<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Preview &amp; Review: &quot;Primal Power&quot;</title>
	<atom:link href="http://critical-hits.com/2009/10/18/preview-review-primal-power/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Sat, 11 Feb 2012 17:53:14 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Rob Heinsoo</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67140</link>
		<dc:creator>Rob Heinsoo</dc:creator>
		<pubDate>Thu, 29 Oct 2009 22:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67140</guid>
		<description>Bartoneus, one of your twitterers asked...
Q: Does the Shaman entry talk about whether the spirit floats? It’s a question that’s caused some debate in my group.

Just thought I&#039;d mention that the shaman&#039;s spirit companion is a conjuration, and the conjuration rules at the back of PH2 (page 220) mention that  conjurations aren&#039;t affected by the environment, &quot;the conjuration does not need to be supported by a solid surface, so it can float in the air.&quot;

I&#039;m glad you&#039;ve enjoyed the book. It was a blast to work on.</description>
		<content:encoded><![CDATA[<p>Bartoneus, one of your twitterers asked&#8230;<br />
Q: Does the Shaman entry talk about whether the spirit floats? It’s a question that’s caused some debate in my group.</p>
<p>Just thought I&#8217;d mention that the shaman&#8217;s spirit companion is a conjuration, and the conjuration rules at the back of PH2 (page 220) mention that  conjurations aren&#8217;t affected by the environment, &#8220;the conjuration does not need to be supported by a solid surface, so it can float in the air.&#8221;</p>
<p>I&#8217;m glad you&#8217;ve enjoyed the book. It was a blast to work on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hymn Collections for the Week of 10/24 &#171; The Spirits of Eden</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67139</link>
		<dc:creator>Hymn Collections for the Week of 10/24 &#171; The Spirits of Eden</dc:creator>
		<pubDate>Mon, 26 Oct 2009 11:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67139</guid>
		<description>[...] Hits has a Review/Preview thing of Primal Power on their site. They took questions on Twitter and Facebook (which are also [...]</description>
		<content:encoded><![CDATA[<p>[...] Hits has a Review/Preview thing of Primal Power on their site. They took questions on Twitter and Facebook (which are also [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Critical Hits &#187; Preview: &#8220;Draconomicon: Metallic Dragons&#8221;</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67138</link>
		<dc:creator>Critical Hits &#187; Preview: &#8220;Draconomicon: Metallic Dragons&#8221;</dc:creator>
		<pubDate>Thu, 22 Oct 2009 22:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67138</guid>
		<description>[...] we previewed Primal Power on Twitter, we decided to do some previews in a different venue, and answered questions on ENWorld [...]</description>
		<content:encoded><![CDATA[<p>[...] we previewed Primal Power on Twitter, we decided to do some previews in a different venue, and answered questions on ENWorld [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67137</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 22 Oct 2009 01:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67137</guid>
		<description>@Jared -

Very true about the Shaman, but the damage actually done by such an attack is minor (about half of the damage taken by the spirit).  It is also not subject to crits, bonus damage, etc.  And even the bad guy&#039;s big super power still only does 5+1/2 level damage.  And even then, only if it exceeds your spirit companion&#039;s damage threshold.

So, yes, the Shaman will be taking damage, if the DM wants to make him take damage, but it is far, far less than any melee character will be.

