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	<title>Comments on: Arena 4e</title>
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		<title>By: Jamie Sweetland</title>
		<link>http://critical-hits.com/2010/03/11/arena-4e/#comment-70031</link>
		<dc:creator>Jamie Sweetland</dc:creator>
		<pubDate>Fri, 26 Mar 2010 21:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12451#comment-70031</guid>
		<description>I like the idea of keeping it simple, less to keep track of.

On the flip side, not being able to move, strike, and retreat is a bit of a disadvantage to the aforementioned rogue, who, in order to maximize movement points, has very little armor to speak of. You gain much less of an advantage from quick movement if after moving and striking you are a sitting duck for the brawny knight you&#039;ve just poked with your dagger.

That said, perhaps the simplicity does make for a more level playing field as I haven&#039;t played it yet and so do not know what the relative class strengths are. Perhaps I&#039;ll try running it both ways a couple of times and see what comes out in the wash as I&#039;m on the fence about which direction I like better, and thanks for the quick response!</description>
		<content:encoded><![CDATA[<p>I like the idea of keeping it simple, less to keep track of.</p>
<p>On the flip side, not being able to move, strike, and retreat is a bit of a disadvantage to the aforementioned rogue, who, in order to maximize movement points, has very little armor to speak of. You gain much less of an advantage from quick movement if after moving and striking you are a sitting duck for the brawny knight you&#8217;ve just poked with your dagger.</p>
<p>That said, perhaps the simplicity does make for a more level playing field as I haven&#8217;t played it yet and so do not know what the relative class strengths are. Perhaps I&#8217;ll try running it both ways a couple of times and see what comes out in the wash as I&#8217;m on the fence about which direction I like better, and thanks for the quick response!</p>
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		<title>By: Dixon Trimline</title>
		<link>http://critical-hits.com/2010/03/11/arena-4e/#comment-70030</link>
		<dc:creator>Dixon Trimline</dc:creator>
		<pubDate>Fri, 26 Mar 2010 20:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12451#comment-70030</guid>
		<description>@Jamie:  Oooh, that&#039;s a good question, and one I hadn&#039;t even thought of.  Darnit.

Anyway, I&#039;m thinking along the lines of &quot;Keep It Simple, Sacajawea,&quot; and having the 3 actions (Attack, Move, Heal) be independent of one another.  No trading down (swap Move for another Heal) and no breaking up (take half a Move, then an Attack, then your other half Move).

Of course, there&#039;s always room for improvement.  Maybe I could incorporate the Move Action into the entire round.  A combatant with a 6 Move could:

1.  Move 2.
2.  Heal an ally.
3.  Move 2.
4.  Attack an enemy.
5.  Move 2.

That could work.</description>
		<content:encoded><![CDATA[<p>@Jamie:  Oooh, that&#8217;s a good question, and one I hadn&#8217;t even thought of.  Darnit.</p>
<p>Anyway, I&#8217;m thinking along the lines of &#8220;Keep It Simple, Sacajawea,&#8221; and having the 3 actions (Attack, Move, Heal) be independent of one another.  No trading down (swap Move for another Heal) and no breaking up (take half a Move, then an Attack, then your other half Move).</p>
<p>Of course, there&#8217;s always room for improvement.  Maybe I could incorporate the Move Action into the entire round.  A combatant with a 6 Move could:</p>
<p>1.  Move 2.<br />
2.  Heal an ally.<br />
3.  Move 2.<br />
4.  Attack an enemy.<br />
5.  Move 2.</p>
<p>That could work.</p>
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		<title>By: Jamie Sweetland</title>
		<link>http://critical-hits.com/2010/03/11/arena-4e/#comment-70027</link>
		<dc:creator>Jamie Sweetland</dc:creator>
		<pubDate>Fri, 26 Mar 2010 20:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12451#comment-70027</guid>
		<description>This looks really fun, but the one thing that&#039;s unclear is whether you can attack in the middle of moving or not. For example, suppose I&#039;m playing a rogue and I&#039;ve allocated enough Dexterity and little enough Armor to be able to move 6 spaces in a turn. Could I move 3 spaces to get next to an opponent, attack, and then move my remaining 3 points or does my movement phase stop once I do something other than move?

