Critical Hits

The Journal of Gamer Culture

Critical Hits Podcast #22: Tomb of Horrors Actual Play (Part 1)

As part of my ongoing campaign, I was able to inflict, I mean, run the 4e conversion of the Tomb of Horrors (from the DM Rewards program) for my regular group as part of a flashback to a previous group of heroes. The further they got in the adventure, the more information revealed for when their regular characters would tackle the older version of the classic dungeon.

The best part? None of the players had experienced any version of the Tomb of Horrors previously. All the tricks and traps were new to them. Would they defeat the sinister Acererak, or would the classic dungeon consume them?

This recording of our game will be broken up into several chunks (probably around 4), each running from 30 minutes to about an hour. Here is the first part of the session.

Tomb of Horrors Actual Play, Part 1 (35 minutes, 17 MB)

[Download iPod versionDownload MP3 versionPodcast Feed | iTunes Link]

Opening Theme: “Exciting Trailer” by Kevin MacLeod

TheGame is Dave Chalker, a lifelong gamer, freelance game designer, Master of Arts, and son of Jack L. Chalker. Dave is the Editor-in-Chief of Critical Hits and so runs the place. He is the envy of geeks everywhere because he's dating e, the Geek's Dream Girl. (Email Dave or follow him on Twitter).

Comments

6 Responses to “Critical Hits Podcast #22: Tomb of Horrors Actual Play (Part 1)”
  1. Joel says:

    Is there still a way of getting a hold of this? I’d love to run it for my group in a few months and I’m not in the DM Rewards program.

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  1. [...] Critical Hits Podcast #22: Tomb of Horrors Actual Play (Part 1): My favorite link of the week! Dave Chalker takes his players through my much-beloved 4E Tomb of Horrors – and records it! [...]

  2. [...] it out, and find more details on Critical Hits Share and [...]

  3. [...] the 4e conversion of the Tomb of Horrors (from the DM Rewards program) continues. In part 1, the party ventured into the Tomb and explored the first hallway, encountering pit traps and [...]

  4. [...] part 1, our party ventured into the Tomb. In part 2, the party came across three chests and fought the [...]

  5. [...] In part 1, our party ventured into the Tomb. In part 2, the party came across three chests and fought the denizens of those chests. Part 3 involved exploring a long corridor filled with images of all kinds of creatures holding different colored spheres, a three-armed statue, and another mysterious gateway… which teleported them back to the beginning, sans some of their magic items. [...]