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	<title>Comments on: Review: &#8220;Martial Power 2&#8243;</title>
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		<title>By: TheMainEvent</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-69863</link>
		<dc:creator>TheMainEvent</dc:creator>
		<pubDate>Wed, 17 Mar 2010 13:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-69863</guid>
		<description>Where&#039;s the PHB3 review?</description>
		<content:encoded><![CDATA[<p>Where&#8217;s the PHB3 review?</p>
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		<title>By: Namagem</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-69859</link>
		<dc:creator>Namagem</dc:creator>
		<pubDate>Wed, 17 Mar 2010 04:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-69859</guid>
		<description>With warlords and fighters, it&#039;s not about damage. That&#039;s where your misconception comes in.

Fighters, contrary to the way first instincts make you want to build them, are not most effective as the damage powerhouse of the group. It&#039;s certainly possible to build them that way, but if you do, you lose effectiveness in their most useful talent: Making enemies stick to them and soaking up damage. They can most definitely put out a dangerous amount of damage, even when totally set to be a meat shield, but the focus should be on taking blows and preventing other members from taking blows. With the Brawling Fighter build in MP2, fighters get a lot of power choices to move the enemy around and prevent them from getting close to your more fragile allies. The ranger and rogue can put out the damage, but they can&#039;t if they&#039;re dead.

That&#039;s also the premise of the Warlord, although they go about it in a very different way. Warlords can most certainly substitute for the fighter in a pinch, and he definitely has some painful powers, but his forte is on motivating allies to greatness. Whether it&#039;s a warning shout, giving them a bonus against attacks, or letting an ally who can do more damage than you take an attack. Let&#039;s not forget the fact they they can administer healing, as well. It&#039;s not as potent as the cleric&#039;s healing, but is significantly better than the bard&#039;s. This new book introduces a build for the warlord which lets him get away from the front ranks, and stand back and plink off arrows, while still giving the group these bonuses that are extremely important to the outcome of a battle. There&#039;s a first level power for the archer warlord that lets him grant an ally a ranged basic attack. This lets the bow ranger, or the wizard, or the sorceror, etc. get one more shot off, that he normally would not get.

Both of these classes have their own important jobs as members of the martial power group. The new builds, powers, and abilities, offer very unique ways to do it for them, while the rogues and rangers mostly improve on what they already have.

This is much better IMO than MP1 in terms of new content.</description>
		<content:encoded><![CDATA[<p>With warlords and fighters, it&#8217;s not about damage. That&#8217;s where your misconception comes in.</p>
<p>Fighters, contrary to the way first instincts make you want to build them, are not most effective as the damage powerhouse of the group. It&#8217;s certainly possible to build them that way, but if you do, you lose effectiveness in their most useful talent: Making enemies stick to them and soaking up damage. They can most definitely put out a dangerous amount of damage, even when totally set to be a meat shield, but the focus should be on taking blows and preventing other members from taking blows. With the Brawling Fighter build in MP2, fighters get a lot of power choices to move the enemy around and prevent them from getting close to your more fragile allies. The ranger and rogue can put out the damage, but they can&#8217;t if they&#8217;re dead.</p>
<p>That&#8217;s also the premise of the Warlord, although they go about it in a very different way. Warlords can most certainly substitute for the fighter in a pinch, and he definitely has some painful powers, but his forte is on motivating allies to greatness. Whether it&#8217;s a warning shout, giving them a bonus against attacks, or letting an ally who can do more damage than you take an attack. Let&#8217;s not forget the fact they they can administer healing, as well. It&#8217;s not as potent as the cleric&#8217;s healing, but is significantly better than the bard&#8217;s. This new book introduces a build for the warlord which lets him get away from the front ranks, and stand back and plink off arrows, while still giving the group these bonuses that are extremely important to the outcome of a battle. There&#8217;s a first level power for the archer warlord that lets him grant an ally a ranged basic attack. This lets the bow ranger, or the wizard, or the sorceror, etc. get one more shot off, that he normally would not get.</p>
<p>Both of these classes have their own important jobs as members of the martial power group. The new builds, powers, and abilities, offer very unique ways to do it for them, while the rogues and rangers mostly improve on what they already have.</p>
<p>This is much better IMO than MP1 in terms of new content.</p>
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		<title>By: Maxdeth</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-69509</link>
		<dc:creator>Maxdeth</dc:creator>
		<pubDate>Wed, 03 Mar 2010 01:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-69509</guid>
		<description>I find the Ranger and Rogue quite powerful and the Fighter and Warlord rather ...meh.  So to hear that there are more goodies in MP2 for Rangers and Rogues is a bit sad.

