Friday Chat: Don’t be boring! A Real D&D Insider Pitch
In his excellent post yesterday, Chris Sims went over the process to become a freelancer for D&D Insider. In the comments, I chimed in about not being boring while others clamoured for a pitch example. I thought that my Friday Chat feature would be a perfect occasion to share one of my recent pitches that happened to fit with Wizards’ submission requirements (although it is about 150 words too long) and, I like to believe, is anything but boring.
In fact, as Chris put it, it was likely rejected not because it was a bad idea, but probably because it was a bit too out there for D&D Insider‘s scope. While I realize that I’m not that credible a source since I’ve yet to actually publish an adventure (Yo, Goodman Games! Anytime now!), I’m convinced that people will appreciate the example/template.
Oh and if anyone would like to help/back me to do this adventure, I’m totally up for it.
So with no further ado, I give you…
Your Castle is in another Princess
Elevator Pitch: The PCs are on their way to meet the monarch of a peaceful land when they discover the half-buried body of a gigantic elemental noble where the king’s castle should be. As the colossal primordial pulls itself out of the ground and starts to walk away, the PCs realize that the castle is within the creature, and their only chance to recover it is to go inside its body. While inside, they must break several rituals that hold the castle in the creature’s chest before it can walk to a nearby ley-line and return to the Elemental Chaos.
Estimated Word count: 9000-10000 words
Adventure Synopsis: While answering a royal summons by the monarch of the region’s most stable kingdom, the PCs find a half-buried gigantic statue of a female humanoid where the castle should be. As they investigate this phenomenon, the statue animates, digs itself out of the ground and slowly walks away, leaving no traces of the castle behind.
After a short investigation, the party finds that saving the monarch and the castle will require climbing on the walking colossus, and entering its body. They’ll explore a strange dungeon made of chaos-touched caverns and ruined buildings now embedded into the primordial. They’ll eventually find the castle, which functions as the Primordial’s heart.
Through their exploration and conflicts, the PCs piece together the story of the dying Primordial and the obsessed work of a genasi geomancer attempting to save her. Finally, they must defeat the geomancer and her guardians in the heart/castle in order to interrupt the rituals that animate the slumbering Primordial and save the castle before it transports back to the Elemental Chaos.
An adventure for Mid to High Paragon level PCs.
Villain: Nala-Shan is a female earthsoul genasi geomancer whose dedication to Grak-shi-var, the primordial known as “The Sleeping Princess,” borders on psychotic obsession. The decaying illness that is slowly destroying her slumbering mistress has dominated her thoughts for the last 50 years and she lets nothing get in the way of her plans to save her.
Villain’s Goals: Using dread rituals stolen from Demon Lords, Nala-Shan transported the Sleeping Princess to the material world in order to place a castle (a place of power) called Stone Hearth Keep inside its body. The legendary castle brings stability and health to the surrounding lands and Nala-Shan hopes that it will save her liege lord.
Nala-Shan wants to return her mistress’s body to the Elemental Chaos by animating it and moving it to a nearby ley-line crossing. From there, Nala-Shan will open a portal to transport her mistress back home. Once arrived, she’ll complete the ritual to prevent the castle from returning to its original location.
Adventure Locales: The adventure starts in the capital of small kingdom. Adventurers will be able to research the history of the castle and the possible identity of the primordial in the town’s archives.
The exterior of the primordial, while easily climbable, will present an interesting combat challenge against the geomancer’s servants. The interior of the primordial will be a vertical dungeon made up of Elemental-themed areas and pieces of buildings that surrounded the castle. Finally, the castle will house Nala-Shan and her last guardians protecting the rituals that animates the primordial and keeps the castle within it.
Heroes’ Objectives: Discover where the castle is and how to return it by breaking the rituals that binds it in the princess’s body.
Your turn now…
Note that this template is actually based on the original D&D insider submission requirements that were recently loosened to “give us a title, an idea and a solid pitch, no more than 500 words”. The elevator pitch is something I added to make the proposal pop in the 1st paragraph, priming the reader’s interest for the rest.
Do note that this makes using the template create rather wordy submissions, which may play against you. Be careful here.
Also, as I said yesterday, have people read your proposal (no, not me, I don’t have the time, ask your friends) and ask them for a honest assessment about the quality of its writing and the interest it generates. I think that the two greatest killers of submission is badly written queries and snore-inducing premises.
