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	<title>Comments on: Minions Are Spice</title>
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	<link>http://critical-hits.com/2010/07/22/minions-are-spice/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: I. Minion. &#124; Roll!</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-78408</link>
		<dc:creator>I. Minion. &#124; Roll!</dc:creator>
		<pubDate>Fri, 31 Dec 2010 15:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-78408</guid>
		<description>[...] Minions are Spice (Chris Sims) [...]</description>
		<content:encoded><![CDATA[<p>[...] Minions are Spice (Chris Sims) [...]</p>
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	<item>
		<title>By: Minions of Differing Flavors : Critical Hits</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-74956</link>
		<dc:creator>Minions of Differing Flavors : Critical Hits</dc:creator>
		<pubDate>Wed, 01 Sep 2010 21:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-74956</guid>
		<description>[...] Last time, I talked about how minions spice up encounters and what they’re meant to do in the D&amp;D game. But, just like the epicure needs new and exciting experiences, numerous DMs among us need new ways to mix it up with minions. This is especially true if you feel your minions disappear too quickly to be interesting or seem to be no added challenge. I’m going to attempt to, as an infamous chef might say, help you to kick it up a notch . . . sometimes. [...]</description>
		<content:encoded><![CDATA[<p>[...] Last time, I talked about how minions spice up encounters and what they’re meant to do in the D&amp;D game. But, just like the epicure needs new and exciting experiences, numerous DMs among us need new ways to mix it up with minions. This is especially true if you feel your minions disappear too quickly to be interesting or seem to be no added challenge. I’m going to attempt to, as an infamous chef might say, help you to kick it up a notch . . . sometimes. [...]</p>
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	<item>
		<title>By: The Master&#8217;s Lackeys&#160;&#124;&#160;Wastex Games</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-74490</link>
		<dc:creator>The Master&#8217;s Lackeys&#160;&#124;&#160;Wastex Games</dc:creator>
		<pubDate>Fri, 20 Aug 2010 15:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-74490</guid>
		<description>[...] several amazing Dungeons &amp; Dragons blogs out there, but one of my favorites has recently run two articles written by one of my favorite authors, Chris Sims (an editor and game designer known for [...]</description>
		<content:encoded><![CDATA[<p>[...] several amazing Dungeons &amp; Dragons blogs out there, but one of my favorites has recently run two articles written by one of my favorite authors, Chris Sims (an editor and game designer known for [...]</p>
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		<title>By: News and Reviews for 08/05/2010 &#124; Level 30 Yinzer</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73821</link>
		<dc:creator>News and Reviews for 08/05/2010 &#124; Level 30 Yinzer</dc:creator>
		<pubDate>Fri, 06 Aug 2010 00:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73821</guid>
		<description>[...] the swedish chef could figure it out).  Chris Sims from Critical Hits pontificated on how exactly to sprinkle minions throughout your game, comparing them to spice (and we all know the spice must [...]</description>
		<content:encoded><![CDATA[<p>[...] the swedish chef could figure it out).  Chris Sims from Critical Hits pontificated on how exactly to sprinkle minions throughout your game, comparing them to spice (and we all know the spice must [...]</p>
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		<title>By: Empty Calories in My XP Budget &#171; In the Eye of the Beholder</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73773</link>
		<dc:creator>Empty Calories in My XP Budget &#171; In the Eye of the Beholder</dc:creator>
		<pubDate>Wed, 04 Aug 2010 06:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73773</guid>
		<description>[...] then there&#8217;s minions. If you haven&#8217;t read Chris Sims&#8217;s article on minions, I heartily recommend it. Minions are indeed spice, and they are the empty calories in my XP [...]</description>
		<content:encoded><![CDATA[<p>[...] then there&#8217;s minions. If you haven&#8217;t read Chris Sims&#8217;s article on minions, I heartily recommend it. Minions are indeed spice, and they are the empty calories in my XP [...]</p>
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		<title>By: Sunburn Is the Least of Your Worries : Critical Hits</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73589</link>
		<dc:creator>Sunburn Is the Least of Your Worries : Critical Hits</dc:creator>
		<pubDate>Thu, 29 Jul 2010 10:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73589</guid>
		<description>[...] metaphorical stone. I’m using my blogging time to prep for Gen Con! Did I mention you benefit? My minions shall return in a couple [...]</description>
		<content:encoded><![CDATA[<p>[...] metaphorical stone. I’m using my blogging time to prep for Gen Con! Did I mention you benefit? My minions shall return in a couple [...]</p>
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		<title>By: DarkplaneDM</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73353</link>
		<dc:creator>DarkplaneDM</dc:creator>
		<pubDate>Fri, 23 Jul 2010 05:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73353</guid>
		<description>I love the metaphor. Lots of times I&#039;m running on a clock - my session isn&#039;t long enough for more than one full-fledge encounter. One of my favorite practices when I want to throw out a quick &quot;teaser encounter&quot; that isn&#039;t too long is to re-skin one minion about five levels above PC level, and use it as a solo encounter halfway through the session.

