<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Mouse Guard Diaries: The First Duel</title>
	<atom:link href="http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Fri, 25 May 2012 18:41:27 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: Rollin&#8217; Rollin&#8217; Rollin&#8217;, Keep those links a rollin&#8217;&#8230; - Gnome Stew, the Game Mastering Blog</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-70899</link>
		<dc:creator>Rollin&#8217; Rollin&#8217; Rollin&#8217;, Keep those links a rollin&#8217;&#8230; - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Wed, 28 Apr 2010 13:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-70899</guid>
		<description>[...] The Chatty DM tries out Mouseguard. Session one, two, and three, and four. MJ Harnish plays Mouseguard with kids: An [...]</description>
		<content:encoded><![CDATA[<p>[...] The Chatty DM tries out Mouseguard. Session one, two, and three, and four. MJ Harnish plays Mouseguard with kids: An [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicholas</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57054</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Sat, 14 Nov 2009 22:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57054</guid>
		<description>Someone already mentioned it above, but you would love the BW supplement &quot;The Blossoms Are Falling&quot;. Samurai in that book are ruled by their honor and shame more than their strength. For instance, when a samurai enters combat he positions himself using his etiquette skill.  He could attempt to use his speed, but it would bring shame upon him.
.-= Nicholas&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/DungeonMastering/~3/AAXDyv57IDA/the-five-maxims-of-the-dungeon-master&quot; rel=&quot;nofollow&quot;&gt;The Five Maxims of the Dungeon Master&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Someone already mentioned it above, but you would love the BW supplement &#8220;The Blossoms Are Falling&#8221;. Samurai in that book are ruled by their honor and shame more than their strength. For instance, when a samurai enters combat he positions himself using his etiquette skill.  He could attempt to use his speed, but it would bring shame upon him.<br />
.-= Nicholas&#180;s last blog ..<a href="http://feedproxy.google.com/~r/DungeonMastering/~3/AAXDyv57IDA/the-five-maxims-of-the-dungeon-master" rel="nofollow">The Five Maxims of the Dungeon Master</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Saemundr</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57053</link>
		<dc:creator>Saemundr</dc:creator>
		<pubDate>Thu, 12 Nov 2009 21:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57053</guid>
		<description>Thanks Telan, that looks great!!!</description>
		<content:encoded><![CDATA[<p>Thanks Telan, that looks great!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Telan</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57052</link>
		<dc:creator>Telan</dc:creator>
		<pubDate>Thu, 12 Nov 2009 17:34:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57052</guid>
		<description>Actually, as for newbie players, I found this:
http://www.obsidianportal.com/campaign/blackforest
Specifically this page:
http://www.obsidianportal.com/campaign/blackforest/adventure-log/chatter-fluency

...which details how to introduce the rules in a story way, kind of like the intro section of a video game. Hope that helps!</description>
		<content:encoded><![CDATA[<p>Actually, as for newbie players, I found this:<br />
<a href="http://www.obsidianportal.com/campaign/blackforest" rel="nofollow">http://www.obsidianportal.com/campaign/blackforest</a><br />
Specifically this page:<br />
<a href="http://www.obsidianportal.com/campaign/blackforest/adventure-log/chatter-fluency" rel="nofollow">http://www.obsidianportal.com/campaign/blackforest/adventure-log/chatter-fluency</a></p>
<p>&#8230;which details how to introduce the rules in a story way, kind of like the intro section of a video game. Hope that helps!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MJ Harnish</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57051</link>
		<dc:creator>MJ Harnish</dc:creator>
		<pubDate>Thu, 12 Nov 2009 13:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57051</guid>
		<description>I&#039;m glad to hear you got to find out why MG is so much fun - just imagine taking the &quot;story&quot; you created in your duel and then running with it to create an entire session, or even campaign&#039;s worth, of content.  It&#039;s amazingly easy when you start using the PCs beliefs, instincts, and traits, along with the host of NPCs they create for you.
.-= MJ Harnish&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/GamingBrouhaha/~3/ptR_qbEwE50/&quot; rel=&quot;nofollow&quot;&gt;IndieCon – What’s on my “to play” list&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear you got to find out why MG is so much fun &#8211; just imagine taking the &#8220;story&#8221; you created in your duel and then running with it to create an entire session, or even campaign&#8217;s worth, of content.  It&#8217;s amazingly easy when you start using the PCs beliefs, instincts, and traits, along with the host of NPCs they create for you.<br />
.-= MJ Harnish&#180;s last blog ..<a href="http://feedproxy.google.com/~r/GamingBrouhaha/~3/ptR_qbEwE50/" rel="nofollow">IndieCon – What’s on my “to play” list</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57050</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 11 Nov 2009 03:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57050</guid>
		<description>I think It would hold up very well.

