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	<title>Comments on: Gearing up: The Setting, Pre-Prep and the Adventure Plan</title>
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		<title>By: Friday Chat: Are You Trying Too Hard? : Critical Hits</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68346</link>
		<dc:creator>Friday Chat: Are You Trying Too Hard? : Critical Hits</dc:creator>
		<pubDate>Fri, 05 Feb 2010 04:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68346</guid>
		<description>[...] week, with my post on prepping for my game,cramming it with all the awesome Magitek I can think of and applying lessons from last week&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] week, with my post on prepping for my game,cramming it with all the awesome Magitek I can think of and applying lessons from last week&#8217;s [...]</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68294</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 04 Feb 2010 11:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68294</guid>
		<description>Funny you should say this, I borrowed my old copy of the game a few weeks ago and it currently sits spread out all over my gaming table :)</description>
		<content:encoded><![CDATA[<p>Funny you should say this, I borrowed my old copy of the game a few weeks ago and it currently sits spread out all over my gaming table <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Nialas</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68265</link>
		<dc:creator>Nialas</dc:creator>
		<pubDate>Thu, 04 Feb 2010 03:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68265</guid>
		<description>Need a tip for easy adventure creation in a clockwork world?  Robo Rally.  The maps contain 1 inch squares, and it comes with minis.  Each board element and timing can be squeezed in to a 4e combat round.  This is up next for my players and I can&#039;t wait to see their faces when I pull out the boards.  They only know they&#039;re crashing a crazed artificer&#039;s lair.</description>
		<content:encoded><![CDATA[<p>Need a tip for easy adventure creation in a clockwork world?  Robo Rally.  The maps contain 1 inch squares, and it comes with minis.  Each board element and timing can be squeezed in to a 4e combat round.  This is up next for my players and I can&#8217;t wait to see their faces when I pull out the boards.  They only know they&#8217;re crashing a crazed artificer&#8217;s lair.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68251</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 04 Feb 2010 01:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68251</guid>
		<description>@Jenny: There is no good or bad way to prep, provided that it does not contribute with your game being bad (and it often does... either way).  It falls between &#039;don&#039;t fall in love with your game&quot; and &quot;respect your players enough to have something fun to play&quot;

As Yan says, I had maybe 2 player jumping the rails so to speak and seeing a US Air Force space ship crashed on their fantasy world was one of them.  :)</description>
		<content:encoded><![CDATA[<p>@Jenny: There is no good or bad way to prep, provided that it does not contribute with your game being bad (and it often does&#8230; either way).  It falls between &#8216;don&#8217;t fall in love with your game&#8221; and &#8220;respect your players enough to have something fun to play&#8221;</p>
<p>As Yan says, I had maybe 2 player jumping the rails so to speak and seeing a US Air Force space ship crashed on their fantasy world was one of them.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68246</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 04 Feb 2010 00:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68246</guid>
		<description>@Jenny: How much you prep is really a question off preference and where are your strength. If you have a hard time improvising then preparation is probably a good idea.

As for derailing the plot... It&#039;s rarely major most of the time it&#039;s some minor detail. Although, Phil once thrown at us the equivalent of nuke and we just walk bye as if nothing had happen. It was a kind of spaceship in a fantasy game we where playing with GURPS at the time.</description>
		<content:encoded><![CDATA[<p>@Jenny: How much you prep is really a question off preference and where are your strength. If you have a hard time improvising then preparation is probably a good idea.</p>
<p>As for derailing the plot&#8230; It&#8217;s rarely major most of the time it&#8217;s some minor detail. Although, Phil once thrown at us the equivalent of nuke and we just walk bye as if nothing had happen. It was a kind of spaceship in a fantasy game we where playing with GURPS at the time.</p>
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		<title>By: Jenny Snyder</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68239</link>
		<dc:creator>Jenny Snyder</dc:creator>
		<pubDate>Wed, 03 Feb 2010 23:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68239</guid>
		<description>Sounds like you have some awesome players :)  I think at some point my players completely derailed everything I had planned, and at that point I stopped prepping so much.  I think my brain wiring leads me to be an all-or-nothing kind of prepper.  Either I go total OCD and try to plan for every. single. possible. contingency, or I let it all go and sacrifice some detail for the sake of some personal sanity.  I&#039;m actually impressed by how much you prep--it&#039;s not a task I think I could accomplish as well.

