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	<title>Comments on: Become Emotional</title>
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	<link>http://critical-hits.com/2010/04/05/become-emotional/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Background Check : Critical Hits</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70948</link>
		<dc:creator>Background Check : Critical Hits</dc:creator>
		<pubDate>Thu, 29 Apr 2010 12:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70948</guid>
		<description>[...] I start&#8211;like I mentioned in “Become Emotional”&#8211;you don’t need to invest a huge effort into this task. (See the Short But Stout section.) [...]</description>
		<content:encoded><![CDATA[<p>[...] I start&#8211;like I mentioned in “Become Emotional”&#8211;you don’t need to invest a huge effort into this task. (See the Short But Stout section.) [...]</p>
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		<title>By: Cousken</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70706</link>
		<dc:creator>Cousken</dc:creator>
		<pubDate>Thu, 22 Apr 2010 11:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70706</guid>
		<description>ah, thanks so much for this article. i&#039;ve been having a problem with lack of attachement in my campaign and this i hope will help ur resolve it.</description>
		<content:encoded><![CDATA[<p>ah, thanks so much for this article. i&#8217;ve been having a problem with lack of attachement in my campaign and this i hope will help ur resolve it.</p>
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		<title>By: Play Boldly : Critical Hits</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70485</link>
		<dc:creator>Play Boldly : Critical Hits</dc:creator>
		<pubDate>Thu, 15 Apr 2010 07:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70485</guid>
		<description>[...] up on my last post, I intend to disparage no one, including my players past and present, but a malaise sets in on me [...]</description>
		<content:encoded><![CDATA[<p>[...] up on my last post, I intend to disparage no one, including my players past and present, but a malaise sets in on me [...]</p>
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		<title>By: zaha</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70304</link>
		<dc:creator>zaha</dc:creator>
		<pubDate>Wed, 07 Apr 2010 05:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70304</guid>
		<description>@dwashba &amp; Chris: I&#039;ll try that, thanks! I already reward creative and rich descriptions of actions with a bonus to that action and it sure did help to enrich combats, though I have to remind them every now and then about being descriptive. ;)</description>
		<content:encoded><![CDATA[<p>@dwashba &amp; Chris: I&#8217;ll try that, thanks! I already reward creative and rich descriptions of actions with a bonus to that action and it sure did help to enrich combats, though I have to remind them every now and then about being descriptive. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Reverend Mike</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70278</link>
		<dc:creator>Reverend Mike</dc:creator>
		<pubDate>Tue, 06 Apr 2010 20:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70278</guid>
		<description>Excellent article, sir!</description>
		<content:encoded><![CDATA[<p>Excellent article, sir!</p>
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		<title>By: Chris Sims</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70270</link>
		<dc:creator>Chris Sims</dc:creator>
		<pubDate>Tue, 06 Apr 2010 17:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70270</guid>
		<description>Thanks for the comments, everyone. I’ll get more into depth with this subject soon, especially in using existing game elements to define characters.

zaha: I agree with dwashba that you can’t force those of a casual mindset to roleplay more intensely. The way I encourage players to be emotional is by presenting emotional situations--that matter to the player or the character. I also portray NPC emotions when they’re appropriate. If the DM shows he trusts the players with this sort of roleplaying, the players eventually start to trust each other, too. Moral ambiguity also works well (see below). Also, table awards work well--small bonuses such as the DM’s best friend (+2) work. When someone’s roleplaying entertains the whole group, I have even awarded an action point.

Chuck Smith: Moral ambiguity is great for finding out how players envision their characters. Intraparty disagreement or clash of wills over “grey matters” can make for interesting scenes, as long as no player feels bored or bullied. The players and characters also learn about each other and what it takes to reach consensus in uncertain situations.

E: Hopefully, future articles will give you more of what you need. I intend to talk about character mechanical choices and what they can mean for background building, as well as how players can make sure to be more involved.

Vanir: Aw, shucks. :)