By badly written I mean spelling, punctuation, grammar and syntax issues. If you can’t properly build a 500 words text, forget about ever getting picked to tackle a 5000+ article/adventure. Get a proofreader to give you a solid reality check (or a good editor, like I did, he he he).
By boring I mean proposing an article idea about something too close to what already exists out there. This is no time to be conservative. Go for far out fluff and mechanics that you are certain you can pull off and that will push the design space of the game a bit more. Yet, at the same time, maintain your sales pitch tight enough that people can be sold on your idea in one paragraph or less. If you need 300 words of context for your ideas, you lost high-level people like me, the type that are often in charge of the sludge piles.
So there you have it. My take on freelancing and my (failed) example. Next time it will work, I’m sure.
What about you? What strategies would you take to get published in D&D Insider, Kobold Quarterly, White Wolf, Paizo or elsewhere?
Any publishers out there looking for talent ? Feel free to make a pitch to our readers/would be designers/me (paying gigs only please).
Sound off!
Mailbag 2 – Freelancing 101
I’ve gotten a number of questions about freelancing and writing for D&D Insider. In this issue of the Mailbag, I’ll deal with queries and submissions. I’ll also touch on huge sums of money you can make and the glamorous lifestyle you can lead through successful freelancing. Or maybe I’ll just talk a little about money.
This is going to sound so obvious, but from what I’ve seen, it bears emphasis. Be sure to follow the submission guidelines when submitting to anyone, especially D&D Insider. As an editor for Dragon and Dungeon, I received a ton of queries and had only so much time to sift through them. I could ignore outright those that failed to follow the submission guidelines. My dirty little secret is that I didn’t always do this–sometimes an idea was too good to pass up–but I could have in every case without repercussions.
Following the guidelines shows you pay attention, and it shows you’re what I call “coachable.” You indicate that you place enough importance on your time and the editor’s that you present what is asked of you. Further, you demonstrate you can follow and take direction. These elements are important in any freelance writer.
When I was still employed at Wizards, the D&D Insider editorial team, I’m sad to say, was barely big enough to handle the flow of queries and submissions. Now that I’m gone, it’s entirely possible that the filter for such material is down to one person: Chris Youngs. He has a lot of other duties besides looking for new content. It’s likely that other companies you might submit ideas and work to have resources that are more limited.
When you do pitch ideas, rely on those that bud from your exposure to the game. Mechanical elements can stem directly from your home game or good story concepts. Be concise in your descriptions while proving you’re the one to execute the idea. You have to show that you know what you want to do in as few words as possible. Your pitch has to do more than reveal your notice of a mechanical hole in the game. It has to promise entertainment, as well. Mechanics are too dry without a story connection.
It was always easier for me to work out story elements and let rules elements spring from that narrative. My colleagues seemed to work from that angle, too. For example, Mike Mearls reinforced in me the idea that you should see a monster in your head, fighting a hero in a fantasy action movie, before you put its stats on paper. The best Dragon and Dungeon articles also grow from that fertile soil. It might go without saying, but good adventure design requires such thinking.
Showing you know the game’s needs is also key. If the maps in your Dungeon adventure can all be built with recent Dungeon Tiles sets, your query is a step ahead. Supporting recently released material is a good idea. On the flip side, supporting older rules with truly fresh ideas can work well. Older classes, for example, will always need some love.
No time can be had to give you a response if your proposal is rejected. I was sorry that was the case when going through proposals was part of my job. It’s a sad truth. The editorial process and limit on resources requires a focus on what is going to be published. If your idea is accepted, you’ll get a go-ahead and, assuming you do what you should, a contract.
Then, there’s the waiting.
It’s frustrating, I know. Even if your article receives a green light, you might be waiting a while. Take comfort in the fact that the editorial plan for Insider is often nailed down months ahead. That said, don’t become too comfortable. Write to the editor you’re working with every so often to make sure things are on track. I promise–unless you actually are pushy, whiny, or annoying–you won’t be perceived as such. I enjoyed working with new authors when I was an editor, and I liked candor.
Such honesty is what you’re going to receive from your editor. And you should always ask questions if you have them. Questions early in the process are infinitely better than problems or misunderstandings later. Whatever you do, though, don’t take personally any brevity in your editor’s responses and instructions. It’s just that old devil of limited time raising its head again.