Although I am still curious-you said your players &quot;rarely&quot; derail the plot, not &quot;never.&quot;  Can you think of an example of when they did, and how you handled it given how much you prep?

I&#039;m still relatively new to DnD in general, much less DMing (I think the combined experience of my players outstrips mine by 50 to 1), so I don&#039;t know if the &quot;fail to prep too hard&quot; is actually my style, or my fallback as I&#039;m still figuring out how to handle things.

I&#039;ll tell you what, I&#039;ve learned an awful lot about communication in the past year or so just by running DnD ;)
.-= Jenny Snyder&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/Level30Yinzer/~3/khqtSNetpNU/&quot; rel=&quot;nofollow&quot;&gt;A word from our sponser…&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Sounds like you have some awesome players <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I think at some point my players completely derailed everything I had planned, and at that point I stopped prepping so much.  I think my brain wiring leads me to be an all-or-nothing kind of prepper.  Either I go total OCD and try to plan for every. single. possible. contingency, or I let it all go and sacrifice some detail for the sake of some personal sanity.  I&#8217;m actually impressed by how much you prep&#8211;it&#8217;s not a task I think I could accomplish as well.</p>
<p>Although I am still curious-you said your players &#8220;rarely&#8221; derail the plot, not &#8220;never.&#8221;  Can you think of an example of when they did, and how you handled it given how much you prep?</p>
<p>I&#8217;m still relatively new to DnD in general, much less DMing (I think the combined experience of my players outstrips mine by 50 to 1), so I don&#8217;t know if the &#8220;fail to prep too hard&#8221; is actually my style, or my fallback as I&#8217;m still figuring out how to handle things.</p>
<p>I&#8217;ll tell you what, I&#8217;ve learned an awful lot about communication in the past year or so just by running DnD <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
.-= Jenny Snyder&#180;s last blog ..<a href="http://feedproxy.google.com/~r/Level30Yinzer/~3/khqtSNetpNU/" rel="nofollow">A word from our sponser…</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68236</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 03 Feb 2010 20:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68236</guid>
		<description>@Youseph:  I might as a followup post, dredge an old game page and put it up.  As for the monsters, I copy past the monster from WotC&#039;s Monster Builder stat bloc as an image into my notes.  It&#039;s seamless.

@Jenny: Ahhhh, I was waiting for the &#039;but I don&#039;t prep as much&#039;  answer!  I&#039;m glad you did.  

My short answer to your question is: My player rarely if ever derail the plot.  Mostly because they had a hand in influencing the story leading to the scenes I create.  Mostly because they trust me. 

Longer answer will partly be in tomorrow&#039;s post title &quot;Do you try too much?&quot; but it comes down to the way my brain is wired... I have a LOT of ideas, many of them I find would be great at the table, if I don&#039;t put them down in an orderly fashion, they become jumble and a mess at the table.  

So brain wiring, DMing style and personal preference come in play here...

So prepping a formal plan helps me a lot.

Also, lets not confuse elaborate prepping with railroading :)  Sandboxing can be highly prep-intensive for some.</description>
		<content:encoded><![CDATA[<p>@Youseph:  I might as a followup post, dredge an old game page and put it up.  As for the monsters, I copy past the monster from WotC&#8217;s Monster Builder stat bloc as an image into my notes.  It&#8217;s seamless.</p>
<p>@Jenny: Ahhhh, I was waiting for the &#8216;but I don&#8217;t prep as much&#8217;  answer!  I&#8217;m glad you did.  </p>
<p>My short answer to your question is: My player rarely if ever derail the plot.  Mostly because they had a hand in influencing the story leading to the scenes I create.  Mostly because they trust me. </p>
<p>Longer answer will partly be in tomorrow&#8217;s post title &#8220;Do you try too much?&#8221; but it comes down to the way my brain is wired&#8230; I have a LOT of ideas, many of them I find would be great at the table, if I don&#8217;t put them down in an orderly fashion, they become jumble and a mess at the table.  </p>
<p>So brain wiring, DMing style and personal preference come in play here&#8230;</p>
<p>So prepping a formal plan helps me a lot.</p>
<p>Also, lets not confuse elaborate prepping with railroading <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Sandboxing can be highly prep-intensive for some.</p>
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		<title>By: Jenny Snyder</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68234</link>
		<dc:creator>Jenny Snyder</dc:creator>
		<pubDate>Wed, 03 Feb 2010 19:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68234</guid>
		<description>You know, I only started running a game a year and a half ago.  When I started, 4E had just come out, and I had hoped it would be as fun as it looked.  Well, good news, it is, but in other news, I still haven&#039;t nailed down any kind of system for prepping for DnD.  

