<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Cross-Class Training: GMs, Teachers &amp; Managers</title>
	<atom:link href="http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Sat, 11 Feb 2012 17:53:14 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Katana Geldar</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57225</link>
		<dc:creator>Katana Geldar</dc:creator>
		<pubDate>Wed, 02 Dec 2009 09:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57225</guid>
		<description>Chatty, I&#039;m glad I am not the only one who has noticed this! I&#039;m a pre-service teacher, was one before I was a gamer and GM, and noticed at how similar the two are.

In both teaching and GMing, it&#039;s not about me, it&#039;s about everyone else there. I can bring what ever I like to the students/players but if I don&#039;t respond to their needs/wants it simply doesn&#039;t work. I also need to make whatever I bring engaging for them as well as letting them discover things for themselves and trying to surprise me. I also can&#039;t assume anything, instead test the waters with something new and see how they react.

I need to be hyperaware of my players/students and be ready to load Schrondiger&#039;s Gun at a moment&#039;s notice. Be receptive to questions I had no idea that I would get and at moments where I am explaining something rather complicated and it throws me off my train of thought.

Negative actions need to have consequences and if the students/players can find a way to exploit or manipulate something I put in front of them...they will.

However, the most important thing to bring to the game table/classroom is one&#039;s sense of humour. Students/players love to laugh, especially at my expense.

There&#039;s also the management side, contacting people/getting permission slips. Honestly, sometimes I feel like someone&#039;s mother and that&#039;s how the kids in class treat you anyway!
.-= Katana Geldar&#180;s last blog ..&lt;a href=&quot;http://gmgeldar.wordpress.com/2009/12/01/gaming-and-the-expanded-universe-part-2-picking-up-the-pieces/&quot; rel=&quot;nofollow&quot;&gt;Gaming and the Expanded Universe (Part 2): Picking up the pieces&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Chatty, I&#8217;m glad I am not the only one who has noticed this! I&#8217;m a pre-service teacher, was one before I was a gamer and GM, and noticed at how similar the two are.</p>
<p>In both teaching and GMing, it&#8217;s not about me, it&#8217;s about everyone else there. I can bring what ever I like to the students/players but if I don&#8217;t respond to their needs/wants it simply doesn&#8217;t work. I also need to make whatever I bring engaging for them as well as letting them discover things for themselves and trying to surprise me. I also can&#8217;t assume anything, instead test the waters with something new and see how they react.</p>
<p>I need to be hyperaware of my players/students and be ready to load Schrondiger&#8217;s Gun at a moment&#8217;s notice. Be receptive to questions I had no idea that I would get and at moments where I am explaining something rather complicated and it throws me off my train of thought.</p>
<p>Negative actions need to have consequences and if the students/players can find a way to exploit or manipulate something I put in front of them&#8230;they will.</p>
<p>However, the most important thing to bring to the game table/classroom is one&#8217;s sense of humour. Students/players love to laugh, especially at my expense.</p>
<p>There&#8217;s also the management side, contacting people/getting permission slips. Honestly, sometimes I feel like someone&#8217;s mother and that&#8217;s how the kids in class treat you anyway!<br />
.-= Katana Geldar&#180;s last blog ..<a href="http://gmgeldar.wordpress.com/2009/12/01/gaming-and-the-expanded-universe-part-2-picking-up-the-pieces/" rel="nofollow">Gaming and the Expanded Universe (Part 2): Picking up the pieces</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Calvino</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57224</link>
		<dc:creator>Calvino</dc:creator>
		<pubDate>Thu, 26 Nov 2009 19:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57224</guid>
		<description>I agree with John. Writing a fantastic story that drips with drama, intrigue, romance and action is one thing (and requires a whole set of skills). Being able to make the players believe that they are the ones writing it piece by piece is the art. This is definitely how I try teaching my undergrads. Focusing on the &quot;co-production&quot; of knowledge puts the responsibility on them: I&#039;m not teaching you information; we are together producing knowledge. I see this as directly analogous to gaming: I&#039;m not leading you along a story; we are together producing narrative/drama/fun.