Respect your own time, thought, and effort, as well. Don’t sell yourself short. You won’t get rich writing for D&D Insider or other gaming entities. It’s likely that Insider and freelancing for Wizards offers the most lucrative outlet for D&D work. (Working for Insider is the likeliest path to working on D&D books, unless you have other gaming credits or prove yourself in another way.) But even if you write for someone else, you shouldn’t give your work away. You can receive “exposure” and a paycheck.
That’s it for now. I’ll talk more about this subject in the future. Leave me comments, and send me email.
Lost: Mostly Filler, but with a Dash of Desmond, Things Look Up
SPOILERS ABOUND. I also assume familiarity with the show. This is an editorial/rant!
First, before we get to the dreamy Desmond’s delicious deliverance to the show, let’s take a look at why Season 6 of Lost has been filler up until now. The major plot points of the first part of Season 6 were: The Flash Sideways Reality, The Lostaways and the Temple, and UnLocke Is Evil. These plot arcs are the primary reason for the show sucking so badly. However, hope is on the horizon and its name is Desmond.
Rather than learning about what HAS happened to the characters or what WILL happen to them, we get a glimpse of what COULD have happened in some other as of yet undefined alternate time line. This was intriguing at first, during the Season Premiere LA X as we tried to figure out WHAT we were seeing, but the cuteness faded quickly as every ‘sideways’ view showed us “shocking” twists on our favorite characters. It became rote that if some new person was showing up in the Flash Sideways they’d have been on the show… before! How shocking. Our characters were the same people, but their lives took VERY different turns (sometimes). Now, having a potpourri of past characters randomly doing new, related but different things in this alternate reality has one major problem: No One Cares. Over the first part of the season we have no reason to care about this bizzaro-characters. They aren’t really related to OUR characters. Now, in the Desmond-centric Happily Ever After we learn that the alternate reality is “wrong”, it needs to be fixed, and some of the characters know that it requires fixing. One problem: all the previous episodes’ Flash-sideways were dull and uninspired when we watch them. Regardless of the foreshadowed plans to make the Flash-sideways an integral part of the show’s resolution, it doesn’t excuse a set of hokey side-plots that we’re given no reason to care about as they unfolded.
We spend much of this season marooned with various characters at a temple filled with Jacob’s followers: including an enigmatic Japanese businessman/kung-fu master and Sol Star John Lennon A Guy Named Lennon. Nothing happens here. Really, nothing happens here we don’t already know. Sayid’s resurrection and taint afterward? That’s not a big deal, we already knew about the bad effects of Resurrection from Richard Alpert and Boy Ben’s resurrection. What about the new characters? Surely they have a role? [Read the rest of this article]
Full-Spectrum Thoughts: The Traitors Among Us
I don’t often do editorials. I initially thought of presenting what I wanted to say in some kind of manifesto but the last thing this hobby needs is another crusade, or a so called leader that ends up doing more damage than good.
So editorial it is… for now.
A few weeks ago, I posted this on Twitter:
Old/New/OSR… I’m sick of this. Full-Spectrum Gaming for me please. Sword & Wizardry, D&D4e AND Burning Wheel. You DM it, I’ll play it.
To say that I’m sick and tired of online geek debates about one true way-ism is an understatement. Not the arguing and debate mind you, this is necessary and healthy for all creative fields. I mean that while my good friend Graham occasionally gets on my nerves with his long-winded defences of D&D 4e, I find that he does it with respect and arguments born out of what I perceive as good faith, enthusiasm and, usually, the data to support his claims.
You know, what the Greeks used to call the logos, the rational discourse.
What I can’t stand anymore is the rampant geek rants, easy inflammatory blog posts, short-sighted comment baits and, above all, the hate-filled insults spewed by those hidden behind the comfort of Internet anonymity on RPG blogs and forums. Hell, it’s not surprising that the 2 online trash RPG talkers I know the most, RPG Pundit and that guy that keeps telling us that our dungeon sucks, are still anonymous. It’s much easier to hate behind the safe wall of anonymity than show your face and take your lumps as much as you dish them out. Hell it’s classic trash radio behaviour where we’re told “Hey! I’m just telling it how it is as the man of the street” and get insulted when we try to challenge it.
(What kills me is that both are pretty decent writers with opinions about RPGs I’d otherwise would love to know about)
Furthermore, the drama that we as a niche of a niche can generate over things as asinine as the word “porn-star”, ‘roleplaying” or “democracy” is absolutely insane. Especially when mobs mentality sets in and you can see in various discussion threads how people turn into sharks or worse, scavengers.