Generally, though, I find the &quot;less is more&quot; approach to be best for me.  I have a general idea of what&#039;s going on in game (sort of like remembering the plot of a book, you have the major events pretty cemented in your head as you read).  I have some random notes I&#039;ve taken that I occasionally review to mine for ideas.  But I mostly let my players dictate direction and content.

This requires more improvisation skills than even I have.  Fortunately, between the six of us, we manage to cover the improvisation bases.  My most favorite line as a DM has become &quot;You tell me.&quot;

As in, my player asks, &quot;Have I ever been to this brothel before?&quot;  It wasn&#039;t something I had considered, and rather than dictate to him, I let him dictate the story to me.  So yes, he had been there before (and thus earned the title of &quot;Best Paladin Ever!&quot;), I gave him some diplomacy bonuses for dealing with the madam, and they managed to find the information they were looking for in a way that was enhanced because it became their story, instead of my story that they get the honor of participating in.  

It&#039;s just funny to me, that you put all this elaborate attention to detail into your prep, and I mostly just wing it.  How do you handle when players wholly derail your plot?
.-= Jenny Snyder&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/Level30Yinzer/~3/khqtSNetpNU/&quot; rel=&quot;nofollow&quot;&gt;A word from our sponser…&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>You know, I only started running a game a year and a half ago.  When I started, 4E had just come out, and I had hoped it would be as fun as it looked.  Well, good news, it is, but in other news, I still haven&#8217;t nailed down any kind of system for prepping for DnD.  </p>
<p>Generally, though, I find the &#8220;less is more&#8221; approach to be best for me.  I have a general idea of what&#8217;s going on in game (sort of like remembering the plot of a book, you have the major events pretty cemented in your head as you read).  I have some random notes I&#8217;ve taken that I occasionally review to mine for ideas.  But I mostly let my players dictate direction and content.</p>
<p>This requires more improvisation skills than even I have.  Fortunately, between the six of us, we manage to cover the improvisation bases.  My most favorite line as a DM has become &#8220;You tell me.&#8221;</p>
<p>As in, my player asks, &#8220;Have I ever been to this brothel before?&#8221;  It wasn&#8217;t something I had considered, and rather than dictate to him, I let him dictate the story to me.  So yes, he had been there before (and thus earned the title of &#8220;Best Paladin Ever!&#8221;), I gave him some diplomacy bonuses for dealing with the madam, and they managed to find the information they were looking for in a way that was enhanced because it became their story, instead of my story that they get the honor of participating in.  </p>
<p>It&#8217;s just funny to me, that you put all this elaborate attention to detail into your prep, and I mostly just wing it.  How do you handle when players wholly derail your plot?<br />
.-= Jenny Snyder&#180;s last blog ..<a href="http://feedproxy.google.com/~r/Level30Yinzer/~3/khqtSNetpNU/" rel="nofollow">A word from our sponser…</a> =-.</p>
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		<title>By: Marc</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68230</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Wed, 03 Feb 2010 18:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68230</guid>
		<description>I really wish I had time between work and the game I&#039;m running tonight to impliment some of this. I feel entirely unprepared.</description>
		<content:encoded><![CDATA[<p>I really wish I had time between work and the game I&#8217;m running tonight to impliment some of this. I feel entirely unprepared.</p>
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		<title>By: Youseph Tanha</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68227</link>
		<dc:creator>Youseph Tanha</dc:creator>
		<pubDate>Wed, 03 Feb 2010 16:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68227</guid>
		<description>Would you see about maybe posting what your completed notes look like? A screen shot or a PDF from one note? I would find it helpful. It would be interesting to see how you add a &quot;a stat block&quot; and other things.
.-= Youseph Tanha&#180;s last blog ..&lt;a href=&quot;http://www.yousephtanha.com/blog/2010/02/02/all-i-need-to-know-about-life-i-learned-from-dungeons-dragons/&quot; rel=&quot;nofollow&quot;&gt;All I Need To Know About Life I Learned From Dungeons &amp; Dragons&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Would you see about maybe posting what your completed notes look like? A screen shot or a PDF from one note? I would find it helpful. It would be interesting to see how you add a &#8220;a stat block&#8221; and other things.<br />
.-= Youseph Tanha&#180;s last blog ..<a href="http://www.yousephtanha.com/blog/2010/02/02/all-i-need-to-know-about-life-i-learned-from-dungeons-dragons/" rel="nofollow">All I Need To Know About Life I Learned From Dungeons &amp; Dragons</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68225</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 03 Feb 2010 15:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68225</guid>
		<description>@Centauri: The issue of having fragile ideas is one I constantly battle with.  I always need to get back to the &#039;KISS&#039; principle and it hurts because I grow to love my ideas dearly.

