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GATO the News Robot collects all the updates on our Twitter Feed and collects them into a weekly post. He also has metal joints.
Critical Bits for the week ending 2012-02-05
- RT @stannex: Warrens of the Stone Giant Thane, a new adventure in the vein of the old G-Series is up on the #DnD site. http://t.co/0Cyj1Wlx #
- RT @wizards_magic: Good news! The #mtgtoolbox is now in the iOS app store! http://t.co/30UrRCtB #
- RT @Wizards_DnD: In today's #dndnext article, @brucecordell touches on the hot topic of clerics and healing. http://t.co/lqx7CA8x #
- RT @bleedingcool: When Alan Moore Helped Write A Series Of Watchmen Prequels http://t.co/JCX4dlnO (with Watchmen RPG history) #
- Re-made maps of the Caves of Chaos by @theweem , for your #dndnext or other #dnd games http://t.co/Irkhg9h9 #
- More information on the newly-released Magic Toolbox app: http://t.co/BswSuNaz #
Critical Bits for the week ending 2012-01-29
- RT @StvWinter: I analyzed how #dnd attack bonuses changed over editions. The result surprised me & might surprise you. http://t.co/h5uhEHru #
- Check out "Gaming for a Cure," who run gaming events and conventions to benefit the American Cancer Society: http://t.co/7idRnQxl #
- Live tweeting of "Charting the Course: An Edition for All Editions" seminar at #ddxp to start in 10 minutes. Mute/ignore/unfollow as needed. #
- On stage for the seminar: @gregbilsland, @MonteJCook, @mikemearls and Jeremy Crawford. #ddxp #
- Charting the Course #ddxp seminar beginning. Broad discussion about #dndnext goals, challenge, etc. #
- What things the panelists would like to see carried forward: "relationship between player and DM" from @MonteJCook #
- Monte: "I also like fireballs." Mike: "Players being creative in exploring a world." #
- Jeremy: "Synthesis between toolbox for creating worlds and stories… we're making magic plus good game design." #
- Mechanical elements of D&D: Mike: "First, here's what RPGs do. Then, here's what D&D does. Then you focus on the shared language." #
- Mike: There are shared stories too, like a culture, in things like the gazebo or the Head of Vecna. #
- Monte: Designers realized that people have different desires and different needs when playing/running D&D, wanted to embrace all styles. #
- Monte: In order to start, needed to distill down to a core game, a foundation on which different modules can be added on for all styles. #
- Monte: The modules would allow you to just play the core game, or add on modules for heavily tactical games, or heavily story driven games. #
- Development team's role in the process. Jeremy: Received something from designers w/ goal, and determine if the goal is met or needs work. #
- Jeremy: Each rule is examined for potential consequences, short term and long term, and if it's positive or negative. #
- Development team also handles the number crunching, like expected monster damage by level. #
- How to reconcile a modular system with exceptations of game balance? Jeremy: Each module is more of a spectrum approach. #
- So the seeds of any potential module are placed in the core game. #
- As an example, the fighter is built on some core abilities and concepts. Opt-in to more customization to exchange core abilities for others. #
- Between the two fighters, one is more complex, but because it is a trade-off, they remain balanced. #
- Jeremy: Meanwhile, DMs also have optional modules to customize for the game they want to run. #
- Monte: DM can say that he's running a very tactical game, so it's a code for the players to make characters that work well with it. #
- Mike: Even if the DM makes a very character-driven game, a player could still make a very tactical character and know what to expect. #
- Jeremy: Modules would allow the game to shift styles in mid-campaign to react to DM and players' needs. #
- Mike: Modules could even allow rules for a single story, like using mass battle rules for a session, or customized for a campaign. #
- Monte: The three pillars have helped the designers inform class design. It gives a lens to recognize each class's role in each. #
