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	<title>Comments on: Campaign Genesis: Gears of Ruin</title>
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	<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/</link>
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		<title>By: Sword&#8217;s Edge &#187; Blog Archive &#187; Chatty DM&#8217;s Gears of Ruin</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-69057</link>
		<dc:creator>Sword&#8217;s Edge &#187; Blog Archive &#187; Chatty DM&#8217;s Gears of Ruin</dc:creator>
		<pubDate>Wed, 17 Feb 2010 19:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-69057</guid>
		<description>[...] yourself a favour and go read about Chatty DM’s Gears of Ruin setting/concept. The Campaign Genesis article is awesome in how it breaks down the creation structure into What If questions. This had [...]</description>
		<content:encoded><![CDATA[<p>[...] yourself a favour and go read about Chatty DM’s Gears of Ruin setting/concept. The Campaign Genesis article is awesome in how it breaks down the creation structure into What If questions. This had [...]</p>
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		<title>By: Unwinder</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57208</link>
		<dc:creator>Unwinder</dc:creator>
		<pubDate>Wed, 02 Dec 2009 23:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57208</guid>
		<description>The fact that non-traditional-fantasy settings are being resisted right now is the NUMBER ONE REASON why I haven&#039;t converted to 4e yet. (Note this, WotC)</description>
		<content:encoded><![CDATA[<p>The fact that non-traditional-fantasy settings are being resisted right now is the NUMBER ONE REASON why I haven&#8217;t converted to 4e yet. (Note this, WotC)</p>
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		<title>By: Monster Manual song, Wuxia campaign and Wu Shui campaign &#124; Honeybeech</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57207</link>
		<dc:creator>Monster Manual song, Wuxia campaign and Wu Shui campaign &#124; Honeybeech</dc:creator>
		<pubDate>Tue, 01 Dec 2009 01:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57207</guid>
		<description>[...] Ménard aka Chatty DM also posted his idea of a new campaign called &#8220;Gears of Ruin&#8220;. The point that struck me most was the &#8220;water is scarce&#8221; part. Bringing us to [...]</description>
		<content:encoded><![CDATA[<p>[...] Ménard aka Chatty DM also posted his idea of a new campaign called &#8220;Gears of Ruin&#8220;. The point that struck me most was the &#8220;water is scarce&#8221; part. Bringing us to [...]</p>
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		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57206</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Sun, 22 Nov 2009 21:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57206</guid>
		<description>@ Chatty: I&#039;m a judge? Cool :D

I&#039;ve know for quite some time that my thinking is a little too straight-jacketed for me to be truly creative. I describe myself as a &quot;destructor&quot; rather than a &quot;constructor&quot; (ie. I&#039;m better at evaluating others&#039; ideas than I am at creating my own).

But it&#039;s nice to know that there&#039;s value in being the one with the critical eye :)
.-= Colmarr&#180;s last blog ..&lt;a href=&quot;http://astralsea.blogspot.com/2009/11/sow-tracking-goblins.html&quot; rel=&quot;nofollow&quot;&gt;SoW: Tracking the Goblins&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@ Chatty: I&#8217;m a judge? Cool <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I&#8217;ve know for quite some time that my thinking is a little too straight-jacketed for me to be truly creative. I describe myself as a &#8220;destructor&#8221; rather than a &#8220;constructor&#8221; (ie. I&#8217;m better at evaluating others&#8217; ideas than I am at creating my own).</p>
<p>But it&#8217;s nice to know that there&#8217;s value in being the one with the critical eye <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
.-= Colmarr&#180;s last blog ..<a href="http://astralsea.blogspot.com/2009/11/sow-tracking-goblins.html" rel="nofollow">SoW: Tracking the Goblins</a> =-.</p>
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		<title>By: Tiorn</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57205</link>
		<dc:creator>Tiorn</dc:creator>
		<pubDate>Sat, 21 Nov 2009 09:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57205</guid>
		<description>@ChattyDM: LEXX was the tv spinoff series from the 4-part Tales From A Parallel Universe movies series. They are very adult oriented and were produced as a group project between Canadian and German companies. The tv series itself lasted for 4 season (the Fire &amp; Water story arc making up the 3rd season). LEXX is a living ship that looks like a dragonfly... or to the more perverse, it looks like male genitals. The cast is made up of a complete loser (who ends having possession of LEXX&#039;s bio-key), a love slave, a reanimated assassin, and a robot head (which often recites dirty poetry, is in love with one of the main characters, and plots to kill the rest).

