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	<title>Comments on: Play Boldly</title>
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	<link>http://critical-hits.com/2010/04/15/play-boldly/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: For Your Ennies Voting Consideration : Critical Hits</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-73104</link>
		<dc:creator>For Your Ennies Voting Consideration : Critical Hits</dc:creator>
		<pubDate>Fri, 16 Jul 2010 13:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-73104</guid>
		<description>[...] Chris Sims joined this year, and brought with him a wealth of knowledge about the inner workings of D&amp;D. His mailbag series answers burning questions from you, the reader, and featured a five part series on solos (parts 1, 2, 3, 4, 5), advice on pitching to Dragon magazine, and how to play your character boldly at the table. [...]</description>
		<content:encoded><![CDATA[<p>[...] Chris Sims joined this year, and brought with him a wealth of knowledge about the inner workings of D&amp;D. His mailbag series answers burning questions from you, the reader, and featured a five part series on solos (parts 1, 2, 3, 4, 5), advice on pitching to Dragon magazine, and how to play your character boldly at the table. [...]</p>
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		<title>By: iserith</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-71351</link>
		<dc:creator>iserith</dc:creator>
		<pubDate>Thu, 13 May 2010 02:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-71351</guid>
		<description>I don&#039;t leave comments very often, but I had to chime in and say this one was awesome. I just sent it to all my players. Great job.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t leave comments very often, but I had to chime in and say this one was awesome. I just sent it to all my players. Great job.</p>
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		<title>By: Background Check : Critical Hits</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70939</link>
		<dc:creator>Background Check : Critical Hits</dc:creator>
		<pubDate>Thu, 29 Apr 2010 07:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70939</guid>
		<description>[...] character and, thereby, the game. As a follow-up, I suggested you seize the game by the horns. The “Play Boldly” article seemed more concrete, more useful, than the first. I thought about it, and I have more to [...]</description>
		<content:encoded><![CDATA[<p>[...] character and, thereby, the game. As a follow-up, I suggested you seize the game by the horns. The “Play Boldly” article seemed more concrete, more useful, than the first. I thought about it, and I have more to [...]</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-04-16</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70548</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-04-16</dc:creator>
		<pubDate>Sat, 17 Apr 2010 03:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70548</guid>
		<description>[...] Opponent You Can’t Beat Rethinking Kobolds Character Creation: The Importance Of Planning Ahead Play Boldly World Building 101: Campaign Styles – Part One   [...]</description>
		<content:encoded><![CDATA[<p>[...] Opponent You Can’t Beat Rethinking Kobolds Character Creation: The Importance Of Planning Ahead Play Boldly World Building 101: Campaign Styles – Part One   [...]</p>
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		<title>By: The O</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70517</link>
		<dc:creator>The O</dc:creator>
		<pubDate>Fri, 16 Apr 2010 02:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70517</guid>
		<description>While I love playing D&amp;D, my biggest problem with 4E is how looooooong combat can take, especially if you are playing with more than 5 PCs. After the 2nd hour of being in combat against the same band of monsters, mobs, etc, it can be challenging to be anything but lethargic. I currently play in Dave&#039;s game and we&#039;ve had extensive discussions about this.

You make a good point Chris and it does serve as a good reminder. Hell, it can be looked at as advice to spice up those multi-hour combats! :)</description>
		<content:encoded><![CDATA[<p>While I love playing D&amp;D, my biggest problem with 4E is how looooooong combat can take, especially if you are playing with more than 5 PCs. After the 2nd hour of being in combat against the same band of monsters, mobs, etc, it can be challenging to be anything but lethargic. I currently play in Dave&#8217;s game and we&#8217;ve had extensive discussions about this.</p>
<p>You make a good point Chris and it does serve as a good reminder. Hell, it can be looked at as advice to spice up those multi-hour combats! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Kyle Ferrin</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70508</link>
		<dc:creator>Kyle Ferrin</dc:creator>
		<pubDate>Thu, 15 Apr 2010 19:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70508</guid>
		<description>Great Post! This is what makes D&amp;D fun! You can play an entire videogame by yourself and never smile, but if you RPG like that, it&#039;s going to be boring.</description>
		<content:encoded><![CDATA[<p>Great Post! This is what makes D&amp;D fun! You can play an entire videogame by yourself and never smile, but if you RPG like that, it&#8217;s going to be boring.</p>
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		<title>By: Sarah Darkmagic</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70507</link>
		<dc:creator>Sarah Darkmagic</dc:creator>
		<pubDate>Thu, 15 Apr 2010 18:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70507</guid>
		<description>Great article! You hit on a very important distinction in your have a hunch section.  I love it when the players put their heads together and create a cool plan for dealing with the scenario.  Occasionally, however, they stray into the other territory and, I&#039;ll admit, when they do I get a little angry.  For instance, I once had a player question me on whether or not a dragon could use it&#039;s breath weapon again.  I think he saw the anger flash in my eyes because he quickly added, &quot;unless it recharged.&quot;  I know it&#039;s really hard for people who DM to keep that sort of information separate, particularly if they are a power gamer, but, it kills a bit of the fun for me.

