ne of the things that still bewilders me after nearly 30 years of RPGs is how many of us insist on following specific conceits that were rarely, if ever, hardwired in the rules. For instance, what’s with having such long campaign lengths and the necessity to stick with the same PC as long as it remains alive? I’ve talked to so many people online and during cons bemoan that they can’t try a new class or a new RPG because ‘we’re playing this one epic campaign, maybe after…’ Say What? Why must so many campaigns be these epic tales lasting x amount of actual real life years? Why is it so important to ‘get to the end of the game’?
Archives for March 2010
Night’s The Only Time Of Day
What goes on in a geek’s mind as it slumbers? Vanir offers a peek into the abyss. Read on, if you dare – and share with the hive-mind.
Inq. of the Week: Modifying Your Game
During the week in which that question was asked, we ran a week of homebrew rules, some advice, and even a mini-game. I hope you enjoyed it- if you’d like to see more like that, or have any other ideas for theme weeks, let us know. And to close out the homebrew week, I ask the following question in relation…
Critical Bits for the week ending 2010-03-21
Cursed items in 4e, from At-Will: http://is.gd/aI3qz) # Complete list of contributors and games in the 100 Best Family Games http://is.gd/aI3WJ (via @RobinDLaws) # RT @Wizards_DnD: D&D Minis surprise revealed for all to see on the #dnd page: http://bit.ly/chJRzW # RT @Crafty_Games: Crafty Games Announces Spycraft Third Edition http://bit.ly/aua5Xi # Assassin: Shadow's Seduction contains Hybrid […]
Pax East (and Chatty projects) Update
As for the rest of PAX I plan to play some D&D Dark Sun and Encounters. I hope to play some Magic drafts with friends (it’s been 2 years!). I also hope to meet Wil Wheaton face to face and exchange a few funny remarks while he signs the books I’ll stack in front of him. Maybe, just maybe, I’ll get to say hi to Jerry and Mike (Tycho and Gabe). Finally, I plan to crash Chris Tulach’s and Greg Bilsland “Save my Game” seminars so I can ask some really funky “what if” questions that will drive everybody nuts :).
Is It The Beards?
Standing on average between 4’8” to 5’6”, Half-Dwarves retain the muscular stature of their Dwarven heritage. The barrel-like frame of the Half-Dwarf means their weight usually exceeds both of their parent’s averages at 180lbs to 240lbs. Skin tone, hair and eye colour tend to come from the Human parent with the grey and sandstone skin tones of the Dwarves rarely occurring amongst the mixed race. Hair and beards remain thick amongst the males, whilst females grow either very little or no facial hair.
Crafting Your Adventure
How about that for a title? It’s pretty audacious, acting like I’m about to deliver some sort of authoritative how-to guide. The more I think about it, the more I’m convinced that a better title would be, “Crafting MY Adventure,” and still better, “Crafting This One Adventure Once.”
Review: “Player’s Handbook 3”
The Player’s Handbook 3 is the newest core release for 4th Edition Dungeons and Dragons that introduces a lot of new content including the psionic power source. In much the same way the PHB2 introduced primal classes with a back story, this book lays out the changes to any D&D world that might bring about psionic characters and races. If you’re a fan of psionics, miss rangers that could cast natural spells, want to play classes that are more versatile and flexible, or if you’re just looking for some new options for your 4th edition game you really should check out this book.
Six Months To Four Days
Gen Con is six months away, but event registration draws near. Read on to discover almost no information of value whatsoever about Gen Con 2010. But be warned! That one tiny info-morsel could save your life.
Gears of Ruin: The Phantom Rails, Part 3
There they learned of a pact made between the Gith seeking to eradicate the Elemental Chaos influence on the world of Sikarra and Melora’s Eco fanatics who were unable to channel the power of their Nature god to avenge this dying world. The Gith brought a large artifact, a Psi-Crystal so powerful that it could channel power sources throughout a world to a select few. The artifact was mounted on Sirrakas highest mountain range where a fighting monastery was built.
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