Unless the DM is specifically targetting him.
.-= Graham&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/d5ml2V44ltI/&quot; rel=&quot;nofollow&quot;&gt;CriticalAnkleBites and ChattyDM pretend to be journalists&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@Jared -</p>
<p>Very true about the Shaman, but the damage actually done by such an attack is minor (about half of the damage taken by the spirit).  It is also not subject to crits, bonus damage, etc.  And even the bad guy&#8217;s big super power still only does 5+1/2 level damage.  And even then, only if it exceeds your spirit companion&#8217;s damage threshold.</p>
<p>So, yes, the Shaman will be taking damage, if the DM wants to make him take damage, but it is far, far less than any melee character will be.</p>
<p>Unless the DM is specifically targetting him.<br />
.-= Graham&#180;s last blog ..<a href="http://feedproxy.google.com/~r/criticalanklebites/~3/d5ml2V44ltI/" rel="nofollow">CriticalAnkleBites and ChattyDM pretend to be journalists</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jared</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67136</link>
		<dc:creator>Jared</dc:creator>
		<pubDate>Wed, 21 Oct 2009 15:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67136</guid>
		<description>Is the Shaman really a ranged Class?  Most of the Spirit attacks are melee-range, so a higher AC means you don&#039;t lose your spirit and a solid chunk of hitpoints every time something attacks your spirit (and hits).

(It took my DM a few sessions to realize that he could smash the Shaman who hid in the backrow by pulverizing his Spirits.  Not so much an issue, since Intelligence is an AC boosting stat but still, it&#039;s lower than the team&#039;s Paladin.)
So yeah, the Shaman CAN be a ranged class, just like the Druid CAN be a ranged class, depending on their power selection.  But it&#039;s a weird hybrid on the ranged/melee front, I guess it what I&#039;m saying.

I don&#039;t know if I would agree that the Shaman sacrifices a lot to have Hide Expertise pay off.  Much like the Con-Based Barbarian, the other half of the PHB2 Shamans are Con-Shamans, after all.  Then again, I&#039;m a sucker who&#039;s characters often have a higher secondary attribute than their primary.  See my love for weirdo builds above as a slight explanation.
-Jared</description>
		<content:encoded><![CDATA[<p>Is the Shaman really a ranged Class?  Most of the Spirit attacks are melee-range, so a higher AC means you don&#8217;t lose your spirit and a solid chunk of hitpoints every time something attacks your spirit (and hits).</p>
<p>(It took my DM a few sessions to realize that he could smash the Shaman who hid in the backrow by pulverizing his Spirits.  Not so much an issue, since Intelligence is an AC boosting stat but still, it&#8217;s lower than the team&#8217;s Paladin.)<br />
So yeah, the Shaman CAN be a ranged class, just like the Druid CAN be a ranged class, depending on their power selection.  But it&#8217;s a weird hybrid on the ranged/melee front, I guess it what I&#8217;m saying.</p>
<p>I don&#8217;t know if I would agree that the Shaman sacrifices a lot to have Hide Expertise pay off.  Much like the Con-Based Barbarian, the other half of the PHB2 Shamans are Con-Shamans, after all.  Then again, I&#8217;m a sucker who&#8217;s characters often have a higher secondary attribute than their primary.  See my love for weirdo builds above as a slight explanation.<br />
-Jared</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67135</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 21 Oct 2009 04:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67135</guid>
		<description>By the way, as for the feat itself, note that this increased AC will come at the cost of a lower Reflex, since you won&#039;t put much into Dex/Int if your build includes this feat.

This also means that a Str/Con Barbarian, or Wis/Con Druid, etc, doesn&#039;t need to pump a third stat (not much, but still) to have a decent AC.  My opinion thus far is that it&#039;s a minor balancing mechanism to counteract the MAD of some of the primal classes.
.-= Graham&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/d5ml2V44ltI/&quot; rel=&quot;nofollow&quot;&gt;CriticalAnkleBites and ChattyDM pretend to be journalists&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>By the way, as for the feat itself, note that this increased AC will come at the cost of a lower Reflex, since you won&#8217;t put much into Dex/Int if your build includes this feat.</p>
<p>This also means that a Str/Con Barbarian, or Wis/Con Druid, etc, doesn&#8217;t need to pump a third stat (not much, but still) to have a decent AC.  My opinion thus far is that it&#8217;s a minor balancing mechanism to counteract the MAD of some of the primal classes.<br />
.-= Graham&#180;s last blog ..<a href="http://feedproxy.google.com/~r/criticalanklebites/~3/d5ml2V44ltI/" rel="nofollow">CriticalAnkleBites and ChattyDM pretend to be journalists</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67134</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 21 Oct 2009 04:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67134</guid>
		<description>@BC -