I understand that as geek, we are very passionate about the things we love. That’s a core definition of what defines us as a tribe. So much so that we can get very emotional about the weirdest stuff and devote energies to them that others devote to national sports or even patriotism. Yet many seems to find it so much easier to let the inner beast go during debates and unleash whatever poison has welled up inside to destroy all chances of harmonious, if lively discourse.
I mean, Wil Wheaton has written that he had to flee convention floors in tears back in the early 90′s because he was jeered, booed and insulted off stage. What the hell? Seriously? The more I read his blog and books the more incredulous I get. Is this an American thing or are Trekkies that hardcore?
The thing that slays me here is that as geeks, we were far likelier as a demographic to have been among the nerds that the jocks and misfits at school preyed upon. I know that many of us were insulted, laughed at, ostracized and made fun of by “more popular kids” (how I hate this expression) or by the bullies that climbed our schools Darwinian pyramids by shoves and stolen Walkmans. Many of us know what being bullied was like and it left scars that some still mend decades later.
I have been blessed by genetics, luck and strong-minded parents to become one of those rare charismatic, cocky, socially skilled nerds. Thus, I have been spared a lot of that above anguish (being 5’11” and weighing 180 lbs at 13 helped too). Yet I tried to stand up to my share of bullies at school, on my behalf or those of friends. I got into more school fights (or was ready for them) than I care to remember. I’ve actually had to use my judo training in junior high a few times and I’ve gotten my face punched and kicked so I could show the bullies that they had nothing on me. They left me alone if I didn’t flinch after the first hit (dodging to spare the nose was important, he he he).
It was important to me back then to make a stand for those that couldn’t or wouldn’t. It still is, today.
I can’t understand why geeks feel the urge to hurt each other. Is it just to try to register above the increasingly high noise-to-content ratio of the net, lost in a sea of vacuous spiteful arguments and flavours of the month? Is it because they’re bored and this is more fun than playing the games themselves? I just don’t get it.
Above all, I decry with all my heart the trolls and jerks that hide behind anonymous accounts, or behind so called community leaders just so they can take pot shots at those that take the time to publish an opinion, a thought or a concept on gaming forums and blogs that may go somewhere that is slightly uncomfortable, conceptually different or heaven forbid, flawed.
I find it tragically ironic that from the group that often was a victim to those bigger, stronger and/or meaner bullies back in school, some decided to secede from our tribe and join the opposition. Instead of physical and verbal bullies, they became digital trolls and ogres. Dishing it out from their forum tree-forts and blog dungeons.
These are the traitors among us. These I have no respect for.
We as tabletop gamer geeks should use our energies to create, not destroy. I’ve been doing my part, building communities, creating lasting friendships, getting stuff done and motivating people to fight their inner demons and start scary projects. You should do so too. In your own way.
If you take a any pleasure in telling people how wrong they are or how they should be doing it, why don’t you just shut the hell up and propose a new path instead of denouncing it.
When darkness surrounds us, some choose to decry it. Others choose to light a torch.
There is so much less competition in that second group. I’d like there to be more as there are many kinds of light and mine isn’t better than anyone’s.
Peace. Now let’s play something different! I hear Dread is cool…
Inq. of the Week: Summer Movies ’10
Two weeks ago, closing out our week of homebrew related posts, Dave asked how much you like to change the rules of your RPGs. An impressive majority of you (71%) like to make a few minor tweaks to the systems but leave the rest of it relatively intact. The next largest number of you (17%) like to change around a decent amount of rules, while 7% of you like to play with the rules as written and the remaining 5% change the rules more than a decent amount to the point the game is completely different at the end. I voted for the minor tweaks option, because I’ve already started using some small changes to the 4E rules and generally tend to do the same thing to any system I’m running and I really enjoy it being done in games I play in as well.
As it is the first week of April, and luck has it that Dave is out of town and I am writing the Inquisition, I can happily continue my yearly trend of posting an inquisition around this time asking about everyone’s favorite summer movies! It’s actually a trend I stole from Dave, but I haven’t heard him complain about it in the last 3 years so I’ll keep doing it. Last year we saw movies like Star Trek, Terminator: Salvation, Up, and Inglorious Basterds and back in 2008 we had Iron Man, Hellboy 2, and The Dark Knight. By comparison this year looks to be a lot more slim pickings, but who can really say until all of the movies have been released and we know exactly what’s out there.
