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	<title>Comments on: Campaign Weariness: Ending a campaign before its time</title>
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	<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57152</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 22 Nov 2009 13:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57152</guid>
		<description>You know, I&#039;ve never cracked open a Dark Sun book yet.  I heard about it a lot during the &#039;one setting a month&#039; (I jest) craze of 2e but I&#039;ve never explored it.  Something about the 1e/2e psionic mechanics turned me off.

If you tire of your campaigns, I suggest that you start the next one at the same level your PCs are.  This whole &#039;we gotta do 1st to 30th with one PC&#039; is not a requirement of the system.  While Epic in scope, it deprives players of enjoying the widest possible D&amp;D experience.

But hey, even the D&amp;D designers are doing it for their home game, so I may be alone barking at the fence.</description>
		<content:encoded><![CDATA[<p>You know, I&#8217;ve never cracked open a Dark Sun book yet.  I heard about it a lot during the &#8216;one setting a month&#8217; (I jest) craze of 2e but I&#8217;ve never explored it.  Something about the 1e/2e psionic mechanics turned me off.</p>
<p>If you tire of your campaigns, I suggest that you start the next one at the same level your PCs are.  This whole &#8216;we gotta do 1st to 30th with one PC&#8217; is not a requirement of the system.  While Epic in scope, it deprives players of enjoying the widest possible D&#038;D experience.</p>
<p>But hey, even the D&#038;D designers are doing it for their home game, so I may be alone barking at the fence.</p>
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		<title>By: Hailstop</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57151</link>
		<dc:creator>Hailstop</dc:creator>
		<pubDate>Sun, 22 Nov 2009 07:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57151</guid>
		<description>I find that my attention span running campaigns runs about 18 months.  In my 2e days I found that this ADHD usually resulted in switching campaign worlds (Mystara to Forgotten Realms to Dark Sun to Torg ....)

It&#039;s been almost that long and I&#039;m tiring a bit.  That said the players are enjoying it and want to take it to Level 30.

I&#039;m currently about to wrap up some plot lines, especially with the two remaining characters from Level 1.  However, four out of the six players have switched characters and one of the original characters attached the Hand of Vecna so his days are numbered.

I do have a vague plan to go to Level 30 but I&#039;m thinking it&#039;s going to be something or a re-start.  I suppose it&#039;ll be a mini campaign for Epic and thinking of it that way will give more enthusiasm.

Besides....Dark Sun doesn&#039;t come out till next summer. :-)</description>
		<content:encoded><![CDATA[<p>I find that my attention span running campaigns runs about 18 months.  In my 2e days I found that this ADHD usually resulted in switching campaign worlds (Mystara to Forgotten Realms to Dark Sun to Torg &#8230;.)</p>
<p>It&#8217;s been almost that long and I&#8217;m tiring a bit.  That said the players are enjoying it and want to take it to Level 30.</p>
<p>I&#8217;m currently about to wrap up some plot lines, especially with the two remaining characters from Level 1.  However, four out of the six players have switched characters and one of the original characters attached the Hand of Vecna so his days are numbered.</p>
<p>I do have a vague plan to go to Level 30 but I&#8217;m thinking it&#8217;s going to be something or a re-start.  I suppose it&#8217;ll be a mini campaign for Epic and thinking of it that way will give more enthusiasm.</p>
<p>Besides&#8230;.Dark Sun doesn&#8217;t come out till next summer. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57150</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Mon, 16 Nov 2009 02:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57150</guid>
		<description>Youch! I can&#039;t imagine being a DM for that long straight. I hope you&#039;ve gotten a chance to be a player somewhere (often) along the way!</description>
		<content:encoded><![CDATA[<p>Youch! I can&#8217;t imagine being a DM for that long straight. I hope you&#8217;ve gotten a chance to be a player somewhere (often) along the way!</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57149</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 14 Nov 2009 22:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57149</guid>
		<description>So what levels are your PC?  7th?  ;)</description>
		<content:encoded><![CDATA[<p>So what levels are your PC?  7th?  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Aramax</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57148</link>
		<dc:creator>Aramax</dc:creator>
		<pubDate>Sat, 14 Nov 2009 21:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57148</guid>
		<description>well my lil&#039; D&amp;D game has just entered it&#039;s 28th year so I have no idea what you guys are talking about ;)</description>
		<content:encoded><![CDATA[<p>well my lil&#8217; D&amp;D game has just entered it&#8217;s 28th year so I have no idea what you guys are talking about <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Noumenon</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57147</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Sat, 14 Nov 2009 06:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57147</guid>
		<description>&lt;i&gt;If Joss Whedon can do it… so can we!&lt;/i&gt;

