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The Dungeon Master Guys, Episode 7

December 1, 2010 by Dungeon Master Guys

Gnome Stew group photo. Note: actual size.

Episode 7 of the Dungeon Master Guys is here, fresh from our post-Thanksgiving gaming.

As always, email us, leave a comment, or leave a voicemail on 305-349-3026 (make sure to say it’s for the DM Guys) and we’ll try to answer it in a future show.

In this episode:

  • Chatty DM talked to the Gnome Stew crowd about their Eureka GM guide, a book featuring hundreds of fleshed out adventure/campaign hooks, arranged by genres.  Martin Ralya tells us about the book and, along with Phil Vecchione and John Arcadian, shared stories about making it.
  • Dave The Game interviewed Tracy, also known as Sarah Darkmagic, about being a new DM running a game for experienced players.
  • Newbie DM talked about his tips for encouraging roleplaying.
  • The DM Guys answer two listener questions.

Stuff mentioned in this episode:

  • Eureka: 501 Adventure Plots to Inspire Game Masters (available in print and PDF from their store, or from DriveThruRPG)
  • Engine Publishing
  • Silvervine Games
  • Gnome Stew’s Top 30 Game Mastering Articles
  • Penny Arcade D&D Podcast
  • Some ways for new DMs to create roleplaying opportunities
  • Screenwriting books
  • Bambi vs. Godzilla

Music:

  • “What you Want” (ver. 2) by Kevin MacLeod

Sponsored by:

  • Obsidian Portal

The Dungeon Master Guys, Episode 7 (47 mins, 22 MB)

[Download MP3 | Podcast Feed | iTunes Link]

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Filed Under: Dungeon Master Guys Podcast, Podcasts, Roleplaying Games Tagged With: DM advice, eureka, gnome stew, new dms, roleplaying advice, sarah darkmagic

Comments

  1. Harvey says

    December 1, 2010 at 10:44 pm

    Thanks for the pointers guys, when I heard you bring up Lovecraft, and taking ideas from things like that, and rehashing existing characters the whole picture started coming together for me, it helps having a copy of the Cthulhu Mythos on hand as well. Dreams in general have been an on-going theme in several of my games, and those of my friends, and I decided I wanted to focus on that aspect of a game, and make it the core of setting, whilst still having the players interacting with the physical realm, and the affects that the nightmares are having on it.

About the Author

  • Dungeon Master Guys

    The Dungeon Master Guys are Enrique the Newbie DM, Phil the Chatty DM, and Dave The Game. Their podcast is here to help all the DMs and GMs of the world with their games. If you have questions you want answered, email them.

    Email: dmg@critical-hits.com

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