I think making the players feel like driving forces in the story, actual agents, is more important than the plot you follow. They could follow a plot by reading a book or by (heaven forbid!) playing a video game RPG. Every player has a creative side they want to explore (GN or S), and I think a good DM tickles that with every hook and twist.</description>
		<content:encoded><![CDATA[<p>I agree with John. Writing a fantastic story that drips with drama, intrigue, romance and action is one thing (and requires a whole set of skills). Being able to make the players believe that they are the ones writing it piece by piece is the art. This is definitely how I try teaching my undergrads. Focusing on the &#8220;co-production&#8221; of knowledge puts the responsibility on them: I&#8217;m not teaching you information; we are together producing knowledge. I see this as directly analogous to gaming: I&#8217;m not leading you along a story; we are together producing narrative/drama/fun.</p>
<p>I think making the players feel like driving forces in the story, actual agents, is more important than the plot you follow. They could follow a plot by reading a book or by (heaven forbid!) playing a video game RPG. Every player has a creative side they want to explore (GN or S), and I think a good DM tickles that with every hook and twist.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57223</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 24 Nov 2009 03:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57223</guid>
		<description>@Doomdreamer: That&#039;s fascinating... Root cause analysis is also great at the table when you need to unravel a glitch in the game and no players willingly say what is wrong.

As for lessons plan template, I encourage you to look at Writing Outlines or extracting one from a text.  I know that it makes all my prep so much easier to build when I go from Idea, to possibility-tree to fully fleshed adventure.

@Wyatt: Oh man, keeping the Twitter obsessed involved in training/oral presentations and game table is a challenge of all times.  I often fight the urge to grab all those fancy schmancy smartphones and chuck them at the nearest concrete wall.  :)

@John: You&#039;re right that DMing doesn&#039;t fit on a non-gamer CV... but the skills discussed in this post should be in the &quot;skills&quot; section of your CV.

@Scott: Oh man, thanks.  You are the first person to quote this... We should make t-shirts (kidding!).</description>
		<content:encoded><![CDATA[<p>@Doomdreamer: That&#8217;s fascinating&#8230; Root cause analysis is also great at the table when you need to unravel a glitch in the game and no players willingly say what is wrong.</p>
<p>As for lessons plan template, I encourage you to look at Writing Outlines or extracting one from a text.  I know that it makes all my prep so much easier to build when I go from Idea, to possibility-tree to fully fleshed adventure.</p>
<p>@Wyatt: Oh man, keeping the Twitter obsessed involved in training/oral presentations and game table is a challenge of all times.  I often fight the urge to grab all those fancy schmancy smartphones and chuck them at the nearest concrete wall.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@John: You&#8217;re right that DMing doesn&#8217;t fit on a non-gamer CV&#8230; but the skills discussed in this post should be in the &#8220;skills&#8221; section of your CV.</p>
<p>@Scott: Oh man, thanks.  You are the first person to quote this&#8230; We should make t-shirts (kidding!).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57222</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 24 Nov 2009 02:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57222</guid>
		<description>Great post, thank you.

As much as i want to add something of more relevance i can&#039;t fathom a comment or question in response to that post. Very informative and helpful.

Hopefully without coming across as a fanboy i think there are GM&#039;s out there who follow the creed of WWCD! (what would chatty do!)

Scott</description>
		<content:encoded><![CDATA[<p>Great post, thank you.</p>
<p>As much as i want to add something of more relevance i can&#8217;t fathom a comment or question in response to that post. Very informative and helpful.</p>
<p>Hopefully without coming across as a fanboy i think there are GM&#8217;s out there who follow the creed of WWCD! (what would chatty do!)</p>
<p>Scott</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doomdreamer</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57221</link>
		<dc:creator>Doomdreamer</dc:creator>
		<pubDate>Mon, 23 Nov 2009 21:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57221</guid>
		<description>I wonder if it would be worth my time to look at lesson plan templates and see how well it can palette swap into a session plan for RPGs</description>
		<content:encoded><![CDATA[<p>I wonder if it would be worth my time to look at lesson plan templates and see how well it can palette swap into a session plan for RPGs</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57220</link>
		<dc:creator>John</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57220</guid>
		<description>When I started my training to become a teacher, I was amazed how useful all those hours I spent DMing turned out to be!  Writing a player-centered, memorable, and engaging D&amp;D session is not much different from writing a student-centered, memorable, and engaging lesson plan.

