Articles by Dave Chalker
TheGame is Dave Chalker, a lifelong gamer, freelance game designer, Master of Arts, and son of Jack L. Chalker. Dave is the Editor-in-Chief of Critical Hits and so runs the place. He is the envy of geeks everywhere because he's dating e, the Geek's Dream Girl. (Email Dave or follow him on Twitter).
DD&D 2011 Wrap-Up
It’s now been over a week since we ran the 4th annual Drinking Dungeons & Dragons event for folks we know at Gen Con. Our small, single game in a hotel room turned into a room-filling (and food and drink minimum-fulfilling) event with four tables, and including all the attendees of our pre-party and audience, had over 50 gamers talking games and having drinks. The event was talked about the rest of the weekend, and apparently spawned many, many tweets during the game (which I missed due to running and hosting) so I’m happy to call it a success.
DD&D 2011 Product Placements
With the theme of Dungeon Reality Show, we made 30 different fake products that our heroes could drink or shoot a short (5-10 second) commercial in order to gain the benefit of. We tapped the innumerable talents of Jared von Hindman to illustrate the cards, and used Magic Set Editor to lay them out. As soon as we were done, we already had ideas for more, so this theme will likely continue next time we run DD&D, with all new products. [Read the rest of this article]
Gen Con 2011: D&D New Products Seminar
As usual, speculation was rampant on what Wizards of the Coast would announce at Gen Con. Given the departure of some high-profile names and based on statements made via the D&D website, the default prediction seemed to be the announcement of D&D 5th edition, or some kind of Basic/Advanced split forked off the current edition of D&D. As it turned out, none of that happened. Sources told me that while that certainly can’t be ruled out for the future (of course), any kind of announcement of that scope will have plenty of advance warning and won’t be conducted in secret (i.e., avoiding the way that D&D 4e was announced.)
That said, there was a major announcement at the end of the D&D New Products Seminar at Gen Con, and it’s one that gamers have been asking for a LONG time. In fact, it’s one that has implications beyond just D&D and to a number of roleplaying games. But will get to that- here’s some of the highlights.
The panel was run by Mike Mearls (announced officially as the head of D&D R&D, or El Jefe), James Wyatt, and Rodney Thompson.
D&D Novels
James Wyatt spoke about all the upcoming D&D novels. A variety of tie-ins are happening with Neverwinter, including the actual book Neverwinter starring Drizzt, followed up by Charon’s Claw. There’s also Brimstone Angels coming in November as an additional tie-in.
The Abyssal Plague cross-world crossover continues as well, with the two origin stories already published, three stories rolling out now as the plague strikes, and then three more stories coming to represent the plague spreading.
Experiments are also happening in the D&D novel publishing arm, including Shadowbane, an ebook only novel packed with what was described as “bonus features.” As well, three classic backlist D&D novels are being released every week, meaning the extensive library of D&D novels are entering the ebook era.
From All Of Us Here At Critical Hits…

Bartoneus, Dave The Game, The Main Event, Chatty DM, Vanir, and the 2011 Gold Ennie Award for Best Blog
…We want to say a gigantic THANK YOU from the bottom of our hearts for voting us the 2011 Gold Ennie Award for Best Blog. It really means a lot to us to have your support.
An extra special shout-out to all the other great nominees in our category, all of whom are awesome. Special congratulations to Gnome Stew on winning the Silver – especially with how gracious and supportive all the gnomes were. Thanks guys.
You can view a list of all the winners at the Ennie Awards site.
Drinking Dungeons & Dragons 2011 Is Coming
In 2008, I jokingly posted drinking rules to D&D. Chatty DM followed up with some comments on it, and a few discussions later, we had our first game of it planned for Gen Con run by him. We liked it so much we did it again in 2009 with even more people. In 2010, we had so many people and so many ideas we decided to run two tables at once, with Chatty running one table and me the other, going through the same adventure with parallel universe versions of each group. We also incorporated a new, cleaner way to do the drinking rules that we shared with everyone. Eventually all but one person jumped ship into one reality (the one person jumping back into the other reality to be contrary), leaving only one universe left and a big group of happy players.
So of course we’re doing it again. Bigger and better than ever.
For various logistical issues, and frankly because we want to keep this at the point of still being fun, the actual games this year are invitation only and we already have our player’s list. However, just like before, we want to make this a big event where you can hang out with various bloggers the evening before Gen Con.
(Important Note: We are NOT the Drunken Dungeons & Dragons game in the official Gen Con schedule, nor are we affiliated in any way, so we have no information on it.)
The DD&D Party: Everyone is Welcome
If you’re going to be at Gen Con, swing by the High Velocity Sports Bar in the JW Marriott, in the private Skybox room at 6 PM Wednesday, August 3rd. Come grab some food and drinks and meet this year’s DD&D players, maybe even play a few board and card games. (By the way, showing up here is the best way to get a chance to be invited to DD&D next year).