True, but remember that the Shaman is a ranged class.  They don&#039;t need AC quite as much as melee combatants.
.-= Graham&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/d5ml2V44ltI/&quot; rel=&quot;nofollow&quot;&gt;CriticalAnkleBites and ChattyDM pretend to be journalists&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@BC -</p>
<p>True, but remember that the Shaman is a ranged class.  They don&#8217;t need AC quite as much as melee combatants.<br />
.-= Graham&#180;s last blog ..<a href="http://feedproxy.google.com/~r/criticalanklebites/~3/d5ml2V44ltI/" rel="nofollow">CriticalAnkleBites and ChattyDM pretend to be journalists</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BC</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67133</link>
		<dc:creator>BC</dc:creator>
		<pubDate>Wed, 21 Oct 2009 03:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67133</guid>
		<description>shaman dosnt benifit from hide expertise
they have to sacrifice alot to achieve high ac</description>
		<content:encoded><![CDATA[<p>shaman dosnt benifit from hide expertise<br />
they have to sacrifice alot to achieve high ac</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BC</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67132</link>
		<dc:creator>BC</dc:creator>
		<pubDate>Wed, 21 Oct 2009 03:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67132</guid>
		<description>lol make a con- warlock .. you&#039;ll have one of the highest ac possible</description>
		<content:encoded><![CDATA[<p>lol make a con- warlock .. you&#8217;ll have one of the highest ac possible</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#160; Wizards Goes Wild with Primal Power, Sinister Woods and E3 Prince of Undeath&#160;by&#160;Purple Pawn</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67131</link>
		<dc:creator>&#160; Wizards Goes Wild with Primal Power, Sinister Woods and E3 Prince of Undeath&#160;by&#160;Purple Pawn</dc:creator>
		<pubDate>Tue, 20 Oct 2009 17:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67131</guid>
		<description>[...] The book also contains some fluff about spirits in 4E which explains the primal power source (source). I&#8217;m excited to see the Swarm Druid which makes your beast form take less damage and [...]</description>
		<content:encoded><![CDATA[<p>[...] The book also contains some fluff about spirits in 4E which explains the primal power source (source). I&#8217;m excited to see the Swarm Druid which makes your beast form take less damage and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67130</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Tue, 20 Oct 2009 12:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67130</guid>
		<description>@Destil, Wyatt, and Yesnomu:

I&#039;m sorry that I can&#039;t really speak to how the new hide armor feat will effect AC balance between classes, but I will say that I trust the designers of 4E so far that this won&#039;t be an unbalancing thing.  I think it&#039;s an interesting decision to make Primal classes better with Hide armor, creating a sort of theme with hide armor / animals / natural characters, but I think one of the issues here could be that hide armor is the best type of light armor so many classes (mostly non-primal) strive to wear it and this seemingly gives primal classes an unfair advantage with it.  I&#039;ll probably take a look at all of the classes that can wear hide, what their Con needs to be, and how this all balances out.</description>
		<content:encoded><![CDATA[<p>@Destil, Wyatt, and Yesnomu:</p>
<p>I&#8217;m sorry that I can&#8217;t really speak to how the new hide armor feat will effect AC balance between classes, but I will say that I trust the designers of 4E so far that this won&#8217;t be an unbalancing thing.  I think it&#8217;s an interesting decision to make Primal classes better with Hide armor, creating a sort of theme with hide armor / animals / natural characters, but I think one of the issues here could be that hide armor is the best type of light armor so many classes (mostly non-primal) strive to wear it and this seemingly gives primal classes an unfair advantage with it.  I&#8217;ll probably take a look at all of the classes that can wear hide, what their Con needs to be, and how this all balances out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graham</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67129</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 19 Oct 2009 13:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67129</guid>
		<description>@Jared -