I say print out the character sheets and try a duel.  Then try one task. Read the Resolution chapter very carefully again and then look at Skills and Traits.

It&#039;s okay if you forget stuff, like using a belief/trait against you to gain a check for the player turn.

I think the core concepts are Skills+traits, Conflicts and using Nature to help you when in need.</description>
		<content:encoded><![CDATA[<p>I think It would hold up very well.</p>
<p>I say print out the character sheets and try a duel.  Then try one task. Read the Resolution chapter very carefully again and then look at Skills and Traits.</p>
<p>It&#8217;s okay if you forget stuff, like using a belief/trait against you to gain a check for the player turn.</p>
<p>I think the core concepts are Skills+traits, Conflicts and using Nature to help you when in need.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Saemundr</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57049</link>
		<dc:creator>Saemundr</dc:creator>
		<pubDate>Wed, 11 Nov 2009 02:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57049</guid>
		<description>How do you think MG would hold up with 2 very newbie players?
I&#039;ve glanced over teh rules, and alot went over my head, but i think a reread would see alot of it set right...
I&#039;m looking for a game system me and my wife can get into, atm its Swords &amp; Wizardry, but MG looks to have alot of promise, and your post excites me about it further...</description>
		<content:encoded><![CDATA[<p>How do you think MG would hold up with 2 very newbie players?<br />
I&#8217;ve glanced over teh rules, and alot went over my head, but i think a reread would see alot of it set right&#8230;<br />
I&#8217;m looking for a game system me and my wife can get into, atm its Swords &amp; Wizardry, but MG looks to have alot of promise, and your post excites me about it further&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57048</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 10 Nov 2009 15:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57048</guid>
		<description>@Rafe: Thanks for the tools.  I&#039;ll look at them for out game.  I must say that the Character Sheet provided on the Burning Wheel site are astoundingly beautiful and useful.</description>
		<content:encoded><![CDATA[<p>@Rafe: Thanks for the tools.  I&#8217;ll look at them for out game.  I must say that the Character Sheet provided on the Burning Wheel site are astoundingly beautiful and useful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rafe</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57047</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Tue, 10 Nov 2009 15:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57047</guid>
		<description>Heya, Chatty (and others).  If you&#039;re looking to save reference time, check out these home-made conflict cards for MG.  Some are simple and straight-forward (like mine) and others are flat-out freakin&#039; amazing.