Obviously all DMs are different.  But unless your DM totally hates role playing, I think the easiest way to get more role playing into the game is for a player to lead the charge.  We&#039;re social animals and it takes a lot of energy to constantly be separate from the pack, so a DM who is trying to role play with a group that lacks the energy is going to have a really rough time.  However, if one or two other people really get into it, the DM can usually build off that energy and make cool stuff happen.  And once two people do it, you might be surprised who else will let their closeted role playing side come out and play.
.-= Sarah Darkmagic&#180;s last blog ..&lt;a href=&quot;http://www.sarahdarkmagic.com/content/designing-street-fight&quot; rel=&quot;nofollow&quot;&gt;Designing a Street Fight&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Great article! You hit on a very important distinction in your have a hunch section.  I love it when the players put their heads together and create a cool plan for dealing with the scenario.  Occasionally, however, they stray into the other territory and, I&#8217;ll admit, when they do I get a little angry.  For instance, I once had a player question me on whether or not a dragon could use it&#8217;s breath weapon again.  I think he saw the anger flash in my eyes because he quickly added, &#8220;unless it recharged.&#8221;  I know it&#8217;s really hard for people who DM to keep that sort of information separate, particularly if they are a power gamer, but, it kills a bit of the fun for me.</p>
<p>Obviously all DMs are different.  But unless your DM totally hates role playing, I think the easiest way to get more role playing into the game is for a player to lead the charge.  We&#8217;re social animals and it takes a lot of energy to constantly be separate from the pack, so a DM who is trying to role play with a group that lacks the energy is going to have a really rough time.  However, if one or two other people really get into it, the DM can usually build off that energy and make cool stuff happen.  And once two people do it, you might be surprised who else will let their closeted role playing side come out and play.<br />
.-= Sarah Darkmagic&#180;s last blog ..<a href="http://www.sarahdarkmagic.com/content/designing-street-fight" rel="nofollow">Designing a Street Fight</a> =-.</p>
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		<title>By: Chris Sims</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70506</link>
		<dc:creator>Chris Sims</dc:creator>
		<pubDate>Thu, 15 Apr 2010 17:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70506</guid>
		<description>Erebus: Nice!

Geek Ken: This is absolutely right. I allow my players to creatively bend the rules all the time. Sometimes what’s good for the PCs is good for the monsters, too. But that just ends up creating a dynamic field of play.

Scott: Sounds like the way I play 4e, which is loads of fun. Thanks!

Federico Figueredo: Excellent points. Everyone should read Federico’s comment.

Michelle: The rogue wasn’t really in danger--the villain had two defenders on him. Although the rogue was wounded, the player was just playing the character with uncharacteristic timidity. The uncharacteristic part made me saddest.

You’re right on when you suggest the rogue didn’t have as much emotion tied up in the fight, though. It’s a strong point.

The creativity you displayed with your character’s background being meaningful to play is exactly what I’m talking about.  Cool! Thanks for sharing.

Yan: That’s what I’m talking about, but see Unwinder’s comment and my response.

Unwinder: Thanks for making these points. The article assumes a default style of 4e D&amp;D play. (It’s also too short to make every point I might have made.) And the word “hero” isn’t intended to mean “paragon of goodness” or “superhero with powers far beyond those of mortal persons.”