- Monte: "Bards can still kick ass." #
- Mike: While the rogue may have a lot of exploration abilities, the customization may allow more "stabby" rogues. #
- High level play: impression that all editions break down at some level. Trying to address those issues to let high level play work. #
- All in all, sounds like they're still working on it, but part of that is where asking play testers will come in to identify issues. #
- Mike: disparities always develop the longer a games goes on, and they need to determine what that experience should feel like. #
- Monte: wants lower level threats to remain relevant at all levels. Orcs start scary, become easier, but never are irrelevant. #
- Monte: instead of increasing attack bonuses, give higher level characters more interesting things to do. #
- Jeremy: One of the reasons behind this is to provide good world-building tools for DMs. An entire realm of orcs is always a threat. #
- No matter what level, if the DM needs the party to encounter an orc, they can just open the monster manual and get a useable one. #
- Mike: Playtesting feedback will be considered carefully. The 1st impulse to feedback is to make a rule, which isn't always the right answer. #
- Mike: Sometimes the answer is to provide the DM with more tools to customize the experience instead of making an entirely new rule. #
- Jeremy: Internal playtesting has been going on ~9 months. Main lesson is how diverse people's experience is with D&D. #
- Jeremy: Of course, this means that often feedback is diametrically opposed. It's the designer's job to come up with new creative solutions. #
- Monte: Part of the challenge is coming up with identifying what the D&D version of something "is," like what a D&D wizards means. #
- Monte: Identifying a D&D ranger is like looking at whether it's best represented by Aragorn or Drizzt. #
- Designing adventures for such a wide audience? Jeremy: Sometimes you make adventures that apply broadly, and some that are more focused. #
- Jeremy: Adventures can be more customizable to account for a group's needs, and some can be more targeted to styles. #
- What kind of modules would you use in your games? Monte: Use minis, but not super-tactical. Lots of social interaction and exploring. #
- Mike: A game that starts with a simple core, then introduce new pieces as the campaign goes on. Flexibility. #
- Jeremy: Use modularity session by session. No minis or dice rolling in city, lots of dice rolling next session in big batttle. #
- Audience Q&A beginning. Will customization be more like multiclassing, or within the class itself? Monte: Both are viable options. #
- Monte: Class customization is easier, while multiclassing is a more drastic change that is more of a commitment and rulesmastery. #
- Jeremy: The playtests will hint at some of the options. For example, the fighter is also a noble which grants some social skills. #
- Support for new players? Mike: Complexity will be managed by products, all supported by the same core, and give the right experience. #
- What will empower the players to be creative? Monte: Moving away from looking at a character sheet for options, to limitless options. #
- Monte: Empowering the DM to make more rules calls allows the players to be more creative. #
- Monte: For instance some DMs make their adventures via random tables. Random tables will be back, but not a requirement to use. #
- What will be the role of random charts? Monte: There are different styles of DMs that are inspired by different things. #
- Open playtesting should begin in the spring, and will be available for all kinds of groups to run. #
- How easy it is to switch playstyles in mid-session? Mike: Modules will have a basic implementation that's easier to pick up and run. #
- How will the new edition address organized play? Mike: No specific decisions made yet. Want to make a standard set of modules used for OP. #
- Mike: There will still be room for DMs to customize in OP, but the basic implementation will be shared. #
- What's the expectation of getting playgroups together with different styles? Monte: Want to make it possible to support multiple styles. #