Then after the party, if you’d like to stick around, you can be an audience member for…
DD&D 2011: The Ultimate Dungeon Reality Show
Watch 4 D&D parties from vastly differently worlds compete in the multiverse’s favorite game show, WHO WANTS TO SAVE REALITY? The network only has the budget to save one universe, so each team will compete in a series of challenges on the Plane of Games to see which one gets the highest ratings and thus is worth saving. Monsters will be slain, challenges will be overcome, products will be placed, produceamancers will produceamance, and drinks will be had. Plus new this year- the sober table which comes with its own spin on DD&D.
Myself, Chatty DM, Mike of Sly Flourish and Tracy of SarahDarkmagic will each be running a table in the same adventure. After the game, we’ll make the adventure available to everyone so you can run your own DD&D game.
Previews
With the help of Magic Set Editor, I’ve created a brand new deck of cards to replace last year’s Drinking Power Cards. Each one is a fictional product that the players must either drink or shoot a short commercial in order to activate. Each card has a tagline for the product, as well as a custom piece of art by Jared von Hindman. Here’s a preview of one of the cards:
And here’s the full un-cropped art of one of Jared’s awesome pieces (can you guess the name of the card?)
And of course, we’ll have colorful characters from last year. For instance, Slam Adams (Aspect: “Mine is Always a Good Decision”) is a Dwarven Warpriest of the Earth Domain from the D&D Core World, a Dwarven Druid from Dark Sun, a Dwarven Warpriest of the Death Domain from the Shadowfell, and a Seismic Magnetic from Gamma Terra.
See You At Gen Con
Come by, have a few drinks and something to eat, chat about RPGs, and help us kick off Gen Con 2011 with our biggest DD&D game yet.
Ennie Award Voting Opens: Shameless Begging Begins
PLEASE GO VOTE FOR US
This is our third year of being nominated (2009 for Best Website, 2010 for Best Blog when it was a new category, and this year for Best Blog.) In short, we’d really like to win this year. We’ve also been honored to have The Dungeon Master Guys podcast nominated for Best Podcast and would appreciate that too.
So if you’ve enjoyed any of these features over the past year…
- The Gamma World guide and Junkulator
- The Architect DM: Give It Some Structure and the rest of The Architect DM Series
- The first source with breaking news like the Gen Con New Product Seminar, The Origins Awards, and a preview of the D&D Virtual Table
- Mouseburning: Hacking the D&D Skill System, Small Press Style and the rest of the posts by the Chatty DM
- Our expert reviews, from the latest RPG hotness to RPG products you didn’t know existed
- The 5×5 Method Compendium
- What is this I don’t even
2011 Ennies Nominations Announced
On Friday, the nominations for the 2011 Ennie Awards were announced. For the third year in a row, Critical Hits has been nominated (in 2009 for best website and 2010 for best blog), and I’m honored to add both 2011 best blog to the list, as well as a nomination for best podcast for the Dungeon Master Guys.
Obviously all of us here who have worked on the blog and the podcast are overjoyed at the nomination, and hopeful that this will be the year we take home a prize, and we greatly appreciate the judge’s nominations as well as the support of our readers and contributors.
There are a few entries that I’d like to highlight, as I’ve also done in the past, in the hopes that it helps inform your Ennies voting (that opens this Friday.) [Read the rest of this article]
Review: “Masks: 1,000 NPCs for Any Roleplaying Game”
The guys over at Gnome Stew came out of the gate strong with their first publication Eureka: 501 Adventure Plots to Inspire Game Masters last year, presenting plenty of snippets designed to jump-start the process of adventure creation, with multiple genres available to fit any game setting.
It should be no surprise then that their sophomore publication not only holds up to the high standards of content, design, and variety, but in some ways surpasses. Masks: 1,000 NPCs for Any Roleplaying Game is what it says: 1,000 NPCs ready to be dropped into any game. While they don’t have any stats (like Eureka, the book is systemless), you’ll find each NPC has a full name, a brieft summary, a quote from the character, appearance, roleplaying advice, a description of personality, motivations, background, and a set of traits (that are shared across multiple entries.)
A full example of one of the 1,000 entries follows:
Professor Hilda von Tegelmanner
Double-Crossing Ghost
“Und so you see, the spirits they remain here, ja? Und they have something they must do, but that something might haf already been done, ja? So they are stuck in this loop of how-you-say, something-doing, ja?”
Appearance: Frumpy and plain-looking, she wears sensible but out-of-date clothes.
Roleplaying: Professor von Tegelmanner speaks in a strong accent, and tends towards long-winded lectures on tangential subjects.
Personality: Although very gregarious, she’s also quite nerdy and academic.
Motivation: She is bound to hire and betray adventurers.