When I DM a session, I try to make it look like the players are directing the course of play and I&#039;m just reacting to what they&#039;re doing, even though I&#039;ve got it all planned out.  Likewise, when I&#039;m teaching a class, I try to design lessons that allow students to feel like they are discovering this information on their own.  The good DM shouldn&#039;t be the hardest-working person at the table; the players should be.  The teacher shouldn&#039;t be the hardest-working person in the classroom; the students should be.  Both lessons and gaming sessions have clear beginnings, middles, and ends; the beginnings review and build off of earlier sessions, and the ends close some threads but open up many more.

Kind of a rambling post, but yeah...gaming has actually prepared me to be a better teacher.  Too bad I can&#039;t put that on a resume!</description>
		<content:encoded><![CDATA[<p>When I started my training to become a teacher, I was amazed how useful all those hours I spent DMing turned out to be!  Writing a player-centered, memorable, and engaging D&amp;D session is not much different from writing a student-centered, memorable, and engaging lesson plan.</p>
<p>When I DM a session, I try to make it look like the players are directing the course of play and I&#8217;m just reacting to what they&#8217;re doing, even though I&#8217;ve got it all planned out.  Likewise, when I&#8217;m teaching a class, I try to design lessons that allow students to feel like they are discovering this information on their own.  The good DM shouldn&#8217;t be the hardest-working person at the table; the players should be.  The teacher shouldn&#8217;t be the hardest-working person in the classroom; the students should be.  Both lessons and gaming sessions have clear beginnings, middles, and ends; the beginnings review and build off of earlier sessions, and the ends close some threads but open up many more.</p>
<p>Kind of a rambling post, but yeah&#8230;gaming has actually prepared me to be a better teacher.  Too bad I can&#8217;t put that on a resume!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wyatt</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57219</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Mon, 23 Nov 2009 19:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57219</guid>
		<description>I have to often undertake the disheartening, laborious task of doing an undergraduate presentation to a gaggle of undergraduates who all have smartphones with twitter and GPAs greatly buffered against failure (so they don&#039;t have to listen to me) and T.A.&#039;s who only have one more semester to go before getting &quot;real jobs&quot; (so they don&#039;t have to listen to me).

In such occasions I found that GMing has taught me a showmanship and an acknowledge of people&#039;s limited attention spans (or at least the lowest common denominator of what constitutes &quot;people&quot;) and given me psychological advantage in presenting for them. They probably still don&#039;t listen to me, but my voice and mannerisms do great harm to their unstoppable twitter addictions, drawing them momentarily away from those 140 characters. And I think that&#039;s good enough.

Anti-spam word: Bacon.
.-= Wyatt&#180;s last blog ..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/11/23/win-a-wave-invite-in-the-spirits-of-eden-contest/&quot; rel=&quot;nofollow&quot;&gt;Win A Wave Invite In The Spirits of Eden Contest!&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I have to often undertake the disheartening, laborious task of doing an undergraduate presentation to a gaggle of undergraduates who all have smartphones with twitter and GPAs greatly buffered against failure (so they don&#8217;t have to listen to me) and T.A.&#8217;s who only have one more semester to go before getting &#8220;real jobs&#8221; (so they don&#8217;t have to listen to me).</p>
<p>In such occasions I found that GMing has taught me a showmanship and an acknowledge of people&#8217;s limited attention spans (or at least the lowest common denominator of what constitutes &#8220;people&#8221;) and given me psychological advantage in presenting for them. They probably still don&#8217;t listen to me, but my voice and mannerisms do great harm to their unstoppable twitter addictions, drawing them momentarily away from those 140 characters. And I think that&#8217;s good enough.</p>
<p>Anti-spam word: Bacon.<br />
.-= Wyatt&#180;s last blog ..<a href="http://spiritsofeden.wordpress.com/2009/11/23/win-a-wave-invite-in-the-spirits-of-eden-contest/" rel="nofollow">Win A Wave Invite In The Spirits of Eden Contest!</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doomdreamer</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57218</link>
		<dc:creator>Doomdreamer</dc:creator>
		<pubDate>Mon, 23 Nov 2009 18:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57218</guid>
		<description>I work as a Network Administrator/Engineer and have found that my DM prep skills have really helped when I troubleshoot issues at work. When I have to work backwards from the problem and track it back to the source, I use the same methodology as when I create an adventure or story. I create the problem and make my way backwards from there.</description>
		<content:encoded><![CDATA[<p>I work as a Network Administrator/Engineer and have found that my DM prep skills have really helped when I troubleshoot issues at work. When I have to work backwards from the problem and track it back to the source, I use the same methodology as when I create an adventure or story. I create the problem and make my way backwards from there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57217</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 23 Nov 2009 17:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57217</guid>
		<description>@Quinn: The upshot of developing Organization and Assertiveness skills as a GM is that you can start organizing your day job to work on stuff that matters to your position anf face off people and bosses who give you tasks that aren&#039;t related to your objectives (or what you are supposed to be paid for).

