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	<title>Comments on: Tales of Draconis, Part 3</title>
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	<link>http://critical-hits.com/2009/10/21/tales-of-draconis-part-3/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/10/21/tales-of-draconis-part-3/#comment-56901</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 28 Oct 2009 02:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4172#comment-56901</guid>
		<description>Yes, his game wasn&#039;t full.  Sunday was a preety slow day and most of the participants chose to go and listen to Brian Sohmers talk about making Webcomics.

So maybe I&#039;ll see you in may at Can Games... if I can figure out how to get an invite.</description>
		<content:encoded><![CDATA[<p>Yes, his game wasn&#8217;t full.  Sunday was a preety slow day and most of the participants chose to go and listen to Brian Sohmers talk about making Webcomics.</p>
<p>So maybe I&#8217;ll see you in may at Can Games&#8230; if I can figure out how to get an invite.</p>
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		<title>By: Rafe</title>
		<link>http://critical-hits.com/2009/10/21/tales-of-draconis-part-3/#comment-56900</link>
		<dc:creator>Rafe</dc:creator>
		<pubDate>Tue, 27 Oct 2009 20:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4172#comment-56900</guid>
		<description>Waitaminute... did you say there were only two players for that Burning Wheel game, Chatty?  *&amp;@#^ !!  I didn&#039;t go to Draconis with a buddy of mine because we figured the last two spots for that game would be filled for sure.  (We were late to trying to pre-register, so couldn&#039;t and were told we&#039;d have to sign up for the game when we got there.  We figured it&#039;d be filled, so we opted not to make the drive from Ottawa to Montreal on the slim chance they it wouldn&#039;t be.)

I really really want to slap myself now...</description>
		<content:encoded><![CDATA[<p>Waitaminute&#8230; did you say there were only two players for that Burning Wheel game, Chatty?  *&amp;@#^ !!  I didn&#8217;t go to Draconis with a buddy of mine because we figured the last two spots for that game would be filled for sure.  (We were late to trying to pre-register, so couldn&#8217;t and were told we&#8217;d have to sign up for the game when we got there.  We figured it&#8217;d be filled, so we opted not to make the drive from Ottawa to Montreal on the slim chance they it wouldn&#8217;t be.)</p>
<p>I really really want to slap myself now&#8230;</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/10/21/tales-of-draconis-part-3/#comment-56899</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 22 Oct 2009 12:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4172#comment-56899</guid>
		<description>Oh man, I crashed at 6h30 last night and I never got to really answer stuff here.

@rmc: No I did not hear about ACTION CASTLE but I did hear Luke and Rob talk about something cool Luke was working on.  Suffice it to say that I&#039;d totally play it.

@Walkerp: I believe that Burning Wheel/Empire and Mouseguard can be great game when played with an average to good GM.  I&#039;m however convinced that it would become spectacular in the hands of a Great GM.

I&#039;m really looking forward to try Mouse Guard and I&#039;m also getting more and more curious about Burning Empire.

@sicnaxyz: Oh man, I wanted to die... I felt like I had committed a gamer capital sin.  Anyhow, I&#039;m apologize to both you and walkerp.  Let&#039;s play something next year, I&#039;m sure there will be great games to chose from.

@Tyson: It seems flubbing diplomacy rolls with designers is a trait of mine.  I nearly gave James Wyatt a heart attack when I snuck up to him at Gen Con and congratulated him for all the Ennies 4e had won.  Poor guy almost collapsed.