In the Fire &amp; Water episodes, the LEXX is floating adrift between the two planets and is out of fuel. Refueling the LEXX pretty much requires destroying one of the two planets so LEXX can eat the remains. The crew decides to visit the planets to see what they discover. They first go to the Fire planet and find that it is a horrible desert world with a constant power struggle over just about everything, but especially any water.

I certainly do recommend checking it out, especially the 3rd season, since its somewhat inline with your topic. But do so when your kids aren&#039;t around. LEXX is a pretty naughty show and was clearly edited for graphic content whenever it was shown on SciFi in the past (it was shown in the Friday night 10pm time slot for quite awhile).</description>
		<content:encoded><![CDATA[<p>@ChattyDM: LEXX was the tv spinoff series from the 4-part Tales From A Parallel Universe movies series. They are very adult oriented and were produced as a group project between Canadian and German companies. The tv series itself lasted for 4 season (the Fire &amp; Water story arc making up the 3rd season). LEXX is a living ship that looks like a dragonfly&#8230; or to the more perverse, it looks like male genitals. The cast is made up of a complete loser (who ends having possession of LEXX&#8217;s bio-key), a love slave, a reanimated assassin, and a robot head (which often recites dirty poetry, is in love with one of the main characters, and plots to kill the rest).</p>
<p>In the Fire &amp; Water episodes, the LEXX is floating adrift between the two planets and is out of fuel. Refueling the LEXX pretty much requires destroying one of the two planets so LEXX can eat the remains. The crew decides to visit the planets to see what they discover. They first go to the Fire planet and find that it is a horrible desert world with a constant power struggle over just about everything, but especially any water.</p>
<p>I certainly do recommend checking it out, especially the 3rd season, since its somewhat inline with your topic. But do so when your kids aren&#8217;t around. LEXX is a pretty naughty show and was clearly edited for graphic content whenever it was shown on SciFi in the past (it was shown in the Friday night 10pm time slot for quite awhile).</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57204</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 21 Nov 2009 01:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57204</guid>
		<description>@River: I&#039;ve only read about half of Dune (I stopped when Paul and his mother crashed an helicopter in the desert) but I did use it as an inspiration.  Any water-scarce campaign would dip into the Dune tropes.  Purple worms ARE at the current party level too. Hmmm... so now I would rip Dune, Forgotten Realms AND Order of the Stick.

@Colmarr: I won&#039;t try to answer your questions here... but know that they will play a big part in me defining what the world becomes.  Thanks for bringing this up... after the explorer and artists are done with an idea, the judge steps in and evaluates its credibility.   You were a good judge of the initial idea.

@Johenius: Discworld and Girl Genius are also going to be HUGE inspiration to this campaign.  And the idea of a gun ranger WAS your idea... pity my players find the ranger as exciting as filing taxes.

@Tiorn: I have to look for that. LEXX you say huh?  What is it, a comic, a TV show?

