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	<title>Comments on: Tales of Draconis, Part 4 and Epilogue</title>
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	<link>http://critical-hits.com/2009/10/22/tales-of-draconis-part-4-and-epilogue/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: walkerp</title>
		<link>http://critical-hits.com/2009/10/22/tales-of-draconis-part-4-and-epilogue/#comment-56907</link>
		<dc:creator>walkerp</dc:creator>
		<pubDate>Fri, 23 Oct 2009 10:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4180#comment-56907</guid>
		<description>Thanks for the write-up and review, Chatty!  I really enjoyed having you as a player and hope I get the chance to do it again, despite the way the scenario went.  I&#039;m still trying to figure out why it went wrong.  I knew that it was going wrong during that long, dull and frustrating middle period.  Your verbal feedback afterwards really helped a lot to see how it went wrong, so thanks for that.  But the why of it I&#039;m still struggling with.  A lack of prep was definitely a part of it, but there was something more having to do with me going against my normal style during a time when I&#039;m not GM&#039;ing regularily enough to be taking risks for the first time at a con like that.  I also think that maybe I like the chargen rules for Mutant Future a lot more than the combat rules.  I&#039;m still processing!

The con was overall a blast and I feel bad that I didn&#039;t deliver as well as I got, but selfishly speaking, that&#039;s a pretty fun con when you can say that!  :)</description>
		<content:encoded><![CDATA[<p>Thanks for the write-up and review, Chatty!  I really enjoyed having you as a player and hope I get the chance to do it again, despite the way the scenario went.  I&#8217;m still trying to figure out why it went wrong.  I knew that it was going wrong during that long, dull and frustrating middle period.  Your verbal feedback afterwards really helped a lot to see how it went wrong, so thanks for that.  But the why of it I&#8217;m still struggling with.  A lack of prep was definitely a part of it, but there was something more having to do with me going against my normal style during a time when I&#8217;m not GM&#8217;ing regularily enough to be taking risks for the first time at a con like that.  I also think that maybe I like the chargen rules for Mutant Future a lot more than the combat rules.  I&#8217;m still processing!</p>
<p>The con was overall a blast and I feel bad that I didn&#8217;t deliver as well as I got, but selfishly speaking, that&#8217;s a pretty fun con when you can say that!  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Alex Schröder</title>
		<link>http://critical-hits.com/2009/10/22/tales-of-draconis-part-4-and-epilogue/#comment-56906</link>
		<dc:creator>Alex Schröder</dc:creator>
		<pubDate>Thu, 22 Oct 2009 22:20:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4180#comment-56906</guid>
		<description>In one of my D&amp;D 3.5 games I&#039;m experimenting with free level 0 spells. That basically means always Light, always Acid Splash, always Cure 1hp – lots of interesting effects.

For a game such as S&amp;W you could have a 1hp always hits blast (look like the Star Wars imperator and needs just as long), and a candle finger – not very cool to fight in, but better than nothing, minor illusions that would confound a goblin, that kind of thing.
.-= Alex Schröder&#180;s last blog ..&lt;a href=&quot;http://www.emacswiki.org/alex/2009-10-22_Gleichberechtigung&quot; rel=&quot;nofollow&quot;&gt;Gleichberechtigung&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>In one of my D&amp;D 3.5 games I&#8217;m experimenting with free level 0 spells. That basically means always Light, always Acid Splash, always Cure 1hp – lots of interesting effects.</p>
<p>For a game such as S&amp;W you could have a 1hp always hits blast (look like the Star Wars imperator and needs just as long), and a candle finger – not very cool to fight in, but better than nothing, minor illusions that would confound a goblin, that kind of thing.<br />
.-= Alex Schröder&#180;s last blog ..<a href="http://www.emacswiki.org/alex/2009-10-22_Gleichberechtigung" rel="nofollow">Gleichberechtigung</a> =-.</p>
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		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/10/22/tales-of-draconis-part-4-and-epilogue/#comment-56905</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Thu, 22 Oct 2009 21:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4180#comment-56905</guid>
		<description>No comment on the substance. Just wanted to let you know that the heading confused me. I thought this was a guest post by WalkerP until he started talking about himself in the third person... :)
.-= Colmarr&#180;s last blog ..&lt;a href=&quot;http://astralsea.blogspot.com/2009/10/hard-won-treasures.html&quot; rel=&quot;nofollow&quot;&gt;Hard-won treasures&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>No comment on the substance. Just wanted to let you know that the heading confused me. I thought this was a guest post by WalkerP until he started talking about himself in the third person&#8230; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
.-= Colmarr&#180;s last blog ..<a href="http://astralsea.blogspot.com/2009/10/hard-won-treasures.html" rel="nofollow">Hard-won treasures</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/10/22/tales-of-draconis-part-4-and-epilogue/#comment-56904</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 22 Oct 2009 18:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4180#comment-56904</guid>
		<description>@Trabant: The way I handled it was to allows the MU the at-will eldritch dart and one classic level 1 spell (she chose Sleep).

