<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Chatty’s Ptolus 4e Demo: A Tail of Two Shities, Part 3</title>
	<atom:link href="http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Fri, 25 May 2012 20:39:42 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57351</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 15 Dec 2009 11:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57351</guid>
		<description>I&#039;ve thought about it, except that I usually don&#039;t play in English (this session being a special exception).

Maybe I&#039;ll record my con games in the future.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve thought about it, except that I usually don&#8217;t play in English (this session being a special exception).</p>
<p>Maybe I&#8217;ll record my con games in the future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: borisCallens</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57350</link>
		<dc:creator>borisCallens</dc:creator>
		<pubDate>Tue, 15 Dec 2009 07:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57350</guid>
		<description>Hey, just a brainfart: you could maybe make it a pod cast (or even a web-cast) too? It looks like you&#039;re a good DM and have a nice party going there. There&#039;s some potential in there if you ask me..</description>
		<content:encoded><![CDATA[<p>Hey, just a brainfart: you could maybe make it a pod cast (or even a web-cast) too? It looks like you&#8217;re a good DM and have a nice party going there. There&#8217;s some potential in there if you ask me..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57349</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 14 Dec 2009 16:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57349</guid>
		<description>Thanks Boris.  I&#039;m really happy that you compared my series to the D&amp;D Podcast as I&#039;m an avid fan of them.

I totally get the &#039;playing in an internal system&#039; reference.  Many of us have had periods like that, especially before the Internet.

Stay tuned for the game reports of my new D&amp;D Clockwork game.  I think it it will be very fun too.</description>
		<content:encoded><![CDATA[<p>Thanks Boris.  I&#8217;m really happy that you compared my series to the D&#038;D Podcast as I&#8217;m an avid fan of them.</p>
<p>I totally get the &#8216;playing in an internal system&#8217; reference.  Many of us have had periods like that, especially before the Internet.</p>
<p>Stay tuned for the game reports of my new D&#038;D Clockwork game.  I think it it will be very fun too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BorisCallens</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57348</link>
		<dc:creator>BorisCallens</dc:creator>
		<pubDate>Mon, 14 Dec 2009 16:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57348</guid>
		<description>Loved the series. It&#039;s a bit like the audio series with Penny Arcade on Wotc podcast.
As my D&amp;D minded friends are limited we are all self-thought and our play-styles can become a bit incestuous (don&#039;t know how else to put it). A series like this shows in a fun and easy to digest way how other&#039;s are dealing with it.
Would love to see more in this genre</description>
		<content:encoded><![CDATA[<p>Loved the series. It&#8217;s a bit like the audio series with Penny Arcade on Wotc podcast.<br />
As my D&amp;D minded friends are limited we are all self-thought and our play-styles can become a bit incestuous (don&#8217;t know how else to put it). A series like this shows in a fun and easy to digest way how other&#8217;s are dealing with it.<br />
Would love to see more in this genre</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57347</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 11 Dec 2009 13:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57347</guid>
		<description>@WalkerP: My main goal of the night was not to convert any of you to 4e.  I wanted to outline how fun this action adventure Roleplaying game was.  The rest was just pure fun for me, you were a great group.</description>
		<content:encoded><![CDATA[<p>@WalkerP: My main goal of the night was not to convert any of you to 4e.  I wanted to outline how fun this action adventure Roleplaying game was.  The rest was just pure fun for me, you were a great group.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: walkerp</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57346</link>
		<dc:creator>walkerp</dc:creator>
		<pubDate>Fri, 11 Dec 2009 13:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57346</guid>
		<description>Doomdreamer, that quote is originally from Raymond Chandler.