@Gary: I like the &#039;After the Bomb&#039; appellation.  That&#039;s exactly what I&#039;m going for.  A World that was Nuked before it developed civilization.</description>
		<content:encoded><![CDATA[<p>@River: I&#8217;ve only read about half of Dune (I stopped when Paul and his mother crashed an helicopter in the desert) but I did use it as an inspiration.  Any water-scarce campaign would dip into the Dune tropes.  Purple worms ARE at the current party level too. Hmmm&#8230; so now I would rip Dune, Forgotten Realms AND Order of the Stick.</p>
<p>@Colmarr: I won&#8217;t try to answer your questions here&#8230; but know that they will play a big part in me defining what the world becomes.  Thanks for bringing this up&#8230; after the explorer and artists are done with an idea, the judge steps in and evaluates its credibility.   You were a good judge of the initial idea.</p>
<p>@Johenius: Discworld and Girl Genius are also going to be HUGE inspiration to this campaign.  And the idea of a gun ranger WAS your idea&#8230; pity my players find the ranger as exciting as filing taxes.</p>
<p>@Tiorn: I have to look for that. LEXX you say huh?  What is it, a comic, a TV show?</p>
<p>@Gary: I like the &#8216;After the Bomb&#8217; appellation.  That&#8217;s exactly what I&#8217;m going for.  A World that was Nuked before it developed civilization.</p>
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		<title>By: Gary S Watkins</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57203</link>
		<dc:creator>Gary S Watkins</dc:creator>
		<pubDate>Fri, 20 Nov 2009 15:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57203</guid>
		<description>Definitely an intriguing idea. One of the TSR dudes (Zeb Cook? Ed Greenwood? Troy Denning? I don&#039;t remember as it was many years ago.) once told me that the Dark Sun setting was envisioned as &quot;Forgotten Realms after the bomb.&quot; What you are describing seems like Castle Falkenstein (or Eberron) after the bomb. You could even draw some parallels with Deadlands. At any rate, it should be a unique experience and I think your players will love it! Good luck and keep us posted.</description>
		<content:encoded><![CDATA[<p>Definitely an intriguing idea. One of the TSR dudes (Zeb Cook? Ed Greenwood? Troy Denning? I don&#8217;t remember as it was many years ago.) once told me that the Dark Sun setting was envisioned as &#8220;Forgotten Realms after the bomb.&#8221; What you are describing seems like Castle Falkenstein (or Eberron) after the bomb. You could even draw some parallels with Deadlands. At any rate, it should be a unique experience and I think your players will love it! Good luck and keep us posted.</p>
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		<title>By: Tiorn</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57202</link>
		<dc:creator>Tiorn</dc:creator>
		<pubDate>Fri, 20 Nov 2009 07:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57202</guid>
		<description>I&#039;m reminded of the Fire &amp; Water episodes of LEXX. The Fire planet was a pure hellhole, while the Water planet was a paradise. The Fire planet denizens were always looking for ways to attack and conquer the Water planet, but their airships couldn&#039;t make the journey between worlds. Plus, the elites of the Fire planet were always subverting each other in an endless power struggle.</description>
		<content:encoded><![CDATA[<p>I&#8217;m reminded of the Fire &amp; Water episodes of LEXX. The Fire planet was a pure hellhole, while the Water planet was a paradise. The Fire planet denizens were always looking for ways to attack and conquer the Water planet, but their airships couldn&#8217;t make the journey between worlds. Plus, the elites of the Fire planet were always subverting each other in an endless power struggle.</p>
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		<title>By: Johenius</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57201</link>
		<dc:creator>Johenius</dc:creator>
		<pubDate>Fri, 20 Nov 2009 05:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57201</guid>
		<description>&quot;Now if only someone would make a Dual-wielding Gun Ranger with a clockwork Animal Companion.&quot;

I call plagiarism! You totally stole my idea :P (Not that that&#039;s a bad thing...)