You&#039;re going to make a brilliant campaign that ends with it being canceled by Fox?</description>
		<content:encoded><![CDATA[<p><i>If Joss Whedon can do it… so can we!</i></p>
<p>You&#8217;re going to make a brilliant campaign that ends with it being canceled by Fox?</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57146</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 13 Nov 2009 13:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57146</guid>
		<description>@Doomdreamer: Why do I have a picture of a WereFox, wearing an Armani suit coming in the encounter and saying &quot;Sorry guys, this show has been canceled and will be replaced with &quot;Wife Swap 4: Medusas and Harpies&quot;?

:D</description>
		<content:encoded><![CDATA[<p>@Doomdreamer: Why do I have a picture of a WereFox, wearing an Armani suit coming in the encounter and saying &#8220;Sorry guys, this show has been canceled and will be replaced with &#8220;Wife Swap 4: Medusas and Harpies&#8221;?<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Doomdreamer</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57145</link>
		<dc:creator>Doomdreamer</dc:creator>
		<pubDate>Fri, 13 Nov 2009 13:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57145</guid>
		<description>@everyone whose game fizzles
Fizzling is the reason I tend to make my games more episodic, keeps the stories compact and interesting. I always start myself and the players off on blank slates, filling in backstories and flavor where it would enhance the story and not worrying about it otherwise. And any time the game gets &quot;boring&quot; I have a guy burst through the door or wrap up the story. I have players who constantly want to make new characters so this becomes quite a challenge, but rewarding in the end.</description>
		<content:encoded><![CDATA[<p>@everyone whose game fizzles<br />
Fizzling is the reason I tend to make my games more episodic, keeps the stories compact and interesting. I always start myself and the players off on blank slates, filling in backstories and flavor where it would enhance the story and not worrying about it otherwise. And any time the game gets &#8220;boring&#8221; I have a guy burst through the door or wrap up the story. I have players who constantly want to make new characters so this becomes quite a challenge, but rewarding in the end.</p>
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		<title>By: Scott</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57144</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 13 Nov 2009 02:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57144</guid>
		<description>extremely helpful, i&#039;m about to wrap up my 2nd campaign mainly because it has seriously fizzled in my books (the mechanics of my system have broken after three years of expansion) but my players have kept asking to continue the story. This weekend will be the last or second last session, so this post has been very well timed and helpful.

Thanks again Chatty

Scott</description>
		<content:encoded><![CDATA[<p>extremely helpful, i&#8217;m about to wrap up my 2nd campaign mainly because it has seriously fizzled in my books (the mechanics of my system have broken after three years of expansion) but my players have kept asking to continue the story. This weekend will be the last or second last session, so this post has been very well timed and helpful.</p>
<p>Thanks again Chatty</p>
<p>Scott</p>
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		<title>By: Pete</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57143</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Fri, 13 Nov 2009 02:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57143</guid>
		<description>I&#039;m one for creating a big over arcing story (I also start with what I think my ending will be) with some key touch points and then weaving character and sub-plots in along the way.
I think the key is not to be precious about your story but go with the flow and if a sub-plot gets left along the way or a key character to the story leaves well thats life. Their story goes on we just don&#039;t get to see it.
Its the same with the ending if during the journey the destination changes... well it is a shared story... thats the breaks.
I do like the idea of little vignettes showing the impact the characters had on the world. I think I&#039;ll steal that :D</description>
		<content:encoded><![CDATA[<p>I&#8217;m one for creating a big over arcing story (I also start with what I think my ending will be) with some key touch points and then weaving character and sub-plots in along the way.<br />
I think the key is not to be precious about your story but go with the flow and if a sub-plot gets left along the way or a key character to the story leaves well thats life. Their story goes on we just don&#8217;t get to see it.<br />
Its the same with the ending if during the journey the destination changes&#8230; well it is a shared story&#8230; thats the breaks.<br />
I do like the idea of little vignettes showing the impact the characters had on the world. I think I&#8217;ll steal that <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Doomdreamer</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57142</link>
		<dc:creator>Doomdreamer</dc:creator>
		<pubDate>Thu, 12 Nov 2009 21:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57142</guid>
		<description>Wow, I feel out of place. I write a Story after I know the ending, so I can thread plots that weave the same picture. Then I keep the Arcs short (Like 8 - 10 sessions) and let loose ends dangle, so I have material for the next campaign. Like when I run Whitewolf: the Noun, I pick a major theme, then a major story, then throw all my side stories as spins on the same theme so they can orbit the plot so to speak. But I always know the end so if my players decide to offroad on the story, I can, because I know the central theme and what I want to tell them. Rarely, however, do I have a &quot;main&quot; badguy.</description>
		<content:encoded><![CDATA[<p>Wow, I feel out of place. I write a Story after I know the ending, so I can thread plots that weave the same picture. Then I keep the Arcs short (Like 8 &#8211; 10 sessions) and let loose ends dangle, so I have material for the next campaign. Like when I run Whitewolf: the Noun, I pick a major theme, then a major story, then throw all my side stories as spins on the same theme so they can orbit the plot so to speak. But I always know the end so if my players decide to offroad on the story, I can, because I know the central theme and what I want to tell them. Rarely, however, do I have a &#8220;main&#8221; badguy.</p>
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		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57141</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Thu, 12 Nov 2009 21:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57141</guid>
		<description>My 3.5 campaign died suddenly when I moved cities :)