Replace hero with the word protagonist if you like, and the semantics might work better for you. It really does seem like a semantic issue, so I&#039;ll try to keep that in mind in future posts. The word &quot;hero&quot; has too much baggage, perhaps.

Even in the campaigns you describe, decisive action is good. That&#039;s the point of the post, more than &quot;heroics.&quot; The PCs are still the central protagonists. The players’ boldness will pay off.

I think you and I actually agree. Even a timid or cowardly character can be played boldly. As you rightly point out, “Playing with gusto is always appropriate, and always makes a session more fun.”

Dixon Trimline: One must play to the group, it is true. But hamming it up might get others to do so, too.

DrJones: Without going into too much detail, she is forthright even if it might offend. She needles people who are rude or insulting. She hurls barbs at braggart enemies. She does what she what she thinks is right, even if the other PCs disagree. She ignores options she thinks of as cowardly, and so on. Flip side, she (boldly) follows the customs of her people. This includes deference and humbleness when appropriate, but it also includes openly questioning those who fail to uphold the tried and true. Her boldness has kept the PCs in fights from which others had suggested flight. The results have been beneficial, so far. Also, as I suggested, the other players seem to really like it.</description>
		<content:encoded><![CDATA[<p>Erebus: Nice!</p>
<p>Geek Ken: This is absolutely right. I allow my players to creatively bend the rules all the time. Sometimes what’s good for the PCs is good for the monsters, too. But that just ends up creating a dynamic field of play.</p>
<p>Scott: Sounds like the way I play 4e, which is loads of fun. Thanks!</p>
<p>Federico Figueredo: Excellent points. Everyone should read Federico’s comment.</p>
<p>Michelle: The rogue wasn’t really in danger&#8211;the villain had two defenders on him. Although the rogue was wounded, the player was just playing the character with uncharacteristic timidity. The uncharacteristic part made me saddest.</p>
<p>You’re right on when you suggest the rogue didn’t have as much emotion tied up in the fight, though. It’s a strong point.</p>
<p>The creativity you displayed with your character’s background being meaningful to play is exactly what I’m talking about.  Cool! Thanks for sharing.</p>
<p>Yan: That’s what I’m talking about, but see Unwinder’s comment and my response.</p>
<p>Unwinder: Thanks for making these points. The article assumes a default style of 4e D&amp;D play. (It’s also too short to make every point I might have made.) And the word “hero” isn’t intended to mean “paragon of goodness” or “superhero with powers far beyond those of mortal persons.”</p>
<p>Replace hero with the word protagonist if you like, and the semantics might work better for you. It really does seem like a semantic issue, so I&#8217;ll try to keep that in mind in future posts. The word &#8220;hero&#8221; has too much baggage, perhaps.</p>
<p>Even in the campaigns you describe, decisive action is good. That&#8217;s the point of the post, more than &#8220;heroics.&#8221; The PCs are still the central protagonists. The players’ boldness will pay off.</p>
<p>I think you and I actually agree. Even a timid or cowardly character can be played boldly. As you rightly point out, “Playing with gusto is always appropriate, and always makes a session more fun.”</p>
<p>Dixon Trimline: One must play to the group, it is true. But hamming it up might get others to do so, too.</p>
<p>DrJones: Without going into too much detail, she is forthright even if it might offend. She needles people who are rude or insulting. She hurls barbs at braggart enemies. She does what she what she thinks is right, even if the other PCs disagree. She ignores options she thinks of as cowardly, and so on. Flip side, she (boldly) follows the customs of her people. This includes deference and humbleness when appropriate, but it also includes openly questioning those who fail to uphold the tried and true. Her boldness has kept the PCs in fights from which others had suggested flight. The results have been beneficial, so far. Also, as I suggested, the other players seem to really like it.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70504</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 15 Apr 2010 16:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70504</guid>
		<description>@Yan: Your DM was insane to let you do these things.  Dodge a blade barrier? What&#039;s this, the Matrix?

