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	<title>Comments on: Friday Chat (Early edition): Are you a Backseat GM?</title>
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	<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Colmarr</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56796</link>
		<dc:creator>Colmarr</dc:creator>
		<pubDate>Sun, 18 Oct 2009 21:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56796</guid>
		<description>Ooh, don&#039;t get me started on players that don&#039;t remember the names of NPCS! :)
.-= Colmarr&#180;s last blog ..&lt;a href=&quot;http://astralsea.blogspot.com/2009/10/holy-moly-natalia-gutierrez.html&quot; rel=&quot;nofollow&quot;&gt;Holy Moly: Natalia Gutierrez&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Ooh, don&#8217;t get me started on players that don&#8217;t remember the names of NPCS! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
.-= Colmarr&#180;s last blog ..<a href="http://astralsea.blogspot.com/2009/10/holy-moly-natalia-gutierrez.html" rel="nofollow">Holy Moly: Natalia Gutierrez</a> =-.</p>
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		<title>By: It&#8217;s about trust &#171; Level 1 GM</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56795</link>
		<dc:creator>It&#8217;s about trust &#171; Level 1 GM</dc:creator>
		<pubDate>Fri, 16 Oct 2009 11:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56795</guid>
		<description>[...] Interesting to see this topic has been mentioned on the Chatty DM and Newbie DM even though I had a head start on [...]</description>
		<content:encoded><![CDATA[<p>[...] Interesting to see this topic has been mentioned on the Chatty DM and Newbie DM even though I had a head start on [...]</p>
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		<title>By: Katana Geldar</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56794</link>
		<dc:creator>Katana Geldar</dc:creator>
		<pubDate>Fri, 16 Oct 2009 11:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56794</guid>
		<description>Yes, I have been guilty of this. The first time I played I wasn&#039;t only backseat GMing, I was a very uncooperative player. I saw through his conventional fetch quests that had always irritated me when I encountered them in computer games. So, first I led the players in an off-the-rails escapade that ended up with the GM railroading us with a star destroyer (I am not kidding). Then, I just flat out refused to go along with the next fetch quest and played AGAINST the main party in trying to beat them to the punch and my character was out of the game (after the only encounter which was PvP).

I actually posted this a few months ago in my own blog in the &quot;It’s about trust&quot; post, and I still say it&#039;s about trust.

So, when I sat down to play D&amp;D 4e (quite the reverse on what you do, Chatty as I GM a SW Saga Game) my one goal was to simply have fun and turn my brain off. GMing a game means you have to be extremely on the ball and have five ideas in your head at once, it&#039;s nice to turn that off once in a while. I don&#039;t think I remember the names of all the NPCs even.
.-= Katana Geldar&#180;s last blog ..&lt;a href=&quot;http://gmgeldar.wordpress.com/2009/10/04/even-jedi-masters-have-answering-machines/&quot; rel=&quot;nofollow&quot;&gt;Even Jedi Masters have answering machines&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Yes, I have been guilty of this. The first time I played I wasn&#8217;t only backseat GMing, I was a very uncooperative player. I saw through his conventional fetch quests that had always irritated me when I encountered them in computer games. So, first I led the players in an off-the-rails escapade that ended up with the GM railroading us with a star destroyer (I am not kidding). Then, I just flat out refused to go along with the next fetch quest and played AGAINST the main party in trying to beat them to the punch and my character was out of the game (after the only encounter which was PvP).</p>
<p>I actually posted this a few months ago in my own blog in the &#8220;It’s about trust&#8221; post, and I still say it&#8217;s about trust.</p>
<p>So, when I sat down to play D&amp;D 4e (quite the reverse on what you do, Chatty as I GM a SW Saga Game) my one goal was to simply have fun and turn my brain off. GMing a game means you have to be extremely on the ball and have five ideas in your head at once, it&#8217;s nice to turn that off once in a while. I don&#8217;t think I remember the names of all the NPCs even.<br />
.-= Katana Geldar&#180;s last blog ..<a href="http://gmgeldar.wordpress.com/2009/10/04/even-jedi-masters-have-answering-machines/" rel="nofollow">Even Jedi Masters have answering machines</a> =-.</p>
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		<title>By: Destrin</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56793</link>
		<dc:creator>Destrin</dc:creator>
		<pubDate>Tue, 13 Oct 2009 12:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56793</guid>
		<description>@Chatty: thanks, it&#039;s working well for us at the moment, there is the inevitable &#039;hang on, I don&#039;t think that&#039;s how it works&#039; but as a general rule, people will let those slide and press on with the game then discuss it later.