Is it my campaign or are there other gamers out there that find this too?

What are the key powers with a Fighter or Warlord that make them dangerous, because the Ranger and Rogue clearly excel in delivering the damage?</description>
		<content:encoded><![CDATA[<p>I find the Ranger and Rogue quite powerful and the Fighter and Warlord rather &#8230;meh.  So to hear that there are more goodies in MP2 for Rangers and Rogues is a bit sad.</p>
<p>Is it my campaign or are there other gamers out there that find this too?</p>
<p>What are the key powers with a Fighter or Warlord that make them dangerous, because the Ranger and Rogue clearly excel in delivering the damage?</p>
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		<title>By: Inq. of the Week: A Whole Lot of Class? : Critical Hits</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-69240</link>
		<dc:creator>Inq. of the Week: A Whole Lot of Class? : Critical Hits</dc:creator>
		<pubDate>Mon, 22 Feb 2010 18:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-69240</guid>
		<description>[...] Martial Power 2 comes out tomorrow, and having gotten a look at the book I am very disappointed that my current party does not have any martial classes at all out of eight players, not even through multi-classing. This passed weekend I had the opportunity to run an adventure of Dave&#8217;s game while he was out of town and really enjoyed seeing the Fighter class in action for the first time as a DM. All of this has led me to wondering exactly which classes all of you are playing and as a result which classes are the most played and which don&#8217;t get that much love. This becomes even more interesting when you think about the fact that the Player&#8217;s Handbook 3 is coming out in about a month and will introduce six new classes to the game. Since there are playtests available for a few of those classes I&#8217;ll include them in this week&#8217;s inquisition. [...]</description>
		<content:encoded><![CDATA[<p>[...] Martial Power 2 comes out tomorrow, and having gotten a look at the book I am very disappointed that my current party does not have any martial classes at all out of eight players, not even through multi-classing. This passed weekend I had the opportunity to run an adventure of Dave&#8217;s game while he was out of town and really enjoyed seeing the Fighter class in action for the first time as a DM. All of this has led me to wondering exactly which classes all of you are playing and as a result which classes are the most played and which don&#8217;t get that much love. This becomes even more interesting when you think about the fact that the Player&#8217;s Handbook 3 is coming out in about a month and will introduce six new classes to the game. Since there are playtests available for a few of those classes I&#8217;ll include them in this week&#8217;s inquisition. [...]</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-69106</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Thu, 18 Feb 2010 19:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-69106</guid>
		<description>Just a reminder that anyone using a false or misleading email in their comment runs the risk of being sent to spam as per our comment policy. I will answer this one because it&#039;s simple enough:

Not everyone uses character builder, and plenty of people like having physical books to reference instead of always using the compendium. Some people even enjoy art. There are also some good sidebars and such, though probably not enough to justify the cost difference if that&#039;s all you look for.

If all you need is the rules content, then go for it- consider this review just an overview of the kind of thing you&#039;ll be looking forward to getting in DDI during the next update.</description>
		<content:encoded><![CDATA[<p>Just a reminder that anyone using a false or misleading email in their comment runs the risk of being sent to spam as per our comment policy. I will answer this one because it&#8217;s simple enough:</p>
<p>Not everyone uses character builder, and plenty of people like having physical books to reference instead of always using the compendium. Some people even enjoy art. There are also some good sidebars and such, though probably not enough to justify the cost difference if that&#8217;s all you look for.</p>
<p>If all you need is the rules content, then go for it- consider this review just an overview of the kind of thing you&#8217;ll be looking forward to getting in DDI during the next update.</p>
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	<item>
		<title>By: question</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-69105</link>
		<dc:creator>question</dc:creator>
		<pubDate>Thu, 18 Feb 2010 19:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-69105</guid>
		<description>I haven&#039;t seen a review that has answered this basic question:  why pay for this book (or frankly, any other splat book) when you can get a 1 month&#039;s subscription to DDI for $10 and get ALL the books instead (plus a bunch of other stuff included)?