:D 

@Chris: Awesome piece man, as always.
.-= ChattyDM&#180;s last blog ..&lt;a href=&quot;http://critical-hits.com/2010/04/13/mighty-anthropomorphin-power-rangers/&quot; rel=&quot;nofollow&quot;&gt;Mighty Anthropomorphin’ Power Rangers&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@Yan: Your DM was insane to let you do these things.  Dodge a blade barrier? What&#8217;s this, the Matrix?</p>
<p> <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  </p>
<p>@Chris: Awesome piece man, as always.<br />
.-= ChattyDM&#180;s last blog ..<a href="http://critical-hits.com/2010/04/13/mighty-anthropomorphin-power-rangers/" rel="nofollow">Mighty Anthropomorphin’ Power Rangers</a> =-.</p>
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		<title>By: DrJones72</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70503</link>
		<dc:creator>DrJones72</dc:creator>
		<pubDate>Thu, 15 Apr 2010 16:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70503</guid>
		<description>Could you give some examples of how your Druid is bold? 

It is easy for people to fall into Roll vs Role playing during combat. I&#039;ve found that usually if I, or the DM, instigate the Roleplaying, or encourage and reward boldness, the players are more than willing to take the hint and push those boundaries as well.</description>
		<content:encoded><![CDATA[<p>Could you give some examples of how your Druid is bold? </p>
<p>It is easy for people to fall into Roll vs Role playing during combat. I&#8217;ve found that usually if I, or the DM, instigate the Roleplaying, or encourage and reward boldness, the players are more than willing to take the hint and push those boundaries as well.</p>
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		<title>By: Dixon Trimline</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70502</link>
		<dc:creator>Dixon Trimline</dc:creator>
		<pubDate>Thu, 15 Apr 2010 15:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70502</guid>
		<description>Oh, this is a grand article, and Geek Ken has it exactly right about timidity caused by our &quot;Save or Die&quot; experiences.  There is also the difficulty of being the only roleplayer at the table, and not wanting to 1) look like a total dork, and 2) do something comprehensively stupid in front of the group.</description>
		<content:encoded><![CDATA[<p>Oh, this is a grand article, and Geek Ken has it exactly right about timidity caused by our &#8220;Save or Die&#8221; experiences.  There is also the difficulty of being the only roleplayer at the table, and not wanting to 1) look like a total dork, and 2) do something comprehensively stupid in front of the group.</p>
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		<title>By: Unwinder</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70501</link>
		<dc:creator>Unwinder</dc:creator>
		<pubDate>Thu, 15 Apr 2010 15:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70501</guid>
		<description>I think that I disagree with the viewpoint this article takes on roleplaying as a whole. Comments like &quot;PCs are supposed to be heroes&quot; really only apply to a certain kind of game in a certain kind of system.

Even if we assume we&#039;re playing heroic fantasy, combat oriented, 4E games, it&#039;s not always like that. Players love playing an evil campaign once in a while. A good story often requires the PCs to be everymen tossed into rough circumstances rather than superheroes. Even in the grittiest, most action packed games, it&#039;s quite common to have one player who&#039;d rather be the cowardly comic relief than the Chosen One.

That said, while it&#039;s sometimes fun to play a timid character, there&#039;s nothing to be gained from being a timid player. Playing with gusto is always appropriate, and always makes a session more fun.</description>
		<content:encoded><![CDATA[<p>I think that I disagree with the viewpoint this article takes on roleplaying as a whole. Comments like &#8220;PCs are supposed to be heroes&#8221; really only apply to a certain kind of game in a certain kind of system.</p>
<p>Even if we assume we&#8217;re playing heroic fantasy, combat oriented, 4E games, it&#8217;s not always like that. Players love playing an evil campaign once in a while. A good story often requires the PCs to be everymen tossed into rough circumstances rather than superheroes. Even in the grittiest, most action packed games, it&#8217;s quite common to have one player who&#8217;d rather be the cowardly comic relief than the Chosen One.</p>
<p>That said, while it&#8217;s sometimes fun to play a timid character, there&#8217;s nothing to be gained from being a timid player. Playing with gusto is always appropriate, and always makes a session more fun.</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70500</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 15 Apr 2010 15:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70500</guid>
		<description>The adage by which I&#039;ve played for years... ;) I&#039;ve jumped on the back of dragon, jumped through a barrier blade to strike at a mid flight angel, etc... Daring and in your face bravado makes for memorable character. I&#039;ve had more then my share of death but they never felt meaningless because I was there doing decisive action.</description>
		<content:encoded><![CDATA[<p>The adage by which I&#8217;ve played for years&#8230; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  I&#8217;ve jumped on the back of dragon, jumped through a barrier blade to strike at a mid flight angel, etc&#8230; Daring and in your face bravado makes for memorable character. I&#8217;ve had more then my share of death but they never felt meaningless because I was there doing decisive action.</p>
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		<title>By: Michelle</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70499</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Thu, 15 Apr 2010 14:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70499</guid>
		<description>I&#039;m not quite sure what your point is about the rogue who didn&#039;t hit the villain in the face.  Self-preservation would be a top priority for most rogues.  Is it possible that the character didn&#039;t have much emotion tied up in the fight -- that it was not his fight, so to speak?  Role-playing shouldn&#039;t stop when the dice start rolling.