Great game, Chatty.  I had a really good time.  I loved that rolling ball obstacle.  I don&#039;t have much else to say as I am very busy with work and holidays and life and all that, but also because I&#039;m still trying to process how I take D&amp;D 4e.  It&#039;s a weird game to me, just doesn&#039;t feel like anything I&#039;ve played before and I don&#039;t quite know why or how.  So I&#039;m still thinking about it.
.-= walkerp&#180;s last blog ..&lt;a href=&quot;http://www.therpghaven.com/podcast/?p=203&quot; rel=&quot;nofollow&quot;&gt;episode 7 - Friendly Neighbourhood Gamer #2&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Doomdreamer, that quote is originally from Raymond Chandler.</p>
<p>Great game, Chatty.  I had a really good time.  I loved that rolling ball obstacle.  I don&#8217;t have much else to say as I am very busy with work and holidays and life and all that, but also because I&#8217;m still trying to process how I take D&amp;D 4e.  It&#8217;s a weird game to me, just doesn&#8217;t feel like anything I&#8217;ve played before and I don&#8217;t quite know why or how.  So I&#8217;m still thinking about it.<br />
.-= walkerp&#180;s last blog ..<a href="http://www.therpghaven.com/podcast/?p=203" rel="nofollow">episode 7 &#8211; Friendly Neighbourhood Gamer #2</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57345</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 11 Dec 2009 11:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57345</guid>
		<description>@Colmarr: As a &#039;mini-solo&#039; monster  I wanted the Rat Ogre to be mobile and relatively easy to kill.  As a level 5 monster, it remained killable for the PCs.

Also, it&#039;s based on the Umbral Ogre Savage, a Skirmisher.</description>
		<content:encoded><![CDATA[<p>@Colmarr: As a &#8216;mini-solo&#8217; monster  I wanted the Rat Ogre to be mobile and relatively easy to kill.  As a level 5 monster, it remained killable for the PCs.</p>
<p>Also, it&#8217;s based on the Umbral Ogre Savage, a Skirmisher.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57344</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Fri, 11 Dec 2009 06:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57344</guid>
		<description>I&#039;m curious why the rat ogre is a skirmisher. Maybe I&#039;m too biased by my time with Games Workshop products (especially Blood Bowl), but I see them more as soldiers or brutes.
.-= Colmarr&#180;s last blog ..&lt;a href=&quot;http://astralsea.blogspot.com/2009/12/sow-fresco-chamber.html&quot; rel=&quot;nofollow&quot;&gt;SoW: Fresco Chamber&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious why the rat ogre is a skirmisher. Maybe I&#8217;m too biased by my time with Games Workshop products (especially Blood Bowl), but I see them more as soldiers or brutes.<br />
.-= Colmarr&#180;s last blog ..<a href="http://astralsea.blogspot.com/2009/12/sow-fresco-chamber.html" rel="nofollow">SoW: Fresco Chamber</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57343</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 11 Dec 2009 04:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57343</guid>
		<description>@Claus: Tell that worldbuilder that if he can come up with the answer during prep, he can also come up with the answer just as a player asks him... then he only has to come up with stuff when it matters. :)</description>
		<content:encoded><![CDATA[<p>@Claus: Tell that worldbuilder that if he can come up with the answer during prep, he can also come up with the answer just as a player asks him&#8230; then he only has to come up with stuff when it matters. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Claus Aranha</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57342</link>
		<dc:creator>Claus Aranha</dc:creator>
		<pubDate>Fri, 11 Dec 2009 02:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57342</guid>
		<description>@doomdreamer

I have read that somewhere else before, like it, and keep trying to follow that advice, but the worldbuilder in me keeps asking &quot;Sure, but where the hell did that gunner came from? huh? huh?&quot;</description>
		<content:encoded><![CDATA[<p>@doomdreamer</p>
<p>I have read that somewhere else before, like it, and keep trying to follow that advice, but the worldbuilder in me keeps asking &#8220;Sure, but where the hell did that gunner came from? huh? huh?&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: doomdreamer</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57341</link>
		<dc:creator>doomdreamer</dc:creator>
		<pubDate>Thu, 10 Dec 2009 21:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57341</guid>
		<description>Jim Butcher, Author of the Dresden Files Series of books, among other things had some interesting things to say about action. While I cannot quote him exactly, the summary is this: Whenever things ever got too talky, or people seemed clueless or lost, I always had someone burst through a door with a gun and start shooting, or something very close to that. That way my readers are never bored or skipping ahead until the book got good.
I have followed that advice for a while now, and it has served me well in D&amp;D, specially with the ones with short attention spans.
.-= doomdreamer&#180;s last blog ..&lt;a href=&quot;http://paperlessrpg.blogspot.com/2009/12/quick-note-conundrum.html&quot; rel=&quot;nofollow&quot;&gt;Quick Note Conundrum&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Jim Butcher, Author of the Dresden Files Series of books, among other things had some interesting things to say about action. While I cannot quote him exactly, the summary is this: Whenever things ever got too talky, or people seemed clueless or lost, I always had someone burst through a door with a gun and start shooting, or something very close to that. That way my readers are never bored or skipping ahead until the book got good.<br />
I have followed that advice for a while now, and it has served me well in D&amp;D, specially with the ones with short attention spans.<br />
.-= doomdreamer&#180;s last blog ..<a href="http://paperlessrpg.blogspot.com/2009/12/quick-note-conundrum.html" rel="nofollow">Quick Note Conundrum</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57340</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 10 Dec 2009 17:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57340</guid>
		<description>@Doomdreamer: I know!  It baffles the mind really.  :)