Thanks for posting this, I&#039;m looking forward to playing it.</description>
		<content:encoded><![CDATA[<p>This looks really fun, but the one thing that&#8217;s unclear is whether you can attack in the middle of moving or not. For example, suppose I&#8217;m playing a rogue and I&#8217;ve allocated enough Dexterity and little enough Armor to be able to move 6 spaces in a turn. Could I move 3 spaces to get next to an opponent, attack, and then move my remaining 3 points or does my movement phase stop once I do something other than move?</p>
<p>Thanks for posting this, I&#8217;m looking forward to playing it.</p>
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		<title>By: Jenny Snyder</title>
		<link>http://critical-hits.com/2010/03/11/arena-4e/#comment-69818</link>
		<dc:creator>Jenny Snyder</dc:creator>
		<pubDate>Sun, 14 Mar 2010 15:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12451#comment-69818</guid>
		<description>Sure thing!  Just in terms of scheduling, I probably won&#039;t have time for ... three weeks though.  Which is kind of insane.  But I&#039;ll pass this link around to some of my team and see if any of them have any free time to try it out!</description>
		<content:encoded><![CDATA[<p>Sure thing!  Just in terms of scheduling, I probably won&#8217;t have time for &#8230; three weeks though.  Which is kind of insane.  But I&#8217;ll pass this link around to some of my team and see if any of them have any free time to try it out!</p>
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		<title>By: Dixon Trimline</title>
		<link>http://critical-hits.com/2010/03/11/arena-4e/#comment-69788</link>
		<dc:creator>Dixon Trimline</dc:creator>
		<pubDate>Fri, 12 Mar 2010 19:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12451#comment-69788</guid>
		<description>Hey Jenny, thanks for the look-see.

If you do happen to throw down a battle or two, I&#039;d love to hear some feedback.  I&#039;ve run it through some paces, but as WotC has proved with all the errata, there&#039;s no such thing as &quot;too much playtesting.&quot;</description>
		<content:encoded><![CDATA[<p>Hey Jenny, thanks for the look-see.</p>
<p>If you do happen to throw down a battle or two, I&#8217;d love to hear some feedback.  I&#8217;ve run it through some paces, but as WotC has proved with all the errata, there&#8217;s no such thing as &#8220;too much playtesting.&#8221;</p>
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		<title>By: Jenny Snyder</title>
		<link>http://critical-hits.com/2010/03/11/arena-4e/#comment-69774</link>
		<dc:creator>Jenny Snyder</dc:creator>
		<pubDate>Thu, 11 Mar 2010 21:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12451#comment-69774</guid>
		<description>Brief runthrough, it looks not too shabby.  My impression is that this would be a fun way to satisfy some of the more combat-happy players, or as part of a campaign that&#039;s more &quot;monster-of-the-week&quot; than epic story.  

I can totally see using this at some point in our &quot;youth&quot; game (age 16 and under only for that one).  They&#039;re always strutting around comparing hit dice and damage, it&#039;d be a nice way to let their egos fight it out in game-time.</description>
		<content:encoded><![CDATA[<p>Brief runthrough, it looks not too shabby.  My impression is that this would be a fun way to satisfy some of the more combat-happy players, or as part of a campaign that&#8217;s more &#8220;monster-of-the-week&#8221; than epic story.  </p>
<p>I can totally see using this at some point in our &#8220;youth&#8221; game (age 16 and under only for that one).  They&#8217;re always strutting around comparing hit dice and damage, it&#8217;d be a nice way to let their egos fight it out in game-time.</p>
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