Ironically, some of the players asked me to continue DMing it online but I wasn&#039;t really interested. Then 4e came out and fired me up again - so now we&#039;re playing a campaign online...
.-= Colmarr&#180;s last blog ..&lt;a href=&quot;http://astralsea.blogspot.com/2009/11/sstl-33-dark-communion.html&quot; rel=&quot;nofollow&quot;&gt;SSTL 33: A Dark Communion&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>My 3.5 campaign died suddenly when I moved cities <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Ironically, some of the players asked me to continue DMing it online but I wasn&#8217;t really interested. Then 4e came out and fired me up again &#8211; so now we&#8217;re playing a campaign online&#8230;<br />
<span class="cluv"> Colmarr&#180;s last blog ..<a href="http://astralsea.blogspot.com/2009/11/sstl-33-dark-communion.html" rel="nofollow">SSTL 33: A Dark Communion</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: callin</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57140</link>
		<dc:creator>callin</dc:creator>
		<pubDate>Thu, 12 Nov 2009 20:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57140</guid>
		<description>What burns me up?
There have been a number of different reasons for different campaigns.
-Disinterest on my part. There have been times I ran a campaign in a system I do not enjoy, but my players did.  I love Shadowrun the game, but dislike running it. Each adventure ends up either not challenging the players or killing them all, there is no middle ground; or at least not one I have been able to find. So eventually the game ends.
-Disinterest on the players part. I come up with super-awesome ideas that the players just don&#039;t get into. As a DM I feed off the players enthusiasm and interest. If that is lacking then I lose interest as well. Part of me requires the players enthusiasm.
-Candle on both ends. I have a tendency to overbook myself. Running two campaigns, while going to school and running a guild in WoW. I find my time pulled in too many directions. I find myself not putting in the work to make the adventures interesting for the players. I start to run things just to run something, anything. Then I realize the sad state of the campaign and I let it fizzle.
.-= callin&#180;s last blog ..&lt;a href=&quot;http://bigballofnofun.blogspot.com/2009/11/dead-characters.html&quot; rel=&quot;nofollow&quot;&gt;Dead Characters&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>What burns me up?<br />
There have been a number of different reasons for different campaigns.<br />
-Disinterest on my part. There have been times I ran a campaign in a system I do not enjoy, but my players did.  I love Shadowrun the game, but dislike running it. Each adventure ends up either not challenging the players or killing them all, there is no middle ground; or at least not one I have been able to find. So eventually the game ends.<br />
-Disinterest on the players part. I come up with super-awesome ideas that the players just don&#8217;t get into. As a DM I feed off the players enthusiasm and interest. If that is lacking then I lose interest as well. Part of me requires the players enthusiasm.<br />
-Candle on both ends. I have a tendency to overbook myself. Running two campaigns, while going to school and running a guild in WoW. I find my time pulled in too many directions. I find myself not putting in the work to make the adventures interesting for the players. I start to run things just to run something, anything. Then I realize the sad state of the campaign and I let it fizzle.<br />
<span class="cluv"> callin&#180;s last blog ..<a href="http://bigballofnofun.blogspot.com/2009/11/dead-characters.html" rel="nofollow">Dead Characters</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Wyatt</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57139</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Thu, 12 Nov 2009 19:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57139</guid>
		<description>Phil: Pretty much all cases for me were &quot;I love your game but real life&#039;s getting in the way&quot; and my players pretty much told me in those exact words. One was going to college, another was swamped with schoolwork she seemed to not be doing all that well on and needed time off to concentrate on it, etc. Nowadays we do play by posts and (soon) play-by-wave which are less time commitments but back then we played weekly at scheduled times, and we couldn&#039;t keep that up.