@wrath: I loved the Acid Cloud too... it was so appropriate!</description>
		<content:encoded><![CDATA[<p>@Trabant: The way I handled it was to allows the MU the at-will eldritch dart and one classic level 1 spell (she chose Sleep).</p>
<p>@wrath: I loved the Acid Cloud too&#8230; it was so appropriate!</p>
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		<title>By: wrathofzombie</title>
		<link>http://critical-hits.com/2009/10/22/tales-of-draconis-part-4-and-epilogue/#comment-56903</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Thu, 22 Oct 2009 18:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4180#comment-56903</guid>
		<description>Great recount Chatty!  I&#039;m jealous of your dinner/lunch date with Luke and Rob.

I loved the evil Acid Cloud.  Good job!
.-= wrathofzombie&#180;s last blog ..&lt;a href=&quot;http://wrathofzombie.wordpress.com/2009/10/22/going-after-the-five-blades-part-2/&quot; rel=&quot;nofollow&quot;&gt;Going After the Five Blades, Part 2&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Great recount Chatty!  I&#8217;m jealous of your dinner/lunch date with Luke and Rob.</p>
<p>I loved the evil Acid Cloud.  Good job!<br />
.-= wrathofzombie&#180;s last blog ..<a href="http://wrathofzombie.wordpress.com/2009/10/22/going-after-the-five-blades-part-2/" rel="nofollow">Going After the Five Blades, Part 2</a> =-.</p>
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		<title>By: Trabant</title>
		<link>http://critical-hits.com/2009/10/22/tales-of-draconis-part-4-and-epilogue/#comment-56902</link>
		<dc:creator>Trabant</dc:creator>
		<pubDate>Thu, 22 Oct 2009 17:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4180#comment-56902</guid>
		<description>I strongly agree with the importance of the end of a game; had many good starts that got overshadowed by bogged down mid and late game. Always keep about 5 &quot;awesome&quot; things handy that can happen at any time.

I also agree that the spell limit is a bit too brutal, but I feel like it should partially stay there. Maybe roll a 1d6 and remove a daily charge on every 1?
If I were to ease up on the limit without introducing mana points I&#039;d probably do this. (Now that I think of it, it makes spellcasters fairly Space Hulk-y; great weapon but potential for jam and gruesome gory consequences.)</description>
		<content:encoded><![CDATA[<p>I strongly agree with the importance of the end of a game; had many good starts that got overshadowed by bogged down mid and late game. Always keep about 5 &#8220;awesome&#8221; things handy that can happen at any time.</p>
<p>I also agree that the spell limit is a bit too brutal, but I feel like it should partially stay there. Maybe roll a 1d6 and remove a daily charge on every 1?<br />
If I were to ease up on the limit without introducing mana points I&#8217;d probably do this. (Now that I think of it, it makes spellcasters fairly Space Hulk-y; great weapon but potential for jam and gruesome gory consequences.)</p>
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