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	<title>Comments on: Gears of Ruin: Party Creation Session Template</title>
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	<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: The Short Epic Tale : Critical Hits</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-69947</link>
		<dc:creator>The Short Epic Tale : Critical Hits</dc:creator>
		<pubDate>Wed, 24 Mar 2010 16:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-69947</guid>
		<description>[...] as they came out! And it still fits our current needs for story. Especially with the use of my party creation template which cuts tremendously in the time needed to get the party/players to mesh together as a [...]</description>
		<content:encoded><![CDATA[<p>[...] as they came out! And it still fits our current needs for story. Especially with the use of my party creation template which cuts tremendously in the time needed to get the party/players to mesh together as a [...]</p>
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		<title>By: Character Creation &#171; Rock falls, everybody dies</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-69869</link>
		<dc:creator>Character Creation &#171; Rock falls, everybody dies</dc:creator>
		<pubDate>Thu, 18 Mar 2010 10:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-69869</guid>
		<description>[...] inspiration and direction for much of this exercise came from a post by the Chatty DM, entitled the Party Creation Session Template. This post gave me a heap of tips and strategies to get the players to think about ways they knew [...]</description>
		<content:encoded><![CDATA[<p>[...] inspiration and direction for much of this exercise came from a post by the Chatty DM, entitled the Party Creation Session Template. This post gave me a heap of tips and strategies to get the players to think about ways they knew [...]</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-69237</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Mon, 22 Feb 2010 14:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-69237</guid>
		<description>@Bercilac You&#039;ve got some good idea. I would run them with your player and see what brings the strongest reaction. In my game I&#039;ve got two strong RPG players and two very casual players. 

I tried it with my game of 4 player composed of 1 tactician, 1 storyteller, and 2 casual/buttkicker players. The character went rather well and the trick was not to force it too much on the casual player if they don&#039;t have idea let the blank be there. Encourage your more experienced/driven players to create link with them or provide multiple idea of what they could do. They will either latch on an idea or could spark idea in them...</description>
		<content:encoded><![CDATA[<p>@Bercilac You&#8217;ve got some good idea. I would run them with your player and see what brings the strongest reaction. In my game I&#8217;ve got two strong RPG players and two very casual players. </p>
<p>I tried it with my game of 4 player composed of 1 tactician, 1 storyteller, and 2 casual/buttkicker players. The character went rather well and the trick was not to force it too much on the casual player if they don&#8217;t have idea let the blank be there. Encourage your more experienced/driven players to create link with them or provide multiple idea of what they could do. They will either latch on an idea or could spark idea in them&#8230;</p>
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		<title>By: Bercilac</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-69224</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Mon, 22 Feb 2010 04:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-69224</guid>
		<description>Thanks for the reception.

Yan raised an interesting point, that it&#039;s all well and good to expound what is possible for a campaign setting, but actual application is really down to the preferences of the group.  I have a problem kind of in the opposite direction.

I personally love templates like this (I&#039;m using a few from Amagi Games for my new campaign), because as Chatty points out they provide a starting structure which is fertile ground to move in any number of directions.  They can really inspire your work.  But for character creation sessions in particular, I&#039;m wondering whether they&#039;d be appropriate for my group.