The disadvantage is that it dies quickly, or may be difficult to hit without assisting. You have to strike a balance. But the interesting result is that the enemy is hard to hit, but easy to kill once you do. It&#039;s a different challenge than a lot of players are used to. Once they&#039;re intrigued by the story surrounding the minion-teaser, you can pull out the real guns in a full-fledge encounter at the end of the session. It also helps the players feel like they accomplished more. It&#039;s hard to do more than one solid encounter in a couple hours, especially if you want to have decent rising action.

Theoretically, you could do this two or three times (not too much) in a full-day session to make players feel even more accomplished. It helps pass along the earliest levels too, if that&#039;s not your favorite part of the game.</description>
		<content:encoded><![CDATA[<p>I love the metaphor. Lots of times I&#8217;m running on a clock &#8211; my session isn&#8217;t long enough for more than one full-fledge encounter. One of my favorite practices when I want to throw out a quick &#8220;teaser encounter&#8221; that isn&#8217;t too long is to re-skin one minion about five levels above PC level, and use it as a solo encounter halfway through the session.</p>
<p>The disadvantage is that it dies quickly, or may be difficult to hit without assisting. You have to strike a balance. But the interesting result is that the enemy is hard to hit, but easy to kill once you do. It&#8217;s a different challenge than a lot of players are used to. Once they&#8217;re intrigued by the story surrounding the minion-teaser, you can pull out the real guns in a full-fledge encounter at the end of the session. It also helps the players feel like they accomplished more. It&#8217;s hard to do more than one solid encounter in a couple hours, especially if you want to have decent rising action.</p>
<p>Theoretically, you could do this two or three times (not too much) in a full-day session to make players feel even more accomplished. It helps pass along the earliest levels too, if that&#8217;s not your favorite part of the game.</p>
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		<title>By: metaDM</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73349</link>
		<dc:creator>metaDM</dc:creator>
		<pubDate>Fri, 23 Jul 2010 02:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73349</guid>
		<description>Great post. My favorite way to use minions is as tactical road blocks. I like to put a striker or controller in the back in a fortified position like a tower. Then I spread minions out to slow the PCs from getting to the baddies in the back.</description>
		<content:encoded><![CDATA[<p>Great post. My favorite way to use minions is as tactical road blocks. I like to put a striker or controller in the back in a fortified position like a tower. Then I spread minions out to slow the PCs from getting to the baddies in the back.</p>
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		<title>By: Tourq</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73346</link>
		<dc:creator>Tourq</dc:creator>
		<pubDate>Thu, 22 Jul 2010 23:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73346</guid>
		<description>@D:

I throw 2-hit minions in the fight all the time.  The players never know if it&#039;s a minion or a &quot;pseudo minion.&quot;

It&#039;s great.