The adventure plan approach allows to focus on getting your core game ready as fast as possible.  Take one solid idea that survives in your mind intact more than one day (I call this the anti ADD &#039;sleep on it&#039; method) and build your adventure plan around that.

Then focus on elements that will give you a complete adventure... then if you have time ask yourself &#039;What cool stuff can I add&#039; and &#039;How can they make sense in the structure I built&#039;

You&#039;d be surprised how much crazy stuff you can add to an adventure.

Hope that helps</description>
		<content:encoded><![CDATA[<p>@Centauri: The issue of having fragile ideas is one I constantly battle with.  I always need to get back to the &#8216;KISS&#8217; principle and it hurts because I grow to love my ideas dearly.</p>
<p>The adventure plan approach allows to focus on getting your core game ready as fast as possible.  Take one solid idea that survives in your mind intact more than one day (I call this the anti ADD &#8216;sleep on it&#8217; method) and build your adventure plan around that.</p>
<p>Then focus on elements that will give you a complete adventure&#8230; then if you have time ask yourself &#8216;What cool stuff can I add&#8217; and &#8216;How can they make sense in the structure I built&#8217;</p>
<p>You&#8217;d be surprised how much crazy stuff you can add to an adventure.</p>
<p>Hope that helps</p>
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		<title>By: Centauri</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68224</link>
		<dc:creator>Centauri</dc:creator>
		<pubDate>Wed, 03 Feb 2010 14:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68224</guid>
		<description>What do you do when an idea central to your setting, campaign, or adventure simply doesn&#039;t, on further reflection, make sense? As in, what you&#039;ve put together doesn&#039;t hang together on a line and would likely raise too many questions and objections from the players or (worse, in my opinion) they discover a quick and easy way to &quot;cut the Gordian knot&quot;? This is my key problem. I feel like I have a lot of good ideas, but I don&#039;t see how to relate them to each other or the world in a logical way that ALSO lends itself to a fun adventure with good interaction, motivation, and combat.

Is this what you refer to as &quot;getting lost in the details&quot;? I&#039;d be happy to set my fragile ideas aside, so as not to break them, except that I&#039;m starting a new adventure soon and so many ideas are up in the air that I&#039;m afraid it lacks focus (i.e. a middle, and an end.)

Probably too many questions for a simple comment. Thanks for the article, though. I&#039;ll see if I can put those templates to use.</description>
		<content:encoded><![CDATA[<p>What do you do when an idea central to your setting, campaign, or adventure simply doesn&#8217;t, on further reflection, make sense? As in, what you&#8217;ve put together doesn&#8217;t hang together on a line and would likely raise too many questions and objections from the players or (worse, in my opinion) they discover a quick and easy way to &#8220;cut the Gordian knot&#8221;? This is my key problem. I feel like I have a lot of good ideas, but I don&#8217;t see how to relate them to each other or the world in a logical way that ALSO lends itself to a fun adventure with good interaction, motivation, and combat.</p>
<p>Is this what you refer to as &#8220;getting lost in the details&#8221;? I&#8217;d be happy to set my fragile ideas aside, so as not to break them, except that I&#8217;m starting a new adventure soon and so many ideas are up in the air that I&#8217;m afraid it lacks focus (i.e. a middle, and an end.)</p>
<p>Probably too many questions for a simple comment. Thanks for the article, though. I&#8217;ll see if I can put those templates to use.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68221</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 03 Feb 2010 13:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68221</guid>
		<description>@Scott: I too dislike &#039;exploration style&#039; dungeon crawl where table-formed randomness rules 1/2 the encounters.   I find 4e not ideal for such a model but I like giving PCs choices as to where they will go based on limited information (what Tracy Hickman calls a &#039;closed matrix&#039;).  I also like closed environments more than outdoors encounters.