I&#039;ve been going the other way with monsters for the moment, keeping them the same as the MM but reskinning them to be something different.  It&#039;s like some kind of minigame for us:

&#039;hmm, burst 3 slow that leads to a paralysis...AHA, it&#039;s a medusa!&#039;

This will certainly get tired soon and I&#039;ll start doing something weird to confuse him utterly and keep him on his toes :)</description>
		<content:encoded><![CDATA[<p>@Chatty: thanks, it&#8217;s working well for us at the moment, there is the inevitable &#8216;hang on, I don&#8217;t think that&#8217;s how it works&#8217; but as a general rule, people will let those slide and press on with the game then discuss it later.</p>
<p>I&#8217;ve been going the other way with monsters for the moment, keeping them the same as the MM but reskinning them to be something different.  It&#8217;s like some kind of minigame for us:</p>
<p>&#8216;hmm, burst 3 slow that leads to a paralysis&#8230;AHA, it&#8217;s a medusa!&#8217;</p>
<p>This will certainly get tired soon and I&#8217;ll start doing something weird to confuse him utterly and keep him on his toes <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56792</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 13 Oct 2009 12:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56792</guid>
		<description>@Destrin: You cite a healthy example where backseat GMing is accepted by the whole group... and I guess that when a group is mostly made up of GMs, it&#039;s inevitable to a certain extent.

However, I would be a bit bothered by Monster Manual Guy and I&#039;d probably take some sort of pleasure in creating monsters that are only slightly differentt from the manual ones... just to challenge and confuse him.  :)</description>
		<content:encoded><![CDATA[<p>@Destrin: You cite a healthy example where backseat GMing is accepted by the whole group&#8230; and I guess that when a group is mostly made up of GMs, it&#8217;s inevitable to a certain extent.</p>
<p>However, I would be a bit bothered by Monster Manual Guy and I&#8217;d probably take some sort of pleasure in creating monsters that are only slightly differentt from the manual ones&#8230; just to challenge and confuse him.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Destrin</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56791</link>
		<dc:creator>Destrin</dc:creator>
		<pubDate>Tue, 13 Oct 2009 11:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56791</guid>
		<description>I have a few interesting tales on backseat GM&#039;ing.

I&#039;m GM in our current campaign and certainly 3 of the 5 guys in my group are reasonably experienced GM&#039;s so I see my fair share of backseating from them.

One is an avid monster manual reader.  More often than not before I&#039;ve even finished describing what a monster looks like he knows exactly what it is and has at least a vague idea of the type of attacks and approximate defense values.  Basically with him around, we don&#039;t bother with knowledge checks for monsters, we just assume the party knows enough to react appropriately.

He&#039;s also a vivid storyteller when he runs games, this tends to manifest in him taking more narrative control during conversation or RP segments of the game.  Control is too strong a word, perhaps &#039;leading the improv&#039; is a better way of stating it.  He&#039;s the first into and the last out of character in most cases.

Overall, I find most backseat GM&#039;ing in my current campaign tends to lead to metagaming more than &#039;control issues&#039; and I don&#039;t really have too much of a problem with this.  In fact, once the session is over (never during) I&#039;ll reveal the mechanical aspects of certain traps or monsters that the party were intrigued by and discuss the decisions I made at the time or reveal the mechanical chances or defenses of certain creatures.