In our last campaign, my dwarven cleric &quot;had a hunch&quot; that an airship would be both more defensible and safer to ride around in if we added boarding nets around the sides.  She had never been aboard a waterborne vessel or an airship previously, so I said the idea was inspired by the nets her clan used to quickly (though temporarily) block off passageways during running skirmishes in cave systems.  Sadly, the nets were not deployed the one time when they would have been truly helpful...</description>
		<content:encoded><![CDATA[<p>I&#8217;m not quite sure what your point is about the rogue who didn&#8217;t hit the villain in the face.  Self-preservation would be a top priority for most rogues.  Is it possible that the character didn&#8217;t have much emotion tied up in the fight &#8212; that it was not his fight, so to speak?  Role-playing shouldn&#8217;t stop when the dice start rolling.</p>
<p>In our last campaign, my dwarven cleric &#8220;had a hunch&#8221; that an airship would be both more defensible and safer to ride around in if we added boarding nets around the sides.  She had never been aboard a waterborne vessel or an airship previously, so I said the idea was inspired by the nets her clan used to quickly (though temporarily) block off passageways during running skirmishes in cave systems.  Sadly, the nets were not deployed the one time when they would have been truly helpful&#8230;</p>
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		<title>By: Andy</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70496</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Thu, 15 Apr 2010 12:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70496</guid>
		<description>Very worthwhile post. Reminds me of a certain Firefly quote...
.-= Andy&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/ThePlayersSideOfTheScreen/~3/TjEx5Fxp0W4/hiatus.html&quot; rel=&quot;nofollow&quot;&gt;Hiatus&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Very worthwhile post. Reminds me of a certain Firefly quote&#8230;<br />
.-= Andy&#180;s last blog ..<a href="http://feedproxy.google.com/~r/ThePlayersSideOfTheScreen/~3/TjEx5Fxp0W4/hiatus.html" rel="nofollow">Hiatus</a> =-.</p>
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		<title>By: Federico Figueredo</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70495</link>
		<dc:creator>Federico Figueredo</dc:creator>
		<pubDate>Thu, 15 Apr 2010 12:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70495</guid>
		<description>Whenever players are lethargic ask yourselves and themselves these questions:

1- Do you know what your character dramatic needs is? (what is his purpose, his most present goal)
2- Do you know what the next obstacle to achieve that purpose is?
3- Do you know why your character is chasing after that goal? (what does he believe that makes him act so?)

In most cases, the problem lies within one of those questions.

Note: If the player knows what to do, but doesn&#039;t know how, I always recommend either setting a scene with the goal of finding out, or just testing the character (rather than the player) for ideas. Stopping the game dead is not an option.
.-= Federico Figueredo&#180;s last blog ..&lt;a href=&quot;http://www.dropthedice.com/2010/gaming-news-april-14-10/&quot; rel=&quot;nofollow&quot;&gt;Gaming News – April 14-10&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Whenever players are lethargic ask yourselves and themselves these questions:</p>
<p>1- Do you know what your character dramatic needs is? (what is his purpose, his most present goal)<br />
2- Do you know what the next obstacle to achieve that purpose is?<br />
3- Do you know why your character is chasing after that goal? (what does he believe that makes him act so?)</p>
<p>In most cases, the problem lies within one of those questions.</p>
<p>Note: If the player knows what to do, but doesn&#8217;t know how, I always recommend either setting a scene with the goal of finding out, or just testing the character (rather than the player) for ideas. Stopping the game dead is not an option.<br />
.-= Federico Figueredo&#180;s last blog ..<a href="http://www.dropthedice.com/2010/gaming-news-april-14-10/" rel="nofollow">Gaming News – April 14-10</a> =-.</p>
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		<title>By: mthomas768</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70493</link>
		<dc:creator>mthomas768</dc:creator>
		<pubDate>Thu, 15 Apr 2010 11:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70493</guid>
		<description>Great post. I&#039;ve run for many groups over the years and the best experiences always occur when people are active and engaged. Nothing turns me off as a GM more than having players that won&#039;t involve themselves in the game. Thanks for writing this.</description>
		<content:encoded><![CDATA[<p>Great post. I&#8217;ve run for many groups over the years and the best experiences always occur when people are active and engaged. Nothing turns me off as a GM more than having players that won&#8217;t involve themselves in the game. Thanks for writing this.</p>
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		<title>By: Scott</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70489</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 15 Apr 2010 08:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70489</guid>
		<description>This is exactly the type of creed i implore my players to use.

