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	<title>Comments on: Mouse Guard Chronicles, Session 1, Part 1: Char Gen.</title>
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	<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Mouse Guard Chronicles, Session 1, Part 4: The Players’ Turn : Critical Hits</title>
		<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/#comment-73318</link>
		<dc:creator>Mouse Guard Chronicles, Session 1, Part 4: The Players’ Turn : Critical Hits</dc:creator>
		<pubDate>Thu, 22 Jul 2010 16:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14187#comment-73318</guid>
		<description>[...] See Part 1, Part 2 and Part 3. [...]</description>
		<content:encoded><![CDATA[<p>[...] See Part 1, Part 2 and Part 3. [...]</p>
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	</item>
	<item>
		<title>By: Mouse Guard Chronicles, Session 1, Part 3: The Unarmed Hero : Critical Hits</title>
		<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/#comment-73208</link>
		<dc:creator>Mouse Guard Chronicles, Session 1, Part 3: The Unarmed Hero : Critical Hits</dc:creator>
		<pubDate>Tue, 20 Jul 2010 04:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14187#comment-73208</guid>
		<description>[...] After character creation and playing through the first (failed) obstacle of the evening, we started our first Mouse Guard conflict. [...]</description>
		<content:encoded><![CDATA[<p>[...] After character creation and playing through the first (failed) obstacle of the evening, we started our first Mouse Guard conflict. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Mouseguarding Pathfinder Some More &#171; Wrathofzombie&#039;s Blog</title>
		<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/#comment-73089</link>
		<dc:creator>Mouseguarding Pathfinder Some More &#171; Wrathofzombie&#039;s Blog</dc:creator>
		<pubDate>Fri, 16 Jul 2010 11:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14187#comment-73089</guid>
		<description>[...] other day Chatty DM posted about his role-playing groups Mouse Guard Chargen session. Reading through it made me take [...]</description>
		<content:encoded><![CDATA[<p>[...] other day Chatty DM posted about his role-playing groups Mouse Guard Chargen session. Reading through it made me take [...]</p>
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	<item>
		<title>By: wrathofzombie</title>
		<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/#comment-73066</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Thu, 15 Jul 2010 13:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14187#comment-73066</guid>
		<description>Just a heads up, but I used some Mouse Guard Mechanics in my current Pathfinder game to really good success.  These were things that I had yaked to Chatty about.  Feel free to pop to my blog and comment if so desired.

The Mouse Guard Mechanics work really well to generate player thought/reaction and in many ways generate stories all on their own.

http://wrathofzombie.wordpress.com/2010/07/15/pathfinder-session-2-behind-the-scenes-mouseguarding/</description>
		<content:encoded><![CDATA[<p>Just a heads up, but I used some Mouse Guard Mechanics in my current Pathfinder game to really good success.  These were things that I had yaked to Chatty about.  Feel free to pop to my blog and comment if so desired.</p>
<p>The Mouse Guard Mechanics work really well to generate player thought/reaction and in many ways generate stories all on their own.</p>
<p><a href="http://wrathofzombie.wordpress.com/2010/07/15/pathfinder-session-2-behind-the-scenes-mouseguarding/" rel="nofollow">http://wrathofzombie.wordpress.com/2010/07/15/pathfinder-session-2-behind-the-scenes-mouseguarding/</a></p>
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	<item>
		<title>By: Paul</title>
		<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/#comment-73065</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 15 Jul 2010 13:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14187#comment-73065</guid>
		<description>I think Mouse Guard is going to be the next game I pick up.  I sounds so good, and I love the artwork.  Can&#039;t wait to give it a shot.</description>
		<content:encoded><![CDATA[<p>I think Mouse Guard is going to be the next game I pick up.  I sounds so good, and I love the artwork.  Can&#8217;t wait to give it a shot.</p>
]]></content:encoded>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/#comment-73044</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Wed, 14 Jul 2010 19:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14187#comment-73044</guid>
		<description>I loved the character generation session and I dream of applying the idea to D&amp;D and feasting on the player&#039;s beliefs and instincts to generate compelling games!</description>
		<content:encoded><![CDATA[<p>I loved the character generation session and I dream of applying the idea to D&amp;D and feasting on the player&#8217;s beliefs and instincts to generate compelling games!</p>
]]></content:encoded>
	</item>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/#comment-73024</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Tue, 13 Jul 2010 19:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14187#comment-73024</guid>
		<description>Quick friendly editor&#039;s note: Phil is currently on vacation in the woods, and I posted this in his absence, so he may be slow to respond to comments (at least, slower than his usual chatty speed.) Part 2 will be up later this week.</description>
		<content:encoded><![CDATA[<p>Quick friendly editor&#8217;s note: Phil is currently on vacation in the woods, and I posted this in his absence, so he may be slow to respond to comments (at least, slower than his usual chatty speed.) Part 2 will be up later this week.</p>
]]></content:encoded>
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		<title>By: kingsley_zissou</title>
		<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/#comment-73023</link>
		<dc:creator>kingsley_zissou</dc:creator>
		<pubDate>Tue, 13 Jul 2010 18:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14187#comment-73023</guid>
		<description>awesome. I am gearing up to run a Mouse Guard campaign on Wave, and this will be a great help for getting ready. thanks a bunch.</description>
		<content:encoded><![CDATA[<p>awesome. I am gearing up to run a Mouse Guard campaign on Wave, and this will be a great help for getting ready. thanks a bunch.</p>
]]></content:encoded>
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		<title>By: Andy</title>
		<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/#comment-73022</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Tue, 13 Jul 2010 18:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14187#comment-73022</guid>
		<description>Awesome! What I also really like is how Beliefs and Instincts and Goals can lead to conflict.  For example, look at Malcolm and Jasper, with their Instincts. They&#039;re going to be frequently conflicting, as Jasper bolts quickly, Malcolm corralling him in so that they don&#039;t lose out on other escape routes. Or Finn&#039;s instinct. Or...yeah, you get the idea.