This has several benefits for us, it allows the players that &#039;hidden knowledge&#039; they were experiencing after the fact, and allows them to analyse their strategies so they know whether they took the right approach or could they have handled it better with hindsight.  It also allows us to discuss what they felt went well and what didn&#039;t, what calls I made they did/did not agree with etc.  This helps with the &#039;feedback&#039; loop and makes sure I&#039;m doing things they generally agree with or is providing them with an interesting time.

For me and mine, backseat GMing is a reasonably positive outcome, it&#039;s comforting playing with people that know the rules because if I&#039;m not 100% on something, I will generally defer to the guy who I trust has a better recall skill than me to provide me with at least an approximation of the right answer that we can resolve fully after the session is concluded</description>
		<content:encoded><![CDATA[<p>I have a few interesting tales on backseat GM&#8217;ing.</p>
<p>I&#8217;m GM in our current campaign and certainly 3 of the 5 guys in my group are reasonably experienced GM&#8217;s so I see my fair share of backseating from them.</p>
<p>One is an avid monster manual reader.  More often than not before I&#8217;ve even finished describing what a monster looks like he knows exactly what it is and has at least a vague idea of the type of attacks and approximate defense values.  Basically with him around, we don&#8217;t bother with knowledge checks for monsters, we just assume the party knows enough to react appropriately.</p>
<p>He&#8217;s also a vivid storyteller when he runs games, this tends to manifest in him taking more narrative control during conversation or RP segments of the game.  Control is too strong a word, perhaps &#8216;leading the improv&#8217; is a better way of stating it.  He&#8217;s the first into and the last out of character in most cases.</p>
<p>Overall, I find most backseat GM&#8217;ing in my current campaign tends to lead to metagaming more than &#8216;control issues&#8217; and I don&#8217;t really have too much of a problem with this.  In fact, once the session is over (never during) I&#8217;ll reveal the mechanical aspects of certain traps or monsters that the party were intrigued by and discuss the decisions I made at the time or reveal the mechanical chances or defenses of certain creatures.</p>
<p>This has several benefits for us, it allows the players that &#8216;hidden knowledge&#8217; they were experiencing after the fact, and allows them to analyse their strategies so they know whether they took the right approach or could they have handled it better with hindsight.  It also allows us to discuss what they felt went well and what didn&#8217;t, what calls I made they did/did not agree with etc.  This helps with the &#8216;feedback&#8217; loop and makes sure I&#8217;m doing things they generally agree with or is providing them with an interesting time.</p>
<p>For me and mine, backseat GMing is a reasonably positive outcome, it&#8217;s comforting playing with people that know the rules because if I&#8217;m not 100% on something, I will generally defer to the guy who I trust has a better recall skill than me to provide me with at least an approximation of the right answer that we can resolve fully after the session is concluded</p>
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		<title>By: Nerd Watching: Are you a backseat GM? &#124; Dungeon Mastering</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56790</link>
		<dc:creator>Nerd Watching: Are you a backseat GM? &#124; Dungeon Mastering</dc:creator>
		<pubDate>Tue, 13 Oct 2009 05:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56790</guid>
		<description>[...] is an affliction that runs through the gaming community. Our friend Phil the Chatty DM has called it out. The tendancy for old GMs to backseat GM when they are players. Phil defines the syndrome fully in [...]</description>
		<content:encoded><![CDATA[<p>[...] is an affliction that runs through the gaming community. Our friend Phil the Chatty DM has called it out. The tendancy for old GMs to backseat GM when they are players. Phil defines the syndrome fully in [...]</p>