And as I pointed out, there&#039;s a lot more clock/steam settings than people actually think of. Pratchett&#039;s Discworld is full of out-of-place tech (Gonne, Clacks, etc.), Warcraft (and by extension WoW, etc.) has guns and gnomish/goblin engineering, Warhammer Fantasy has a lot of clockwork too.
This is leaving out a lot of other more explicit sources of Steampunk. The Red Star, for instance, is a GREAT comic book/graphic novel series (published by Image comics, I think) that is loaded with the greatest magic/technology hybrids I&#039;ve ever come across...
.-= Johenius&#180;s last blog ..&lt;a href=&quot;http://reluctant-wookeh.blogspot.com/2009/10/oh-wow.html&quot; rel=&quot;nofollow&quot;&gt;Oh Wow&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>&#8220;Now if only someone would make a Dual-wielding Gun Ranger with a clockwork Animal Companion.&#8221;</p>
<p>I call plagiarism! You totally stole my idea <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  (Not that that&#8217;s a bad thing&#8230;)</p>
<p>And as I pointed out, there&#8217;s a lot more clock/steam settings than people actually think of. Pratchett&#8217;s Discworld is full of out-of-place tech (Gonne, Clacks, etc.), Warcraft (and by extension WoW, etc.) has guns and gnomish/goblin engineering, Warhammer Fantasy has a lot of clockwork too.<br />
This is leaving out a lot of other more explicit sources of Steampunk. The Red Star, for instance, is a GREAT comic book/graphic novel series (published by Image comics, I think) that is loaded with the greatest magic/technology hybrids I&#8217;ve ever come across&#8230;<br />
.-= Johenius&#180;s last blog ..<a href="http://reluctant-wookeh.blogspot.com/2009/10/oh-wow.html" rel="nofollow">Oh Wow</a> =-.</p>
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		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57200</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Fri, 20 Nov 2009 00:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57200</guid>
		<description>@River &amp; Chatty: You need to be careful with the purple worms in the deep desert. Not only would you be &quot;borrowing shamelessly&quot; from Dune, but WotC themselves did so with 4e Forgotten Realms. One of the nations (High Imaskari IIRC) has a growing desert of purple sand inhabited by gigantic purple worms.
.-= Colmarr&#180;s last blog ..&lt;a href=&quot;http://astralsea.blogspot.com/2009/11/sow-interrogating-morrik.html&quot; rel=&quot;nofollow&quot;&gt;SoW: Interrogating Morrik&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@River &amp; Chatty: You need to be careful with the purple worms in the deep desert. Not only would you be &#8220;borrowing shamelessly&#8221; from Dune, but WotC themselves did so with 4e Forgotten Realms. One of the nations (High Imaskari IIRC) has a growing desert of purple sand inhabited by gigantic purple worms.<br />
.-= Colmarr&#180;s last blog ..<a href="http://astralsea.blogspot.com/2009/11/sow-interrogating-morrik.html" rel="nofollow">SoW: Interrogating Morrik</a> =-.</p>
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		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57199</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Fri, 20 Nov 2009 00:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57199</guid>
		<description>I&#039;m not sure clockwork is really my cup of tea. I&#039;m one of those people WotC expects resistance from :)

Having said that; some constructive comments?

How exactly are all these machines forged in a low-water environment? Quenching molten metal is I believe very water-intensive.

If planar water is the lifeblood of this material plane, then you can expect a very wide gap between the &quot;haves&quot; and the &quot;have nots&quot;. You&#039;ll have some people living on their skycraper airships and others will be like the settlements in Mad Max.

Exactly how free would machines be if disabling them made them explode? How would you treat a co-worker if you knew that they could blow up at any time?
.-= Colmarr&#180;s last blog ..&lt;a href=&quot;http://astralsea.blogspot.com/2009/11/sow-interrogating-morrik.html&quot; rel=&quot;nofollow&quot;&gt;SoW: Interrogating Morrik&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure clockwork is really my cup of tea. I&#8217;m one of those people WotC expects resistance from <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Having said that; some constructive comments?</p>
<p>How exactly are all these machines forged in a low-water environment? Quenching molten metal is I believe very water-intensive.</p>
<p>If planar water is the lifeblood of this material plane, then you can expect a very wide gap between the &#8220;haves&#8221; and the &#8220;have nots&#8221;. You&#8217;ll have some people living on their skycraper airships and others will be like the settlements in Mad Max.</p>
<p>Exactly how free would machines be if disabling them made them explode? How would you treat a co-worker if you knew that they could blow up at any time?<br />
.-= Colmarr&#180;s last blog ..<a href="http://astralsea.blogspot.com/2009/11/sow-interrogating-morrik.html" rel="nofollow">SoW: Interrogating Morrik</a> =-.</p>
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		<title>By: River</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57198</link>
		<dc:creator>River</dc:creator>
		<pubDate>Thu, 19 Nov 2009 23:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57198</guid>
		<description>This world very strongly reminds me of the book series and world of &lt;i&gt;Dune&lt;/i&gt;. It&#039;s all about the barely-there desert world whose residents&#039; survival depends on space commerce (read: the Elemental Chaos [and/or Astral Sea]) and is rife with half-baked technology and 19th-century political machinations. And Soylent Green? The Fremen rendered water from human bodies; an enemy&#039;s water was the most valuable of the spoils of war. A fun bit of flavor from that is that things like spit and tears become very valuable in themselves and as symbols.