Too many of us lose sight of what it is we are supposed to do at work.. and let me tell you, unless you are an administrative assistant or a helpdesk, you aren&#039;t paid to answer emails and attend meetings all day.

Somewhere in the jobs we hate are little pieces of significance we can re-build our new jobs around.  And if not... finding a new job is always an option (not always easy, but always out there).</description>
		<content:encoded><![CDATA[<p>@Quinn: The upshot of developing Organization and Assertiveness skills as a GM is that you can start organizing your day job to work on stuff that matters to your position anf face off people and bosses who give you tasks that aren&#8217;t related to your objectives (or what you are supposed to be paid for).</p>
<p>Too many of us lose sight of what it is we are supposed to do at work.. and let me tell you, unless you are an administrative assistant or a helpdesk, you aren&#8217;t paid to answer emails and attend meetings all day.</p>
<p>Somewhere in the jobs we hate are little pieces of significance we can re-build our new jobs around.  And if not&#8230; finding a new job is always an option (not always easy, but always out there).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quinn</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57216</link>
		<dc:creator>Quinn</dc:creator>
		<pubDate>Mon, 23 Nov 2009 16:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57216</guid>
		<description>Well with each post i read here i think more about moving you from my RPG folder in Google reader to my thinkers folder.  You keep challenging me to think when I come here which is good.  I need to learn how to apply my gm skills to other aspects of my life.  I think part of the problem for me is that with out the passion I have for gaming I don&#039;t put the same level of effort in to every aspects of my life.  So now i will be asking my self how would i approach this if it was game prep or a problem at the table.
.-= Quinn&#180;s last blog ..&lt;a href=&quot;http://qupfromtheashes.blogspot.com/2009/11/what-i-have-been-staring-at-this-week.html&quot; rel=&quot;nofollow&quot;&gt;What I have been staring at this week&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Well with each post i read here i think more about moving you from my RPG folder in Google reader to my thinkers folder.  You keep challenging me to think when I come here which is good.  I need to learn how to apply my gm skills to other aspects of my life.  I think part of the problem for me is that with out the passion I have for gaming I don&#8217;t put the same level of effort in to every aspects of my life.  So now i will be asking my self how would i approach this if it was game prep or a problem at the table.<br />
.-= Quinn&#180;s last blog ..<a href="http://qupfromtheashes.blogspot.com/2009/11/what-i-have-been-staring-at-this-week.html" rel="nofollow">What I have been staring at this week</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57215</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 23 Nov 2009 16:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57215</guid>
		<description>@LordVreeg: Gee thanks!  My current boss calls this level of Cutting Edge &quot;Bleeding Edge&quot;. :)</description>
		<content:encoded><![CDATA[<p>@LordVreeg: Gee thanks!  My current boss calls this level of Cutting Edge &#8220;Bleeding Edge&#8221;. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LordVreeg</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57214</link>
		<dc:creator>LordVreeg</dc:creator>
		<pubDate>Mon, 23 Nov 2009 16:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57214</guid>
		<description>This is one of the reasons I take the time to come here, despite a currently impossible schedule.
Great post.  I have always believed that while anyone can GM, the same skillsets that make one succesful and fulfilled in the workplace aplly 99.9% to the task of GMing.  I have the added advantage of watching many of my players over 20+ years (a few for 30+), and so I have a longitudinal view of how their skills and accomplishments bear out the reasons I picked them out as players back in those halcyon days of coke and allnight (and all weekend) gaming sessions.

And Ravyn&#039;s comment about psychology is right on (that being my field of study in the university days).  I remember reading a few books on emotional intelligence that dealt heavily with Self and Social awareness, and realizing that leadership (both explicit and socially awarded) skills are hard to quanitfy and are often very subtle.