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		<title>By: itliaf</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56789</link>
		<dc:creator>itliaf</dc:creator>
		<pubDate>Sat, 10 Oct 2009 16:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56789</guid>
		<description>Oh I am so guilty of all of Chatty&#039;s bullet points.  It&#039;s often passive-aggressive, and horrible of me, I know.  We rotate gms in my group, and one has this nasty habit of assuming that the first idea that pops into his head is usually the best one.  The first idea, in his case, is usually one that holds up for less than a minute before it leads to a situation that makes no damn sense, at which point I can feel &#039;the look&#039; coming on.  This is a skype game over maptool, so the look often precedes the strong urge to just toss my headset.
More specifically, every other session there seems to be a encounter that contains an NPC that he has his heart set on as a Potential Recurring Bad Guy.  The problem is that the PRBG is always terrible at escaping our party(we have an avenger and we know how to use her) and just ends up tacking a futile extra twenty minutes of chase onto the end of a combat.  I think he is slowly getting the point that ALL his monsters are disposable until they have legitimately proved otherwise, so I think the trauma with PRBGs may be behind us.</description>
		<content:encoded><![CDATA[<p>Oh I am so guilty of all of Chatty&#8217;s bullet points.  It&#8217;s often passive-aggressive, and horrible of me, I know.  We rotate gms in my group, and one has this nasty habit of assuming that the first idea that pops into his head is usually the best one.  The first idea, in his case, is usually one that holds up for less than a minute before it leads to a situation that makes no damn sense, at which point I can feel &#8216;the look&#8217; coming on.  This is a skype game over maptool, so the look often precedes the strong urge to just toss my headset.<br />
More specifically, every other session there seems to be a encounter that contains an NPC that he has his heart set on as a Potential Recurring Bad Guy.  The problem is that the PRBG is always terrible at escaping our party(we have an avenger and we know how to use her) and just ends up tacking a futile extra twenty minutes of chase onto the end of a combat.  I think he is slowly getting the point that ALL his monsters are disposable until they have legitimately proved otherwise, so I think the trauma with PRBGs may be behind us.</p>
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		<title>By: Art</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56788</link>
		<dc:creator>Art</dc:creator>
		<pubDate>Sat, 10 Oct 2009 06:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56788</guid>
		<description>I never did do back seat Gm&#039;ing. When I was in a game I waited to see how game play went and if I thought the game was not fun or the players were not involved in the game enough, I just moved on to another group. At the time I was playing there were still plenty of groups out there.
.-= Art&#180;s last blog ..&lt;a href=&quot;http://formerdmplayerofadd.blogspot.com/2009/10/what-dungeon-screen-modifications-do.html&quot; rel=&quot;nofollow&quot;&gt;What Dungeon Screen Modifications do you use?&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I never did do back seat Gm&#8217;ing. When I was in a game I waited to see how game play went and if I thought the game was not fun or the players were not involved in the game enough, I just moved on to another group. At the time I was playing there were still plenty of groups out there.<br />
.-= Art&#180;s last blog ..<a href="http://formerdmplayerofadd.blogspot.com/2009/10/what-dungeon-screen-modifications-do.html" rel="nofollow">What Dungeon Screen Modifications do you use?</a> =-.</p>
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		<title>By: Flashman85</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56787</link>
		<dc:creator>Flashman85</dc:creator>
		<pubDate>Sat, 10 Oct 2009 04:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56787</guid>
		<description>I&#039;m usually pretty relaxed when someone else is DMing... except when they try to pull a fast one on the party.

