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	<title>Comments on: Inq. of the Week: Story Games, Or Whatever You Want To Call Them</title>
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	<link>http://critical-hits.com/2009/11/09/inq-of-the-week-story-games-or-whatever-you-want-to-call-them/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2009/11/09/inq-of-the-week-story-games-or-whatever-you-want-to-call-them/#comment-67212</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Wed, 11 Nov 2009 18:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5178#comment-67212</guid>
		<description>Really, it&#039;s the difference between &quot;I only play D&amp;D&quot; and &quot;I&#039;ve tried other stuff once or twice.&quot;</description>
		<content:encoded><![CDATA[<p>Really, it&#8217;s the difference between &#8220;I only play D&#038;D&#8221; and &#8220;I&#8217;ve tried other stuff once or twice.&#8221;</p>
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		<title>By: Joshua</title>
		<link>http://critical-hits.com/2009/11/09/inq-of-the-week-story-games-or-whatever-you-want-to-call-them/#comment-67211</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Tue, 10 Nov 2009 16:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5178#comment-67211</guid>
		<description>I think the boundary between Rarely and Never is too fuzzy, since you can&#039;t be precise about what is an indie/story game.
.-= Joshua&#180;s last blog ..&lt;a href=&quot;http://webamused.com/bumblers/?p=1168&quot; rel=&quot;nofollow&quot;&gt;Out-RAGE-e-ous Accents&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I think the boundary between Rarely and Never is too fuzzy, since you can&#8217;t be precise about what is an indie/story game.<br />
.-= Joshua&#180;s last blog ..<a href="http://webamused.com/bumblers/?p=1168" rel="nofollow">Out-RAGE-e-ous Accents</a> =-.</p>
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		<title>By: Eric Martindale</title>
		<link>http://critical-hits.com/2009/11/09/inq-of-the-week-story-games-or-whatever-you-want-to-call-them/#comment-67210</link>
		<dc:creator>Eric Martindale</dc:creator>
		<pubDate>Tue, 10 Nov 2009 05:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5178#comment-67210</guid>
		<description>Well, I come from the teenager-riddled and romance-addled (and consequently, oft-misunderstood and misrepresented) world of freeform roleplay, where storyline is king and the words &quot;dice&quot; and &quot;system&quot; have never been uttered.

It&#039;s such a shame that transitioning this niche into a full-blown adult RPG community has been such a challenge (one that I might add I&#039;m working on diligently with projects like &lt;a href=&quot;http://www.roleplaygateway.com&quot; rel=&quot;nofollow&quot;&gt;RolePlayGateway (RPG)&lt;/a&gt;) or even disregarded at all.

&quot;Story Games&quot; are likely the single greatest form of true roleplaying there is, as there is less chance for &quot;roll&quot; playing and more incentive to play the role of the designated character.  In essence, we play to have fun, and there are a great many varying flavors of RPG, but we&#039;ve already got the time-honed methods provided to us through theatre and fiction-writing, and I think those are great methods to build on.

In the mid-70s when wargames were king, the likes of Gygax and Arneson envisioned a group of systems that defined individual play and, most importantly, &lt;em&gt;adventure&lt;/em&gt;.  Some of these early games (which came long before my time, being born at the meager date of 1987) were often the most intriguing pieces of work that generated the greatest amount of enjoyment.

It&#039;s this mystique that a lot of the main stream games are missing, particularly from D&amp;D 3.0 forward.  It&#039;s a shame that storyline-driven gaming has been reduced to secondary gaming groups and what we call &quot;Indie&quot; RPGs (wonderful in their own way, of course), where even the most modest of perspectives views them as the &quot;fringe&quot; of the gaming industry.