@wrathofzombies; I&#039;ll convert you to 4e one day... or convert the poop gun to Savage Worlds

@mistr:   A few points of advice: Skill challenges aren&#039;t essential elements of 4e that new players have to experiment.  If you have a 10 year old, focus all your prep on his tastes and expectations.  Go directly to the action... he&#039;ll love it.  Play Do like I did, play areas 1, 3 and 4 but add a &#039;boss&#039; that will appear after the PCs beat the Wyrmpriest.  Take a lvl 4-5 Elite that should work just fine...

For example, once the Boss dies, have the Bunker&#039;s door open and a Gelatinous Cube come out... it&#039;s the perfect size to patrol around the &#039;doughnut&#039;

Action, Action, Action... that&#039;s how you captivate the mind of a 10 yo</description>
		<content:encoded><![CDATA[<p>@Doomdreamer: I know!  It baffles the mind really.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@wrathofzombies; I&#8217;ll convert you to 4e one day&#8230; or convert the poop gun to Savage Worlds</p>
<p>@mistr:   A few points of advice: Skill challenges aren&#8217;t essential elements of 4e that new players have to experiment.  If you have a 10 year old, focus all your prep on his tastes and expectations.  Go directly to the action&#8230; he&#8217;ll love it.  Play Do like I did, play areas 1, 3 and 4 but add a &#8216;boss&#8217; that will appear after the PCs beat the Wyrmpriest.  Take a lvl 4-5 Elite that should work just fine&#8230;</p>
<p>For example, once the Boss dies, have the Bunker&#8217;s door open and a Gelatinous Cube come out&#8230; it&#8217;s the perfect size to patrol around the &#8216;doughnut&#8217;</p>
<p>Action, Action, Action&#8230; that&#8217;s how you captivate the mind of a 10 yo</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sicnaxyz</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57339</link>
		<dc:creator>sicnaxyz</dc:creator>
		<pubDate>Thu, 10 Dec 2009 17:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57339</guid>
		<description>That looked like tons of fun. Sorry I had to miss it. If you do a part deux, I&#039;ll try to make it that time.</description>
		<content:encoded><![CDATA[<p>That looked like tons of fun. Sorry I had to miss it. If you do a part deux, I&#8217;ll try to make it that time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mistrlittlejeans</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57338</link>
		<dc:creator>mistrlittlejeans</dc:creator>
		<pubDate>Thu, 10 Dec 2009 16:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57338</guid>
		<description>Great series Chatty!  I wanted to ask your advice.  I&#039;m going to run Kobold Hall (or some version of it) as a one shot for my siblings and my nephew over Christmas.  A couple of them have played 4e, but my brother hasn&#039;t played dnd since 2e and his nephew (age 10) has never played.  Any advice for running it?  I really like your 3 room idea; I&#039;d like to keep it short (3-4 hours tops).  I wanted to do a short skill challenge like you did at the beginning to find the hall, but I&#039;m afraid it will eat up a lot of time.  Any advice for making it short and sweet?  Any advice for playing with kids for the first time, especially with a mixed group?  I really liked your idea for quick character bios (I plan to have pregen characters to save time) and backgrounds.  Hopefully that will help pull everyone in.  This will be a new DMing experience for me (some casual gamers, one old-school who&#039;s been out of the game, and a complete newbie child).  It should be fun.</description>