http://www.burningwheel.org/forum/showthread.php?t=7287

So what you do is simply lay &#039;em out, 3 per volley, face down in order.  Each team flips them over, one at a time, as you go through each action.  With the info on the cards, themselves, you know exactly how those actions play out against each other.
.-= Rafe&#180;s last blog ..&lt;a href=&quot;http://rpgbehindthescreens.blogspot.com/2009/08/abstract-wealth.html&quot; rel=&quot;nofollow&quot;&gt;Abstract Wealth&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Heya, Chatty (and others).  If you&#8217;re looking to save reference time, check out these home-made conflict cards for MG.  Some are simple and straight-forward (like mine) and others are flat-out freakin&#8217; amazing.</p>
<p><a href="http://www.burningwheel.org/forum/showthread.php?t=7287" rel="nofollow">http://www.burningwheel.org/forum/showthread.php?t=7287</a></p>
<p>So what you do is simply lay &#8216;em out, 3 per volley, face down in order.  Each team flips them over, one at a time, as you go through each action.  With the info on the cards, themselves, you know exactly how those actions play out against each other.<br />
.-= Rafe&#180;s last blog ..<a href="http://rpgbehindthescreens.blogspot.com/2009/08/abstract-wealth.html" rel="nofollow">Abstract Wealth</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin Richey</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57046</link>
		<dc:creator>Kevin Richey</dc:creator>
		<pubDate>Mon, 09 Nov 2009 23:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57046</guid>
		<description>&lt;blockquote&gt;
Attack vs Attack is an opposed check, the game’s default.
&lt;/blockquote&gt;
Actually... Attack vs. Attack is independent (see the &quot;I&quot; on the &quot;Action Interactions&quot; table).  Both sides roll separately to reduce each other&#039;s disposition.</description>
		<content:encoded><![CDATA[<blockquote><p>
Attack vs Attack is an opposed check, the game’s default.
</p></blockquote>
<p>Actually&#8230; Attack vs. Attack is independent (see the &#8220;I&#8221; on the &#8220;Action Interactions&#8221; table).  Both sides roll separately to reduce each other&#8217;s disposition.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57045</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 09 Nov 2009 22:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57045</guid>
		<description>@Telan and Geekbob: Don&#039;t be deceived by how &#039;mundane&#039; the missions proposed in the book look.  The fun is not the mission itself but how wrong things will go when players fail key dice rolls.</description>
		<content:encoded><![CDATA[<p>@Telan and Geekbob: Don&#8217;t be deceived by how &#8216;mundane&#8217; the missions proposed in the book look.  The fun is not the mission itself but how wrong things will go when players fail key dice rolls.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GeekBob</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57044</link>
		<dc:creator>GeekBob</dc:creator>
		<pubDate>Mon, 09 Nov 2009 21:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57044</guid>
		<description>@Telan: That&#039;s been sort of the concern I&#039;ve had with trying out new RPGs as of late.  Making sure I can come up with something that grabs them.  Although, alot of my issue is that my players get burned out on making characters (Most of them) that trying a new RPG is something almost taboo to them.</description>
		<content:encoded><![CDATA[<p>@Telan: That&#8217;s been sort of the concern I&#8217;ve had with trying out new RPGs as of late.  Making sure I can come up with something that grabs them.  Although, alot of my issue is that my players get burned out on making characters (Most of them) that trying a new RPG is something almost taboo to them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Telan</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57043</link>
		<dc:creator>Telan</dc:creator>
		<pubDate>Mon, 09 Nov 2009 20:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57043</guid>
		<description>I&#039;ve been a fan of the Mouse Guard comics for a while, and I bought the RPG with the intention of running it, but I&#039;m really having difficulty figuring out how to start the game in the first place. I guess I can&#039;t quite get my head around making a quest that&#039;s suitably intriguing to the players, so alas, months later and we still haven&#039;t gotten to play.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been a fan of the Mouse Guard comics for a while, and I bought the RPG with the intention of running it, but I&#8217;m really having difficulty figuring out how to start the game in the first place. I guess I can&#8217;t quite get my head around making a quest that&#8217;s suitably intriguing to the players, so alas, months later and we still haven&#8217;t gotten to play.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57042</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Mon, 09 Nov 2009 19:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57042</guid>
		<description>@Chatty:
It really looks like it has elements that I miss from DnD!  You really want to drag me into indyness, don&#039;t you?

(That being said - I wonder if these elements are &quot;missing from DnD&quot;... or if they just were part of my less self-conscious youth)
.-= Eric Maziade&#180;s last blog ..&lt;a href=&quot;http://eric.maziade.com/post/2009/09/08/On-the-road-to-Spellgu-&quot; rel=&quot;nofollow&quot;&gt;On the road to Spellgu- postmortem&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@Chatty:<br />
It really looks like it has elements that I miss from DnD!  You really want to drag me into indyness, don&#8217;t you?</p>
<p>(That being said &#8211; I wonder if these elements are &#8220;missing from DnD&#8221;&#8230; or if they just were part of my less self-conscious youth)<br />
.-= Eric Maziade&#180;s last blog ..<a href="http://eric.maziade.com/post/2009/09/08/On-the-road-to-Spellgu-" rel="nofollow">On the road to Spellgu- postmortem</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57041</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 09 Nov 2009 19:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57041</guid>
		<description>Casual players will likely shrug and say &#039;I attack with my sword&#039; and chuck the dice... but they&#039;ll notice how much fun the others have with more elaborate descriptions and will likely jump in.

I&#039;ve seen more than one casual player bloom in my time and it&#039;s a beautiful thing.

The author of the game told me that introverted shy types, once they understood how structured everything was, would tend to explode into roleplaying frenzy, getting up and jabbing fingers in people&#039;s faces with their fighting words...  this can become a very exciting game based on my seeing Crane demo it and me playing with it some.</description>
		<content:encoded><![CDATA[<p>Casual players will likely shrug and say &#8216;I attack with my sword&#8217; and chuck the dice&#8230; but they&#8217;ll notice how much fun the others have with more elaborate descriptions and will likely jump in.</p>
<p>I&#8217;ve seen more than one casual player bloom in my time and it&#8217;s a beautiful thing.</p>
<p>The author of the game told me that introverted shy types, once they understood how structured everything was, would tend to explode into roleplaying frenzy, getting up and jabbing fingers in people&#8217;s faces with their fighting words&#8230;  this can become a very exciting game based on my seeing Crane demo it and me playing with it some.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57040</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Mon, 09 Nov 2009 17:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57040</guid>
		<description>That sounds pretty cool!  I want one!

