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	<title>Comments on: Gears of Ruin: The Ruiner&#8217;s Gambit, Session 1, Part 1</title>
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	<link>http://critical-hits.com/2010/02/08/gears-of-ruin-the-ruiners-gambit-session-1-part-1/</link>
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		<title>By: Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 3 : Critical Hits</title>
		<link>http://critical-hits.com/2010/02/08/gears-of-ruin-the-ruiners-gambit-session-1-part-1/#comment-68703</link>
		<dc:creator>Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 3 : Critical Hits</dc:creator>
		<pubDate>Thu, 11 Feb 2010 04:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11953#comment-68703</guid>
		<description>[...] part 1 and part 2 if you missed [...]</description>
		<content:encoded><![CDATA[<p>[...] part 1 and part 2 if you missed [...]</p>
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		<title>By: Gears of Ruin: The Ruiner’s Gambit’, Session 1, Part 2 : Critical Hits</title>
		<link>http://critical-hits.com/2010/02/08/gears-of-ruin-the-ruiners-gambit-session-1-part-1/#comment-68660</link>
		<dc:creator>Gears of Ruin: The Ruiner’s Gambit’, Session 1, Part 2 : Critical Hits</dc:creator>
		<pubDate>Wed, 10 Feb 2010 13:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11953#comment-68660</guid>
		<description>[...] stated in Part 1, the first combat encounter was designed to be among the hardest hitting one my players had yet [...]</description>
		<content:encoded><![CDATA[<p>[...] stated in Part 1, the first combat encounter was designed to be among the hardest hitting one my players had yet [...]</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2010/02/08/gears-of-ruin-the-ruiners-gambit-session-1-part-1/#comment-68577</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Mon, 08 Feb 2010 15:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11953#comment-68577</guid>
		<description>I could have been &lt;a href=&quot;http://en.wikipedia.org/wiki/Mystery_Men&quot; rel=&quot;nofollow&quot;&gt;Mystery Men&lt;/a&gt;&#039;s Sphinx!

Since I&#039;m low on creative juices, I&#039;ll steal all your ideas an try to build a spiritual swashbuckling mechanical zombie pirate imbued with divine essence for my next game.
.-= Eric Maziade&#180;s last blog ..&lt;a href=&quot;http://eric.maziade.com/post/2010/01/23/Good-bye-ChattyDM.net-hello-Critical-Hits.com&quot; rel=&quot;nofollow&quot;&gt;Good bye ChattyDM.net - hello Critical-Hits.com&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I could have been <a href="http://en.wikipedia.org/wiki/Mystery_Men" rel="nofollow">Mystery Men</a>&#8216;s Sphinx!</p>
<p>Since I&#8217;m low on creative juices, I&#8217;ll steal all your ideas an try to build a spiritual swashbuckling mechanical zombie pirate imbued with divine essence for my next game.<br />
.-= Eric Maziade&#180;s last blog ..<a href="http://eric.maziade.com/post/2010/01/23/Good-bye-ChattyDM.net-hello-Critical-Hits.com" rel="nofollow">Good bye ChattyDM.net &#8211; hello Critical-Hits.com</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2010/02/08/gears-of-ruin-the-ruiners-gambit-session-1-part-1/#comment-68576</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 08 Feb 2010 15:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11953#comment-68576</guid>
		<description>This one really goes somewhere I had never thought I would go.  When I play Fantasy-RPG, I usually always stayed near the core themes of generic fantasy with superpower elements.

But reading Girl Genius for 10 years has given me the itch to play with machines, smoke-belching juggernauts and AIrship kingdom... all basted in late 19th century European-tinged politics and late 20th century Eco- and religious-terrorism.

You truly are the king of Aphoric Aphorisms.</description>
		<content:encoded><![CDATA[<p>This one really goes somewhere I had never thought I would go.  When I play Fantasy-RPG, I usually always stayed near the core themes of generic fantasy with superpower elements.</p>
<p>But reading Girl Genius for 10 years has given me the itch to play with machines, smoke-belching juggernauts and AIrship kingdom&#8230; all basted in late 19th century European-tinged politics and late 20th century Eco- and religious-terrorism.</p>
<p>You truly are the king of Aphoric Aphorisms.</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2010/02/08/gears-of-ruin-the-ruiners-gambit-session-1-part-1/#comment-68575</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Mon, 08 Feb 2010 15:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11953#comment-68575</guid>
		<description>Cool setup!  Sounds wildly different from all the other mutually wildly different settings of your previous campaigns!
.-= Eric Maziade&#180;s last blog ..&lt;a href=&quot;http://eric.maziade.com/post/2010/01/23/Good-bye-ChattyDM.net-hello-Critical-Hits.com&quot; rel=&quot;nofollow&quot;&gt;Good bye ChattyDM.net - hello Critical-Hits.com&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Cool setup!  Sounds wildly different from all the other mutually wildly different settings of your previous campaigns!<br />
.-= Eric Maziade&#180;s last blog ..<a href="http://eric.maziade.com/post/2010/01/23/Good-bye-ChattyDM.net-hello-Critical-Hits.com" rel="nofollow">Good bye ChattyDM.net &#8211; hello Critical-Hits.com</a> =-.</p>
]]></content:encoded>
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