You won&#039;t find any disagreements about field testing from the D&amp;D designers.  When we &lt;a href=&quot;http://criticalanklebites.com/2009/09/15/criticalanklebites-and-chattydm-pretend-to-be-journalists/&quot; rel=&quot;nofollow&quot;&gt;interviewed Andy Collins at Gencon&lt;/a&gt;:

&lt;blockquote&gt;ANDY: I think we learn about our own design all the time. Fourth Edition went through nearly three years or design and development, but the day it left the building, by the next morning it had been played by more people than played it throughout the entire three years. And that’s going to lead to observations that, maybe, we hadn’t made.&lt;/blockquote&gt;
.-= Graham&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/criticalanklebites/~3/d5ml2V44ltI/&quot; rel=&quot;nofollow&quot;&gt;CriticalAnkleBites and ChattyDM pretend to be journalists&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@Jared -</p>
<p>You won&#8217;t find any disagreements about field testing from the D&amp;D designers.  When we <a href="http://criticalanklebites.com/2009/09/15/criticalanklebites-and-chattydm-pretend-to-be-journalists/" rel="nofollow">interviewed Andy Collins at Gencon</a>:</p>
<blockquote><p>ANDY: I think we learn about our own design all the time. Fourth Edition went through nearly three years or design and development, but the day it left the building, by the next morning it had been played by more people than played it throughout the entire three years. And that’s going to lead to observations that, maybe, we hadn’t made.</p></blockquote>
<p>.-= Graham&#180;s last blog ..<a href="http://feedproxy.google.com/~r/criticalanklebites/~3/d5ml2V44ltI/" rel="nofollow">CriticalAnkleBites and ChattyDM pretend to be journalists</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jared</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67128</link>
		<dc:creator>Jared</dc:creator>
		<pubDate>Mon, 19 Oct 2009 06:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67128</guid>
		<description>I&#039;ll definitely be checking this out...Primal Power was one of the books on my wishlist, pending me finding out if it hand anything cool for Gimmick Weirdo Builds.  I am curious to see how the Swarm Druid and all the craziness with Hide Expertise, etc plays out.  My experience with my Wis/Dex Predator Druid is that unless I maximize the secondary stat I end up eating Dungeon Tile more often than I should.  (Due to Low AC...mitigated by the Druid-specific armor that&#039;s been released).  The Swarm Druid looks interesting, seemingly balancing a crappy AC for a melee druid (since this build is Wis/Con) with a Resist All for Melee &amp; Ranged attacks.  Look forward to it.

It is interesting to see how things get balanced after the fact with 4th edition.  New feats, class features, powers, and equipment all come together to subtly tweak AC &amp; Attack bonuses in the higher tiers.  I will say this though:  Playing Dungeon Delve at Epic shows me that stuff that looks unbalanced isn&#039;t really that crazy, depending on the circumstances.  And hell, it makes me wonder how many of the people complaining actually regularly play at that level...from the DDM Skirmish crowd I can tell you that field experience trumps forum speculation most days of the week.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll definitely be checking this out&#8230;Primal Power was one of the books on my wishlist, pending me finding out if it hand anything cool for Gimmick Weirdo Builds.  I am curious to see how the Swarm Druid and all the craziness with Hide Expertise, etc plays out.  My experience with my Wis/Dex Predator Druid is that unless I maximize the secondary stat I end up eating Dungeon Tile more often than I should.  (Due to Low AC&#8230;mitigated by the Druid-specific armor that&#8217;s been released).  The Swarm Druid looks interesting, seemingly balancing a crappy AC for a melee druid (since this build is Wis/Con) with a Resist All for Melee &amp; Ranged attacks.  Look forward to it.</p>
<p>It is interesting to see how things get balanced after the fact with 4th edition.  New feats, class features, powers, and equipment all come together to subtly tweak AC &amp; Attack bonuses in the higher tiers.  I will say this though:  Playing Dungeon Delve at Epic shows me that stuff that looks unbalanced isn&#8217;t really that crazy, depending on the circumstances.  And hell, it makes me wonder how many of the people complaining actually regularly play at that level&#8230;from the DDM Skirmish crowd I can tell you that field experience trumps forum speculation most days of the week.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yesnomu</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67127</link>
		<dc:creator>yesnomu</dc:creator>
		<pubDate>Mon, 19 Oct 2009 04:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67127</guid>
		<description>Hide Expertise really tweaks me off, since the classes it&#039;s really good for (con barbs, swarm druids) ought to have low-ish AC in my eyes, and have some type of compensation for it already. Whereas the Bear/World Speaker Shaman, previously considered to have a feat tax for Chain, now has the option of a two-feat tax, for hide and then this...