Kick-Ass - April 16th
The Losers – April 23rd
Iron Man 2 – May 7th
Robin Hood – May 14th
Prince of Persia: the Sands of Time – May 28th
The A-Team – June 11th
Jonah Hex – June 18th
Toy Story 3 – June 18th
The Last Airbender – July 2nd
Predators – July 7th
Scott Pilgrim vs. The World – August 13th
Unfortunately Tron: Legacy doesn’t come out until December of this year, so I can’t really put it on this list. Also we may have forgotten a movie in there somewhere, so if we did please tell us and hopefully we can add it in! Here’s a look back at our previous polls and the movies that won them (in order of votes recieved): [Read the rest of this article]
The Power Of The Music Of The Nerd
When I was growing up, it wasn’t cool to be a geek. When I was really little we barely even had computers or videogames to play with, so geeks had to do things like “reading” and “science” and the only science fiction shows on TV were old reruns of Star Trek and a bunch of movies about apes. I was very pleased when the Internet started to get popular right about the time I was entering college, dragging up with it the popularity of geek culture.
Today, it seems like our people have carved a niche for themselves in most areas of modern culture. There are TV shows just for us. One of our most beloved pieces of literature (written in the dark times known as “the Fifties”) was even turned into one of the highest grossing movie franchises of all time – at the turn of the millenium, no less. There’s a way geeks dress. There are shops out there devoted solely to selling things nerds will want. If you see a bunch of Mountain Dew cans around someone’s office cubicle, there is a fair chance they work for an IT department. They’ve even developed special kinds of Mountain Dew specifically formulated to stimulate the gaming centers of your brain (and, I suppose, to fuel fictional racial hatred).
It is curious to me, then, that there isn’t geek music. At least, not a lot of it. I love Jonathan Coulton to death, but he unfortunately stands relatively alone in a giant field of “mainstream” artists, relegated to that terrible “novelty” music category by most of society. I’m not crazy about the fact that Taylor Swift can replicate herself and win a Grammy for a musical documentary of her clones’ fight for mating rights with a football player, yet a song laser-targeted at the hearts of lovelorn IT guys like Code Monkey sits in relative obscurity. Other geek-specific forms of music exist, but are even more obscure. Gamers have been known to hoard and play videogame soundtracks. (Protip: DON’T try to listen to nothing but music from the Legend of Zelda series on a 15 hour drive if you value your sanity. ) We’ve even got our own music subculture, though very few who aren’t part of it already have any idea it even exists.
In the absence of music targeted toward us or music we’ve created for ourselves, what then have we turned to? Is there a specific genre we lean toward? I guess it should not surprise me that a culture like ours who prides ourselves on being different doesn’t really flock to anything in particular, and we like to take our chosen brand to its extremes. I know a UNIX admin who can’t get anything done without hardcore industrial or Eurodance blasting through his headphones. I have a friend who just completed his doctoral thesis in philosophy that lives on scary Swedish death metal. I like my rock to have big hair and huge synthesizers, and I like the songs to be about Greek mythology whenever possible. My wife, a graphic designer, listens to Adam Lambert and the Glee soundtrack, to Missy Elliott when she thinks I’m not listening, and then out of nowhere here comes a bunch of Modest Mouse albums “before they sold out” and post-Pavement Stephen Malkmus. I haven’t met a terribly large amount of geeks who like country music, but I suspect that’s more because of where I live than anything else. And you can’t tell me the gangsta rap sequences from Office Space haven’t been re-enacted a thousand times, at least in our imaginations. All those swirlies growing up made us much too angry not to want to bust a cap in someone’s ass, just a little.
I’m curious to see the response from our readers on this one. If you’ve got a second, check in and let us know what music keeps the nerd-fires burning in your soul. If I’m lucky, there will be enough of you that nobody remembers that my favored go-to music when I really need to focus on coding is Madonna. I only wish I was kidding. How was I supposed to know she was compatible with Perl regular expressions?