Andy: That book is on my list.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments, everyone. I’ll get more into depth with this subject soon, especially in using existing game elements to define characters.</p>
<p>zaha: I agree with dwashba that you can’t force those of a casual mindset to roleplay more intensely. The way I encourage players to be emotional is by presenting emotional situations&#8211;that matter to the player or the character. I also portray NPC emotions when they’re appropriate. If the DM shows he trusts the players with this sort of roleplaying, the players eventually start to trust each other, too. Moral ambiguity also works well (see below). Also, table awards work well&#8211;small bonuses such as the DM’s best friend (+2) work. When someone’s roleplaying entertains the whole group, I have even awarded an action point.</p>
<p>Chuck Smith: Moral ambiguity is great for finding out how players envision their characters. Intraparty disagreement or clash of wills over “grey matters” can make for interesting scenes, as long as no player feels bored or bullied. The players and characters also learn about each other and what it takes to reach consensus in uncertain situations.</p>
<p>E: Hopefully, future articles will give you more of what you need. I intend to talk about character mechanical choices and what they can mean for background building, as well as how players can make sure to be more involved.</p>
<p>Vanir: Aw, shucks. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Andy: That book is on my list.</p>
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		<title>By: dwashba</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70248</link>
		<dc:creator>dwashba</dc:creator>
		<pubDate>Tue, 06 Apr 2010 02:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70248</guid>
		<description>@zaha you should try and push your players to roleplay more but if they don&#039;t respond then just except that there not the kind of gamers that like to roleplay with lots of emotion. It should also be noted that if you or others roleplay around these players they will slowly start to get into it more.
.-= dwashba&#180;s last blog ..&lt;a href=&quot;http://homeden.wordpress.com/2010/03/31/terror-tuesday-8/&quot; rel=&quot;nofollow&quot;&gt;Terror Tuesday #8&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@zaha you should try and push your players to roleplay more but if they don&#8217;t respond then just except that there not the kind of gamers that like to roleplay with lots of emotion. It should also be noted that if you or others roleplay around these players they will slowly start to get into it more.<br />
.-= dwashba&#180;s last blog ..<a href="http://homeden.wordpress.com/2010/03/31/terror-tuesday-8/" rel="nofollow">Terror Tuesday #8</a> =-.</p>
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		<title>By: Andy</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70246</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 05 Apr 2010 22:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70246</guid>
		<description>Good post, this aspect of roleplaying games really, really needs to be exposed more. Ever read &quot;Creating Emotion in Games&quot;, by David Freeman? Good thought-starting on the very same issue.
.-= Andy&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/ThePlayersSideOfTheScreen/~3/_tYmGUlVIFI/epiphany.html&quot; rel=&quot;nofollow&quot;&gt;An Epiphany&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Good post, this aspect of roleplaying games really, really needs to be exposed more. Ever read &#8220;Creating Emotion in Games&#8221;, by David Freeman? Good thought-starting on the very same issue.<br />
.-= Andy&#180;s last blog ..<a href="http://feedproxy.google.com/~r/ThePlayersSideOfTheScreen/~3/_tYmGUlVIFI/epiphany.html" rel="nofollow">An Epiphany</a> =-.</p>
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		<title>By: Vanir</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70245</link>
		<dc:creator>Vanir</dc:creator>
		<pubDate>Mon, 05 Apr 2010 18:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70245</guid>
		<description>Chris, allow me to practice being emotional now.

I &lt;3 this article. :)

What you&#039;ve described makes the difference between characters you remember (whether it&#039;s love or hate), and throwaway characters. Who cares how strong they are or how cool their gear is if you don&#039;t give a crap about them?

You&#039;ve also finally answered for me why I don&#039;t like playing multiplayer FPS games.... there&#039;s no risk, and no emotional attachment to anything.
.-= Vanir&#180;s last blog ..&lt;a href=&quot;http://critical-hits.com/2010/04/05/become-emotional/&quot; rel=&quot;nofollow&quot;&gt;Become Emotional&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Chris, allow me to practice being emotional now.</p>
<p>I &lt;3 this article. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>What you&#039;ve described makes the difference between characters you remember (whether it&#039;s love or hate), and throwaway characters. Who cares how strong they are or how cool their gear is if you don&#039;t give a crap about them?</p>
<p>You&#039;ve also finally answered for me why I don&#039;t like playing multiplayer FPS games&#8230;. there&#039;s no risk, and no emotional attachment to anything.<br />
.-= Vanir&#180;s last blog ..<a href="http://critical-hits.com/2010/04/05/become-emotional/" rel="nofollow">Become Emotional</a> =-.</p>
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		<title>By: Zyberst</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70244</link>
		<dc:creator>Zyberst</dc:creator>
		<pubDate>Mon, 05 Apr 2010 18:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70244</guid>
		<description>Hey there,

I&#039;d love for you to go more in depth with roleplaying and tips and tricks for making stuff more interesting for the Party :)</description>
		<content:encoded><![CDATA[<p>Hey there,</p>
<p>I&#8217;d love for you to go more in depth with roleplaying and tips and tricks for making stuff more interesting for the Party <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: E</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70242</link>
		<dc:creator>E</dc:creator>
		<pubDate>Mon, 05 Apr 2010 16:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70242</guid>
		<description>MOAR!!1!

Seriously, though, I would like to read more like this.  As a DM I had tried to get the players to make their characters involved in the world and the story by creating hooks for themselves.  It never worked, and I had to instead put hooks in for them, which always felt weak and/or forced.  I&#039;ve been reading the 4e DMG2 and that book has some great ideas about cooperative world building that I would like to try.