I mean, it seems like they have one chapter that partially deals with a few role-playing tips for how to think about a martial character.  That&#039;s not something I feel I would need but ok:  that makes sense.  But to pay $30 (or $20 on amazon) for something when you could just pay $10 instead for basically 90% of the book?  Or more accurately:  pay $30 x however many books or $10 instead?  I just don&#039;t get it.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t seen a review that has answered this basic question:  why pay for this book (or frankly, any other splat book) when you can get a 1 month&#8217;s subscription to DDI for $10 and get ALL the books instead (plus a bunch of other stuff included)?</p>
<p>I mean, it seems like they have one chapter that partially deals with a few role-playing tips for how to think about a martial character.  That&#8217;s not something I feel I would need but ok:  that makes sense.  But to pay $30 (or $20 on amazon) for something when you could just pay $10 instead for basically 90% of the book?  Or more accurately:  pay $30 x however many books or $10 instead?  I just don&#8217;t get it.</p>
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		<title>By: beej</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-68899</link>
		<dc:creator>beej</dc:creator>
		<pubDate>Mon, 15 Feb 2010 01:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-68899</guid>
		<description>An awesome review! Let me add my two cents (though I haven&#039;t seen MP2 myself):

If any power source deserves a &quot;Round 2&quot; for a splatbook, it would be the martial power source. They didn&#039;t get any new classes since the initial release of PHB1, and if not for Martial Power 2, then the constant stream of new classes and power sources would cause people to eventually forget about them. So all in all, I&#039;m glad to see MP2, but aren&#039;t particularly interested in Arcane Power 2 or Divine Power 2...yet.

As for the builds themselves, I have to admit that the archer-style warlord excites me the most (with the brawler fighter coming in as a close second). I&#039;ve recently reread the Chronicles Trilogy from Dragonlance, and it struck me that Tanis Half-elven would make a very good archetype for this build. I&#039;m looking forward to seeing my players use these new options!
.-= beej&#180;s last blog ..&lt;a href=&quot;http://nosfecatu.blogspot.com/2010/02/conceiving-tianak.html&quot; rel=&quot;nofollow&quot;&gt;Conceiving the Tianak&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>An awesome review! Let me add my two cents (though I haven&#8217;t seen MP2 myself):</p>
<p>If any power source deserves a &#8220;Round 2&#8243; for a splatbook, it would be the martial power source. They didn&#8217;t get any new classes since the initial release of PHB1, and if not for Martial Power 2, then the constant stream of new classes and power sources would cause people to eventually forget about them. So all in all, I&#8217;m glad to see MP2, but aren&#8217;t particularly interested in Arcane Power 2 or Divine Power 2&#8230;yet.</p>
<p>As for the builds themselves, I have to admit that the archer-style warlord excites me the most (with the brawler fighter coming in as a close second). I&#8217;ve recently reread the Chronicles Trilogy from Dragonlance, and it struck me that Tanis Half-elven would make a very good archetype for this build. I&#8217;m looking forward to seeing my players use these new options!<br />
.-= beej&#180;s last blog ..<a href="http://nosfecatu.blogspot.com/2010/02/conceiving-tianak.html" rel="nofollow">Conceiving the Tianak</a> =-.</p>
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		<title>By: Neuroglyph</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-68572</link>
		<dc:creator>Neuroglyph</dc:creator>
		<pubDate>Mon, 08 Feb 2010 13:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-68572</guid>
		<description>Well the review sold me - now I gotta find the cash to buy another supplement.  :(