.-= Wyatt&#180;s last blog ..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/11/03/the-clouded-palace-part-1/&quot; rel=&quot;nofollow&quot;&gt;The Clouded Palace: Part 1&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Phil: Pretty much all cases for me were &#8220;I love your game but real life&#8217;s getting in the way&#8221; and my players pretty much told me in those exact words. One was going to college, another was swamped with schoolwork she seemed to not be doing all that well on and needed time off to concentrate on it, etc. Nowadays we do play by posts and (soon) play-by-wave which are less time commitments but back then we played weekly at scheduled times, and we couldn&#8217;t keep that up.<br />
<span class="cluv"> Wyatt&#180;s last blog ..<a href="http://spiritsofeden.wordpress.com/2009/11/03/the-clouded-palace-part-1/" rel="nofollow">The Clouded Palace: Part 1</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Tio Nitro</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57138</link>
		<dc:creator>Tio Nitro</dc:creator>
		<pubDate>Thu, 12 Nov 2009 19:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57138</guid>
		<description>I always plan the ending of my campaign sessions ahead, in order to build a crescendo, to increase the drama and the weigh of the choices the PCs will face. But when I sense the players are getting tired of a campaign, I turn everything upside down, bringing in some nasty villain, a catastrophe or something that energizes the players again, and after that,I usually plot some great ending to wrap things up and start a new game. We often vary game systems, setting and genre from a campaign to another to avoid this kind of weariness.
.-= Tio Nitro&#180;s last blog ..&lt;a href=&quot;http://newtonrocha.wordpress.com/2009/11/12/nitrocast-10-como-colocar-misterios-nas-suas-aventuras-de-rpgnitrodungeon-podcast/&quot; rel=&quot;nofollow&quot;&gt;NitroCast 10 – Como colocar mistérios nas suas aventuras de RPG![NitroDungeon - Podcast]&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I always plan the ending of my campaign sessions ahead, in order to build a crescendo, to increase the drama and the weigh of the choices the PCs will face. But when I sense the players are getting tired of a campaign, I turn everything upside down, bringing in some nasty villain, a catastrophe or something that energizes the players again, and after that,I usually plot some great ending to wrap things up and start a new game. We often vary game systems, setting and genre from a campaign to another to avoid this kind of weariness.<br />
<span class="cluv"> Tio Nitro&#180;s last blog ..<a href="http://newtonrocha.wordpress.com/2009/11/12/nitrocast-10-como-colocar-misterios-nas-suas-aventuras-de-rpgnitrodungeon-podcast/" rel="nofollow">NitroCast 10 – Como colocar mistérios nas suas aventuras de RPG![NitroDungeon - Podcast]</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Alex Schroeder</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57137</link>
		<dc:creator>Alex Schroeder</dc:creator>
		<pubDate>Thu, 12 Nov 2009 18:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57137</guid>
		<description>I ended a campaign at the end of an adventure and had a little far future scene for every character. The statue of the paladin in the Palace of the East Wind on the third level of Celestia, a grandfather explaining to a kid how Kubo the protector was the greatest shadow dancer ever and made a lord of shadows and therefore the kid should never be afraid of shadows, the dragon born arena where the school of the spiked chain is honored, etc.
.-= Alex Schroeder&#180;s last blog ..&lt;a href=&quot;http://www.emacswiki.org/alex/2009-11-12_Power_Distribution_in_Society&quot; rel=&quot;nofollow&quot;&gt;Power Distribution in Society&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I ended a campaign at the end of an adventure and had a little far future scene for every character. The statue of the paladin in the Palace of the East Wind on the third level of Celestia, a grandfather explaining to a kid how Kubo the protector was the greatest shadow dancer ever and made a lord of shadows and therefore the kid should never be afraid of shadows, the dragon born arena where the school of the spiked chain is honored, etc.<br />
<span class="cluv"> Alex Schroeder&#180;s last blog ..<a href="http://www.emacswiki.org/alex/2009-11-12_Power_Distribution_in_Society" rel="nofollow">Power Distribution in Society</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57136</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 12 Nov 2009 18:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57136</guid>
		<description>@Bart: GM Enthusiasm plays a huge role in maintaining a Campaign.  In fact how to deal with lack of enthusiasm is one of the reasons why I wrote this.  But having the campaign go south is a good cause for fizzling.