@BG: One Note is perfect for adventure notes.  You can copy paste anything in them, including stat blocs from any available monster maker (including WotC&#039;s)
.-= ChattyDM&#180;s last blog ..&lt;a href=&quot;http://critical-hits.com/2010/02/01/chattys-tales-of-the-arabian-nights/&quot; rel=&quot;nofollow&quot;&gt;Chatty’s Tales of the Arabian Nights&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@Scott: I too dislike &#8216;exploration style&#8217; dungeon crawl where table-formed randomness rules 1/2 the encounters.   I find 4e not ideal for such a model but I like giving PCs choices as to where they will go based on limited information (what Tracy Hickman calls a &#8216;closed matrix&#8217;).  I also like closed environments more than outdoors encounters.</p>
<p>@BG: One Note is perfect for adventure notes.  You can copy paste anything in them, including stat blocs from any available monster maker (including WotC&#8217;s)<br />
.-= ChattyDM&#180;s last blog ..<a href="http://critical-hits.com/2010/02/01/chattys-tales-of-the-arabian-nights/" rel="nofollow">Chatty’s Tales of the Arabian Nights</a> =-.</p>
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		<title>By: Buccaneers Guild</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68220</link>
		<dc:creator>Buccaneers Guild</dc:creator>
		<pubDate>Wed, 03 Feb 2010 13:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68220</guid>
		<description>Hmm I&#039;ve never really gotten the hang of one note, but that&#039;s an interesting use for it. I&#039;d never though about using it for D&amp;D, just work!
.-= Buccaneers Guild&#180;s last blog ..&lt;a href=&quot;http://buccaneersguild.com/magical-minds-2-earrings-of-the-sidhe/&quot; rel=&quot;nofollow&quot;&gt;Magical Minds #2 – Earrings of the Sidhe&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Hmm I&#8217;ve never really gotten the hang of one note, but that&#8217;s an interesting use for it. I&#8217;d never though about using it for D&amp;D, just work!<br />
.-= Buccaneers Guild&#180;s last blog ..<a href="http://buccaneersguild.com/magical-minds-2-earrings-of-the-sidhe/" rel="nofollow">Magical Minds #2 – Earrings of the Sidhe</a> =-.</p>
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		<title>By: Scott</title>
		<link>http://critical-hits.com/2010/02/03/gearing-up-the-setting-pre-prep-and-the-adventure-plan/#comment-68207</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 03 Feb 2010 05:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://critical-hits.com/?p=11847#comment-68207</guid>
		<description>It sounds like i use a very similar prep system.

I start by compiling a note point list of everything in the adventure &#039;script&#039; then i go through each note point adding in the necessary details. NPC&#039;s, locations, monsters, bad guys, traps, plot hooks and points of interest etc. This takes roughly 1-2 hours for a 3-5 hour game, depending on how my brain is firing on the day. After this i let my brain wabder and add in extra details and twists as they come to me, mind you i gather inspiration from the strangest places (a quick example: an economic magazine had an article on the dangers of greed within trading stocks and bam, i have an Archdevil of greed that lures people into deals to good to be true.)

On a side note, my group and i hate Dungeon Crawls, the time it consumes to move through a dungeon is way too long and any type of random encounter bores my PC&#039;s to death. They expect every combat to be crucial to the story and have a Micheal Bay-esque feel to it, :). Large Explosions, giant robots, scantily clad women, you know the type, hahaha.

Thanks Chatty


Scott</description>
		<content:encoded><![CDATA[<p>It sounds like i use a very similar prep system.</p>
<p>I start by compiling a note point list of everything in the adventure &#8216;script&#8217; then i go through each note point adding in the necessary details. NPC&#8217;s, locations, monsters, bad guys, traps, plot hooks and points of interest etc. This takes roughly 1-2 hours for a 3-5 hour game, depending on how my brain is firing on the day. After this i let my brain wabder and add in extra details and twists as they come to me, mind you i gather inspiration from the strangest places (a quick example: an economic magazine had an article on the dangers of greed within trading stocks and bam, i have an Archdevil of greed that lures people into deals to good to be true.)</p>
<p>On a side note, my group and i hate Dungeon Crawls, the time it consumes to move through a dungeon is way too long and any type of random encounter bores my PC&#8217;s to death. They expect every combat to be crucial to the story and have a Micheal Bay-esque feel to it, <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Large Explosions, giant robots, scantily clad women, you know the type, hahaha.</p>
<p>Thanks Chatty</p>
<p>Scott</p>
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