It really doesn&#039;t help anyone that actually needs better AC, which bugs me. I like a lot of the rest of the book, though.</description>
		<content:encoded><![CDATA[<p>Hide Expertise really tweaks me off, since the classes it&#8217;s really good for (con barbs, swarm druids) ought to have low-ish AC in my eyes, and have some type of compensation for it already. Whereas the Bear/World Speaker Shaman, previously considered to have a feat tax for Chain, now has the option of a two-feat tax, for hide and then this&#8230;</p>
<p>It really doesn&#8217;t help anyone that actually needs better AC, which bugs me. I like a lot of the rest of the book, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wyatt</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67126</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Mon, 19 Oct 2009 02:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67126</guid>
		<description>The thing is, 4e&#039;s balance-mindedness means that some builds getting crazy AC and others not being able to, is kind of unbalanced. So you have to make crazy AC easy for other classes too. The Barb/Shaman having bad AC when they&#039;re supposed to be mid-to-close range, kinda defendery classes in certain sense, is something that, with a balance-mindset, needed fixin&#039;.
.-= Wyatt&#180;s last blog ..&lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/10/18/hymn-collections-for-the-week-of-1017/&quot; rel=&quot;nofollow&quot;&gt;Hymn Collections For The Week of 10/17&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>The thing is, 4e&#8217;s balance-mindedness means that some builds getting crazy AC and others not being able to, is kind of unbalanced. So you have to make crazy AC easy for other classes too. The Barb/Shaman having bad AC when they&#8217;re supposed to be mid-to-close range, kinda defendery classes in certain sense, is something that, with a balance-mindset, needed fixin&#8217;.<br />
.-= Wyatt&#180;s last blog ..<a href="http://spiritsofeden.wordpress.com/2009/10/18/hymn-collections-for-the-week-of-1017/" rel="nofollow">Hymn Collections For The Week of 10/17</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Destil</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67125</link>
		<dc:creator>Destil</dc:creator>
		<pubDate>Mon, 19 Oct 2009 01:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67125</guid>
		<description>What&#039;s the deal with the AC improving feats? These have me a bit worried in terms of making some builds too easy to get crazy AC with. We&#039;ve seen Con instead of Int/Dex for Barb AC at heroic, any limits on that? Likewise with the Epic Tier hide armor boosting feat...

Are the fixes for Swarm Druid (they&#039;re Wis/Con, right?) and Bear Shaman AC?</description>
		<content:encoded><![CDATA[<p>What&#8217;s the deal with the AC improving feats? These have me a bit worried in terms of making some builds too easy to get crazy AC with. We&#8217;ve seen Con instead of Int/Dex for Barb AC at heroic, any limits on that? Likewise with the Epic Tier hide armor boosting feat&#8230;</p>
<p>Are the fixes for Swarm Druid (they&#8217;re Wis/Con, right?) and Bear Shaman AC?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67124</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Mon, 19 Oct 2009 01:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67124</guid>
		<description>Jared:  I did get a few questions about Wardens but not on twitter, so they didn&#039;t show up here.  My take on that is that Wardens kick ass even without Primal Power, so the players aren&#039;t left wanting too much (except for some better Paragon Paths, which they now have).  To answer your questions there are two new builds for the Warden - Life Warden which can use Wisdom in place of Dex. or Int. to determine AC (when wearing light armor), and can heal allies and grant them saves when you use your second wind.