As soon as the DM starts declaring &quot;oh, your whole party suddenly falls unconscious&quot; or &quot;the bridge can&#039;t hold up under your weight and breaks&quot; I start tearing him apart. I demand saving throws and skill checks; I scrutinize the logic and logistics of the situation; I start metagaming like nobody&#039;s business.

It&#039;s fine to come up with fun and whimsical situations that kinda fudge how things are supposed to be, but when you start messing with my character&#039;s life, you have to answer to the RULES.
.-= Flashman85&#180;s last blog ..&lt;a href=&quot;http://exfandingyourhorizons.blogspot.com/2009/10/jobless-superheroes.html&quot; rel=&quot;nofollow&quot;&gt;Jobless Superheroes&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;m usually pretty relaxed when someone else is DMing&#8230; except when they try to pull a fast one on the party.</p>
<p>As soon as the DM starts declaring &#8220;oh, your whole party suddenly falls unconscious&#8221; or &#8220;the bridge can&#8217;t hold up under your weight and breaks&#8221; I start tearing him apart. I demand saving throws and skill checks; I scrutinize the logic and logistics of the situation; I start metagaming like nobody&#8217;s business.</p>
<p>It&#8217;s fine to come up with fun and whimsical situations that kinda fudge how things are supposed to be, but when you start messing with my character&#8217;s life, you have to answer to the RULES.<br />
.-= Flashman85&#180;s last blog ..<a href="http://exfandingyourhorizons.blogspot.com/2009/10/jobless-superheroes.html" rel="nofollow">Jobless Superheroes</a> =-.</p>
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		<title>By: Scott M</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56786</link>
		<dc:creator>Scott M</dc:creator>
		<pubDate>Sat, 10 Oct 2009 00:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56786</guid>
		<description>I am often a backseat GM, particularly when we&#039;re all learning the rules. Once there&#039;s a level of comfort with the rules, I feel OK letting the rules drift further to the background and concentrating on playing my character.

At my best, I&#039;m a rules reference... at other times, I remind the GM that there are rules for things they&#039;re just breezing by. That can be important-- even when you feel like a dick-- if the rules your pointing out are important for a character to feel useful. [For example, ignoring the skill system in 3.x is fast-- but makes being a Rouge useless.]</description>
		<content:encoded><![CDATA[<p>I am often a backseat GM, particularly when we&#8217;re all learning the rules. Once there&#8217;s a level of comfort with the rules, I feel OK letting the rules drift further to the background and concentrating on playing my character.</p>
<p>At my best, I&#8217;m a rules reference&#8230; at other times, I remind the GM that there are rules for things they&#8217;re just breezing by. That can be important&#8211; even when you feel like a dick&#8211; if the rules your pointing out are important for a character to feel useful. [For example, ignoring the skill system in 3.x is fast-- but makes being a Rouge useless.]</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56785</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 09 Oct 2009 15:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56785</guid>
		<description>Of course, by world renowned, I mean that a few hundred people from around the planet have read a few post talking about us... :)</description>
		<content:encoded><![CDATA[<p>Of course, by world renowned, I mean that a few hundred people from around the planet have read a few post talking about us&#8230; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56784</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 09 Oct 2009 15:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56784</guid>
		<description>I&#039;m just messing with your mind man.  Not that it&#039;s going to stop me...

Must I remind you that your are going to play with world renowned players tonight?  Not that I want to stress you with that you know?  No pressure, nope, no siree, none!

:)</description>
		<content:encoded><![CDATA[<p>I&#8217;m just messing with your mind man.  Not that it&#8217;s going to stop me&#8230;</p>
<p>Must I remind you that your are going to play with world renowned players tonight?  Not that I want to stress you with that you know?  No pressure, nope, no siree, none!<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56783</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Fri, 09 Oct 2009 15:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56783</guid>
		<description>@Chatty:
I think (I hope) that I&#039;m over trying to impress you with any RPG-related skills and will tone down the meta-gaming to regular levels :)

That being said, I can&#039;t help a certain dose of meta in combat!
.-= Eric Maziade&#180;s last blog ..&lt;a href=&quot;http://eric.maziade.com/post/2009/09/08/On-the-road-to-Spellgu-&quot; rel=&quot;nofollow&quot;&gt;On the road to Spellgu- postmortem&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@Chatty:<br />
I think (I hope) that I&#8217;m over trying to impress you with any RPG-related skills and will tone down the meta-gaming to regular levels <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>That being said, I can&#8217;t help a certain dose of meta in combat!<br />
.-= Eric Maziade&#180;s last blog ..<a href="http://eric.maziade.com/post/2009/09/08/On-the-road-to-Spellgu-" rel="nofollow">On the road to Spellgu- postmortem</a> =-.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56782</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 09 Oct 2009 14:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56782</guid>
		<description>@Eric: I can see you backseatDM when you play.  Like PM I feel you have so many metathings going on in your mind that you aren&#039;t all there! :)  I know that for some, analyzing a situation is a much, if not more fun than playing it.  We&#039;ll make sure you&#039;re too busy with story tonight to focus on Franky&#039;s GMing :)

