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	<title>Comments on: Mouse Guard Diaries: Delivering the Mail, Part 4, Finale</title>
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	<link>http://critical-hits.com/2009/12/23/mouse-guard-diaries-delivering-the-mail-part-4-finale/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Rollin&#8217; Rollin&#8217; Rollin&#8217;, Keep those links a rollin&#8217;&#8230; - Gnome Stew, the Game Mastering Blog</title>
		<link>http://critical-hits.com/2009/12/23/mouse-guard-diaries-delivering-the-mail-part-4-finale/#comment-70900</link>
		<dc:creator>Rollin&#8217; Rollin&#8217; Rollin&#8217;, Keep those links a rollin&#8217;&#8230; - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Wed, 28 Apr 2010 13:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4464#comment-70900</guid>
		<description>[...] The Chatty DM tries out Mouseguard. Session one, two, and three, and four. MJ Harnish plays Mouseguard with kids: An awesome seven part series. Doyce reviews and plays mouse [...]</description>
		<content:encoded><![CDATA[<p>[...] The Chatty DM tries out Mouseguard. Session one, two, and three, and four. MJ Harnish plays Mouseguard with kids: An awesome seven part series. Doyce reviews and plays mouse [...]</p>
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		<title>By: Scott</title>
		<link>http://critical-hits.com/2009/12/23/mouse-guard-diaries-delivering-the-mail-part-4-finale/#comment-57469</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 27 Dec 2009 23:04:48 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4464#comment-57469</guid>
		<description>Great series of articles. Really helped me understand some of the components of Mouse Guard that i&#039;ve been using more clearly.
.-= Scott&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/DungeonMastering/~3/SzrqFQPo5qs/the-itty-bitty-creepy-crawly-squrimies&quot; rel=&quot;nofollow&quot;&gt;The Itty Bitty Creepy Crawly Squrimies&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Great series of articles. Really helped me understand some of the components of Mouse Guard that i&#8217;ve been using more clearly.<br />
.-= Scott&#180;s last blog ..<a href="http://feedproxy.google.com/~r/DungeonMastering/~3/SzrqFQPo5qs/the-itty-bitty-creepy-crawly-squrimies" rel="nofollow">The Itty Bitty Creepy Crawly Squrimies</a> =-.</p>
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		<title>By: Andy</title>
		<link>http://critical-hits.com/2009/12/23/mouse-guard-diaries-delivering-the-mail-part-4-finale/#comment-57468</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sun, 27 Dec 2009 20:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4464#comment-57468</guid>
		<description>That was definitely a really, really cool series of articles. You know, now I wanna try this system out for myself. I love how you&#039;ve been able to not only successfully learn a new system that&#039;s very, very different from the norm, but also break in ground so quickly. Probably my favorite parts of the series were the &quot;aha!&quot; moments, such as you suggesting the conflict in Part 4.
.-= Andy&#180;s last blog ..&lt;a href=&quot;http://playerside.blogspot.com/2009/12/twelve-days-of-d-christmas.html&quot; rel=&quot;nofollow&quot;&gt;The Twelve Days of (D&amp;D) Christmas&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>That was definitely a really, really cool series of articles. You know, now I wanna try this system out for myself. I love how you&#8217;ve been able to not only successfully learn a new system that&#8217;s very, very different from the norm, but also break in ground so quickly. Probably my favorite parts of the series were the &#8220;aha!&#8221; moments, such as you suggesting the conflict in Part 4.<br />
.-= Andy&#180;s last blog ..<a href="http://playerside.blogspot.com/2009/12/twelve-days-of-d-christmas.html" rel="nofollow">The Twelve Days of (D&amp;D) Christmas</a> =-.</p>
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		<title>By: LordVreeg</title>
		<link>http://critical-hits.com/2009/12/23/mouse-guard-diaries-delivering-the-mail-part-4-finale/#comment-57467</link>
		<dc:creator>LordVreeg</dc:creator>
		<pubDate>Thu, 24 Dec 2009 15:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4464#comment-57467</guid>
		<description>I really enjoyed this set.  I think the system and your use of same displayed a tremendous amount of flexibility, something that would be a bigger problem in a game where the players had less faith in the GM adjudication.
You do well in that role.

The cooperative elements made me smile everytime.  I like a game where cooperation and combined efforts pay off.

I have also enjoyed your growing tendency to &#039;Mouseguard&#039;  other games, and I think this has trickled a little more into my own skill-based sytem.  I have always let the roll reflect a better or worse success of failure, but I have noted a recent tendency towards changing a marginal failure roll to an unexpected obstacle, instead of outright failure.  As you have noted, it makes for a better narratve and a better player experience.
.-= LordVreeg&#180;s last blog ..&lt;a href=&quot;http://celtricia.pbworks.com/Subskills%20and%20dropdowns&quot; rel=&quot;nofollow&quot;&gt;edited Subskills and dropdowns&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I really enjoyed this set.  I think the system and your use of same displayed a tremendous amount of flexibility, something that would be a bigger problem in a game where the players had less faith in the GM adjudication.<br />
You do well in that role.</p>
<p>The cooperative elements made me smile everytime.  I like a game where cooperation and combined efforts pay off.</p>
<p>I have also enjoyed your growing tendency to &#8216;Mouseguard&#8217;  other games, and I think this has trickled a little more into my own skill-based sytem.  I have always let the roll reflect a better or worse success of failure, but I have noted a recent tendency towards changing a marginal failure roll to an unexpected obstacle, instead of outright failure.  As you have noted, it makes for a better narratve and a better player experience.<br />
.-= LordVreeg&#180;s last blog ..<a href="http://celtricia.pbworks.com/Subskills%20and%20dropdowns" rel="nofollow">edited Subskills and dropdowns</a> =-.</p>
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		<title>By: JesterOC</title>
		<link>http://critical-hits.com/2009/12/23/mouse-guard-diaries-delivering-the-mail-part-4-finale/#comment-57466</link>
		<dc:creator>JesterOC</dc:creator>
		<pubDate>Thu, 24 Dec 2009 03:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4464#comment-57466</guid>
		<description>Thanks for a great set of articles.  I have already told my normal D&amp;D gaming group that if we have to cancel a game due to a person not being able to make it, we are playing Mouse Guard.</description>
		<content:encoded><![CDATA[<p>Thanks for a great set of articles.  I have already told my normal D&amp;D gaming group that if we have to cancel a game due to a person not being able to make it, we are playing Mouse Guard.</p>
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