Background: Hilda was a professor of the supernatural, specializing in hauntings and ghosts. Having grown bored simply theorizing on her subject of interest, she sought an avenue to its practical application. She settled on hiring adventuring parties from a nearby tavern to guide and protect her as she visited various purportedly haunted sites. She grew too bold after a number of successful trips, however, and acquired the services of con artists. They abandoned her deep within a haunted cave, taking her money and heading off to their next job. Hilda knew enough about hauntings to arrange her own afterlife as a ghost who would take vengeance on her betrayers. But after doing so, she herself was trapped in the cycle of betrayal and revenge, and has hired an endless stream of adventuring parties over the years only to bring them to their doom deep in the haunted cave. She is completely unaware of her metaphysical state.
Traits: (KS) Academic, eccentric, scholar
The book is divided into three genres that cover most RPG settings: fantasy, sci-fi, and modern, with each one further subdivided into villains, allies, and neutrals. Many of them are also adaptable across the different genres, or cross genres already like the germanic ghost listed above. The traits also cut across genres, so that if you need an academic, you’ll find a variety in each genre.
Along the bottom, you’ll also find a list of names, so flipping to any random page will give you a name for when you need it.
Now, the basic uses are pretty obvious. If you need a pre-made character to populate your adventure, whether it be an innkeeper, an employer, or an adversary, you can flip open the book and go to the appropriate section and find something that suits your fancy, with plenty of indexes to track down what you need. With this book, there’s literally a thousand characters at your fingertips to use for planning or if the PCs meet someone you didn’t plan (which as we know, is pretty likely.)
However, the unexpected value of Masks is that each NPC is packed with adventure ideas and plot twists. In this way, it supplements and in some ways exceeds Eureka in the raw amount of GM fuel it provides. Just looking at Professor von Tegelmanner gives me the impetus for an entire adventure, or a perfect supplement to take an ordinary plot (rescue someone) and use one of the Masks NPCs to add an extra level (their partron is a ghost who betrays adventurers) and you’ve added another dimension. You could probably even use the book to grab a few of the NPCs listed and use them to power an entire, interesting character-filled adventure with criss-crossing motives and nuanced quirks.
What I’m saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don’t think you need something like this, and what I’m telling you is that this book is more than just a thousand characters, it’s a million stories.
Masks: 1,000 NPCs for Any Roleplaying Game opens for pre-order today. A review PDF was provided by the publisher for this review.
2011 Origins Report
Another year, another Origins Game Fair in Columbus, Ohio. Since Gen Con tends to be both my super busy show and the one with more duties for me as Press anyway, I swore to make this year at Origins more of a “hang out and play” kinda show. That said, the advantage of Gen Con for playing is that it’s easier to just send out a tweet saying “hey, I’m looking for something to play” and actually get a group together.
So, I didn’t get in as many plays as I was originally planning, but that’s OK, I still got to play in a few pretty awesome games. I managed to fit in some playtesting (both of my own stuff and other people’s stuff) and conduct a bit of business as well, so for me, it’s easy to call the show a success.
More important to all of your for sure are the games themselves. So here’s a rundown of my games played, purchased, and perused that stood out. [Read the rest of this article]
2011 Origins Awards Winners

The crew from Evil Hat Productions with their awards for the Dresden Files RPG. Photo by Jamie Chambers.
Here are the results of the 2011 Origins Awards, announced at the 37th annual ceremony.
Traditional Card Game
Ascension: Chronicle of the Godslayer
Back to the Future
Hecho
Hex Hex XL
Railways of the World the Card Game
WINNER: Back to the Future [Read the rest of this article]
Preview and Interview: “Guestbook” RPG
Pre-generated characters are common in RPGs for one-shots, convention scenarios, and for playing main characters from movies, TV, and books. Generally, if you’re playing for any longer amount of time than that in an RPG, you’re making your own character.
Then there are tabletop games where you bring your own character to the table to play, which is designed in such a way to attempt to be balanced again other characters in the game. Some of my favorites in this genre include Brawl, Button Men, and even games like Descent where purchasing a new character means you bring him to the table to play.
Combining some of these ideas is the upcoming Guestbook RPG by Machine Age Productions. You bring your own pre-made character, and link up with someone else with a different character. There, the two of you generate flash fiction (i.e. very quick, created in about 5 minute) stories for the characters you both are playing based on how the two character sheets (more like brochures) interact, some direction provided by the character having the story, and the results of some Rock-Paper-Scissors. In the end, you’ll come out with a story starring the character. Then switch roles with the other person so that each character gets a story. Finally, the two of your switch ownership of the characters, so you’re off to play with someone else with a new character in hand.
Guestbook RPG sounds like one of those “so simple I can’t believe I haven’t thought of it” ideas that game designers get immediately jealous of. Combine that with another classic game design challenge- make something playable while waiting in a line- and toss in some great Twitter use for the game (and not just as a marketing afterthought), and you have the recipe for a very intriguing game.
Thus, I reached out to the game’s designers David A. Hill Jr. and Filamena Young to ask them a few more questions about the game, how it will work, and if it’s unique as it all sounds. In addition to the answers, I’ve gotten a great preview from them of one of the first Guestbook RPG characters: Taco Girl. [Read the rest of this article]