@Conlaen: Like Yan says.  When someone acts as a neutral Rules reference, everything is fine.  If someone is using his knowledge to his advantange... that&#039;s the definition of rules Lawyering... it just happens that your GM was too likely Newbie-ish to counter argue or shut him up :)</description>
		<content:encoded><![CDATA[<p>@Eric: I can see you backseatDM when you play.  Like PM I feel you have so many metathings going on in your mind that you aren&#8217;t all there! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I know that for some, analyzing a situation is a much, if not more fun than playing it.  We&#8217;ll make sure you&#8217;re too busy with story tonight to focus on Franky&#8217;s GMing <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Conlaen: Like Yan says.  When someone acts as a neutral Rules reference, everything is fine.  If someone is using his knowledge to his advantange&#8230; that&#8217;s the definition of rules Lawyering&#8230; it just happens that your GM was too likely Newbie-ish to counter argue or shut him up <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56781</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 09 Oct 2009 14:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56781</guid>
		<description>@Rob: So you are more prone to step in as a backseat storyteller?  That&#039;s interesting.  Thinking about it, another thing that triggers my backseat GMing is when the game starts stalling.  My instigator side usually takes in such cases and I tend it backseat GM it by telling the GM I&#039;m doing it to get the game moving.

Well... that&#039;s what I used to do... now I&#039;ll just throw a stun grenade if I get too bored. :)

@The Gun Nut: There are acceptable versions of Backseat GMing.  One is shadow GMing where another player is in on the GM&#039;s plot and helps the party go forward in the story by suggesting courses of action that go toward the GM&#039;s planned scenes and goals.  The second one is when the GM delegates traditionally GMing duties to others.

Like Yan is my Rules Keeper in our game.  He&#039;s the first guy I ask before diving into the book.  You can also delegate Initiative tracking and Status tracking.

The big difference here is that this type of backseat GMing is agreed upon in advance with the GM! And is subjected to cancellation when the GM feels able and willing to take on all responsibilities.</description>
		<content:encoded><![CDATA[<p>@Rob: So you are more prone to step in as a backseat storyteller?  That&#8217;s interesting.  Thinking about it, another thing that triggers my backseat GMing is when the game starts stalling.  My instigator side usually takes in such cases and I tend it backseat GM it by telling the GM I&#8217;m doing it to get the game moving.</p>
<p>Well&#8230; that&#8217;s what I used to do&#8230; now I&#8217;ll just throw a stun grenade if I get too bored. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@The Gun Nut: There are acceptable versions of Backseat GMing.  One is shadow GMing where another player is in on the GM&#8217;s plot and helps the party go forward in the story by suggesting courses of action that go toward the GM&#8217;s planned scenes and goals.  The second one is when the GM delegates traditionally GMing duties to others.</p>
<p>Like Yan is my Rules Keeper in our game.  He&#8217;s the first guy I ask before diving into the book.  You can also delegate Initiative tracking and Status tracking.</p>
<p>The big difference here is that this type of backseat GMing is agreed upon in advance with the GM! And is subjected to cancellation when the GM feels able and willing to take on all responsibilities.</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56780</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Fri, 09 Oct 2009 13:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56780</guid>
		<description>@Conlaen: The thing about being a rule reference is that you must be objective and give the same advise independent on whoever it affects. Otherwise you&#039;ll lose all credibility as a rule reference and just becomes a rule lawyer taking advantage of the rule when it befits him.

