Articles by Mike Shea
Mike Shea is a writer, dungeon master, video gamer, husband, and son of Robert J. Shea, co-author of the cult science fiction novel, Illuminatus. Mike is the author of Sly Flourish, a website focused on improving D&D 4e Dungeon Masters, and his daily 4e DM tips on Twitter. You can check out Mike's personal weblog or email him.
Steve Townshend on Adventure Design Podcast
Mike Shea of Sly Flourish and Steve Townshend, freelance WotC designer and trained actor, discuss the ins and outs of great adventure design in this most recent Critical Hits podcast. Listen in as Steve gives his three top tips for good adventure design, discusses how to draw players into the story, gives ideas on making your players love your NPCs, and discusses improvisation tips for being an active storyteller at your table.
Steve Townshend on Adventure Design (67 minutes, 69 MB)
[Download MP3 Version | Podcast Feed | iTunes Link]
Steve’s work:
Initial Impressions of the New D&D
30 Second Summary
Though we know little about the final game, the foundations of the new D&D are solid. The focus on ability scores, flatter power progression, and faster gameplay give freedom to both players and dungeon masters. The refined nature of the game puts a focus on the imagination of the players and the story being told by the group. This early it’s hard to see what the final game will look like. Major components like advanced character creation, tactical combat, and high-level play are still deep in development. If groups have as much fun as the five in which I played, however, we have a good system on the horizon.
A Focus On Impressions, Not A Complete Picture
This writeup won’t cover all of the information available on the new D&D. Many write-ups, transcripts, and recordings of the seminars hosted by Wizards of the Coast at the Dungeons and Dragons Experience can be found at Enworld’s D&D Next page. If you want a greater view of the total of D&D, that’s the place to go.
In this article I’m going to talk about the four areas of D&D that left the biggest impression on me. Let’s start with attributes. [Read the rest of this article]
Critical Hits Podcast #34: The Id DM and the Psychology of D&D
Mike Shea of Sly Flourish and Michael Mallen, practicing psychologist and author of the Id DM D&D blog, discuss the psychology of the gaming table. This podcast discusses some of Mallen’s excellent studies into the mind of the players and the dungeon master and statistical studies of the Penny Arcade D&D podcasts.
Psychology of D&D (70 minutes, 69 MB)
[Download MP3 version|Podcast Feed|iTunes Link]
Related articles:
- I am the Entertainer and I Know Just Where I Stand
- I’m a Bad DM, Now What?
- Penny Arcade Combat Encounter Analysis
- Analyzing Combat Encounters, Returning to the Penny Arcade Podcasts
- Riot Acts: The Dungeon Master Experience
- Power Options, Status Effects, and Mutual Assured Destruction
- Rule-of-Three: 12/19/2011
Critical Hits Podcast #33: Erik Scott De Bie and Mike Shea on Sandbox Gaming
Mike Shea of Sly Flourish and Erik Scott De Bie, author of Gloomwrought, the Neverwinter Campaign Setting, Shadowbane, and more, discuss sandbox gaming, especially how it relates to Dungeons & Dragons. How to run your game in a way that gives plenty of options without driving yourself crazy, top tips for keeping a sandbox campaign running, incorporating character backgrounds into sandbox play, what level of preparation you need for running a sandbox game, the mix of roleplaying vs. combat in a sandbox game, and much more.
Sandbox Gaming (62 minutes, 57 MB)
The Scaling Woes of 4th Edition Dungeons and Dragons
30 Second Summary
D&D 4e is a wonderful refined combat-focused RPG but it scales poorly as levels increase. While many of the elements of 4e scale along a linear path, many powers and effects scale at a much greater rate resulting in large imbalances between PCs and the threats they face at higher levels. This makes it hard for dungeon masters to challenge PCs. The best way to stay ahead of this curve? First, stick to heroic-tier campaigns and second, stick to post-Essentials D&D source material.
The Linear Power Curve of 4e
Most of the progression of 4e follows a nice straight linear progression. Skills, attributes, defenses, and attack bonuses generally follow linear increases as PCs level. Other effects like combat advantage and a mark’s –2 penalty for attacking the wrong target scale linearly as well. No matter what level you play, a +2 or –2 bonus equates to a 10% greater chance to hit or miss. Whether you have combat advantage at level 4 or at level 28, that +2 bonus will always equate to an additional 10% chance to hit your target.
The Exponential Power Curve of 4e
Some effects in 4e grow at a steeper curve or even increase the curve each level. While a marking power is just as useful at level 28 as it is at level 4 (always equating to a 10% greater chance to miss), most defenders gain abilities to increase the number of monsters they can mark, increase the range of those marks, and increase the potential effects of those marks. What used to be –2 to attack on a single target turns into –3 to attack on five targets across an entire map and, should they trip the mark, they take a much more significant penalty. A marking defender becomes much more effective at higher levels than at lower levels.