@Colmar: Yes you got it right and in French &#039;Night&#039; and &#039;Rain&#039; rhyme... giving the expression a feeling of being both right and wrong at the same time.</description>
		<content:encoded><![CDATA[<p>Oh man, I crashed at 6h30 last night and I never got to really answer stuff here.</p>
<p>@rmc: No I did not hear about ACTION CASTLE but I did hear Luke and Rob talk about something cool Luke was working on.  Suffice it to say that I&#8217;d totally play it.</p>
<p>@Walkerp: I believe that Burning Wheel/Empire and Mouseguard can be great game when played with an average to good GM.  I&#8217;m however convinced that it would become spectacular in the hands of a Great GM.</p>
<p>I&#8217;m really looking forward to try Mouse Guard and I&#8217;m also getting more and more curious about Burning Empire.</p>
<p>@sicnaxyz: Oh man, I wanted to die&#8230; I felt like I had committed a gamer capital sin.  Anyhow, I&#8217;m apologize to both you and walkerp.  Let&#8217;s play something next year, I&#8217;m sure there will be great games to chose from.</p>
<p>@Tyson: It seems flubbing diplomacy rolls with designers is a trait of mine.  I nearly gave James Wyatt a heart attack when I snuck up to him at Gen Con and congratulated him for all the Ennies 4e had won.  Poor guy almost collapsed.</p>
<p>@Colmar: Yes you got it right and in French &#8216;Night&#8217; and &#8216;Rain&#8217; rhyme&#8230; giving the expression a feeling of being both right and wrong at the same time.</p>
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		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/10/21/tales-of-draconis-part-3/#comment-56898</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Wed, 21 Oct 2009 21:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4172#comment-56898</guid>
		<description>Ok, I&#039;ll be the one to admit it. I don&#039;t understand what &quot;“We are like day and rain” means.

Day and night, or sun and rain would be opposites in English, but day and rain don&#039;t quite compare to each other. They&#039;re on different axes. It&#039;s like saying &quot;We&#039;re like cheese and toys.&quot;

Is that the point? You&#039;re so different that a comparison can&#039;t even be made?
.-= Colmarr&#180;s last blog ..&lt;a href=&quot;http://astralsea.blogspot.com/2009/10/sstl-32-within-baphomets-halls.html&quot; rel=&quot;nofollow&quot;&gt;SSTL 32: Within Baphomet&#039;s Halls&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Ok, I&#8217;ll be the one to admit it. I don&#8217;t understand what &#8220;“We are like day and rain” means.</p>
<p>Day and night, or sun and rain would be opposites in English, but day and rain don&#8217;t quite compare to each other. They&#8217;re on different axes. It&#8217;s like saying &#8220;We&#8217;re like cheese and toys.&#8221;</p>
<p>Is that the point? You&#8217;re so different that a comparison can&#8217;t even be made?<br />
.-= Colmarr&#180;s last blog ..<a href="http://astralsea.blogspot.com/2009/10/sstl-32-within-baphomets-halls.html" rel="nofollow">SSTL 32: Within Baphomet&#8217;s Halls</a> =-.</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://critical-hits.com/2009/10/21/tales-of-draconis-part-3/#comment-56897</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Wed, 21 Oct 2009 18:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4172#comment-56897</guid>
		<description>I&#039;ve flubbed my Diplomacy roll a number of times to people I respect.  I&#039;ve met Wil Wheaton on a number of occasions and I think I&#039;ve managed not to make an ass out of myself but that was about the extent of it.

Don&#039;t worry it happens to the best of us. :)
.-= Tyson J. Hayes&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/ApathyGames/~3/cEpMO2qiIOs/&quot; rel=&quot;nofollow&quot;&gt;Character Considerations:  Naming Your Character&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve flubbed my Diplomacy roll a number of times to people I respect.  I&#8217;ve met Wil Wheaton on a number of occasions and I think I&#8217;ve managed not to make an ass out of myself but that was about the extent of it.</p>
<p>Don&#8217;t worry it happens to the best of us. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
.-= Tyson J. Hayes&#180;s last blog ..<a href="http://feedproxy.google.com/~r/ApathyGames/~3/cEpMO2qiIOs/" rel="nofollow">Character Considerations:  Naming Your Character</a> =-.</p>
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		<title>By: sicnaxyz</title>
		<link>http://critical-hits.com/2009/10/21/tales-of-draconis-part-3/#comment-56896</link>
		<dc:creator>sicnaxyz</dc:creator>
		<pubDate>Wed, 21 Oct 2009 18:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4172#comment-56896</guid>
		<description>That was so funny to see your face when Luke told you we were playing ;)

Burning Wheel is really awesome. I would&#039;ve loved to get to spend more time to talk to Luke but we did manage to speak a little before the game while he was eating. Nice dude that designed a very neat game.