Loving the group set-up!</description>
		<content:encoded><![CDATA[<p>Awesome! What I also really like is how Beliefs and Instincts and Goals can lead to conflict.  For example, look at Malcolm and Jasper, with their Instincts. They&#8217;re going to be frequently conflicting, as Jasper bolts quickly, Malcolm corralling him in so that they don&#8217;t lose out on other escape routes. Or Finn&#8217;s instinct. Or&#8230;yeah, you get the idea.</p>
<p>Loving the group set-up!</p>
]]></content:encoded>
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		<title>By: LordVreeg</title>
		<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/#comment-73019</link>
		<dc:creator>LordVreeg</dc:creator>
		<pubDate>Tue, 13 Jul 2010 16:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14187#comment-73019</guid>
		<description>This sounds like a ton of fun.  
The characters ARE very diverse, even with a quick generation system.  The character hooks you left us with all sound really groeat and really involving.  
This will be a good read for all of us.</description>
		<content:encoded><![CDATA[<p>This sounds like a ton of fun.<br />
The characters ARE very diverse, even with a quick generation system.  The character hooks you left us with all sound really groeat and really involving.<br />
This will be a good read for all of us.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wrathofzombie</title>
		<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/#comment-73018</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Tue, 13 Jul 2010 16:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14187#comment-73018</guid>
		<description>I really am looking forward to your session recaps from this.  I am going to purchase the Burning Wheel books.  As I mentioned to you the other day of using Mouseguarding in my Pathfinder game, it worked WONDERFULLY.  Hopefully Thursday I&#039;ll have the behind the scences post explaining the twist/complication/condition and goal mechanic.  

Hope your vacation is kicking butt!</description>
		<content:encoded><![CDATA[<p>I really am looking forward to your session recaps from this.  I am going to purchase the Burning Wheel books.  As I mentioned to you the other day of using Mouseguarding in my Pathfinder game, it worked WONDERFULLY.  Hopefully Thursday I&#8217;ll have the behind the scences post explaining the twist/complication/condition and goal mechanic.  </p>
<p>Hope your vacation is kicking butt!</p>
]]></content:encoded>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2010/07/13/mouse-guard-chronicles-session-1-part-1-char-gen/#comment-73017</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Tue, 13 Jul 2010 15:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=14187#comment-73017</guid>
		<description>Fun character creation. I think that any RPG benefit from creating your party character together.</description>
		<content:encoded><![CDATA[<p>Fun character creation. I think that any RPG benefit from creating your party character together.</p>
]]></content:encoded>
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