Myself and countless others of the most youthful generation have filled this gap with text-based &lt;strong&gt;freeform roleplaying games&lt;/strong&gt;.  Most of these kids haven&#039;t even heard of &quot;tabletop&quot;, let alone the introduction of dice to any degree--and I honestly think that&#039;s one of the greatest benefits of our ignorance.  However, what we&#039;re looking for is more traditional gamers willing to bridge the gap between our Internet-enabled systems and the wargame-derived tabletop games that you oldies enjoy so much (we&#039;re getting there, with things like &lt;a href=&quot;http://tools.dungeonmastering.com/?dmta=3839&quot; rel=&quot;nofollow&quot;&gt;DungeonMastering Tools&lt;/a&gt;, but not quite yet...) -- the right attitude and awareness would go a long way to enabling a future for tabletop games by engaging younger players at a far greater rate.
.-= Eric Martindale&#180;s last blog ..&lt;a href=&quot;http://abstrusegoose.com/207&quot; rel=&quot;nofollow&quot;&gt;THERE ARE FOUR LIGHTS!!!&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Well, I come from the teenager-riddled and romance-addled (and consequently, oft-misunderstood and misrepresented) world of freeform roleplay, where storyline is king and the words &#8220;dice&#8221; and &#8220;system&#8221; have never been uttered.</p>
<p>It&#8217;s such a shame that transitioning this niche into a full-blown adult RPG community has been such a challenge (one that I might add I&#8217;m working on diligently with projects like <a href="http://www.roleplaygateway.com" rel="nofollow">RolePlayGateway (RPG)</a>) or even disregarded at all.</p>
<p>&#8220;Story Games&#8221; are likely the single greatest form of true roleplaying there is, as there is less chance for &#8220;roll&#8221; playing and more incentive to play the role of the designated character.  In essence, we play to have fun, and there are a great many varying flavors of RPG, but we&#8217;ve already got the time-honed methods provided to us through theatre and fiction-writing, and I think those are great methods to build on.</p>
<p>In the mid-70s when wargames were king, the likes of Gygax and Arneson envisioned a group of systems that defined individual play and, most importantly, <em>adventure</em>.  Some of these early games (which came long before my time, being born at the meager date of 1987) were often the most intriguing pieces of work that generated the greatest amount of enjoyment.</p>
<p>It&#8217;s this mystique that a lot of the main stream games are missing, particularly from D&amp;D 3.0 forward.  It&#8217;s a shame that storyline-driven gaming has been reduced to secondary gaming groups and what we call &#8220;Indie&#8221; RPGs (wonderful in their own way, of course), where even the most modest of perspectives views them as the &#8220;fringe&#8221; of the gaming industry.</p>
<p>Myself and countless others of the most youthful generation have filled this gap with text-based <strong>freeform roleplaying games</strong>.  Most of these kids haven&#8217;t even heard of &#8220;tabletop&#8221;, let alone the introduction of dice to any degree&#8211;and I honestly think that&#8217;s one of the greatest benefits of our ignorance.  However, what we&#8217;re looking for is more traditional gamers willing to bridge the gap between our Internet-enabled systems and the wargame-derived tabletop games that you oldies enjoy so much (we&#8217;re getting there, with things like <a href="http://tools.dungeonmastering.com/?dmta=3839" rel="nofollow">DungeonMastering Tools</a>, but not quite yet&#8230;) &#8212; the right attitude and awareness would go a long way to enabling a future for tabletop games by engaging younger players at a far greater rate.<br />
.-= Eric Martindale&#180;s last blog ..<a href="http://abstrusegoose.com/207" rel="nofollow">THERE ARE FOUR LIGHTS!!!</a> =-.</p>
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		<title>By: David</title>
		<link>http://critical-hits.com/2009/11/09/inq-of-the-week-story-games-or-whatever-you-want-to-call-them/#comment-67209</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 10 Nov 2009 01:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5178#comment-67209</guid>
		<description>Only rarely, though I would very much like to play them more often. I own several and find the concepts and approaches to gaming intriguing. But the others in my regular RPG group haven&#039;t yet been willing to stray from their traditional games. Thus, my only opportunities so far have been at conventions.
.-= David&#180;s last blog ..&lt;a href=&quot;http://www.purplepawn.com/2009/11/thru-the-portal-a-quarterly-digital-publication/&quot; rel=&quot;nofollow&quot;&gt;thru-the-portal, A Quarterly Digital Publication&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Only rarely, though I would very much like to play them more often. I own several and find the concepts and approaches to gaming intriguing. But the others in my regular RPG group haven&#8217;t yet been willing to stray from their traditional games. Thus, my only opportunities so far have been at conventions.<br />
.-= David&#180;s last blog ..<a href="http://www.purplepawn.com/2009/11/thru-the-portal-a-quarterly-digital-publication/" rel="nofollow">thru-the-portal, A Quarterly Digital Publication</a> =-.</p>
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		<title>By: Nico</title>
		<link>http://critical-hits.com/2009/11/09/inq-of-the-week-story-games-or-whatever-you-want-to-call-them/#comment-67208</link>
		<dc:creator>Nico</dc:creator>
		<pubDate>Tue, 10 Nov 2009 01:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5178#comment-67208</guid>
		<description>I used to play story/indie games quite a bit, but don&#039;t these days.  So none of those poll choices fit me or my group.</description>
		<content:encoded><![CDATA[<p>I used to play story/indie games quite a bit, but don&#8217;t these days.  So none of those poll choices fit me or my group.</p>
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		<title>By: Stuart</title>
		<link>http://critical-hits.com/2009/11/09/inq-of-the-week-story-games-or-whatever-you-want-to-call-them/#comment-67207</link>
		<dc:creator>Stuart</dc:creator>
		<pubDate>Tue, 10 Nov 2009 00:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5178#comment-67207</guid>
		<description>I enjoy playing some of these. Like anything else, it depends on the particular game and who I&#039;m playing it with...