-Tourq</description>
		<content:encoded><![CDATA[<p>@D:</p>
<p>I throw 2-hit minions in the fight all the time.  The players never know if it&#8217;s a minion or a &#8220;pseudo minion.&#8221;</p>
<p>It&#8217;s great.</p>
<p>-Tourq</p>
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		<title>By: D</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73344</link>
		<dc:creator>D</dc:creator>
		<pubDate>Thu, 22 Jul 2010 23:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73344</guid>
		<description>What do you think about 2 hit minions?</description>
		<content:encoded><![CDATA[<p>What do you think about 2 hit minions?</p>
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		<title>By: Chris Sims</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73343</link>
		<dc:creator>Chris Sims</dc:creator>
		<pubDate>Thu, 22 Jul 2010 23:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73343</guid>
		<description>@super rats: Cool. It sounds like you know some nice techniques for minion use.</description>
		<content:encoded><![CDATA[<p>@super rats: Cool. It sounds like you know some nice techniques for minion use.</p>
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		<title>By: super rats</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73339</link>
		<dc:creator>super rats</dc:creator>
		<pubDate>Thu, 22 Jul 2010 22:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73339</guid>
		<description>I tend to not understand the minions suck position. If anything I try not to over-use them because they shred.

Whenever I want to make an encounter brutal, I pour on the minions to take advantage of a nasty aura or buff a leader or controller monster gives. Minions can spam leader/controller buffs and effects. It poses an actual interesting decision, withstand the shredding by the minions or take down the leader that&#039;s filling them up with gas? They can also help spam racial things, like gnolls get damage bonuses when they swarm someone. Tough to do reliably without minions. 

There&#039;s just so much you can do with them. I try not to use them too often as the fights with lots of minions tend to be the most dangerous. It&#039;s win-win IMO. I get to tighten the screws early on by minion spam and then the players can quickly deal with the problem, moving to phase two of a combat encounter.

If I&#039;m just adding 2-4 minions to fill up the XP budget I don&#039;t bother laming up the encounter with 2 minions. Minions should come in number and/or waves.</description>
		<content:encoded><![CDATA[<p>I tend to not understand the minions suck position. If anything I try not to over-use them because they shred.</p>
<p>Whenever I want to make an encounter brutal, I pour on the minions to take advantage of a nasty aura or buff a leader or controller monster gives. Minions can spam leader/controller buffs and effects. It poses an actual interesting decision, withstand the shredding by the minions or take down the leader that&#8217;s filling them up with gas? They can also help spam racial things, like gnolls get damage bonuses when they swarm someone. Tough to do reliably without minions. </p>
<p>There&#8217;s just so much you can do with them. I try not to use them too often as the fights with lots of minions tend to be the most dangerous. It&#8217;s win-win IMO. I get to tighten the screws early on by minion spam and then the players can quickly deal with the problem, moving to phase two of a combat encounter.</p>
<p>If I&#8217;m just adding 2-4 minions to fill up the XP budget I don&#8217;t bother laming up the encounter with 2 minions. Minions should come in number and/or waves.</p>
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		<title>By: Jason Dawson</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73338</link>
		<dc:creator>Jason Dawson</dc:creator>
		<pubDate>Thu, 22 Jul 2010 22:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73338</guid>
		<description>Back in March I did a guest post on Dungeonmastering.com&#039;s blog covering this same topic. We have a lot of the same ideas, in fact. I even mention the &#039;splody minion action you describe. I really like minions as part of encounter design, but I totally agree that they need to be an augment to the encounter; if used as a support leg to stand the encounter upon, they are less than ideal. 

http://www.dungeonmastering.com/tools-resources/how-to-make-more-of-your-minions</description>
		<content:encoded><![CDATA[<p>Back in March I did a guest post on Dungeonmastering.com&#8217;s blog covering this same topic. We have a lot of the same ideas, in fact. I even mention the &#8216;splody minion action you describe. I really like minions as part of encounter design, but I totally agree that they need to be an augment to the encounter; if used as a support leg to stand the encounter upon, they are less than ideal. </p>
<p><a href="http://www.dungeonmastering.com/tools-resources/how-to-make-more-of-your-minions" rel="nofollow">http://www.dungeonmastering.com/tools-resources/how-to-make-more-of-your-minions</a></p>
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		<title>By: Charisma</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73330</link>
		<dc:creator>Charisma</dc:creator>
		<pubDate>Thu, 22 Jul 2010 20:13:47 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73330</guid>
		<description>&quot;I distinctively recalled using one of those exploding minions that ended up blowing up my whole battle map through a chain reaction…&quot;