I&#039;m running a system at the moment with the catchphrase &quot;Not what you can do, but what you want to do.&quot;

Basically any cool idea i run with, any idea i work with. Everything about the game is pointed to making the players feel &#039;cool&#039; about their amazingly heroic cahracters and what they can do.

Thanks for this Chris, i will be printing this article off and handing a copy to each of my players.

Awesome article.

Scott</description>
		<content:encoded><![CDATA[<p>This is exactly the type of creed i implore my players to use.</p>
<p>I&#8217;m running a system at the moment with the catchphrase &#8220;Not what you can do, but what you want to do.&#8221;</p>
<p>Basically any cool idea i run with, any idea i work with. Everything about the game is pointed to making the players feel &#8216;cool&#8217; about their amazingly heroic cahracters and what they can do.</p>
<p>Thanks for this Chris, i will be printing this article off and handing a copy to each of my players.</p>
<p>Awesome article.</p>
<p>Scott</p>
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		<title>By: Geek Ken</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70487</link>
		<dc:creator>Geek Ken</dc:creator>
		<pubDate>Thu, 15 Apr 2010 08:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70487</guid>
		<description>Great post. I&#039;d add a viewpoint that I think most players have been through the &#039;save or die&#039; mechanic and &#039;not being clever or careful enough&#039; of past D&amp;D games to latch onto the timid, paranoid, hit-everything-with-a-10&#039;-pole playstyle.

I implore DMs out there. Let your players do cool stuff. Encourage them to be heroes. Sometimes there is a fine line between being heroic and reckless, but don&#039;t grind them down in the dirt because they tried to have fun.
.-= Geek Ken&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/GeekKen/~3/_NGkf_aOI88/thoughts-players-handbook-3.html&quot; rel=&quot;nofollow&quot;&gt;Thoughts: Player&#039;s Handbook 3&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Great post. I&#8217;d add a viewpoint that I think most players have been through the &#8216;save or die&#8217; mechanic and &#8216;not being clever or careful enough&#8217; of past D&amp;D games to latch onto the timid, paranoid, hit-everything-with-a-10&#8242;-pole playstyle.</p>
<p>I implore DMs out there. Let your players do cool stuff. Encourage them to be heroes. Sometimes there is a fine line between being heroic and reckless, but don&#8217;t grind them down in the dirt because they tried to have fun.<br />
.-= Geek Ken&#180;s last blog ..<a href="http://feedproxy.google.com/~r/GeekKen/~3/_NGkf_aOI88/thoughts-players-handbook-3.html" rel="nofollow">Thoughts: Player&#8217;s Handbook 3</a> =-.</p>
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		<title>By: Erebus</title>
		<link>http://critical-hits.com/2010/04/15/play-boldly/#comment-70486</link>
		<dc:creator>Erebus</dc:creator>
		<pubDate>Thu, 15 Apr 2010 07:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=13008#comment-70486</guid>
		<description>Yeah i often give my characters quirks based on the situations of the world, my rogue recently had his world turned upside down by a demonic contract. So he&#039;s collecting demon trophies to scare off his otherworldly debt collector.</description>
		<content:encoded><![CDATA[<p>Yeah i often give my characters quirks based on the situations of the world, my rogue recently had his world turned upside down by a demonic contract. So he&#8217;s collecting demon trophies to scare off his otherworldly debt collector.</p>
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