It would be nice to talk to you a little more next time. We got briefly time at the end of the day around a beer but there was too much sound in the bar.</description>
		<content:encoded><![CDATA[<p>That was so funny to see your face when Luke told you we were playing <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Burning Wheel is really awesome. I would&#8217;ve loved to get to spend more time to talk to Luke but we did manage to speak a little before the game while he was eating. Nice dude that designed a very neat game.</p>
<p>It would be nice to talk to you a little more next time. We got briefly time at the end of the day around a beer but there was too much sound in the bar.</p>
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		<title>By: walkerp</title>
		<link>http://critical-hits.com/2009/10/21/tales-of-draconis-part-3/#comment-56895</link>
		<dc:creator>walkerp</dc:creator>
		<pubDate>Wed, 21 Oct 2009 18:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4172#comment-56895</guid>
		<description>Hey, I was one of the players in the Burning Wheel game that you so rudely interrupted. ;)  It actually was not that bad at all.  You came up at a slight lull between scenes, so you weren&#039;t really interrupting anything.  Had you came up during the first Duel of Wits (when my father was trying to convince me not to tell the truth at the trial), it would have been very obvious that were in the middle of the game.  It was cool that you sat and watched for the rest of the session.  I think that demonstrated pretty clearly that you were serious about learning the game.

I too was a little thrown at first by the level of crunch.  Just looking at the character sheet intimidated me a bit.  But I&#039;ve been in a very rules-light phase for a while.  More generally, the idea of strategizing mechanically as players, picking out the best rhetoric maneuver, choosing stats and bonuses and then when that is all done, announcing your move and then following that with pure roleplaying seemed dubious to me.

But wow, the results.  In both Duel of Wits, which were the major action moments of the adventure, I felt I participated in some of the richest, most intense roleplaying I&#039;ve done in a long time.  And it wasn&#039;t actorly, good-performance type roleplaying (though there was some good performing), but just really getting into the situation.  It has to be noted that Luke is a great GM.  He does an excellent job of using a few choice words to describe the scene so that it comes alive.  His cadence of speech and the way he uses the NPCs to come at you is awesome as well.  And obviously, he knows his own system really well.