Very thought provoking and cross disciplinary.  You&#039;re so darn cutting edge it hurts.
.-= LordVreeg&#180;s last blog ..&lt;a href=&quot;http://celtricia.pbworks.com/Cult%20of%20the%20Telekonese%20Prophesies-Amerer&quot; rel=&quot;nofollow&quot;&gt;edited Cult of the Telekonese Prophesies-Amerer&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>This is one of the reasons I take the time to come here, despite a currently impossible schedule.<br />
Great post.  I have always believed that while anyone can GM, the same skillsets that make one succesful and fulfilled in the workplace aplly 99.9% to the task of GMing.  I have the added advantage of watching many of my players over 20+ years (a few for 30+), and so I have a longitudinal view of how their skills and accomplishments bear out the reasons I picked them out as players back in those halcyon days of coke and allnight (and all weekend) gaming sessions.</p>
<p>And Ravyn&#8217;s comment about psychology is right on (that being my field of study in the university days).  I remember reading a few books on emotional intelligence that dealt heavily with Self and Social awareness, and realizing that leadership (both explicit and socially awarded) skills are hard to quanitfy and are often very subtle.</p>
<p>Very thought provoking and cross disciplinary.  You&#8217;re so darn cutting edge it hurts.<br />
.-= LordVreeg&#180;s last blog ..<a href="http://celtricia.pbworks.com/Cult%20of%20the%20Telekonese%20Prophesies-Amerer" rel="nofollow">edited Cult of the Telekonese Prophesies-Amerer</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57213</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 23 Nov 2009 13:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57213</guid>
		<description>You are right, these are all skills I associate with leaders.

In fact if you add Charisma, Vision and Integrity (Character traits more than skills) you would have a good definition of what good leadership is.

So yes, the best teachers, managers and GMs are also excellent leaders.

I&#039;m still at the &#039;The trouble with Genius Part 2&#039; chapter... Outliers is my nightstand book :)</description>
		<content:encoded><![CDATA[<p>You are right, these are all skills I associate with leaders.</p>
<p>In fact if you add Charisma, Vision and Integrity (Character traits more than skills) you would have a good definition of what good leadership is.</p>
<p>So yes, the best teachers, managers and GMs are also excellent leaders.</p>
<p>I&#8217;m still at the &#8216;The trouble with Genius Part 2&#8242; chapter&#8230; Outliers is my nightstand book <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The_Gun_Nut</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57212</link>
		<dc:creator>The_Gun_Nut</dc:creator>
		<pubDate>Mon, 23 Nov 2009 13:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57212</guid>
		<description>Reading your post about the correlation between GMing and leadership skills (which is what they are, obvious it seems now) was very eye opening.  I will have to keep my GMing skills fresh in mind for everyday life now!

As an aside, did you happen to read the other exerpts from the book?  The one about the &quot;Culture of Honor&quot; was particularly interesting.</description>
		<content:encoded><![CDATA[<p>Reading your post about the correlation between GMing and leadership skills (which is what they are, obvious it seems now) was very eye opening.  I will have to keep my GMing skills fresh in mind for everyday life now!</p>
<p>As an aside, did you happen to read the other exerpts from the book?  The one about the &#8220;Culture of Honor&#8221; was particularly interesting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57211</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 23 Nov 2009 12:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57211</guid>
		<description>@Ravyn: Hey glad to hear from you!  I admire how you seek skill synergies in all the things you do.  You remind me that I should seek to play more to push my understanding of &#039;the other side&#039; of the screen.

Neuromarketing?  You have to write that post and let me know about it!  That sounds really interesting!