Storm Warden is the second build that lets you use your Con for AC and when you use your second wind you slide enemies marked by you and they become slowed.  I think that&#039;s a bit more dynamic use of their mark, but more so I think they made heavy use of the marks in the new powers presented (especially those for the Storm Warden build).  Gale Strike is a level 1 encounter attack that does your Con. modifier to each enemy marked by you if it hits.

The Swarm Druid has a very interesting mechanic, when you&#039;re in beast form and not wearing heavy armor you reduce the damage from melee and ranged attacks by your Con. modifier (close and area attacks still do full damage).  In addition a large percentage of the new druid powers are swarm / insect themed and the Primal Swarm encounter powers all have cool abilities that let you shift through enemy spaces or move around more freely.  It definitely falls firmly into the realm of &quot;weird builds&quot;, and the paragon paths are even cooler - Luminescent Swarm &amp; Whirling Samara.</description>
		<content:encoded><![CDATA[<p>Jared:  I did get a few questions about Wardens but not on twitter, so they didn&#8217;t show up here.  My take on that is that Wardens kick ass even without Primal Power, so the players aren&#8217;t left wanting too much (except for some better Paragon Paths, which they now have).  To answer your questions there are two new builds for the Warden &#8211; Life Warden which can use Wisdom in place of Dex. or Int. to determine AC (when wearing light armor), and can heal allies and grant them saves when you use your second wind.</p>
<p>Storm Warden is the second build that lets you use your Con for AC and when you use your second wind you slide enemies marked by you and they become slowed.  I think that&#8217;s a bit more dynamic use of their mark, but more so I think they made heavy use of the marks in the new powers presented (especially those for the Storm Warden build).  Gale Strike is a level 1 encounter attack that does your Con. modifier to each enemy marked by you if it hits.</p>
<p>The Swarm Druid has a very interesting mechanic, when you&#8217;re in beast form and not wearing heavy armor you reduce the damage from melee and ranged attacks by your Con. modifier (close and area attacks still do full damage).  In addition a large percentage of the new druid powers are swarm / insect themed and the Primal Swarm encounter powers all have cool abilities that let you shift through enemy spaces or move around more freely.  It definitely falls firmly into the realm of &#8220;weird builds&#8221;, and the paragon paths are even cooler &#8211; Luminescent Swarm &#038; Whirling Samara.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jared</title>
		<link>http://critical-hits.com/2009/10/18/preview-review-primal-power/#comment-67123</link>
		<dc:creator>Jared</dc:creator>
		<pubDate>Sun, 18 Oct 2009 22:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=5025#comment-67123</guid>
		<description>I find it telling how no one asked about Wardens.  So I&#039;ll pose the question:
Anything cool for Wardens in there?  Like alternate builds or some feats that make their Mark more dynamic?

Oh and because I&#039;m a huge Druid fan:  What&#039;s the mechanical benefit of the Swarm Druid?  I&#039;m a sucker for weird builds.
-Jared</description>
		<content:encoded><![CDATA[<p>I find it telling how no one asked about Wardens.  So I&#8217;ll pose the question:<br />
Anything cool for Wardens in there?  Like alternate builds or some feats that make their Mark more dynamic?</p>
<p>Oh and because I&#8217;m a huge Druid fan:  What&#8217;s the mechanical benefit of the Swarm Druid?  I&#8217;m a sucker for weird builds.<br />
-Jared</p>
]]></content:encoded>
	</item>
</channel>
</rss>