I would like to run a session like this, but I have a lot of trouble convening my group.  The commitment to gaming is lackluster at best, so the prospect of getting everyone in one place for what looks like a &quot;homework session&quot; seems difficult.  Perhaps I&#039;m wrong, and a session like this would actually be a low-pressure way to get people to sit down and flesh out their ideas (rather than saying &quot;No game until I get your character sheets&quot; leading to... no game)?  Or maybe group creation could be integrated into a first mini-adventure?  You mentioned running a combat-test with the group after creation, perhaps this could be extended.  Or perhaps the sentence-writing could actually be integrated into a mini-adventure in the form of &quot;flashbacks.&quot;  Or maybe I just need to find some more enthused players?
.-= Bercilac&#180;s last blog ..&lt;a href=&quot;http://bercilac.blogspot.com/2010/01/fudge-with-bells-on-it.html&quot; rel=&quot;nofollow&quot;&gt;Fudge, with bells on it&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Thanks for the reception.</p>
<p>Yan raised an interesting point, that it&#8217;s all well and good to expound what is possible for a campaign setting, but actual application is really down to the preferences of the group.  I have a problem kind of in the opposite direction.</p>
<p>I personally love templates like this (I&#8217;m using a few from Amagi Games for my new campaign), because as Chatty points out they provide a starting structure which is fertile ground to move in any number of directions.  They can really inspire your work.  But for character creation sessions in particular, I&#8217;m wondering whether they&#8217;d be appropriate for my group.</p>
<p>I would like to run a session like this, but I have a lot of trouble convening my group.  The commitment to gaming is lackluster at best, so the prospect of getting everyone in one place for what looks like a &#8220;homework session&#8221; seems difficult.  Perhaps I&#8217;m wrong, and a session like this would actually be a low-pressure way to get people to sit down and flesh out their ideas (rather than saying &#8220;No game until I get your character sheets&#8221; leading to&#8230; no game)?  Or maybe group creation could be integrated into a first mini-adventure?  You mentioned running a combat-test with the group after creation, perhaps this could be extended.  Or perhaps the sentence-writing could actually be integrated into a mini-adventure in the form of &#8220;flashbacks.&#8221;  Or maybe I just need to find some more enthused players?<br />
.-= Bercilac&#180;s last blog ..<a href="http://bercilac.blogspot.com/2010/01/fudge-with-bells-on-it.html" rel="nofollow">Fudge, with bells on it</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-69099</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 18 Feb 2010 15:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-69099</guid>
		<description>However,  it speaks volumes of the potential richness of the setting (and Party Template) that one sentence would fire the imagination of a DM and/or players to veer such a campaign toward politics. 

Interesting indeed, thanks for the thought.</description>
		<content:encoded><![CDATA[<p>However,  it speaks volumes of the potential richness of the setting (and Party Template) that one sentence would fire the imagination of a DM and/or players to veer such a campaign toward politics. </p>
<p>Interesting indeed, thanks for the thought.</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-69098</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 18 Feb 2010 15:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-69098</guid>
		<description>@Bercilac: interesting but I&#039;d be surprised. Phil rarely goes in politic in his game... and some of the players have close to no tolerance to it. ;)</description>
		<content:encoded><![CDATA[<p>@Bercilac: interesting but I&#8217;d be surprised. Phil rarely goes in politic in his game&#8230; and some of the players have close to no tolerance to it. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Bercilac</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-69082</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Thu, 18 Feb 2010 06:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-69082</guid>
		<description>The bit about the dwarven colony roused my interest, particularly in relation to the idea that the world is basically anarchic.  Places like this are where governments are born.

Take Florence or Venice: a community defines its boundaries, defines who is and isn&#039;t a member of it, and decideds what rules and procedures will govern it internally.  Either an autocrat is set up over the community or else there is some sort of council (of elders, merchants, representatives, priests, technocrats...)  Obviously there are all sorts of chances for internal dynamics in this government.  In time, the community realises certain common interests (trade routes, law and order, resources, land for settlement, tribute from other communities) and creates the necessary bodies to attain and hold them.  They don&#039;t belong to any individual (unless it&#039;s a principality), but to the community.  Empire is born.