Critical Bits for the week ending 2010-04-04
- Running a "teach a new player D&D" game at Pax East by Piratecat: http://is.gd/b5VOy #
- RT @newbiedm: Newly released combat manager: http://bit.ly/bJpw5J #
- April's DDI #dnd calendar is up, no sign of obvious April Fool's articles: http://is.gd/b8HIw (Hard to beat last year's offerings) #
- The Witchalok powers still crack us up: http://is.gd/b8Ium #
- Dice-n-Wipes http://is.gd/b9aZo #
- Movie Quote Powers http://is.gd/b9b1Q #
- Roll-Playing for Roleplaying http://is.gd/b9b5F #
- Dungeon Tiles for iPad, Piracy of D&D books finally halted, and Unit Roster Construction Engine Lawsuit: http://is.gd/b9Evo #
- Rejected April Fool's article titles to follow: #
- Starcraft 2 to feature new race: MMO Players http://is.gd/b9NQS #
- Playing RIFTS with Prostitutes http://is.gd/b9NQS #
- Critical Hits Sold to Zynga Game Network Inc. http://is.gd/b9NQS #
- (end rejected articles- back to your normal broadcast) #
- World of Warcraft Equipment Potency Equivalence Number http://is.gd/b9Ofl and BattleNet Neural Interface http://is.gd/b9Ogy #
- Three D&D Tips we can learn from Farmville from @SlyFlourish http://is.gd/b9OVQ #
- RT @newbiedm: New Post: "Trying Other Games" http://newbiedm.com/2010/04/01/trying-other-games/ #rpg #
- RT @WyattSalazar: Incongruent Future: The RPG Of Stupid Characters by Dr. Salazar PHD http://is.gd/b9RnX #
- RT @Level30yinzer: New release from Level 30 Yinzer: character class preview – a tribute to the greatest cop, @axecop http://bit.ly/ciNhNX #
- Munchkin Ogre Coming in August from @SJGames http://is.gd/b9T6y #notreally #
- Tribbles 'n' Bits Breakfast Cereal from @thinkgeek will help you boldly go. http://is.gd/b9TEf #
- From @joystiq – Civilization V to feature "Extreme Diplomacy" http://is.gd/b9UBQ and other Blizzard announcements http://is.gd/b9UCM #
- Dragon Age: Origins Feastday Gifts and Pranks (including dog cone of shame) http://is.gd/b9WaK #
- RT @feliciaday: Really cool news to share about @TheGuild http://bit.ly/cT3Sih
# - RT @Wizards_DnD: Give us your movie quote powers! http://bit.ly/cg4wUu #dnd #
- Not April Fool's: if you have any questions you'd like answered by Chris Sims, game designer/former WotC, emaill chris@critical-hits.com #
Festivities!
Happy Days
Holidays and festive seasons are a part of everyone’s lives. We look forward to those special times of the year where we can spend time with our friends and loved ones, relaxing and forgetting about our troubles, even for a small time. Festivals and celebrations can also play a special part in any RPG campaign, they can provide an interesting change of pace to the normal town and city experience for the players and the DM. Being Good Friday, I have decided to take some of the more commonly known holidays and festivals of our world and twist them into festivals suitable for a RPG campaign world. In addition I would love to hear your ideas for RPG festivals in the comments.
Antas Eve
Throughout the year, parents spend many hours warning their mischievous children of Antas Eve. A horrible night, in which all the adults are cursed with blindness and paralyzed, while the wicked children of the world are stolen from the beds by the demon Antas, never to be seen or heard from again. This frightful tradition is not only used as a tool to keep misbehaving children in line, but as a means to allow parents one night of undisturbed enjoyment. Taverns and inns provide special entertainment for parents willing to vacate their houses, while some prefer to enjoy the quite time within their own home. Nightfall within a city on Antas Eve can provide very interesting sights and unusual crowds as parents make the most of their short lived freedom. Any foolish child found to be out of bed during Antas Eve is punished unusually. With the myth of Antas gone, the children are forced to spend the rest of their remaining childhood serving their parents during the course of the curious night. This somewhat odd tradition has a very disturbing origin.