@Greg White: That is very true.  Or if campaigns share worlds like mine, unresolved plot threads can be brought back as something else entirely.

Almost makes me wish that the  Dungeon actually wins in tomorrow&#039;s game... :)</description>
		<content:encoded><![CDATA[<p>@Bart: GM Enthusiasm plays a huge role in maintaining a Campaign.  In fact how to deal with lack of enthusiasm is one of the reasons why I wrote this.  But having the campaign go south is a good cause for fizzling.</p>
<p>@Greg White: That is very true.  Or if campaigns share worlds like mine, unresolved plot threads can be brought back as something else entirely.</p>
<p>Almost makes me wish that the  Dungeon actually wins in tomorrow&#8217;s game&#8230; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Greg White</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57135</link>
		<dc:creator>Greg White</dc:creator>
		<pubDate>Thu, 12 Nov 2009 18:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57135</guid>
		<description>don&#039;t lament the unresolved loose ends. you will likely find a time in your new campaign when not all of your players are available, or you feel like a small break from it. that is when you dip back into the old campaign with a one shot to explore some more.

i find this especially interesting when you do it from different character perspectives, perhaps reveal to the players at the end of the one shot that they were in the role of allies of the previous campaigns antagonist. or they take on the role of a significant NPC.</description>
		<content:encoded><![CDATA[<p>don&#8217;t lament the unresolved loose ends. you will likely find a time in your new campaign when not all of your players are available, or you feel like a small break from it. that is when you dip back into the old campaign with a one shot to explore some more.</p>
<p>i find this especially interesting when you do it from different character perspectives, perhaps reveal to the players at the end of the one shot that they were in the role of allies of the previous campaigns antagonist. or they take on the role of a significant NPC.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57134</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Thu, 12 Nov 2009 18:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57134</guid>
		<description>Phil: my previous games fizzled because they were at college and either winter or summer break came up, but I will honestly admit neither of them was going how I wanted so that was definitely a certain factor in them.
.-= Bartoneus&#180;s last blog ..&lt;a href=&quot;http://www.critical-hits.com/2009/11/11/are-you-watching-venture-brothers-yet/&quot; rel=&quot;nofollow&quot;&gt;Are You Watching Venture Brothers Yet?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Phil: my previous games fizzled because they were at college and either winter or summer break came up, but I will honestly admit neither of them was going how I wanted so that was definitely a certain factor in them.<br />
<span class="cluv"> Bartoneus&#180;s last blog ..<a href="http://www.critical-hits.com/2009/11/11/are-you-watching-venture-brothers-yet/" rel="nofollow">Are You Watching Venture Brothers Yet?</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://critical-hits.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/12/campaing-weariness-ending-a-campaign-before-its-time/#comment-57133</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 12 Nov 2009 18:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4261#comment-57133</guid>
		<description>@Dave &amp; Yan: I do have a thing for continuity.  It&#039;s like I feel compelled to unify all my roleplaying career in some sort of Asimovesque effort to create a linear timeline.

That&#039;s why I&#039;m thinking, for the first time in 10 years, to create a new Fantasy world so I&#039;m unburdened with any elements of my 26 years of playing in the same home brewed setting.</description>
		<content:encoded><![CDATA[<p>@Dave &#038; Yan: I do have a thing for continuity.  It&#8217;s like I feel compelled to unify all my roleplaying career in some sort of Asimovesque effort to create a linear timeline.</p>
<p>That&#8217;s why I&#8217;m thinking, for the first time in 10 years, to create a new Fantasy world so I&#8217;m unburdened with any elements of my 26 years of playing in the same home brewed setting.</p>
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