This is the direction I would take your setting in.  It offers interesting possibilities.  As a new government tries to assert its authority, people may resist or infringe on it.  Other bodies might infringe on its claims.  While you might say that the IDEA of government doesn&#039;t exist in this setting, it might make sense for some people to invent it.</description>
		<content:encoded><![CDATA[<p>The bit about the dwarven colony roused my interest, particularly in relation to the idea that the world is basically anarchic.  Places like this are where governments are born.</p>
<p>Take Florence or Venice: a community defines its boundaries, defines who is and isn&#8217;t a member of it, and decideds what rules and procedures will govern it internally.  Either an autocrat is set up over the community or else there is some sort of council (of elders, merchants, representatives, priests, technocrats&#8230;)  Obviously there are all sorts of chances for internal dynamics in this government.  In time, the community realises certain common interests (trade routes, law and order, resources, land for settlement, tribute from other communities) and creates the necessary bodies to attain and hold them.  They don&#8217;t belong to any individual (unless it&#8217;s a principality), but to the community.  Empire is born.</p>
<p>This is the direction I would take your setting in.  It offers interesting possibilities.  As a new government tries to assert its authority, people may resist or infringe on it.  Other bodies might infringe on its claims.  While you might say that the IDEA of government doesn&#8217;t exist in this setting, it might make sense for some people to invent it.</p>
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		<title>By: Draugen&#39;s RPG blog - Chaos Creeps in review: session 0</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-68822</link>
		<dc:creator>Draugen&#39;s RPG blog - Chaos Creeps in review: session 0</dc:creator>
		<pubDate>Sat, 13 Feb 2010 17:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-68822</guid>
		<description>[...] had set aside the first two hours of the session for group character generation, using ChattyDM&#8217;s excellent party creation template in an effort to have a more or less cohesive party as well as actionable plot hooks for each [...]</description>
		<content:encoded><![CDATA[<p>[...] had set aside the first two hours of the session for group character generation, using ChattyDM&#8217;s excellent party creation template in an effort to have a more or less cohesive party as well as actionable plot hooks for each [...]</p>
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		<title>By: Sci-fi: You get Setting, not Cast - Gnome Stew, the Game Mastering Blog</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-68731</link>
		<dc:creator>Sci-fi: You get Setting, not Cast - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Thu, 11 Feb 2010 19:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-68731</guid>
		<description>[...] Chatty DM took it one step further with his Party Creation Session Template; during the character creation session each PC selects two positive relationships with other PCs [...]</description>
		<content:encoded><![CDATA[<p>[...] Chatty DM took it one step further with his Party Creation Session Template; during the character creation session each PC selects two positive relationships with other PCs [...]</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-68135</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 02 Feb 2010 01:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-68135</guid>
		<description>Woot! Stealing half of a Video game&#039;s name is a good move to get attention!  :)  Thanks man!
.-= ChattyDM&#180;s last blog ..&lt;a href=&quot;http://critical-hits.com/2010/02/01/chattys-tales-of-the-arabian-nights/&quot; rel=&quot;nofollow&quot;&gt;Chatty’s Tales of the Arabian Nights&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Woot! Stealing half of a Video game&#8217;s name is a good move to get attention!  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Thanks man!<br />
.-= ChattyDM&#180;s last blog ..<a href="http://critical-hits.com/2010/02/01/chattys-tales-of-the-arabian-nights/" rel="nofollow">Chatty’s Tales of the Arabian Nights</a> =-.</p>
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		<title>By: AvatarArt</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-68132</link>
		<dc:creator>AvatarArt</dc:creator>
		<pubDate>Mon, 01 Feb 2010 23:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-68132</guid>
		<description>When I saw Phil&#039;s status message saying &#039;4 Days to Gears of Ruin!&#039; I thought I had missed a GoW update for the Xbox.

Very helpful article though!  In fact, I&#039;m hoping to be in a new local campaign sometime soon, so we&#039;ll see about using some of these ideas &amp; then report back.