As far as sapient warforged/automatons and their dangers, the backstory of Dune resides in a vein of strong anti-machine paranoia as advanced Thinking Machines revolted against their masters in the past. The human backlash was a religious fight more than political one (Butlerian Jihad), and technological restrictions were part of the religio-cultural fabric. In your world, having &lt;i&gt;Colour of Magic&lt;/i&gt;-like anti-automaton religious fanatics running around would be great for flavor and potential plot hooks (especially with a Warforged in the party).

I&#039;m giddy at the thought of purple worms in the deep desert and zeppelins used as carryalls. Marrying &lt;i&gt;Girl Genius&lt;/i&gt; and &lt;i&gt;Dune&lt;/i&gt;... you know, I think that will be my first campaign world once I cut my teeth on some modules.</description>
		<content:encoded><![CDATA[<p>This world very strongly reminds me of the book series and world of <i>Dune</i>. It&#8217;s all about the barely-there desert world whose residents&#8217; survival depends on space commerce (read: the Elemental Chaos [and/or Astral Sea]) and is rife with half-baked technology and 19th-century political machinations. And Soylent Green? The Fremen rendered water from human bodies; an enemy&#8217;s water was the most valuable of the spoils of war. A fun bit of flavor from that is that things like spit and tears become very valuable in themselves and as symbols.</p>
<p>As far as sapient warforged/automatons and their dangers, the backstory of Dune resides in a vein of strong anti-machine paranoia as advanced Thinking Machines revolted against their masters in the past. The human backlash was a religious fight more than political one (Butlerian Jihad), and technological restrictions were part of the religio-cultural fabric. In your world, having <i>Colour of Magic</i>-like anti-automaton religious fanatics running around would be great for flavor and potential plot hooks (especially with a Warforged in the party).</p>
<p>I&#8217;m giddy at the thought of purple worms in the deep desert and zeppelins used as carryalls. Marrying <i>Girl Genius</i> and <i>Dune</i>&#8230; you know, I think that will be my first campaign world once I cut my teeth on some modules.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57197</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 19 Nov 2009 22:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57197</guid>
		<description>@Dean: That&#039;s my idea...

@Doom: I feel that re-skinning will only do so much to bring the feel of a setting.  I&#039;m not saying create gun rules.  As you saw X-bows work fine.  But the mechanical aspects could be tweaked (Brutal? High Crit?  Changing damage type like Judge Dredd&#039;s gun?)

@Kevin: The great thing about &quot;What ifs&quot; is that you can discard before crystalizing on your campaign concept.   The Machine rebellion is an easy trope to enact for a short campaign and as you say, so easy to subvert...

Thanks for the kudos!</description>
		<content:encoded><![CDATA[<p>@Dean: That&#8217;s my idea&#8230;</p>
<p>@Doom: I feel that re-skinning will only do so much to bring the feel of a setting.  I&#8217;m not saying create gun rules.  As you saw X-bows work fine.  But the mechanical aspects could be tweaked (Brutal? High Crit?  Changing damage type like Judge Dredd&#8217;s gun?)</p>
<p>@Kevin: The great thing about &#8220;What ifs&#8221; is that you can discard before crystalizing on your campaign concept.   The Machine rebellion is an easy trope to enact for a short campaign and as you say, so easy to subvert&#8230;</p>
<p>Thanks for the kudos!</p>
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		<title>By: Kevin Richey</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57196</link>
		<dc:creator>Kevin Richey</dc:creator>
		<pubDate>Thu, 19 Nov 2009 21:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57196</guid>
		<description>Sweet.  I like the almost-scifi mix-in.