Bonuses to attack and defense work the same way. A power that gives a +4 bonus to attack scales linearly from level 1 to 30. No matter what level the PC is, that always equates to a 20% greater chance to hit. But when that bonus becomes 2 + a wisdom modifier, now the curve goes up. The benefit of this power grows every time that wisdom bonus increases. Instead of a flat 20% bonus, it grows from 20% to 25% to 30% and to 35%. Warlords at level 30 can give a +9 bonus to attack. Stacking that with combat advantage and a power that once gave a 20% bonus makes an attack impossible to miss.
These are just a few of many examples where the power curve steepens. Blasts become wider. The number of attacks per round increases. Critical hits happen twice as often on each hit. The number of actions a character can take stays the same, but the number of powers they can use during those actions increases greatly. All of these increases are in addition to the increase in attack scores, damage output, and other linear progression.
Healing also scales along a much steeper curve than the damage PCs might receive. Leaders will find, as they level beyond 11, that their healing powers not only increase in the amount they heal (as they should) but the number of people they can heal increases from two at lower levels to as many as six later on (three on their targets and three on themselves).
In short, 4th edition becomes an easier game for players as the game’s level increases. [Read the rest of this article]
Five Wishes for 5th Edition Dungeons & Dragons
Even if you live in a cave on a desert island, there’s likely some neck-bearded castaway next to you predicting and complaining about a 5th edition of Dungeons & Dragons. We’ve heard it for five years and we’ll hear it for five more, regardless of what new games are released. Most recently, 3rd edition veteran Monte Cook returned to the R&D team of Wizards of the Coast, launching all sorts of new speculation.
For the most part, such speculation seems like a waste to me. We can pontificate all we want about what Wizards might do with a new edition, how it will be perceived, or when it will be released. None of that helps us run great D&D games today. Still, as I think about it, there is a short list of things I’d like to see in a new edition, things I can’t really fix with simple house rules. So today I give you this short wish list in the hopes that, somehow, these items get addressed in some future iteration of the game I love. [Read the rest of this article]
Critical Hits Podcast #31: Quinn Murphy and Mike Shea on Skill Challenges
Mike Shea of Sly Flourish talks to Quinn Murphy of At-Will about skill challenges. Learn the top 3 tips for effective skill challenges. Get the hot button questions answered like when to say or hide the fact that players are in a skill challenge, how do you write up skill challenges, how to add interesting choices into skill challenges, how to engage players in a skill challenge, using skill challenges in combat, and much more.
Be sure to check out the Worldbreakers series and Etherkai, the Nightmare Dragon, both mentioned in the show.
Skill Challenges (63 minutes, 61MB)
[Download MP3 version | Podcast Feed | iTunes Link]
Critical Hits Podcast #30: Chris Sims and Mike Shea on Encounter Design
Mike Shea of Sly Flourish continues his interview series by talking to Chris Sims (author of many D&D products, as well as the Analysis Paralysis columnist) about designing encounters in D&D 4e. Learn about how a professional adventure writer comes up with his encounters (both for print and for his home game) and listen to two experienced DMs compare notes on effective encounters. Learn about how to handle such tricky situations as three way encounters, adding motivations to encounters to add more depth, and how to “cheat” to be ready for your players.
Encounter Design (63 minutes, 61MB)
Critical Hits Podcast #29: Randall Walker and Mike Shea on Terrain
Mike Shea of Sly Flourish interviewed Randall Walker of Initiative or What? (Deadorcs on Twitter) about the use of terrain in your 4e D&D game. Learn how to effectively use terrain to mix up your encounters and hear plenty of ideas on how to take an ordinary monster fight and give it a whole new dimension by shaping the battlefield. Also learn tips about using and making physical terrain in order to give your encounters another dimension.
Additional Reading:
- Heroic Level Trapbook PDF
- It’s a Trap! Introducing Epic Security Systems
- Void Gamers
- WorldWorks Games Cardstock Terrain
- HirstArts
- Gaming Paper
- Confessions of a Prop Whore DM: The Found Object
- Tomb of Horrors in Dwarven Forge
- Dwarven Forge Buyer’s Guide
- Dundjinni
Terrain in 4e (70 minutes, 66 MB)
[Download MP3 version | Podcast Feed | iTunes Link]
Critical Hits Podcast #28: Mike Shea and Matt James on Power Creep
What is power creep? How does it manifest in 4e? What are some of the consistently problematic examples? How can a DM deal with all those many classes, races, powers, and items out there? These questions and more are discussed by Mike Shea of Sly Flourish and Matt James of Loremaster.
Further Reading:
Power Creep in 4e (67 minutes, 65 MB)
[Download MP3 version | Podcast Feed | iTunes Link]