.-= AvatarArt&#180;s last blog ..&lt;a href=&quot;http://www.avatarart.com/qnamii/index.asp?Mode=ViewArticle&amp;ID=2&quot; rel=&quot;nofollow&quot;&gt;The ENnie Awards &amp; AvatarArt&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>When I saw Phil&#8217;s status message saying &#8217;4 Days to Gears of Ruin!&#8217; I thought I had missed a GoW update for the Xbox.</p>
<p>Very helpful article though!  In fact, I&#8217;m hoping to be in a new local campaign sometime soon, so we&#8217;ll see about using some of these ideas &amp; then report back.</p>
<p>.-= AvatarArt&#180;s last blog ..<a href="http://www.avatarart.com/qnamii/index.asp?Mode=ViewArticle&amp;ID=2" rel="nofollow">The ENnie Awards &amp; AvatarArt</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-57543</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 11 Jan 2010 15:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-57543</guid>
		<description>The PCs are level 14.  While we switch campaigns often we start each new one with PCs at the same level the previous ones were.  Allows us to fully explore what the game has to offer.

And yes, I like to mix genres a lot!</description>
		<content:encoded><![CDATA[<p>The PCs are level 14.  While we switch campaigns often we start each new one with PCs at the same level the previous ones were.  Allows us to fully explore what the game has to offer.</p>
<p>And yes, I like to mix genres a lot!</p>
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		<title>By: Marc</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-57542</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Mon, 11 Jan 2010 15:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-57542</guid>
		<description>Did these characters start at level 1? This sounded like a pretty epic battle to begin the campaign with. It&#039;s cool to see an interesting world that isn&#039;t your typical D&amp;D medieval setting. My old college DM used to mix all kinds of things into our worlds from movies and games he liked. The worst being Aliens &amp; Terminators...
.-= Marc&#180;s last blog ..&lt;a href=&quot;http://twitter.com/lawlDnD/statuses/7632602754&quot; rel=&quot;nofollow&quot;&gt;lawlDnD: http://twitpic.com/xo3xt - Cheydinhol&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Did these characters start at level 1? This sounded like a pretty epic battle to begin the campaign with. It&#8217;s cool to see an interesting world that isn&#8217;t your typical D&amp;D medieval setting. My old college DM used to mix all kinds of things into our worlds from movies and games he liked. The worst being Aliens &amp; Terminators&#8230;<br />
.-= Marc&#180;s last blog ..<a href="http://twitter.com/lawlDnD/statuses/7632602754" rel="nofollow">lawlDnD: </a><a href="http://twitpic.com/xo3xt" rel="nofollow">http://twitpic.com/xo3xt</a> &#8211; Cheydinhol =-.</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-01-08</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-57541</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-01-08</dc:creator>
		<pubDate>Fri, 08 Jan 2010 23:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-57541</guid>
		<description>[...] Gears of Ruin: Party Creation Session Template Lots of my posts and links are about world building. It&#8217;s just what I&#8217;m interested in and fascinated by. This link, however, is just as important. It&#8217;s about building good groups. Without good party cohesion, the group will fall away into inner-party violence, bickering and possible PvP action. Unless you&#8217;re playing Paranoia, this is rarely what a group or GM is looking for. [...]</description>
		<content:encoded><![CDATA[<p>[...] Gears of Ruin: Party Creation Session Template Lots of my posts and links are about world building. It&#8217;s just what I&#8217;m interested in and fascinated by. This link, however, is just as important. It&#8217;s about building good groups. Without good party cohesion, the group will fall away into inner-party violence, bickering and possible PvP action. Unless you&#8217;re playing Paranoia, this is rarely what a group or GM is looking for. [...]</p>
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		<title>By: Raiden</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-57540</link>
		<dc:creator>Raiden</dc:creator>
		<pubDate>Thu, 07 Jan 2010 17:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-57540</guid>
		<description>I love the Party creation template, I think I will adapt it to other games and systems.</description>
		<content:encoded><![CDATA[<p>I love the Party creation template, I think I will adapt it to other games and systems.</p>
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		<title>By: borisCallens</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-57539</link>
		<dc:creator>borisCallens</dc:creator>
		<pubDate>Thu, 07 Jan 2010 15:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-57539</guid>
		<description>Love it
Our party usually has the problem that they all come to the table without characters. As I don’t want to make RP into an obligation, just calculating in a complete session for char generation could really help our party forward.