- Monte: So a player that wants something simple can play it, but as the campaign goes on, can decide to add more complexity or not. #
- Jeremy: A spectrum of complexity is available in 4e in Essentials vs. other classes. This spectrum will be widened in new edition. #
- How will it deal with more complex characters that take a long time to resolve an action? Monte: Big goal of design is to keep combat quick. #
- Do you think D&D has started to take itself too seriously? Mike: D&D always needs an element of chaos, that can lead to silly or serious. #
- Jeremy: Art conceptualization process for new D&D has lead to more grounded characters. Not all PCs will look like superheroes. #
- Jeremy: Some heroes who looks like they just barely survived. Some halflings who look like they ate too many muffins. #
- Will classes be specialized to specific pillars? Mike: Better at some areas, but no character ever be completely useless at one. #
- Seminar is over. Will try to get some of the questions sent to us answered throughout the show. #
- Live-tweeting of New Products seminar at #ddxp to commence shortly. Unlikely to talk much about #dndnext at this seminar. #
- Mike Mearls on stage, going through the first half of the year, mainly 4e but with elements useable for any edition. #
- New limited printing of AD&D 1e books coming in April. New cover treatments that use the original art but with added band for printing. #
- Rise of the Underdark D&D Encounters season soon, focusing on the drow. #
- Prototype covers of new Ad&D printing. http://t.co/Yp17KZzk #
- May: Dungeon Survival Handbook. More themes that tie into story elements to inform DMs of villains, plotlines, etc. #
- June will have Urban Underdark dungeon tile set, and D&D Lair Assault with drow theme. #
- Drow houses filled with intrigue, or standard PC adventure setting options. Also Forests of the Underdark map pack in July. #
- New Fortune Card type: Drow Treachery cards, using same mechanics, but cards to hurt other PCs in the group.. #
- Menzoberranazan setting book coming in August. New kind of campaign setting for drow, where the PCs can compete against each other as houses #
- So it's Ed Greenwood's vision of the Realms as it has developed in his own campaign, not necessarily the "official" presentation. #
- Fourth quarter: Ed Greenwood Presents "Elminster's Forgotten Realms." From Ed's original campaign notes and ongoing campaign. #
- Still a playable game book, but like a "What If?" version of the Forgotten Realms as Ed intended. #
- Lords of Waterdeep board game releases in March, a "euro game" style game. #
- DDI will continue throughout 2012 supporting 4e with new content. #
- Dungeon Command will have a mix of new sculpts and old (with repaints) as well as Adventure System stats. #
- Dungeon Command will retail for $40 per faction box. #
- Some Ravenloft support planned for this year on DDI. #
- Success of Dungeon Command will likely decide how many new sculpts for new minis are made for future boxes. #
- 100% committed to supporting FLGS, which drives decisions like only selling AD&D reprints through them. #
- Back catalog of older edition products being re-released (in electronic) is being planned for but nothing to announce yet. #
- There will be a Dungeon Command game day, which will kick off organized play for Dungeon Command, including tournaments. #
- Right now #dndnext is taking a lot of design resources, focusing on classic settings first, maybe a new setting after that. #
- Dungeon Survival Guide will contain themes, under dark powers, new PC races (like Goblin). #
- There will be a full kobold PC race in the Dungeon Survival Guide. #
- MM: it is not our job to tell DMs how they should feel about a time period of a campaign setting so they want to include them all as options #
- Like Star Wars, there are fans of all eras, so DMs can pick which one they want. #
- Nothing new to announce for digital (ie video games) D&D. DDO ongoing, and Neverwinter being worked on. #
- Looking at doing more collected editions of DDI material, but no changes to announce right now. #
