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	<title>Comments on: Mouse Guard Diaries: Delivering the Mail, Part 3</title>
	<atom:link href="http://critical-hits.com/2009/12/22/mouse-guard-diaries-delivering-the-mail-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/12/22/mouse-guard-diaries-delivering-the-mail-part-3/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Fri, 25 May 2012 21:46:58 +0000</lastBuildDate>
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		<title>By: Chris</title>
		<link>http://critical-hits.com/2009/12/22/mouse-guard-diaries-delivering-the-mail-part-3/#comment-57465</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 24 Dec 2009 19:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4459#comment-57465</guid>
		<description>I&#039;m always curious how much time a mission will take, so it&#039;s interesting to hear that this session&#039;s GM Turn took 90 minutes. In the 1 on 1 MG game I ran, we could make it through about 3 GM/Player cycles in about 2 hours. I suppose it&#039;s an exponential curve for each additional player that is participating.</description>
		<content:encoded><![CDATA[<p>I&#8217;m always curious how much time a mission will take, so it&#8217;s interesting to hear that this session&#8217;s GM Turn took 90 minutes. In the 1 on 1 MG game I ran, we could make it through about 3 GM/Player cycles in about 2 hours. I suppose it&#8217;s an exponential curve for each additional player that is participating.</p>
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		<title>By: JesterOC</title>
		<link>http://critical-hits.com/2009/12/22/mouse-guard-diaries-delivering-the-mail-part-3/#comment-57464</link>
		<dc:creator>JesterOC</dc:creator>
		<pubDate>Wed, 23 Dec 2009 15:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4459#comment-57464</guid>
		<description>Yet another interesting read. Thanks!</description>
		<content:encoded><![CDATA[<p>Yet another interesting read. Thanks!</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/12/22/mouse-guard-diaries-delivering-the-mail-part-3/#comment-57463</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 23 Dec 2009 14:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4459#comment-57463</guid>
		<description>@Rafe: It was a fun GM&#039;s turn.  My players liked it a lot.  I&#039;m not quite done yet, one more post about the player turn where my part 2 intro about Mike will take its full sense.</description>
		<content:encoded><![CDATA[<p>@Rafe: It was a fun GM&#8217;s turn.  My players liked it a lot.  I&#8217;m not quite done yet, one more post about the player turn where my part 2 intro about Mike will take its full sense.</p>
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		<title>By: Rafe</title>
		<link>http://critical-hits.com/2009/12/22/mouse-guard-diaries-delivering-the-mail-part-3/#comment-57462</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Wed, 23 Dec 2009 14:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4459#comment-57462</guid>
		<description>Nice!  The compromise was a great one, especially since it fit the BIGs (Beliefs, Instincts and Goals) so well, and meshed perfectly with the flow of all that&#039;d happened.  Sounds like a fun GM&#039;s Turn!

How did the players react to MG, by the way?  It sounds like they took to it really well.  How did Mike (he&#039;s the conflict adverse one, right?) find the play style of MG?</description>
		<content:encoded><![CDATA[<p>Nice!  The compromise was a great one, especially since it fit the BIGs (Beliefs, Instincts and Goals) so well, and meshed perfectly with the flow of all that&#8217;d happened.  Sounds like a fun GM&#8217;s Turn!</p>
<p>How did the players react to MG, by the way?  It sounds like they took to it really well.  How did Mike (he&#8217;s the conflict adverse one, right?) find the play style of MG?</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/12/22/mouse-guard-diaries-delivering-the-mail-part-3/#comment-57461</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Wed, 23 Dec 2009 14:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4459#comment-57461</guid>
		<description>The missing one his escape... For the Hare (Rabbit) it is written that Running, Foraging, Hiding are what is associated with their nature.</description>
		<content:encoded><![CDATA[<p>The missing one his escape&#8230; For the Hare (Rabbit) it is written that Running, Foraging, Hiding are what is associated with their nature.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/12/22/mouse-guard-diaries-delivering-the-mail-part-3/#comment-57460</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 23 Dec 2009 13:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4459#comment-57460</guid>
		<description>@Claus: I&#039;ve read parts of it and saw the scary cartoon when I was real young.  Changing the game to rabbits would essentially require a few core changes.

Each animal has a Nature ability that represents it&#039;s core animalness.  For a mouse, it&#039;s Climbing, Hiding, Foraging and something I forget.  So you&#039;d need to define 4 new traits for Rabbits.  Based on Watership Down&#039;s strong core of security, I&#039;d go with very close to Mice.

Then you&#039;d have to rehack the whole setting to represent Rabbits as central characters.

Finally you&#039;d need to create &quot;classes&quot; for the PCs to mirror the 4 Mouse Guard classes present in the game.

Interestingly enough, Rabbits are, with weasels, about the only other sentient creatures of the setting and make a good Proud Warrior race as is.</description>
		<content:encoded><![CDATA[<p>@Claus: I&#8217;ve read parts of it and saw the scary cartoon when I was real young.  Changing the game to rabbits would essentially require a few core changes.</p>
<p>Each animal has a Nature ability that represents it&#8217;s core animalness.  For a mouse, it&#8217;s Climbing, Hiding, Foraging and something I forget.  So you&#8217;d need to define 4 new traits for Rabbits.  Based on Watership Down&#8217;s strong core of security, I&#8217;d go with very close to Mice.</p>
<p>Then you&#8217;d have to rehack the whole setting to represent Rabbits as central characters.</p>
<p>Finally you&#8217;d need to create &#8220;classes&#8221; for the PCs to mirror the 4 Mouse Guard classes present in the game.</p>
<p>Interestingly enough, Rabbits are, with weasels, about the only other sentient creatures of the setting and make a good Proud Warrior race as is.</p>
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		<title>By: Saemundr</title>
		<link>http://critical-hits.com/2009/12/22/mouse-guard-diaries-delivering-the-mail-part-3/#comment-57459</link>
		<dc:creator>Saemundr</dc:creator>
		<pubDate>Wed, 23 Dec 2009 05:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4459#comment-57459</guid>
		<description>@Claus
http://bit.ly/74tPQh gives ideas on how to convert to a few different concepts, changing the animal type would most likely be even easier than some of those suggested in that thread. (i would imagine)</description>
		<content:encoded><![CDATA[<p>@Claus<br />
<a href="http://bit.ly/74tPQh" rel="nofollow">http://bit.ly/74tPQh</a> gives ideas on how to convert to a few different concepts, changing the animal type would most likely be even easier than some of those suggested in that thread. (i would imagine)</p>
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		<title>By: Claus</title>
		<link>http://critical-hits.com/2009/12/22/mouse-guard-diaries-delivering-the-mail-part-3/#comment-57458</link>
		<dc:creator>Claus</dc:creator>
		<pubDate>Wed, 23 Dec 2009 04:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4459#comment-57458</guid>
		<description>Chatty, have your read the book Watership Down? Reading these Mouseguard play reports, specially this last one, reminded me of the adventures of Hazel, Bigwig and company.

Is it too hard to re-skin mouseguard to use other animals, like rabbits?</description>
		<content:encoded><![CDATA[<p>Chatty, have your read the book Watership Down? Reading these Mouseguard play reports, specially this last one, reminded me of the adventures of Hazel, Bigwig and company.</p>
<p>Is it too hard to re-skin mouseguard to use other animals, like rabbits?</p>
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