The stories of the demon Antas hold a truth that would terrify all parents if they ever found out the reality behind their luxurious evening. Nearly a thousand years ago the abyssal demon lord walked upon the material realm for one night every year. Utilizing powerful magic and it’s fiendish mind, the pitch black demon Antas conceived a sadistic method to harvest it’s victims. Breaking through the constrictive magic and force of the abyss, Antas managed to visit the material plan once a year for a thousand years. The lumbering, sickle clawed demon hunted tirelessly for first born children to enslave within it’s abyssal realm. For every soul dragged into the abyss by Antas, dark and horrifying magics siphon the souls of his slaves directly into the demon, empowering him further. The only draw back of Antas’ fiendish plan is that after a thousand years of annual harvests, the demon cannot return to the world for another eon. For nearly the past thousand years the parents of the world have forgotten the origin of Antas and celebrated for one night of freedom, a freedom which will soon end. Only the greatest and mightiest of heroes could possibly hope to confront the ancient demon upon it’s return to the world. [Read the rest of this article]
Mailbag 1 – Character Contortion
Here’s the first question from the mailbag. Jon Hixson asks:
How do you deal with players new to 4e who want to run characters that the system doesn’t support? I’ve got one player coming from 3e who wants to run a “Buffing/Utility wizard who does very little damage.” There’s really not a lot of buffing powers outside of the leader classes (and the “buffs” are fairly short term and small), and not a lot of utility outside of rituals. Considering every power does some form of damage, and pawning this player off on a cleric is unlikely, I’m not sure what to say.
Here’s the first essential step to overcoming this problem–stop equating class name with what the character is in the game world. I’ve heard players say, “Boy, I miss druids being able to use healing spells.” Well, I play a 5th-level druid, and she can heal as just about well as any 3e druid of her level. See, she’s a multiclassed bard. In the game world I play in (Jeremy Crawford’s Oberon campaign) her social title is “druid.” But that would be her title even if her class were wizard. If I had wanted to emphasize healing and retain the “primal” feel, the shaman class would have suited that purpose just fine.
I also allow my players to customize the narrative appearance of their character and powers to support character concepts. For instance, the shaman class talks about primal spirits, emphasizing animals. Those spirits can just as easily be ancestor spirits and stay well within the intent and description of the primal power source. But, in your own home game, you don’t even have to be beholden to the power source description. I’ve seen a player create a deva “shaman” whose spirit powers were manifestations of her own past lives. In the game world, she was not identified as primal or a shaman. In my Dark Sun campaign, the shaman is a dwarf “animist” who calls primarily on ancient dwarf ancestor spirits. Mechanically, he’s a bear shaman–but bears don’t exist in my Dark Sun campaign. The classifications exist only to define the character for the player with reference to the rules, rather than to define the character in the world.
Some players want the character’s performance to be a complete match to concept at 1st level. That’s rarely possible in any roleplaying game. The concept solidifies only after the character advances to a certain point. That’s cool, in my mind, because the character (in the game world) might have the ambitions the concept embodies (in the player’s mind in the metagame). Like anyone with an ambitious agenda, the character is unable to express the full extent of that ambition yet. That’s a roleplaying opportunity.
As an aside, and not meaning to be snarky, one also has to go with game. What I mean by this is some concepts don’t match the tenor of a game. The 4e D&D game is high heroic fantasy that emphasizes beating monsters and overcoming obstacles. Other editions of the D&D game had the same core concept.
All that buildup is so I can say that a character who doesn’t pull his or her weight in a fight doesn’t belong in a typical D&D game in any edition. A character needs to be able to do some damage. Further, in 4e, the nature of most effects is “short-term and small.” The fact that the buffing powers work that way shouldn’t trouble anyone. They have their intended effect within the game’s framework.
Enough with the philosophy, though.
It’s clear to me your player actually wants to be in the leader role, probably without being beholden to the other meanings of “leader.” Arcane magic power is also part of his or her goal. I’d recommend he or she start with the bard class. Emphasize the Cunning Bard build, along with Charisma (obviously) and Intelligence (for the AC and Reflex, as well as multiclassing into the wizard class). Wear leather armor–it can look like fancy, heavy robes. Choose implement powers, focusing on those that help allies or hinder foes in place of higher damage. The character already has the Ritual Caster feat, so I’d recommend multiclassing into wizard immediately. For this player, I suspect a desire for wizard cantrips, so I’d allow access to the cantrips in place of the at-will power Arcane Initiate grants. I’d even grant training in a wizard class skill instead of Arcana, since bards already have access to Arcana, but I’m generous. Along the lines of my “narrative appearance” philosophy, I’d allow the player to ignore the “music magic” aspect of the bard, allowing the player to describe power effects “in-game” as he or she desires. I’d probably ask for a general description of power usage as part of the creation process.
There are other ways to solve the problem, such as a hybrid bard/wizard. My feeling is that full-fledged leader-role character is what this player is really looking for. The freedom to customize should result in something close to his or her desires, if not an exact fit. This sort of nonmechanical customization should be encouraged anyhow, and it often solves the problem you speak of.





