Critical Hits Podcast #22: Tomb of Horrors Actual Play (Part 1)
As part of my ongoing campaign, I was able to inflict, I mean, run the 4e conversion of the Tomb of Horrors (from the DM Rewards program) for my regular group as part of a flashback to a previous group of heroes. The further they got in the adventure, the more information revealed for when their regular characters would tackle the older version of the classic dungeon.
The best part? None of the players had experienced any version of the Tomb of Horrors previously. All the tricks and traps were new to them. Would they defeat the sinister Acererak, or would the classic dungeon consume them?
This recording of our game will be broken up into several chunks (probably around 4), each running from 30 minutes to about an hour. Here is the first part of the session.
Tomb of Horrors Actual Play, Part 1 (35 minutes, 17 MB)
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Opening Theme: “Exciting Trailer” by Kevin MacLeod
TheGame is Dave Chalker, a lifelong gamer, freelance game designer, Master of Arts, and son of Jack L. Chalker. Dave is the Editor-in-Chief of Critical Hits and so runs the place. He is the envy of geeks everywhere because he's dating e, the Geek's Dream Girl. (Email Dave or follow him on Twitter).





Is there still a way of getting a hold of this? I’d love to run it for my group in a few months and I’m not in the DM Rewards program.