@Norman: Thanks I&#039;m going to have a look just now!</description>
		<content:encoded><![CDATA[<p>@Ravyn: Hey glad to hear from you!  I admire how you seek skill synergies in all the things you do.  You remind me that I should seek to play more to push my understanding of &#8216;the other side&#8217; of the screen.</p>
<p>Neuromarketing?  You have to write that post and let me know about it!  That sounds really interesting!</p>
<p>@Norman: Thanks I&#8217;m going to have a look just now!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Norman Harman</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57210</link>
		<dc:creator>Norman Harman</dc:creator>
		<pubDate>Mon, 23 Nov 2009 05:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57210</guid>
		<description>Very Interesting, just other day I posted some musings about the parallels between &lt;a href=&quot;http://trollandflame.blogspot.com/2009/11/dm-and-sd-parrellels.html&quot; rel=&quot;nofollow&quot;&gt;Software Development and Dungeon Mastering&lt;/a&gt;.
.-= Norman Harman&#180;s last blog ..&lt;a href=&quot;http://trollandflame.blogspot.com/2009/11/dm-and-sd-parrellels.html&quot; rel=&quot;nofollow&quot;&gt;DM and SD Parrellels&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Very Interesting, just other day I posted some musings about the parallels between <a href="http://trollandflame.blogspot.com/2009/11/dm-and-sd-parrellels.html" rel="nofollow">Software Development and Dungeon Mastering</a>.<br />
.-= Norman Harman&#180;s last blog ..<a href="http://trollandflame.blogspot.com/2009/11/dm-and-sd-parrellels.html" rel="nofollow">DM and SD Parrellels</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ravyn</title>
		<link>http://critical-hits.com/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/#comment-57209</link>
		<dc:creator>Ravyn</dc:creator>
		<pubDate>Mon, 23 Nov 2009 05:22:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4283#comment-57209</guid>
		<description>Writing stories, particularly show-don&#039;t-tell and dealing with self-motivated characters, and GMing. That&#039;s how I started my blog in the first place.

Gaming in general and anything that involves problem solving or improvisation. When you find yourself having to deal with players who can foil your plans using a hamster, this morning&#039;s breakfast and one seemingly useless magic item, you get used to thinking about things from the standpoint of &quot;What is this and what could they do with it?&quot; Conversely, being a player can be absurdly good for training &quot;What do I want, and what do I have that can help me get it?&quot;

GMing and psychology. Full stop. I&#039;ve only taken one class of psych, but it doesn&#039;t keep me from spending almost as much time studying and extrapolating from the PCs as coming up with big shiny things for them to do next. Then there&#039;s the characterization of the NPCs--and did I mention using tricks like priming to try to get the characters thinking a certain way before I put them near a thing to be reacted to or a decision point? (Somewhere in my notes I have an entire post on ways neuromarketing can be applied to running RPGs. It&#039;s an interesting concept.)

Then again, I live for skill synergy, so I&#039;ve even found &lt;a&gt;ways to use biology in my gaming&lt;/a&gt;. And have explained to a friend why a class on ancient architecture was not, in fact, a waste of time as far as improving his GMing was concerned. It&#039;s all in how you look at it.
.-= Ravyn&#180;s last blog ..&lt;a href=&quot;http://exchangeofrealities.today.com/2009/11/22/the-generic-villain-on-being-a-deal-maker/&quot; rel=&quot;nofollow&quot;&gt;The Generic Villain on Being a Deal-Maker&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Writing stories, particularly show-don&#8217;t-tell and dealing with self-motivated characters, and GMing. That&#8217;s how I started my blog in the first place.</p>
<p>Gaming in general and anything that involves problem solving or improvisation. When you find yourself having to deal with players who can foil your plans using a hamster, this morning&#8217;s breakfast and one seemingly useless magic item, you get used to thinking about things from the standpoint of &#8220;What is this and what could they do with it?&#8221; Conversely, being a player can be absurdly good for training &#8220;What do I want, and what do I have that can help me get it?&#8221;</p>
<p>GMing and psychology. Full stop. I&#8217;ve only taken one class of psych, but it doesn&#8217;t keep me from spending almost as much time studying and extrapolating from the PCs as coming up with big shiny things for them to do next. Then there&#8217;s the characterization of the NPCs&#8211;and did I mention using tricks like priming to try to get the characters thinking a certain way before I put them near a thing to be reacted to or a decision point? (Somewhere in my notes I have an entire post on ways neuromarketing can be applied to running RPGs. It&#8217;s an interesting concept.)</p>
<p>Then again, I live for skill synergy, so I&#8217;ve even found <a>ways to use biology in my gaming</a>. And have explained to a friend why a class on ancient architecture was not, in fact, a waste of time as far as improving his GMing was concerned. It&#8217;s all in how you look at it.<br />
.-= Ravyn&#180;s last blog ..<a href="http://exchangeofrealities.today.com/2009/11/22/the-generic-villain-on-being-a-deal-maker/" rel="nofollow">The Generic Villain on Being a Deal-Maker</a> =-.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