		<content:encoded><![CDATA[<p>Great series Chatty!  I wanted to ask your advice.  I&#8217;m going to run Kobold Hall (or some version of it) as a one shot for my siblings and my nephew over Christmas.  A couple of them have played 4e, but my brother hasn&#8217;t played dnd since 2e and his nephew (age 10) has never played.  Any advice for running it?  I really like your 3 room idea; I&#8217;d like to keep it short (3-4 hours tops).  I wanted to do a short skill challenge like you did at the beginning to find the hall, but I&#8217;m afraid it will eat up a lot of time.  Any advice for making it short and sweet?  Any advice for playing with kids for the first time, especially with a mixed group?  I really liked your idea for quick character bios (I plan to have pregen characters to save time) and backgrounds.  Hopefully that will help pull everyone in.  This will be a new DMing experience for me (some casual gamers, one old-school who&#8217;s been out of the game, and a complete newbie child).  It should be fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wrathofzombie</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57337</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Thu, 10 Dec 2009 14:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57337</guid>
		<description>Great Post Chatty!  Heh.  Poop guns.  Love it.
.-= wrathofzombie&#180;s last blog ..&lt;a href=&quot;http://wrathofzombie.wordpress.com/2009/12/08/clockworks-hits-50/&quot; rel=&quot;nofollow&quot;&gt;Clockworks Hits 50!&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Great Post Chatty!  Heh.  Poop guns.  Love it.<br />
.-= wrathofzombie&#180;s last blog ..<a href="http://wrathofzombie.wordpress.com/2009/12/08/clockworks-hits-50/" rel="nofollow">Clockworks Hits 50!</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: doomdreamer</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57336</link>
		<dc:creator>doomdreamer</dc:creator>
		<pubDate>Thu, 10 Dec 2009 13:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57336</guid>
		<description>I have found that whenever I make a trap quite obvious my players fall for it, but whenever I conceal one, they suddenly go mission impossible and disable it.
.-= doomdreamer&#180;s last blog ..&lt;a href=&quot;http://paperlessrpg.blogspot.com/2009/12/quick-note-conundrum.html&quot; rel=&quot;nofollow&quot;&gt;Quick Note Conundrum&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I have found that whenever I make a trap quite obvious my players fall for it, but whenever I conceal one, they suddenly go mission impossible and disable it.<br />
.-= doomdreamer&#180;s last blog ..<a href="http://paperlessrpg.blogspot.com/2009/12/quick-note-conundrum.html" rel="nofollow">Quick Note Conundrum</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57335</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 10 Dec 2009 13:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57335</guid>
		<description>Thanks Claus.  I was impressed how different these changes made the whole adventure.   In hindsight, I should have hidden the Rat Ogre behind the Boulder, on the Platform where the Boulder is supposed to be resting in the original adventure.

 When the PCs entered the room, I could have had a nice little cut scene where the Rat Ogre would push the Boulder down, jump down and start pushing it to crush all PCs. :)

But it worked out fine anyway.</description>
		<content:encoded><![CDATA[<p>Thanks Claus.  I was impressed how different these changes made the whole adventure.   In hindsight, I should have hidden the Rat Ogre behind the Boulder, on the Platform where the Boulder is supposed to be resting in the original adventure.</p>
<p> When the PCs entered the room, I could have had a nice little cut scene where the Rat Ogre would push the Boulder down, jump down and start pushing it to crush all PCs. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But it worked out fine anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Claus</title>
		<link>http://critical-hits.com/2009/12/10/chatty%e2%80%99s-ptolus-4e-demo-a-tail-of-two-shities-part-3/#comment-57334</link>
		<dc:creator>Claus</dc:creator>
		<pubDate>Thu, 10 Dec 2009 11:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4365#comment-57334</guid>
		<description>Thanks for the report series! Having read and DM&#039;ed the Kobold hall a few times, it is impressive how some well chosen changes can change an adventure completely!</description>
		<content:encoded><![CDATA[<p>Thanks for the report series! Having read and DM&#8217;ed the Kobold hall a few times, it is impressive how some well chosen changes can change an adventure completely!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

