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	<title>Comments on: Critical Hits Podcast #18: Planning Your Campaign Using the 5&#215;5 Method Seminar</title>
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	<link>http://critical-hits.com/2010/02/24/critical-hits-podcast-18-planning-your-campaign-using-the-5x5-method-seminar/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: For Your Ennies Voting Consideration : Critical Hits</title>
		<link>http://critical-hits.com/2010/02/24/critical-hits-podcast-18-planning-your-campaign-using-the-5x5-method-seminar/#comment-73094</link>
		<dc:creator>For Your Ennies Voting Consideration : Critical Hits</dc:creator>
		<pubDate>Fri, 16 Jul 2010 13:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12205#comment-73094</guid>
		<description>[...] The 5&#215;5 Method campaign-planning technique was complimented by several follow-up posts including Using the 5&#215;5 Method for Adventure Design, Making Your 5&#215;5 Campaign Plan into a Grid, and a podcasted seminar that walks you through the process of creating a 5&#215;5. [...]</description>
		<content:encoded><![CDATA[<p>[...] The 5&#215;5 Method campaign-planning technique was complimented by several follow-up posts including Using the 5&#215;5 Method for Adventure Design, Making Your 5&#215;5 Campaign Plan into a Grid, and a podcasted seminar that walks you through the process of creating a 5&#215;5. [...]</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2010/02/24/critical-hits-podcast-18-planning-your-campaign-using-the-5x5-method-seminar/#comment-69334</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Wed, 24 Feb 2010 22:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12205#comment-69334</guid>
		<description>Glad you liked it, and very cool idea. Part of what I went over is making specific entries tied to a character&#039;s backstory. The way you&#039;re proposing it, I could even see each quest-line being related overall to a character&#039;s backstory. You&#039;ve almost got some built-in links between the PCs at that point (almost soap operaish) and explains why they&#039;re working together.</description>
		<content:encoded><![CDATA[<p>Glad you liked it, and very cool idea. Part of what I went over is making specific entries tied to a character&#8217;s backstory. The way you&#8217;re proposing it, I could even see each quest-line being related overall to a character&#8217;s backstory. You&#8217;ve almost got some built-in links between the PCs at that point (almost soap operaish) and explains why they&#8217;re working together.</p>
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		<title>By: Bif</title>
		<link>http://critical-hits.com/2010/02/24/critical-hits-podcast-18-planning-your-campaign-using-the-5x5-method-seminar/#comment-69333</link>
		<dc:creator>Bif</dc:creator>
		<pubDate>Wed, 24 Feb 2010 22:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=12205#comment-69333</guid>
		<description>This really brought 5x5 into focus for me. Thanks!

I&#039;m lazy about guessing or figuring out what my players want. It occurred to me listening to this podcast that I could make my players fill out the first (header) row of the 5x5 table around the time they make characters. I would reserve one quest arc, but the others could be decided on by the group, similar to how the seminar went down. I&#039;d mediate to to make sure each player was interested in at least one or two arcs.

After that group character gen / campaign planning session, I would complete the 5x5 process by filling in the remaining rows alone. The players would choose the directions of the campaign arcs right up front, but I&#039;d still have room to surprise them and connect them in interesting ways.

Thanks again for this great spark of inspiration!</description>
		<content:encoded><![CDATA[<p>This really brought 5&#215;5 into focus for me. Thanks!</p>
<p>I&#8217;m lazy about guessing or figuring out what my players want. It occurred to me listening to this podcast that I could make my players fill out the first (header) row of the 5&#215;5 table around the time they make characters. I would reserve one quest arc, but the others could be decided on by the group, similar to how the seminar went down. I&#8217;d mediate to to make sure each player was interested in at least one or two arcs.</p>
<p>After that group character gen / campaign planning session, I would complete the 5&#215;5 process by filling in the remaining rows alone. The players would choose the directions of the campaign arcs right up front, but I&#8217;d still have room to surprise them and connect them in interesting ways.</p>
<p>Thanks again for this great spark of inspiration!</p>
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