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	<title>Comments on: Convention Report: DC Game Day 2009</title>
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	<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Piratecat</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67227</link>
		<dc:creator>Piratecat</dc:creator>
		<pubDate>Wed, 09 Dec 2009 21:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67227</guid>
		<description>I&#039;m a little late to the table about commenting on this -- but let me just say that it was a delight having you and GDG in my games. You poor SOB, you suffered the indignity of me running Time &amp; Temp for the first time. Even so, I had a tremendous amount of fun and learned enough that it now runs quite a bit smoother. Same thing for the 4e one-shot; I&#039;ve polished a skill-challenge-based flying carpet chase for the end that turns out to work fairly well.

In any event, thanks for both the great fun and the kind words.

 - Kevin</description>
		<content:encoded><![CDATA[<p>I&#8217;m a little late to the table about commenting on this &#8212; but let me just say that it was a delight having you and GDG in my games. You poor SOB, you suffered the indignity of me running Time &amp; Temp for the first time. Even so, I had a tremendous amount of fun and learned enough that it now runs quite a bit smoother. Same thing for the 4e one-shot; I&#8217;ve polished a skill-challenge-based flying carpet chase for the end that turns out to work fairly well.</p>
<p>In any event, thanks for both the great fun and the kind words.</p>
<p> &#8211; Kevin</p>
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		<title>By: Lugh</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67226</link>
		<dc:creator>Lugh</dc:creator>
		<pubDate>Tue, 17 Nov 2009 19:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67226</guid>
		<description>Always Metro into DC.  Pretty much everywhere downtown is within walking distance of a station, and the outlying stations generally are easy to park at on a weekend.  I can count on one hand the number of times I&#039;ve actually driven in the District.

I&#039;m bummed I didn&#039;t make it to GameDay.  My group ended up scheduling our monthly D&amp;D game for the same weekend.
.-= Lugh&#180;s last blog ..&lt;a href=&quot;http://immagini-di-vita.com/2009/11/13/the-lost-symbol-review/&quot; rel=&quot;nofollow&quot;&gt;“The Lost Symbol” Review&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Always Metro into DC.  Pretty much everywhere downtown is within walking distance of a station, and the outlying stations generally are easy to park at on a weekend.  I can count on one hand the number of times I&#8217;ve actually driven in the District.</p>
<p>I&#8217;m bummed I didn&#8217;t make it to GameDay.  My group ended up scheduling our monthly D&amp;D game for the same weekend.<br />
.-= Lugh&#180;s last blog ..<a href="http://immagini-di-vita.com/2009/11/13/the-lost-symbol-review/" rel="nofollow">“The Lost Symbol” Review</a> =-.</p>
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		<title>By: Tom C.</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67225</link>
		<dc:creator>Tom C.</dc:creator>
		<pubDate>Mon, 16 Nov 2009 19:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67225</guid>
		<description>As the GM for the Lady Blackbird game that Dave played in, I threw in a sixth character in order to get more people a chance to play, as the game-in-the-box (so to speak) called for only five. My character creation used the stuff that John Harper threw into the LB PDF as expansion material, and was more or less created by extrapolating from how the other five characters were created.

In re: allowing more player options to create and run wild, sure, as that&#039;s exactly what LB is all about. I felt that this particular session was running into some creative blockage, which may or may not have been a wrong analysis on my part, or was likely because it was the last session of an incredibly high energy-packed weekend in which we were all kinda exhausted. ;)</description>
		<content:encoded><![CDATA[<p>As the GM for the Lady Blackbird game that Dave played in, I threw in a sixth character in order to get more people a chance to play, as the game-in-the-box (so to speak) called for only five. My character creation used the stuff that John Harper threw into the LB PDF as expansion material, and was more or less created by extrapolating from how the other five characters were created.</p>
<p>In re: allowing more player options to create and run wild, sure, as that&#8217;s exactly what LB is all about. I felt that this particular session was running into some creative blockage, which may or may not have been a wrong analysis on my part, or was likely because it was the last session of an incredibly high energy-packed weekend in which we were all kinda exhausted. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Caesar Slaad</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67224</link>
		<dc:creator>Caesar Slaad</dc:creator>
		<pubDate>Mon, 16 Nov 2009 13:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67224</guid>
		<description>I&#039;m trying to place which player at Lady Blackbird was &quot;too D&amp;D&quot;, and wondering self consciously if that was me. (eep.) Well, in the case it was, I&#039;ll say &quot;don&#039;t judge me&quot;. Harumph.

Re: &quot;if it’s important on the character sheet, it should probably come up during the game.&quot; The thing to be cautious about as a con/gameday GM is that you don&#039;t REQUIRE something that only that character that nobody decided to play can use (or that the player of said character fails to do.) There certainly should be opportunities for all characters to strut their stuff.</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to place which player at Lady Blackbird was &#8220;too D&amp;D&#8221;, and wondering self consciously if that was me. (eep.) Well, in the case it was, I&#8217;ll say &#8220;don&#8217;t judge me&#8221;. Harumph.</p>
<p>Re: &#8220;if it’s important on the character sheet, it should probably come up during the game.&#8221; The thing to be cautious about as a con/gameday GM is that you don&#8217;t REQUIRE something that only that character that nobody decided to play can use (or that the player of said character fails to do.) There certainly should be opportunities for all characters to strut their stuff.</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67223</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Mon, 16 Nov 2009 02:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67223</guid>
		<description>Noumenon: It was from Time &amp; Temp. We got incident reports when things went wrong in the past.

Wil: Steal away! I&#039;m hoping to use that to write some more tips for putting together one shot games. And Savage Worlds is a total steal for $9.99, and highly recommend jumping into a game of it at the next gaming con you&#039;re at.