- DDI submissions: still accepting 4e articles until they say otherwise. #
- Underdark season for organized play might look at similar events from different perspectives. Will be revealed later. #
- No further Gamma World support planned, including DDI. They consider the game complete from a product perspective. #
- No changes to the AD&D reprint content, except for the old ads in the back for the RPGA, replaced by info on the Gygax Memorial Fund. #
- Missing from the slides: Halls of the Undermountain, a big adventure that extends from the D&D Encounters season. Sandbox style adventure. #
- Nothing to announce yet about an open game license of some kind for #dndnext #
- In addition to monthly Eye on Dark Sun column, there will be a Dark Sun-themed DDi month. #
Critical Bits for the week ending 2012-01-22
- Dominion for digital devices, base card replacements, and final two major expansions given rough dates: http://t.co/pzy0pWqq #
- RT @obsidianportal: Haste! w/ co-host @DaveTheGame: WotC with #DnDnext Evil Hat Atomic Robo RPG, @Paizo's PF Battles: http://t.co/DXUljXkG #
- Green Ronin in 2012: Dragon Age Set 3, new Song of Ice And Fire Roleplaying book, more Mutants & Masterminds http://t.co/seti2pDY #
- RT @gregbilsland: D&D Playtest News for Week of January 16 http://t.co/3emlIR8b #
- WotC to reprint 1st edition AD&D handbooks to benefit the Gygax Memorial Fund? http://t.co/207A2qLc #
- Jen Page and @MonteJCook launch Kickstarter for new web series, "Geek Seekers" http://t.co/71wEfgZE #
- RT @Morrus: Wizards of the Coast Announces D&D Forgotten Realms Character Creation Contest? http://t.co/rFyHxWO8 #dnd #rpg #
- RT @MTVGeek: http://t.co/SpaWcWpe Lead Developer @mikemearls answers questions about DUNGEONS AND DRAGONS NEXT #dndnext #
- RT @Bartoneus: The folks at @catalystgamelab have released an awesome Battletech Calendar PDF, check it out! http://t.co/BfeYG8gf #
Critical Bits for the week ending 2012-01-15
- Awesome Dice: a dice-roller plugin for WordPress sites. http://t.co/DzvOy4Cg #
- RPG Countdown Best of 2011: Win $2011 for buying participating products or win $2011 worth of FLGS advertising. http://t.co/zDzEsKDt #
- New edition of D&D announced: http://t.co/PPo0OfZ4 (with corrected link) #
- RT @Wizards_DnD Check out the NYT article on future of #dnd http://t.co/ArYLeucc and check out the related L&L article! http://t.co/3ps53NJ2 #
- WotC Secret Special content revealed, as well as seminar list for DDXP: http://t.co/Blcr7lN6 #
- ENWorld's Coverage: "The day WotC showed me 5th edition" http://t.co/VDciXuJ9 and "WotC Seeks Unity with a New Edition" http://t.co/9MoAoy3r #
- RT @Wizards_DnD: The first #dnd playtest poll is up! Tell us what you want to see in the first playtest: http://t.co/MxNFkgWX #
- RT @Wizards_DnD: On the topic of #ddi We plan to continue to offer the tools to support 4E. And we're exploring ideas for conversion tools #
- RT @Wizards_DnD: We will have more information on the GSL as it relates to the next edition in the near future. #dndnext #
- RT @rjschwalb: Short and sweet: http://t.co/kcQTHkLO #
- RT @Morrus: Am I missing anything important? "Everything we know about #dnd 5E": http://t.co/vPhMVtrE Updated somewhat. #
- RT @Alphastream: From OD&D to Playtesting New Editions (there and back again). My thoughts at http://t.co/meopkyYQ #DnD #dndnext #
- Evil Hat announces Atomic Robo: The Roleplaying Game based on the Eisner-nominated comic http://t.co/AYMI62vZ #
- RT @fredhicks: And here @bclevinger gives some brief thoughts on the ARRPG: http://t.co/FkTOCPYh #
- RT @baldmangames: Just added another new event to the system. Run by no other than ChattyDM from Critical Hits. http://t.co/hVZs75mB #
- New RPG web series: Twelve Sided Die. http://t.co/ktKetBZN #
- New poll added in our sidebar: How do you feel after hearing the new D&D edition announcement? http://t.co/5kFuXMiy #
- Jeff Grubb on edition wars: "A Game Divided Against Itself" bit.ly/zckeCh #
- RT @loganbonner: Kickstart Flatpack: Fix the Future, the optimistic, post-apocalyptic RPG! http://t.co/jACAR52b #