Priceless.</description>
		<content:encoded><![CDATA[<p>&#8220;I distinctively recalled using one of those exploding minions that ended up blowing up my whole battle map through a chain reaction…&#8221;</p>
<p>Priceless.</p>
]]></content:encoded>
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		<title>By: Chris Sims</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73329</link>
		<dc:creator>Chris Sims</dc:creator>
		<pubDate>Thu, 22 Jul 2010 20:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73329</guid>
		<description>@Seth and Michelle: Using minions to create intended game &quot;illusions&quot; something I want to write more about. Sounds like you both have some neat experiences in that regard.

@Brian, kingworks, Skipper: Nice!

@Kato: The latter--don&#039;t go all the way to the next level, just fill as much of the gap as you can. Also, I&#039;m in favor of transparency, usually in a narrative style, but a pal of mine has made me see a broader spectrum of possibilities. More to come on that.

@ChattyDM: Yeah, to me minions are like solos in some ways. They&#039;re new tech, so getting them right is going to show the evolutionary process of game design.</description>
		<content:encoded><![CDATA[<p>@Seth and Michelle: Using minions to create intended game &#8220;illusions&#8221; something I want to write more about. Sounds like you both have some neat experiences in that regard.</p>
<p>@Brian, kingworks, Skipper: Nice!</p>
<p>@Kato: The latter&#8211;don&#8217;t go all the way to the next level, just fill as much of the gap as you can. Also, I&#8217;m in favor of transparency, usually in a narrative style, but a pal of mine has made me see a broader spectrum of possibilities. More to come on that.</p>
<p>@ChattyDM: Yeah, to me minions are like solos in some ways. They&#8217;re new tech, so getting them right is going to show the evolutionary process of game design.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73328</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 22 Jul 2010 19:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73328</guid>
		<description>Great post, as always. 

I like your culinary analogy, so fitting.  With monsters/traps as meat and terrain feature as sides :)

Minions are really a hit or miss if you aren&#039;t careful.  Yet after 2 years, I still feel their potential has not been fully tapped.  I&#039;d so see minions that combine into standard monsters or Elite monsters collapsing into many minions upon their deaths.

That being said, I distinctively recalled using one of those exploding minions that ended up blowing up my whole battle map through a chain reaction... 

:)</description>
		<content:encoded><![CDATA[<p>Great post, as always. </p>
<p>I like your culinary analogy, so fitting.  With monsters/traps as meat and terrain feature as sides <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Minions are really a hit or miss if you aren&#8217;t careful.  Yet after 2 years, I still feel their potential has not been fully tapped.  I&#8217;d so see minions that combine into standard monsters or Elite monsters collapsing into many minions upon their deaths.</p>
<p>That being said, I distinctively recalled using one of those exploding minions that ended up blowing up my whole battle map through a chain reaction&#8230; </p>
<p> <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Skipper Pickle</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73324</link>
		<dc:creator>Skipper Pickle</dc:creator>
		<pubDate>Thu, 22 Jul 2010 17:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73324</guid>
		<description>In tonight&#039;s episode, I&#039;m going to pull a reversal. I&#039;m going to give the PCs some minions that they have to keep alive. (They&#039;ll shanghai a cartload of Bloodreaver abductees and try to escape with them while mounted hobgoblins chase after them shooting wildly at the cart. I&#039;ve got a mechanic set up to let the PCs attempt to shield the slaves-to-be from harm while the cart gets away.)