&lt;blockquote&gt;What if Machine sentience appeared after the necromancer’s experiment?&lt;/blockquote&gt;
I would play one of those.  Or a guy augmented by geartech.

What if some power sources are radioactive, so living creatures get sick and die if they hang round too long?  (I&#039;m thinking about the Spelljammer Radiant Golem here).

&lt;blockquote&gt;What if the machines rebelled?&lt;/blockquote&gt;
No offense intended, but I&#039;m getting a little tired of this trope.  I&#039;d like to see it subverted, or twisted, or something original.  But, that would not stop me from playing this awesome-looking campaign.

I hope you have room for another player, I&#039;m packing my bags.   ;)</description>
		<content:encoded><![CDATA[<p>Sweet.  I like the almost-scifi mix-in.</p>
<blockquote><p>What if Machine sentience appeared after the necromancer’s experiment?</p></blockquote>
<p>I would play one of those.  Or a guy augmented by geartech.</p>
<p>What if some power sources are radioactive, so living creatures get sick and die if they hang round too long?  (I&#8217;m thinking about the Spelljammer Radiant Golem here).</p>
<blockquote><p>What if the machines rebelled?</p></blockquote>
<p>No offense intended, but I&#8217;m getting a little tired of this trope.  I&#8217;d like to see it subverted, or twisted, or something original.  But, that would not stop me from playing this awesome-looking campaign.</p>
<p>I hope you have room for another player, I&#8217;m packing my bags.   <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Doomdreamer</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57195</link>
		<dc:creator>Doomdreamer</dc:creator>
		<pubDate>Thu, 19 Nov 2009 21:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57195</guid>
		<description>@All the Gun Comments- 4th Edition&#039;s BIGGEST strength is pallete swapping. Why try and make more mechanics for game when it doesn&#039;t need it. Change all instances of cross bow with Gun and you are set. They have slow reloads like a musket loader, there are feats in place. Everything. You could have Drow hand crossbows just be wicked derringers. The character builder will like it, and less work for the DM means more fun time. Also, for magma and lighting shots, since its magic anyways, just add the appropriate enchantment.

For other steampunk ideas, don&#039;t forget the Artificer! Making clockwork horrors as an encounter is kind of a must.

Also, toss out humans. Pick like 4 races that happen to be native, make sure they are not PCs, and have everyone else be strip mining the Plane. You could have good old eco terrorism themes. I would suggest mining TORG for ideas on this one.</description>
		<content:encoded><![CDATA[<p>@All the Gun Comments- 4th Edition&#8217;s BIGGEST strength is pallete swapping. Why try and make more mechanics for game when it doesn&#8217;t need it. Change all instances of cross bow with Gun and you are set. They have slow reloads like a musket loader, there are feats in place. Everything. You could have Drow hand crossbows just be wicked derringers. The character builder will like it, and less work for the DM means more fun time. Also, for magma and lighting shots, since its magic anyways, just add the appropriate enchantment.</p>
<p>For other steampunk ideas, don&#8217;t forget the Artificer! Making clockwork horrors as an encounter is kind of a must.</p>
<p>Also, toss out humans. Pick like 4 races that happen to be native, make sure they are not PCs, and have everyone else be strip mining the Plane. You could have good old eco terrorism themes. I would suggest mining TORG for ideas on this one.</p>
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		<title>By: dean</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57194</link>
		<dc:creator>dean</dc:creator>
		<pubDate>Thu, 19 Nov 2009 20:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57194</guid>
		<description>Well, if magic (and maybe all power based stuff, since &quot;magic&quot; is simply one focus of power in 4e) is &quot;enhanced&quot; by clockwork, maybe all a character&#039;s powers tie into pieces of clockwork goodies.  The rest cycles represent the time taken to care for, maintain and repair those goodies.  Everything breaks in steampunk.</description>
		<content:encoded><![CDATA[<p>Well, if magic (and maybe all power based stuff, since &#8220;magic&#8221; is simply one focus of power in 4e) is &#8220;enhanced&#8221; by clockwork, maybe all a character&#8217;s powers tie into pieces of clockwork goodies.  The rest cycles represent the time taken to care for, maintain and repair those goodies.  Everything breaks in steampunk.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57193</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 19 Nov 2009 19:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57193</guid>
		<description>To really embrace the D&amp;D 4e adventure/Rest mechanic, you could explore how reaching a Milestone actually rewinds the &#039;clockwork restraint bolts&#039; worn by adventurers.