- RT @eddyfate: In case you missed it yesterday, I blogged about creating political systems for games. http://t.co/c83eA93O #
- Kosmos announces Star Trek Catan http://t.co/50cOTAGK #
- Updated the Gamma World Guide with a Monster Index from @bandofmisfits http://t.co/YMkeB5Gk #
Critical Bits for the week ending 2012-01-08
- RT @DanielSolis: And the winner of the Thousand-Year Game Design Challenge is… http://t.co/Y5IhuRLu #
- RT @gnomestew: Gnome Stew just launched New Year, New Game, a challenge to tabletop RPG GMs: Run a new game in 2012. http://t.co/vwxhcgQb #
- D&D Encounters as GMing Bootcamp on @gnomestew http://t.co/tZ6OsgoW #
- RT @LodestoneDavid: Purple Pawn's Top 10 Game News Stories of 2011: http://t.co/PraDkZef #
- Gnome Stew launches "New Year, New Game" initiative http://t.co/NQXksFVj #
- RT @MTVGeek: http://t.co/FwCMmZxZ Toolbox App makes your smartphone an essential Magic: The Gathering accessory. #
- RT @4eBlogs: The Learning DM: Did Cartoon Tiamat’s Design Influence the Look of Modern Dragons? http://t.co/u3PQEHyy #dnd #
- New Year, New Game sale on at @DriveThruRPG – Ashen Stars, Mouse Guard, Swashbucklers of the 7 Skies, and more only $12 http://t.co/LF7NVXFO #
- RT @ENnies: New #ENnies Blog post: And the host of the 2012 ENnie Awards will be… – http://t.co/UD6V4oQX #
Critical Bits for the week ending 2012-01-01
- Evil Hat's 2012 project list includes new Dresden Files supplements, Spirit of the Century projects, and more: http://t.co/Z2h76zTc #
- .@rjschwalb blogs about skill challenges: either ignore them or simplify them. http://t.co/hEqT75Vq #
- RT @jelmore: New #dnd minis packs from WotC are showing up on Amazon: http://t.co/aUKszDAd http://t.co/M1Z3SKbv http://t.co/hKWyuwUX #
- RT @SlyFlourish: Great article by @rjschwalb on the danger of too many rules and how it affects skill challenges: http://t.co/NJnUzbmc #dnd #
- RT @stannex: Chris Perkins, @gregbilsland, and I put together a compilation of The DM Experience column. Get it free! http://t.co/mYycFhHc #
Critical Bits for the week ending 2011-12-25
- GM As Sommelier: Pairing Settings and Systems by @DNAphil http://t.co/Cg07OLFW #
- Jeff Grubb breaks down how and why there are WotC layoffs near Christmas: http://t.co/M6lz2kLZ #
- RT @io9: Watch the first trailer for Peter Jackson's The Hobbit now! http://t.co/GBN1Ivvw #
- RT @DreadGazeebo: What's this? A #dnd #4e Christmas Krampus on @KoboldQuarterly, created by some Gazebo guy? http://t.co/XBedSIK1 #
- RT @richgreen01: Rich Baker's new blog Robot Dragon Battleship: My New Blog Site; Christmas 2011 Update http://t.co/LhEysgb9 #
- Happy D&D Holidays from Jeff Grubb: http://t.co/x5fa4eac #
Critical Bits for the week ending 2011-12-18
- RUMOR: Rich Baker laid off at Wizards of the Coast. (source: @PhilAthans) #
- We were sorry to hear that Rich Baker and @StvWinter were let go from WotC yesterday, and thank them for their contributions to D&D. #
- RT @MargaretWeisPro: Want a sneak peek at #MarvelRPG Check out the Basic Game promo and cover on our site! http://t.co/yUuNGqrx #
Critical Bits for the week ending 2011-12-11
- RT @Morrus EN World http://t.co/IaabCEHF Closing Down http://t.co/1I6bapJI #dnd #rpg #
- RT @ArcaneSpringbrd: My new blog post: Psychology and D&D: http://t.co/IGwfjRVn #dnd #rpg #
Critical Bits for the week ending 2011-12-04
- RT @newbiedm: Just saw this on Amazon: 'Menzoberranzan: City of Intrigue' by RPG Team for $29.95 http://t.co/CQ3DJqAb via @amazon #dnd #
- iOS Board Game State of the Industry report on @BoardgameNews http://t.co/pQfcP4N6 #
- D&D Experience, Jan 26-29 2012, will feature @MonteJCook as a special guest http://t.co/ZUEdgFc8 (via @baldmangames) #
- Hero Games reducing staff and production, Darren Watts and Steve Long moving on. (h/t @fredhicks) http://t.co/17y45pIV #
- RT @TheIdDM: Power Options, Status Effects & Mutual Assured Destruction. http://t.co/9ChgYSDi An analysis of powers through Levels 1-30. #
- Can night vision goggles help you play #dnd http://t.co/n5axEwYt #
- Random Kindness Encounter Bundle includes Blowback, Maschine Zeit, Shock, Dungeon World Compendium 1, and more: http://t.co/o2nvMkaP #