@Michelle: I like the idea of minions as fog-of-war generators. Very helpful.</description>
		<content:encoded><![CDATA[<p>In tonight&#8217;s episode, I&#8217;m going to pull a reversal. I&#8217;m going to give the PCs some minions that they have to keep alive. (They&#8217;ll shanghai a cartload of Bloodreaver abductees and try to escape with them while mounted hobgoblins chase after them shooting wildly at the cart. I&#8217;ve got a mechanic set up to let the PCs attempt to shield the slaves-to-be from harm while the cart gets away.)</p>
<p>@Michelle: I like the idea of minions as fog-of-war generators. Very helpful.</p>
]]></content:encoded>
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		<title>By: AethanBear</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73317</link>
		<dc:creator>AethanBear</dc:creator>
		<pubDate>Thu, 22 Jul 2010 16:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73317</guid>
		<description>Great article, and I intend to try building some encounters as you suggest. As a humorous note, we often refer to minions as scallions...mini-onions. ;)</description>
		<content:encoded><![CDATA[<p>Great article, and I intend to try building some encounters as you suggest. As a humorous note, we often refer to minions as scallions&#8230;mini-onions. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Kato</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73314</link>
		<dc:creator>Kato</dc:creator>
		<pubDate>Thu, 22 Jul 2010 15:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73314</guid>
		<description>Really interesting post, thanks!  So clarification question for you.  You say the following:

&quot;If you build a solid encounter of the level you’re shooting for, use one or more of the strategies I’ve already mentioned, and then place the minions in the gap, you might find your minions work out a little better.&quot;

So, are you saying that if you are planning say a level 3 encounter, you would spend the XP budget on all non-minion creatures and then buy enough minions to make it a level 4 encounter?  Or are you saying you spend the XP budget to build a solid 3rd level encounter with non minions, then tack a few minions on top of that (but not go so far as to make it up to the next level encounter) in order to get the right challenge and flavor for the encounter?

Another question for you:  When you DM, do you inform your players that certain creatures are minions, and if so, how?  Do you state outright &quot;These four are minions&quot;?  Do you try to tell the PCs using in-world explanations only: &quot;These four aren&#039;t well armored and don&#039;t look as tough as the others&quot;?  Or do you just not say at all?  Or some combination.  I&#039;ve tried to hint to my players that some of the enemies are minions without outright telling them, but a lot of times it seems to go over their heads.</description>
		<content:encoded><![CDATA[<p>Really interesting post, thanks!  So clarification question for you.  You say the following:</p>
<p>&#8220;If you build a solid encounter of the level you’re shooting for, use one or more of the strategies I’ve already mentioned, and then place the minions in the gap, you might find your minions work out a little better.&#8221;</p>
<p>So, are you saying that if you are planning say a level 3 encounter, you would spend the XP budget on all non-minion creatures and then buy enough minions to make it a level 4 encounter?  Or are you saying you spend the XP budget to build a solid 3rd level encounter with non minions, then tack a few minions on top of that (but not go so far as to make it up to the next level encounter) in order to get the right challenge and flavor for the encounter?</p>
<p>Another question for you:  When you DM, do you inform your players that certain creatures are minions, and if so, how?  Do you state outright &#8220;These four are minions&#8221;?  Do you try to tell the PCs using in-world explanations only: &#8220;These four aren&#8217;t well armored and don&#8217;t look as tough as the others&#8221;?  Or do you just not say at all?  Or some combination.  I&#8217;ve tried to hint to my players that some of the enemies are minions without outright telling them, but a lot of times it seems to go over their heads.</p>
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		<title>By: Michelle</title>
		<link>http://critical-hits.com/2010/07/22/minions-are-spice/#comment-73313</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Thu, 22 Jul 2010 14:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14278#comment-73313</guid>
		<description>Our DM likes to give us encounters while we are camped in the woods while traveling.  I&#039;ve found there is a lot of tension added when, at the point where it looks like we have the attackers under control, another wave comes in out of the trees.  That wave is usually mostly minions, but maybe the real boss of the fight is still out there too.  Minions = more fog of war = more tension.</description>
		<content:encoded><![CDATA[<p>Our DM likes to give us encounters while we are camped in the woods while traveling.  I&#8217;ve found there is a lot of tension added when, at the point where it looks like we have the attackers under control, another wave comes in out of the trees.  That wave is usually mostly minions, but maybe the real boss of the fight is still out there too.  Minions = more fog of war = more tension.</p>
]]></content:encoded>
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