I got everything I wanted for Christmas, but I also have some hopes and wishes for the New Year. And here they are.
Archives for December 2010
As I mentioned in our 5th anniversary post, it’s been a pretty big year for us. Now, however, that means I have a group of great editors, writers and readers who are looking to me for what’s next. These are just some of the ideas that have passed by me in the past year that I might try and implement in the next year.
It’s the end of the year and what most of us would call the “Holiday Season”, and I have instead decided to bring up a relevant topic that is quite fitting for this time of year. I’m sure there are several published pieces and posts online about incorporating holidays into your RPG game, but I’d like to discuss them with a specific focus on the location designs you use in your game. I’d also like to focus on one specific holiday trope that you’ve probably considered for your own game – if there’s a holiday/special event, the party is most likely there to experience it.
Since the new year is almost upon us, I decided perhaps I should give a look to how I would like the entertainment portion of my life to function over the next year.
When it comes to depression, real, actual, honest, sky-is-falling-and-life-is-ending depression, it’s a matter of bits of your brain actually missing. It’s a physical, medical, miserable condition, where life around you stays exactly the same way, but you have lost your ability to perceive it correctly.
From the Archives:: Why You Should Be Excited for Starcraft 2 http://bit.ly/enKgAa #charchive # Now Rolling: Gamma-Tastic by @dixontrimline, a brief recap of A Taste of Gamma World at @labyrinthdc http://bit.ly/i55KAR # Donate to the Red Cross, be entered into a chance to win a free custom illustration by famed fantasy artist Ben Wootten http://bit.ly/dRfRg4 […]
In which Chatty, on the heels of his last article, explores the challenges of designing new D&D 4e material for gaming magazines and how a writer needs to dodge many pitfalls to deliver a quality, useful article.
In my last post I talked about how the abandonment of locations and their resettlement can be used to influence the way we design our RPG worlds. The discussion led into the idea of technologies that could be developed and subsequently lost along with a civilization, only to be rediscovered at a later date by different cultures. I know for a fact that many people have a mental disconnect when it comes to thinking of “technology” and their typical Dungeons & Dragons game world. I often think of technology in an RPG along the same lines as psionics, there seem to be a lot of people who love to use them and a lot of people who avoid using them altogether.
Read on as I discover the true meaning of Christmas. Does it involve amputation? Setting aside one’s humanity to gain unlimited power? Spinach? Only Santa knows for sure.
Players love this range of emotions, but having every combat follow the same trajectory gets a bit boring. The grind feeling results from recognizing the pattern and the corresponding desire to just fast forward to the end. Who wants to sit through round after round of monster at-will attacks especially when we “know” that the PCs are likely to win?