Well done review!
.-= Neuroglyph&#180;s last blog ..&lt;a href=&quot;http://www.neuroglyphgames.com/?p=1278&quot; rel=&quot;nofollow&quot;&gt;Review – Blackdirge’s Bargain Bestiaries: Dragon-Blooded by Blackdirge Publishing&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Well the review sold me &#8211; now I gotta find the cash to buy another supplement.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Well done review!<br />
.-= Neuroglyph&#180;s last blog ..<a href="http://www.neuroglyphgames.com/?p=1278" rel="nofollow">Review – Blackdirge’s Bargain Bestiaries: Dragon-Blooded by Blackdirge Publishing</a> =-.</p>
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		<title>By: Andy</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-68538</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sun, 07 Feb 2010 20:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-68538</guid>
		<description>That Brawler fighter sounds purely awesome. All in all, this sounds as if it&#039;s a really fun book.
.-= Andy&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/ThePlayersSideOfTheScreen/~3/4Qj4s28hy48/journey-system-core-stats.html&quot; rel=&quot;nofollow&quot;&gt;The Journey System: Core Stats&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>That Brawler fighter sounds purely awesome. All in all, this sounds as if it&#8217;s a really fun book.<br />
.-= Andy&#180;s last blog ..<a href="http://feedproxy.google.com/~r/ThePlayersSideOfTheScreen/~3/4Qj4s28hy48/journey-system-core-stats.html" rel="nofollow">The Journey System: Core Stats</a> =-.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-68532</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Sun, 07 Feb 2010 15:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-68532</guid>
		<description>I noticed some of the new features were mentioned in the Hybrid Class preview article, and it definitely looked like the Rogue and Ranger got the sweet part of the book. However, as a Ranged Warlord is something I&#039;ve been wanting to see for so long this book is definitely something I&#039;m looking forward to reading and using in several games.</description>
		<content:encoded><![CDATA[<p>I noticed some of the new features were mentioned in the Hybrid Class preview article, and it definitely looked like the Rogue and Ranger got the sweet part of the book. However, as a Ranged Warlord is something I&#8217;ve been wanting to see for so long this book is definitely something I&#8217;m looking forward to reading and using in several games.</p>
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		<title>By: Sian</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-68510</link>
		<dc:creator>Sian</dc:creator>
		<pubDate>Sun, 07 Feb 2010 05:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-68510</guid>
		<description>Is &#039;Jack of All Trades&#039; bringing the Rogue closer to the 3.5e Factotum? Though truth be told if I was to build the Factotum in 4e, he&#039;d have to be a Leader opposed to a Striker.</description>
		<content:encoded><![CDATA[<p>Is &#8216;Jack of All Trades&#8217; bringing the Rogue closer to the 3.5e Factotum? Though truth be told if I was to build the Factotum in 4e, he&#8217;d have to be a Leader opposed to a Striker.</p>
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		<title>By: Matt James</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-68485</link>
		<dc:creator>Matt James</dc:creator>
		<pubDate>Sat, 06 Feb 2010 20:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-68485</guid>
		<description>Nice review my friend! I hope to get my hands on MP2 as soon as possible! Enjoy the snow ;)</description>
		<content:encoded><![CDATA[<p>Nice review my friend! I hope to get my hands on MP2 as soon as possible! Enjoy the snow <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Wyatt Salazar</title>
		<link>http://critical-hits.com/2010/02/06/review-martial-power-2/#comment-68484</link>
		<dc:creator>Wyatt Salazar</dc:creator>
		<pubDate>Sat, 06 Feb 2010 19:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11915#comment-68484</guid>
		<description>Now that Wizard&#039;s has done so, I can finally switch every single power on my ranged warlord to using Strength to attack without worrying about people crying that I broke everything.
.-= Wyatt Salazar&#180;s last blog ..&lt;a href=&quot;http://spiritsofeden.com/2010/02/01/what-the-heck-is-n-a-a-d6/&quot; rel=&quot;nofollow&quot;&gt;What the heck is N.A.A D6?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Now that Wizard&#8217;s has done so, I can finally switch every single power on my ranged warlord to using Strength to attack without worrying about people crying that I broke everything.<br />
.-= Wyatt Salazar&#180;s last blog ..<a href="http://spiritsofeden.com/2010/02/01/what-the-heck-is-n-a-a-d6/" rel="nofollow">What the heck is N.A.A D6?</a> =-.</p>
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