Thanks</description>
		<content:encoded><![CDATA[<p>Love it<br />
Our party usually has the problem that they all come to the table without characters. As I don’t want to make RP into an obligation, just calculating in a complete session for char generation could really help our party forward.</p>
<p>Thanks</p>
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		<title>By: borisCallens</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-57538</link>
		<dc:creator>borisCallens</dc:creator>
		<pubDate>Thu, 07 Jan 2010 15:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-57538</guid>
		<description>Love it :D
Our party usually has the problem that they all come to the table without characters. As I don&#039;t want to make RP into an obligation, just calculating in a complete session for char generation could really help our party forward.

Thanks</description>
		<content:encoded><![CDATA[<p>Love it <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Our party usually has the problem that they all come to the table without characters. As I don&#8217;t want to make RP into an obligation, just calculating in a complete session for char generation could really help our party forward.</p>
<p>Thanks</p>
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		<title>By: Andy</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-57537</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Wed, 06 Jan 2010 04:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-57537</guid>
		<description>Oh! I should&#039;ve recognized that...it&#039;s been a while...
.-= Andy&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/ThePlayersSideOfTheScreen/~3/djxfvMTw2r4/breakin-down-christmas-tree-part-1.html&quot; rel=&quot;nofollow&quot;&gt;Breakin&#039; Down the Christmas Tree, Part 1&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Oh! I should&#8217;ve recognized that&#8230;it&#8217;s been a while&#8230;<br />
.-= Andy&#180;s last blog ..<a href="http://feedproxy.google.com/~r/ThePlayersSideOfTheScreen/~3/djxfvMTw2r4/breakin-down-christmas-tree-part-1.html" rel="nofollow">Breakin&#8217; Down the Christmas Tree, Part 1</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-57536</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 05 Jan 2010 20:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-57536</guid>
		<description>@Andy: Thanks! This world has stolen so many elements from so many sources of Science Fiction that I don&#039;t think I could ever publish it.

The &#039;take water from others&#039; is from the classic Sci-Fi Dune that occurs on a desert planet.

Happy you like it... stay tuned!</description>
		<content:encoded><![CDATA[<p>@Andy: Thanks! This world has stolen so many elements from so many sources of Science Fiction that I don&#8217;t think I could ever publish it.</p>
<p>The &#8216;take water from others&#8217; is from the classic Sci-Fi Dune that occurs on a desert planet.</p>
<p>Happy you like it&#8230; stay tuned!</p>
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		<title>By: Andy</title>
		<link>http://critical-hits.com/2010/01/04/gears-of-ruin-party-creation-session-template/#comment-57535</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Tue, 05 Jan 2010 20:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4507#comment-57535</guid>
		<description>Nifty. That&#039;s a cool little thing to generate potential story points. I may have to link a friend of mine to this, to help out with group creation. The world you&#039;re drafting is also pretty cool, and the little touch about draining water from people has a bit of a nice creepy-ish feel to it...reminds me of science fiction, actually, with the &quot;how far is too far?&quot; deal.
.-= Andy&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/ThePlayersSideOfTheScreen/~3/djxfvMTw2r4/breakin-down-christmas-tree-part-1.html&quot; rel=&quot;nofollow&quot;&gt;Breakin&#039; Down the Christmas Tree, Part 1&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Nifty. That&#8217;s a cool little thing to generate potential story points. I may have to link a friend of mine to this, to help out with group creation. The world you&#8217;re drafting is also pretty cool, and the little touch about draining water from people has a bit of a nice creepy-ish feel to it&#8230;reminds me of science fiction, actually, with the &#8220;how far is too far?&#8221; deal.<br />
.-= Andy&#180;s last blog ..<a href="http://feedproxy.google.com/~r/ThePlayersSideOfTheScreen/~3/djxfvMTw2r4/breakin-down-christmas-tree-part-1.html" rel="nofollow">Breakin&#8217; Down the Christmas Tree, Part 1</a> =-.</p>
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