DMing a solo is at least as rewarding as running encounters with more monsters. It can be even more satisfying, since a solo can and should evoke strong reactions from players as it deals out destruction. But running a solo requires extra care, especially if you’re using the creature as the lone menace in the fight. Make sure your aware of what your solo can and can’t do, then prepare for it.
Archives for May 2010
RT @4eBlogs: Sly Flourish: Skill Challenges for Combat Groups http://goo.gl/fb/76×86 # RT @Brian_Ashcraft: Rock Band 3 ready to tickle your ivories: http://kotaku.com/5547072/rock-band-3-is-the-piano-man # RT @KevinKulp: Are mules broken in #4e #dnd? http://bit.ly/b9BN8G # Cloakers, Imix, and kraken, oh my! http://is.gd/coH5J # Steve Kenson discusses Mutants & Masterminds 3rd Edition and DC Adventures RPGs http://is.gd/coO1j (via […]
The judges have been deliberated and we have returned with our picks for the winners in our Twitterquest contest, where contestants entered via comments, our Facebook group, and to our Twitter account, submitting their 127 word or fewer adventure pitches.
There’s been an awful lot of digital ink spilled on many 4E subjects, but I can’t seem to find anything about skill challenges. Har har. But seriously, I know what you’re thinking: “For crying out loud, not another skill challenge article.” In the words of the poets and philosophers, I feel ya, dawg. Even though […]
I’ve done a few airship skill challenges before, thanks to a motley Dwarven pirate airship. Escape from the giant dragon air skill challenge and oh crap the airship is crashing skill challenge both had been done, so for this one, I envisioned something like the space battles in Star Wars, like the trench run but in a more open space. Thus, I consulted Gamefiend, the mad genius of skill challenges, for his help in designing it. One Skype call later (and then another day of planning later) I came up with the following skill challenge.
As I grew older, I grew progressively dissatisfied with playing AD&D only. As new RPGs emulating different genres came out, I wanted to experiment them with my friends. However, we soon observed that having to learn a whole new set of rules whenever we felt like switching genres was a significant barrier to entry.
Like many of you, I spent my Sunday evening in front of my TV, looking for some closure after six years of Lost. Like many of you, I had my theories as to what in the hell was going on, and I’d heard from several sources that the end of this great show wouldn’t disappoint. It was enough for some, but I say we were owed more.
As you’ve no doubt heard by now the finale of the show Lost was on last night, and since my wife and I have been big fans of the show ever since the fifth episode (we caught up on the first four within a day or two of seeing it) we were very excited to see how things would end up.
In this installment of the exploration of solos, we have two statistics blocks based on what we’ve been talking about. First is a dragon. In or out of the dungeon, this monster has to leave an impression. Next we have a third-party-refurbished berbalang. This version jettisons all the complexity and confusion of the original. It’s relatively straightforward. Both show why customizing monsters is fun D&D 4e.
TwitterQuest is still running! Enter in the comments http://is.gd/cdgV2 FB http://is.gd/cdgWc or @criticalhits for your chance to win! # RT @WolfStar76: What's that? You want a sneak peek feat from the Tiefling book? Say no more! http://bit.ly/dpcjYE #dnd # Broadsword D&D 4e Character Generator for PCs http://redeyesp.webs.com/ (via ENWorld) # RT @cubicle7: OgreCave interview @mytholder […]