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	<title>Comments on: Review: Heavy Rain</title>
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		<title>By: David Simmonite</title>
		<link>http://critical-hits.com/2010/03/11/review-heavy-rain/#comment-69845</link>
		<dc:creator>David Simmonite</dc:creator>
		<pubDate>Tue, 16 Mar 2010 13:08:48 +0000</pubDate>
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		<description>Agree completely with the review, the story is immense and had me completely glued all the way through. It might not be to everyone&#039;s taste but I loved every second of it. Sure the prologue scene is a little unrealistic and could be solved with a bit of discipline in real life but if that happened there wouldn&#039;t have been a game, you could say &quot;Hh that wouldn&#039;t have happened if X did Y to Z&quot;  about any game, film, book or TV show really.</description>
		<content:encoded><![CDATA[<p>Agree completely with the review, the story is immense and had me completely glued all the way through. It might not be to everyone&#8217;s taste but I loved every second of it. Sure the prologue scene is a little unrealistic and could be solved with a bit of discipline in real life but if that happened there wouldn&#8217;t have been a game, you could say &#8220;Hh that wouldn&#8217;t have happened if X did Y to Z&#8221;  about any game, film, book or TV show really.</p>
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		<title>By: HartThorn</title>
		<link>http://critical-hits.com/2010/03/11/review-heavy-rain/#comment-69773</link>
		<dc:creator>HartThorn</dc:creator>
		<pubDate>Thu, 11 Mar 2010 20:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12376#comment-69773</guid>
		<description>I have to comment on this, but leveling a blanket &quot;I would never let that happen&quot; at something like not firmly shackling your child to your person is a good bit off base. I mean, short of a physical tether, anyone could lose track of their kid at some point.

And as for it being this mandated scenario, well they have to have a story don&#039;t they? Pretty much every game has this conceit at some point, it&#039;s mainly about how fluidly they have it happen that sets how it is received.

But given all this, I don&#039;t know if I could play this game. I think I might find it too emotionally scaring, but I&#039;d be willing to attribute a decline in teen pregnancies to this game if it&#039;s as soul crushing as people keep saying. It&#039;s practically a PSA for &quot;don&#039;t have kids until you are damn good and ready&quot;.</description>
		<content:encoded><![CDATA[<p>I have to comment on this, but leveling a blanket &#8220;I would never let that happen&#8221; at something like not firmly shackling your child to your person is a good bit off base. I mean, short of a physical tether, anyone could lose track of their kid at some point.</p>
<p>And as for it being this mandated scenario, well they have to have a story don&#8217;t they? Pretty much every game has this conceit at some point, it&#8217;s mainly about how fluidly they have it happen that sets how it is received.</p>
<p>But given all this, I don&#8217;t know if I could play this game. I think I might find it too emotionally scaring, but I&#8217;d be willing to attribute a decline in teen pregnancies to this game if it&#8217;s as soul crushing as people keep saying. It&#8217;s practically a PSA for &#8220;don&#8217;t have kids until you are damn good and ready&#8221;.</p>
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		<title>By: Vanir</title>
		<link>http://critical-hits.com/2010/03/11/review-heavy-rain/#comment-69764</link>
		<dc:creator>Vanir</dc:creator>
		<pubDate>Thu, 11 Mar 2010 15:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12376#comment-69764</guid>
		<description>@justaguy - Yeah, I was thinking the same as you when I started it. When I had to go and get Ethan dressed and do some housework in the beginning, I was rolling my eyes. But I&#039;m telling you, I think this game uses the mundane to connect the story more to real life. When it gets exciting, which is often, you&#039;re invested in what&#039;s going on, and that&#039;s what makes this game special. I think that&#039;s the common theme in these reviews you&#039;ve been reading.

For me, while perhaps the whole unavoidable &quot;kid running off&quot; scenario could have been averted IRL, , but I&#039;ve had my two year old teleport across the room when I looked away for a moment more times than I&#039;d care to admit and it scared the CRAP out of me. Besides, do you really want to go back home and get the &quot;more housework&quot; ending? :)</description>
		<content:encoded><![CDATA[<p>@justaguy &#8211; Yeah, I was thinking the same as you when I started it. When I had to go and get Ethan dressed and do some housework in the beginning, I was rolling my eyes. But I&#8217;m telling you, I think this game uses the mundane to connect the story more to real life. When it gets exciting, which is often, you&#8217;re invested in what&#8217;s going on, and that&#8217;s what makes this game special. I think that&#8217;s the common theme in these reviews you&#8217;ve been reading.</p>
<p>For me, while perhaps the whole unavoidable &#8220;kid running off&#8221; scenario could have been averted IRL, , but I&#8217;ve had my two year old teleport across the room when I looked away for a moment more times than I&#8217;d care to admit and it scared the CRAP out of me. Besides, do you really want to go back home and get the &#8220;more housework&#8221; ending? <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: justaguy</title>
		<link>http://critical-hits.com/2010/03/11/review-heavy-rain/#comment-69763</link>
		<dc:creator>justaguy</dc:creator>
		<pubDate>Thu, 11 Mar 2010 14:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12376#comment-69763</guid>
		<description>It&#039;s interesting to me that every review of this game I&#039;ve read has been very consistent in

1) Telling me jsut how awesome the game is while
2) Convincing me it is full of stuff that would annoy me to play.

I&#039;m very escapist when it comes to gaming... I don&#039;t particularly want to play a game about the mundanities of life (changing a baby? really?) or have you play through he &quot;Look, your kid dies at the start regardless of wht you do... and no, you can&#039;t do the things you would really do like grab the kid by the coat and make sure he doesn&#039;t run of while you pay for the balloon&quot;.  It probably doesn&#039;t help that I don&#039;t have kids, nor do I particularly like children... so the beginning as described (and seen n the game play demo I watched) just seems.... annoying.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting to me that every review of this game I&#8217;ve read has been very consistent in</p>
<p>1) Telling me jsut how awesome the game is while<br />
2) Convincing me it is full of stuff that would annoy me to play.</p>
<p>I&#8217;m very escapist when it comes to gaming&#8230; I don&#8217;t particularly want to play a game about the mundanities of life (changing a baby? really?) or have you play through he &#8220;Look, your kid dies at the start regardless of wht you do&#8230; and no, you can&#8217;t do the things you would really do like grab the kid by the coat and make sure he doesn&#8217;t run of while you pay for the balloon&#8221;.  It probably doesn&#8217;t help that I don&#8217;t have kids, nor do I particularly like children&#8230; so the beginning as described (and seen n the game play demo I watched) just seems&#8230;. annoying.</p>
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		<title>By: Heavy Rain is the PS3 Video Games Not to be Missed</title>
		<link>http://critical-hits.com/2010/03/11/review-heavy-rain/#comment-69759</link>
		<dc:creator>Heavy Rain is the PS3 Video Games Not to be Missed</dc:creator>
		<pubDate>Thu, 11 Mar 2010 13:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12376#comment-69759</guid>
		<description>[...] Review: Heavy Rain : Critical Hits [...]</description>
		<content:encoded><![CDATA[<p>[...] Review: Heavy Rain : Critical Hits [...]</p>
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