Selene: Thanks for that. I know our GM put together a 6th character for the game, so I&#039;ll have to find out what system he did that in.</description>
		<content:encoded><![CDATA[<p>Noumenon: It was from Time &#038; Temp. We got incident reports when things went wrong in the past.</p>
<p>Wil: Steal away! I&#8217;m hoping to use that to write some more tips for putting together one shot games. And Savage Worlds is a total steal for $9.99, and highly recommend jumping into a game of it at the next gaming con you&#8217;re at.</p>
<p>Selene: Thanks for that. I know our GM put together a 6th character for the game, so I&#8217;ll have to find out what system he did that in.</p>
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		<title>By: Selene</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67222</link>
		<dc:creator>Selene</dc:creator>
		<pubDate>Sun, 15 Nov 2009 20:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67222</guid>
		<description>Lady Blackbird&#039;s system is a mashup of several story game systems, but it&#039;s its own thing. It&#039;s a standalone system-plus-scenario. The author, John Harper, has a couple of other similar standalone modules free on &lt;a href=&quot;http://www.onesevendesign.com/&quot; rel=&quot;nofollow&quot;&gt;his website&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Lady Blackbird&#8217;s system is a mashup of several story game systems, but it&#8217;s its own thing. It&#8217;s a standalone system-plus-scenario. The author, John Harper, has a couple of other similar standalone modules free on <a href="http://www.onesevendesign.com/" rel="nofollow">his website</a>.</p>
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		<title>By: Wil</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67221</link>
		<dc:creator>Wil</dc:creator>
		<pubDate>Sun, 15 Nov 2009 17:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67221</guid>
		<description>&quot;When I play a one-shot game with pre-generated characters, I want to use everything important on my character sheet during the course of the game.&quot;

This is so smart, and makes so much sense, I can&#039;t believe I&#039;ve never heard anyone say this before.

I&#039;m totally stealing your theory for use in my future dungeon delves.

(And I&#039;m finally checking out Savage Worlds, thanks to this post, because people have been telling me for &lt;i&gt;years&lt;/i&gt; that I should play it.)</description>
		<content:encoded><![CDATA[<p>&#8220;When I play a one-shot game with pre-generated characters, I want to use everything important on my character sheet during the course of the game.&#8221;</p>
<p>This is so smart, and makes so much sense, I can&#8217;t believe I&#8217;ve never heard anyone say this before.</p>
<p>I&#8217;m totally stealing your theory for use in my future dungeon delves.</p>
<p>(And I&#8217;m finally checking out Savage Worlds, thanks to this post, because people have been telling me for <i>years</i> that I should play it.)</p>
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		<title>By: Matt James</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67220</link>
		<dc:creator>Matt James</dc:creator>
		<pubDate>Fri, 13 Nov 2009 17:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67220</guid>
		<description>Invite me up next time, Dave!</description>
		<content:encoded><![CDATA[<p>Invite me up next time, Dave!</p>
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		<title>By: Noumenon</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67219</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Fri, 13 Nov 2009 12:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67219</guid>
		<description>Great report, jealous that you got to play with Piratecat. Curious about what that little memo with the rudimentary manners training was from.</description>
		<content:encoded><![CDATA[<p>Great report, jealous that you got to play with Piratecat. Curious about what that little memo with the rudimentary manners training was from.</p>
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		<title>By: Lisa</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67218</link>
		<dc:creator>Lisa</dc:creator>
		<pubDate>Fri, 13 Nov 2009 01:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67218</guid>
		<description>Heh, well, I admit I was shocked when three hours into the game I found out I was actually DEAD and wanted my party dead too...

():-)</description>
		<content:encoded><![CDATA[<p>Heh, well, I admit I was shocked when three hours into the game I found out I was actually DEAD and wanted my party dead too&#8230;</p>
<p>():-)</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67217</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Wed, 11 Nov 2009 18:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67217</guid>
		<description>Heh, maybe in the alternate timeline we were in, they needed cooling fans.</description>
		<content:encoded><![CDATA[<p>Heh, maybe in the alternate timeline we were in, they needed cooling fans.</p>
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		<title>By: Baha Baydar</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67216</link>
		<dc:creator>Baha Baydar</dc:creator>
		<pubDate>Wed, 11 Nov 2009 18:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67216</guid>
		<description>(pedantry)The C64 didn&#039;t have any cooling fans.(/pedantry)

Nice write up otherwise. Sounds like some really interesting and fun games.</description>
		<content:encoded><![CDATA[<p>(pedantry)The C64 didn&#8217;t have any cooling fans.(/pedantry)</p>
<p>Nice write up otherwise. Sounds like some really interesting and fun games.</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67215</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Wed, 11 Nov 2009 16:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67215</guid>
		<description>Lisa, it was great meeting and playing with you too, even though you did shoot Dr. Chillingsworth in the back! :)</description>
		<content:encoded><![CDATA[<p>Lisa, it was great meeting and playing with you too, even though you did shoot Dr. Chillingsworth in the back! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Lisa</title>
		<link>http://critical-hits.com/2009/11/10/convention-report-dc-game-day-2009/#comment-67214</link>
		<dc:creator>Lisa</dc:creator>
		<pubDate>Wed, 11 Nov 2009 15:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5191#comment-67214</guid>
		<description>I had fun meeting you and getting to play with you both - for me the best part of gamedays are meeting new people and getting to hang out with old friends!</description>
		<content:encoded><![CDATA[<p>I had fun meeting you and getting to play with you both &#8211; for me the best part of gamedays are meeting new people and getting to hang out with old friends!</p>
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