Sounds rather challenging for the players, though.

Lovely for the creative &amp; role players...  how do you think fare the more lurker and I-just-like-to-hang-with-my-friend kind of players?
.-= Eric Maziade&#180;s last blog ..&lt;a href=&quot;http://eric.maziade.com/post/2009/09/08/On-the-road-to-Spellgu-&quot; rel=&quot;nofollow&quot;&gt;On the road to Spellgu- postmortem&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>That sounds pretty cool!  I want one!</p>
<p>Sounds rather challenging for the players, though.</p>
<p>Lovely for the creative &amp; role players&#8230;  how do you think fare the more lurker and I-just-like-to-hang-with-my-friend kind of players?<br />
.-= Eric Maziade&#180;s last blog ..<a href="http://eric.maziade.com/post/2009/09/08/On-the-road-to-Spellgu-" rel="nofollow">On the road to Spellgu- postmortem</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57039</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 09 Nov 2009 16:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57039</guid>
		<description>@LV: Hey, finally someone here calls me an exhibitionist!  :)  Of course I&#039;ll make a story out of the whole thing!  I hope we get to play before X-mas.

@Brett:  MG is designed to be optimal with 3-4 players.  The rules allow for more PCs and are quite clear on how to deal with them.  As for player type, I can assure you that the game is not all Storytelling.  In fact I got it on pretty good authority that the game engine is all about fighting.  Be it combat, Speeches, Debates and Chases, it&#039;s all there... under a unified mechanic.</description>
		<content:encoded><![CDATA[<p>@LV: Hey, finally someone here calls me an exhibitionist!  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Of course I&#8217;ll make a story out of the whole thing!  I hope we get to play before X-mas.</p>
<p>@Brett:  MG is designed to be optimal with 3-4 players.  The rules allow for more PCs and are quite clear on how to deal with them.  As for player type, I can assure you that the game is not all Storytelling.  In fact I got it on pretty good authority that the game engine is all about fighting.  Be it combat, Speeches, Debates and Chases, it&#8217;s all there&#8230; under a unified mechanic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brett</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57038</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Mon, 09 Nov 2009 16:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57038</guid>
		<description>I like the look of the Mouse Guard rules a lot. I am nervous about how it scales to a larger group with a mix of player types. I notice in the book all the examples are small groups. I think this game could be great for the storyteller players, but I am nervous about trying it with the more combat or challenge oriented players.
.-= Brett&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/weneedthexp/HpVu/~3/qHnPDrOe5nE/&quot; rel=&quot;nofollow&quot;&gt;Role Playing Games and Community&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I like the look of the Mouse Guard rules a lot. I am nervous about how it scales to a larger group with a mix of player types. I notice in the book all the examples are small groups. I think this game could be great for the storyteller players, but I am nervous about trying it with the more combat or challenge oriented players.<br />
.-= Brett&#180;s last blog ..<a href="http://feedproxy.google.com/~r/weneedthexp/HpVu/~3/qHnPDrOe5nE/" rel="nofollow">Role Playing Games and Community</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PM</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57037</link>
		<dc:creator>PM</dc:creator>
		<pubDate>Mon, 09 Nov 2009 16:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57037</guid>
		<description>@Tim Jensen: You may have just cost me some of my spare time right there.</description>
		<content:encoded><![CDATA[<p>@Tim Jensen: You may have just cost me some of my spare time right there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LordVreeg</title>
		<link>http://critical-hits.com/2009/11/09/mouseguard-diaries-the-first-duel/#comment-57036</link>
		<dc:creator>LordVreeg</dc:creator>
		<pubDate>Mon, 09 Nov 2009 16:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4247#comment-57036</guid>
		<description>I look forward to reading how the Mouseguard games play out.  Based on your talent and love of expostion, I can;t see how it will be anything but an enjoyable read and game for all involved.
.-= LordVreeg&#180;s last blog ..&lt;a href=&quot;http://celtricia.pbworks.com/Character%20Creation&quot; rel=&quot;nofollow&quot;&gt;edited Character Creation&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I look forward to reading how the Mouseguard games play out.  Based on your talent and love of expostion, I can;t see how it will be anything but an enjoyable read and game for all involved.<br />
.-= LordVreeg&#180;s last blog ..<a href="http://celtricia.pbworks.com/Character%20Creation" rel="nofollow">edited Character Creation</a> =-.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