But again, as 4e&#039;s philosophy requires, I don&#039;t plan to impose mechanical restrictions to PCs unless the restriction increases fun levels, or are attached to benefits that make the restriction worth it.

But starting a lvl 1 game in that world... I&#039;d totally have the 1st adventure being about breaking out of such restraints.</description>
		<content:encoded><![CDATA[<p>To really embrace the D&#038;D 4e adventure/Rest mechanic, you could explore how reaching a Milestone actually rewinds the &#8216;clockwork restraint bolts&#8217; worn by adventurers.</p>
<p>But again, as 4e&#8217;s philosophy requires, I don&#8217;t plan to impose mechanical restrictions to PCs unless the restriction increases fun levels, or are attached to benefits that make the restriction worth it.</p>
<p>But starting a lvl 1 game in that world&#8230; I&#8217;d totally have the 1st adventure being about breaking out of such restraints.</p>
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		<title>By: milarky</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57192</link>
		<dc:creator>milarky</dc:creator>
		<pubDate>Thu, 19 Nov 2009 19:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57192</guid>
		<description>To adventure you must be wound up..you have been wound to last for 4 hours after thsi you will deactivate.  only ceratin keys can wind you.. you need to get to safe place to be wound up..

esentialy keeping you as slaves.. to the non-mecanical. the winding key is for air/ life support to liveing quaters or some such..
day to day drone clock works will recharge in borg like stations.. some people will have there own key.. ..is key pysical? magical or a code or something?</description>
		<content:encoded><![CDATA[<p>To adventure you must be wound up..you have been wound to last for 4 hours after thsi you will deactivate.  only ceratin keys can wind you.. you need to get to safe place to be wound up..</p>
<p>esentialy keeping you as slaves.. to the non-mecanical. the winding key is for air/ life support to liveing quaters or some such..<br />
day to day drone clock works will recharge in borg like stations.. some people will have there own key.. ..is key pysical? magical or a code or something?</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57191</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 19 Nov 2009 19:16:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57191</guid>
		<description>I&#039;m going to give Wizards fits and create D&amp;D Star Wars 4e Pew Pew Pew!

Thanks Wrath.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to give Wizards fits and create D&#038;D Star Wars 4e Pew Pew Pew!</p>
<p>Thanks Wrath.</p>
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		<title>By: wrathofzombie</title>
		<link>http://critical-hits.com/2009/11/19/campaign-genesis-gears-of-ruin/#comment-57190</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Thu, 19 Nov 2009 19:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4276#comment-57190</guid>
		<description>@ Chatty- on your idea of guns shooting out magma and lightning..

http://wrathofzombie.wordpress.com/2009/09/10/sharing-firearms-in-eberron-ideas/
.-= wrathofzombie&#180;s last blog ..&lt;a href=&quot;http://wrathofzombie.wordpress.com/2009/11/18/having-fun-with-curses/&quot; rel=&quot;nofollow&quot;&gt;Having Fun With Curses!&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@ Chatty- on your idea of guns shooting out magma and lightning..</p>
<p><a href="http://wrathofzombie.wordpress.com/2009/09/10/sharing-firearms-in-eberron-ideas/" rel="nofollow">http://wrathofzombie.wordpress.com/2009/09/10/sharing-firearms-in-eberron-ideas/</a><br />
.-= wrathofzombie&#180;s last blog ..<a href="http://wrathofzombie.wordpress.com/2009/11/18/having-fun-with-curses/" rel="nofollow">Having Fun With Curses!</a> =-.</p>
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