For now, though, I&#039;m on the other side of the DM screen for a while.  I&#039;m definitely going to encourage my fellow players to invest their characters more in the story.</description>
		<content:encoded><![CDATA[<p>MOAR!!1!</p>
<p>Seriously, though, I would like to read more like this.  As a DM I had tried to get the players to make their characters involved in the world and the story by creating hooks for themselves.  It never worked, and I had to instead put hooks in for them, which always felt weak and/or forced.  I&#8217;ve been reading the 4e DMG2 and that book has some great ideas about cooperative world building that I would like to try.</p>
<p>For now, though, I&#8217;m on the other side of the DM screen for a while.  I&#8217;m definitely going to encourage my fellow players to invest their characters more in the story.</p>
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		<title>By: Chuck Smith</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70241</link>
		<dc:creator>Chuck Smith</dc:creator>
		<pubDate>Mon, 05 Apr 2010 15:46:06 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70241</guid>
		<description>&quot;A noble warrior who hates orcs has difficulty when faced with an orc that displays honor or begs for mercy.&quot;

I&#039;m blessed with a truly whacked group of RPers as players. At the beginning of the campaign (some 5 years ago!) we had a discussion about what they wanted in the game. One guy said &#039;morale ambiguity&#039; and they all nodded enthusiastically in agreed. This really surprised me, most other games I had run fell into the &#039;epic quest&#039; style, but these guys were asking for me to plop them into situations that could NOT be solved by the swing of a sword.

It has ended up the most successful campaign I&#039;ve ever run ;-)</description>
		<content:encoded><![CDATA[<p>&#8220;A noble warrior who hates orcs has difficulty when faced with an orc that displays honor or begs for mercy.&#8221;</p>
<p>I&#8217;m blessed with a truly whacked group of RPers as players. At the beginning of the campaign (some 5 years ago!) we had a discussion about what they wanted in the game. One guy said &#8216;morale ambiguity&#8217; and they all nodded enthusiastically in agreed. This really surprised me, most other games I had run fell into the &#8216;epic quest&#8217; style, but these guys were asking for me to plop them into situations that could NOT be solved by the swing of a sword.</p>
<p>It has ended up the most successful campaign I&#8217;ve ever run <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Neuroglyph</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70238</link>
		<dc:creator>Neuroglyph</dc:creator>
		<pubDate>Mon, 05 Apr 2010 14:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70238</guid>
		<description>Great read, and I am in major agreement on most points.  I work hard to draw elements from a Character&#039;s personality and background into my campaigns - and sometimes it&#039;s a real chore - but I feel that it really helps to engage the player in the story that you&#039;re trying to tell.
.-= Neuroglyph&#180;s last blog ..&lt;a href=&quot;http://www.neuroglyphgames.com/review-of-the-hidden-current-by-blackbyrne-publishing&quot; rel=&quot;nofollow&quot;&gt;Review of The Hidden Current by Blackbyrne Publishing&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Great read, and I am in major agreement on most points.  I work hard to draw elements from a Character&#8217;s personality and background into my campaigns &#8211; and sometimes it&#8217;s a real chore &#8211; but I feel that it really helps to engage the player in the story that you&#8217;re trying to tell.<br />
.-= Neuroglyph&#180;s last blog ..<a href="http://www.neuroglyphgames.com/review-of-the-hidden-current-by-blackbyrne-publishing" rel="nofollow">Review of The Hidden Current by Blackbyrne Publishing</a> =-.</p>
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		<title>By: zaha</title>
		<link>http://critical-hits.com/2010/04/05/become-emotional/#comment-70236</link>
		<dc:creator>zaha</dc:creator>
		<pubDate>Mon, 05 Apr 2010 11:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12813#comment-70236</guid>
		<description>Great article, and a fantastic coincidence, as I am trying to encourage my players to roleplay their characters more emotionally as of late. If you have some advice on how to help them overcome their timidity to roleplay emotions, it would be a very much appreciated article.

Right now we&#039;re stuck on a rather shallow level concerning stuff like this, and I get the feeling this is partly because they are just too shy/afraid to be embarassed since nobody else does roleplay emotions.

Anyways, I&#039;m going to show my players this article first :)</description>
		<content:encoded><![CDATA[<p>Great article, and a fantastic coincidence, as I am trying to encourage my players to roleplay their characters more emotionally as of late. If you have some advice on how to help them overcome their timidity to roleplay emotions, it would be a very much appreciated article.</p>
<p>Right now we&#8217;re stuck on a rather shallow level concerning stuff like this, and I get the feeling this is partly because they are just too shy/afraid to be embarassed since nobody else does roleplay emotions.</p>
<p>Anyways, I&#8217;m going to show my players this article first <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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