I ran a campaign using Spirit of the Century. I really like &lt;a href=&quot;http://neitherworldstories.blogspot.com/2006/08/sleep-is-for-dead.html&quot; rel=&quot;nofollow&quot;&gt;Don&#039;t Rest Your Head&lt;/a&gt;. I own several (Sorcerer, Kill Puppies for Satan, Puppetland, and a few others) that I haven&#039;t played, though. Some I definitely want to try.
.-= Stuart&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/NeitherworldStories/~3/g1mM9fSN7dg/rules-hacking-combat-reach-facing-and.html&quot; rel=&quot;nofollow&quot;&gt;Rules Hacking: Combat, Reach, Facing, and Areas of Control&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I enjoy playing some of these. Like anything else, it depends on the particular game and who I&#8217;m playing it with&#8230;</p>
<p>I ran a campaign using Spirit of the Century. I really like <a href="http://neitherworldstories.blogspot.com/2006/08/sleep-is-for-dead.html" rel="nofollow">Don&#8217;t Rest Your Head</a>. I own several (Sorcerer, Kill Puppies for Satan, Puppetland, and a few others) that I haven&#8217;t played, though. Some I definitely want to try.<br />
.-= Stuart&#180;s last blog ..<a href="http://feedproxy.google.com/~r/NeitherworldStories/~3/g1mM9fSN7dg/rules-hacking-combat-reach-facing-and.html" rel="nofollow">Rules Hacking: Combat, Reach, Facing, and Areas of Control</a> =-.</p>
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		<title>By: The O</title>
		<link>http://critical-hits.com/2009/11/09/inq-of-the-week-story-games-or-whatever-you-want-to-call-them/#comment-67206</link>
		<dc:creator>The O</dc:creator>
		<pubDate>Tue, 10 Nov 2009 00:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5178#comment-67206</guid>
		<description>Dave, would this category of games include Chivalry and Sorcery (lol)?</description>
		<content:encoded><![CDATA[<p>Dave, would this category of games include Chivalry and Sorcery (lol)?</p>
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		<title>By: Ktulu</title>
		<link>http://critical-hits.com/2009/11/09/inq-of-the-week-story-games-or-whatever-you-want-to-call-them/#comment-67205</link>
		<dc:creator>Ktulu</dc:creator>
		<pubDate>Tue, 10 Nov 2009 00:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5178#comment-67205</guid>
		<description>My group owns:  Shock, Sorcerer the RPG, and Primetime adventures.  As of now, we&#039;ve played in 4 Sorcerer games in the last five years, one lasting 3 sessions, the other three dying out after one session.

We&#039;ve played one session of Shock (which turned out to be a complete comedy game).

Primetime Adventures has yet to be cracked by anyone other than the guy who bought it.

We keep wanting to play other games, but our primary game, D&amp;D has always held center stage.  With 4e&#039;s structure (the ddi, ease of prep and play, etc..) it&#039;s become even less likely we&#039;ll play something else.  I don&#039;t see this as a bad thing; I&#039;ve played my share of other RPGs and have found 4e to suit my tastes perfectly.</description>
		<content:encoded><![CDATA[<p>My group owns:  Shock, Sorcerer the RPG, and Primetime adventures.  As of now, we&#8217;ve played in 4 Sorcerer games in the last five years, one lasting 3 sessions, the other three dying out after one session.</p>
<p>We&#8217;ve played one session of Shock (which turned out to be a complete comedy game).</p>
<p>Primetime Adventures has yet to be cracked by anyone other than the guy who bought it.</p>
<p>We keep wanting to play other games, but our primary game, D&amp;D has always held center stage.  With 4e&#8217;s structure (the ddi, ease of prep and play, etc..) it&#8217;s become even less likely we&#8217;ll play something else.  I don&#8217;t see this as a bad thing; I&#8217;ve played my share of other RPGs and have found 4e to suit my tastes perfectly.</p>
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