But I am still pretty convinced that it was the system itself that got us to that level of awesome.    Christian felt the same way I did and we are both reading the books together and &lt;a href=&quot;http://www.midnightslair.com/forum/showthread.php?goto=newpost&amp;t=5525&quot; rel=&quot;nofollow&quot;&gt;critiquing them over at Midnight&#039;s Lair&lt;/a&gt; if anyone is interested.
.-= walkerp&#180;s last blog ..&lt;a href=&quot;http://www.therpghaven.com/podcast/?p=185&quot; rel=&quot;nofollow&quot;&gt;episode 5.5 - special Draconis episode 1 - an interview with the organizers&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Hey, I was one of the players in the Burning Wheel game that you so rudely interrupted. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   It actually was not that bad at all.  You came up at a slight lull between scenes, so you weren&#8217;t really interrupting anything.  Had you came up during the first Duel of Wits (when my father was trying to convince me not to tell the truth at the trial), it would have been very obvious that were in the middle of the game.  It was cool that you sat and watched for the rest of the session.  I think that demonstrated pretty clearly that you were serious about learning the game.</p>
<p>I too was a little thrown at first by the level of crunch.  Just looking at the character sheet intimidated me a bit.  But I&#8217;ve been in a very rules-light phase for a while.  More generally, the idea of strategizing mechanically as players, picking out the best rhetoric maneuver, choosing stats and bonuses and then when that is all done, announcing your move and then following that with pure roleplaying seemed dubious to me.</p>
<p>But wow, the results.  In both Duel of Wits, which were the major action moments of the adventure, I felt I participated in some of the richest, most intense roleplaying I&#8217;ve done in a long time.  And it wasn&#8217;t actorly, good-performance type roleplaying (though there was some good performing), but just really getting into the situation.  It has to be noted that Luke is a great GM.  He does an excellent job of using a few choice words to describe the scene so that it comes alive.  His cadence of speech and the way he uses the NPCs to come at you is awesome as well.  And obviously, he knows his own system really well.</p>
<p>But I am still pretty convinced that it was the system itself that got us to that level of awesome.    Christian felt the same way I did and we are both reading the books together and <a href="http://www.midnightslair.com/forum/showthread.php?goto=newpost&amp;t=5525" rel="nofollow">critiquing them over at Midnight&#8217;s Lair</a> if anyone is interested.<br />
.-= walkerp&#180;s last blog ..<a href="http://www.therpghaven.com/podcast/?p=185" rel="nofollow">episode 5.5 &#8211; special Draconis episode 1 &#8211; an interview with the organizers</a> =-.</p>
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		<title>By: rmckee78</title>
		<link>http://critical-hits.com/2009/10/21/tales-of-draconis-part-3/#comment-56894</link>
		<dc:creator>rmckee78</dc:creator>
		<pubDate>Wed, 21 Oct 2009 18:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4172#comment-56894</guid>
		<description>While I did not get to meet Luke Crane, all of the guys in his booth at GenCon were really nice. They demo&#039;d Burning Wheel for me and introduced me to ACTION CASTLE! Were they showing off that nifty little game at your con by any chance? It is basically playing an old text adventure out loud with your friends.
.-= rmckee78&#180;s last blog ..&lt;a href=&quot;http://darjanix.blogspot.com/2009/10/fight-on-issue-1.html&quot; rel=&quot;nofollow&quot;&gt;Fight On! Issue 1&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>While I did not get to meet Luke Crane, all of the guys in his booth at GenCon were really nice. They demo&#8217;d Burning Wheel for me and introduced me to ACTION CASTLE! Were they showing off that nifty little game at your con by any chance? It is basically playing an old text adventure out loud with your friends.<br />
.-= rmckee78&#180;s last blog ..<a href="http://darjanix.blogspot.com/2009/10/fight-on-issue-1.html" rel="nofollow">Fight On! Issue 1</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/10/21/tales-of-draconis-part-3/#comment-56893</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 21 Oct 2009 17:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4172#comment-56893</guid>
		<description>Hey Michelle, thanks for commenting.

I&#039;m happy it turned out like it did. I was just surprised.  And it&#039;s a good thing you didn&#039;t drag your bilingual players, we would have broken their translation brains with our high speed Quebecois French.

Thanks for showing up, I appreciate, I hope we can find a way for me to DM a session for all of you guys.</description>
		<content:encoded><![CDATA[<p>Hey Michelle, thanks for commenting.</p>
<p>I&#8217;m happy it turned out like it did. I was just surprised.  And it&#8217;s a good thing you didn&#8217;t drag your bilingual players, we would have broken their translation brains with our high speed Quebecois French.</p>
<p>Thanks for showing up, I appreciate, I hope we can find a way for me to DM a session for all of you guys.</p>
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		<title>By: Michelle</title>
		<link>http://critical-hits.com/2009/10/21/tales-of-draconis-part-3/#comment-56892</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Wed, 21 Oct 2009 17:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4172#comment-56892</guid>
		<description>Hey Chatty - I was one of the gaming group at your 4e DM&#039;ing seminar. I have to say, none of us had really expected there not to be anyone that did play it there! But thanks for being willing to talk anyway and answer our various questions, since none of us had been entirely sure whether to go for it or not until that seminar. Glad to hear the French one was more exciting - we should&#039;ve had our three French speakers drag us to that and translate.

Cheers,
Michelle</description>
		<content:encoded><![CDATA[<p>Hey Chatty &#8211; I was one of the gaming group at your 4e DM&#8217;ing seminar. I have to say, none of us had really expected there not to be anyone that did play it there! But thanks for being willing to talk anyway and answer our various questions, since none of us had been entirely sure whether to go for it or not until that seminar. Glad to hear the French one was more exciting &#8211; we should&#8217;ve had our three French speakers drag us to that and translate.</p>
<p>Cheers,<br />
Michelle</p>
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