t really understand much about computers or programming until many years after I had the movie decently memorized. I’ve loved the original movie for pretty much my entire life, even writing about my love affair with the movie and how I can use it to know if I’ll really like someone right away. It should be no surprise that I went to see Tron: Legacy on the day of its release, but I am a bit surprised that we decided to see it in 3d and that it turned out to be a good decision.
Actual Plague
The critic has analyzed the particular medium for an extended period of time, understanding elements of its architecture, such as pacing, characterization, construction, and depth. I say all of that to say this: actual play podcasts suck.
Beyond Labels: How Each RPG Serves and Rewards Specific Needs
In which Chatty muses about the relative uselessness of the overused art of labelling RPGs. He then explores the importance of matching one’s needs and motivations as a RPG gamer to the proper game that was designed to cater to them.
Movies I Want to See in 2011
Something you may not know about me if you come to Critical Hits mainly for the RPG content is that I’m a huge movie nerd. In April of this year I posted a look ahead at the big summer movies of 2010 that I was hoping to see, just as I have done for the last four years running. This year is a bit different from the last few because I am already excited to see a ton of movies in 2011 and we’re not even through December yet! Here’s a look at the movies of early 2011 that I’m most excited to see, and a quick description of why I’m excited about it:
First Impressions Review: “Famine in Far-Go”
Famine in Far-Go is the new release for the new version of the Gamma World RPG. It is one part expansion set, providing new rules for both the players and GM to use, and one part large adventure, spanning several levels.
The Architect DM: Abandonment & Re-population
As a DM that runs a tabletop RPG, it is your right and privilege to strike towns, lands, and whole continents with whatever form of catastrophe or disaster that strikes your fancy. Whether it is a terrible plague, massive tidal wave, or vicious invading army that sweeps through the area and all but wipes out the native inhabitants it is up to you to determine what happens with that location once the initial catastrophe has passed. These events could have happened hundreds of years before the characters were born or they could be the climatic event that finishes off a chapter of your game and opens up a new one. No matter when it happens, it is up to you as the DM to figure out how these events will effect your game world and how the players will experience the event and the aftermath.
The Dungeon Master Guys, Episode 8
Our special holiday episode. Each of the DM Guys has chosen 3 products that they’d recommend for all our listeners out there. Happy holidays!
A Very Gamma Christmas
“‘Twas the night before Christmas” / (or so the book said) / not an Ancient was stirring / (because they’re long dead)
“Leverage” RPG: The Misidentified Dolphin Job
The Miami Crew helps out a disgraced football player by reversing a lookalike brother con into a Kansas City Shuffle within a Xanatos Gambit.
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