In our group I&#039;m such a reference (although Chatty knows the rule as much as I do) and I&#039;ll often get from my other player hard look because I remind the DM of a rule that hinder someone else or even myself.

The rules are the contract we have agreed upon that determine the physics of our world so we can have fun. Ignoring a rule just for yourself while imposing it on others is stealing from the other their right to have the same fun as yourself. Remove or adding rules should be done in an official way so that every one in the play group knows what are is new possibility or limitation.

So in my book either you recall rules for every one or you shut up.</description>
		<content:encoded><![CDATA[<p>@Conlaen: The thing about being a rule reference is that you must be objective and give the same advise independent on whoever it affects. Otherwise you&#8217;ll lose all credibility as a rule reference and just becomes a rule lawyer taking advantage of the rule when it befits him.</p>
<p>In our group I&#8217;m such a reference (although Chatty knows the rule as much as I do) and I&#8217;ll often get from my other player hard look because I remind the DM of a rule that hinder someone else or even myself.</p>
<p>The rules are the contract we have agreed upon that determine the physics of our world so we can have fun. Ignoring a rule just for yourself while imposing it on others is stealing from the other their right to have the same fun as yourself. Remove or adding rules should be done in an official way so that every one in the play group knows what are is new possibility or limitation.</p>
<p>So in my book either you recall rules for every one or you shut up.</p>
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		<title>By: Conlaen</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56779</link>
		<dc:creator>Conlaen</dc:creator>
		<pubDate>Fri, 09 Oct 2009 11:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56779</guid>
		<description>@Chatty: &quot;I thought of adding rules lawyering but that’s just being a dick, it’s not an exclusive Backseat DM technique.&quot;

The person in question was a weathered GM who&#039;d know the books inside and out. And it wasn&#039;t so much ruleslawyering I guess as saying: &quot;Nono, I know the rules, and I definately know I can pull off a summersault here getting behind the 2 mindflayers and oneshotting both of them&quot;. Our relatively newby GM at the time would just go &quot;Errr sure I guess you know better then I do&quot;. So not as much ruleslawyering I guess, as just telling the GM how it is ((even if he was sometimes just quoting the rules that worked in his favor, conveniently forgetting the one that would ruin his entire strategy).</description>
		<content:encoded><![CDATA[<p>@Chatty: &#8220;I thought of adding rules lawyering but that’s just being a dick, it’s not an exclusive Backseat DM technique.&#8221;</p>
<p>The person in question was a weathered GM who&#8217;d know the books inside and out. And it wasn&#8217;t so much ruleslawyering I guess as saying: &#8220;Nono, I know the rules, and I definately know I can pull off a summersault here getting behind the 2 mindflayers and oneshotting both of them&#8221;. Our relatively newby GM at the time would just go &#8220;Errr sure I guess you know better then I do&#8221;. So not as much ruleslawyering I guess, as just telling the GM how it is ((even if he was sometimes just quoting the rules that worked in his favor, conveniently forgetting the one that would ruin his entire strategy).</p>
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		<title>By: Eric Maziade</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56778</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Fri, 09 Oct 2009 04:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56778</guid>
		<description>I backseat DM.  In my mind.  (With lasers).

I think I do a good job at not showing it and even shedding it mid-game (as I love to RP when I mange to kick it loose).

I&#039;m the worst backseat DM when I&#039;m DMing.

(And I&#039;ll be watching your backseat DMing in tomorrow&#039;s game... uh... or is that me doing backseat RPing? Eek!)
.-= Eric Maziade&#180;s last blog ..&lt;a href=&quot;http://eric.maziade.com/post/2009/09/08/On-the-road-to-Spellgu-&quot; rel=&quot;nofollow&quot;&gt;On the road to Spellgu- postmortem&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I backseat DM.  In my mind.  (With lasers).</p>
<p>I think I do a good job at not showing it and even shedding it mid-game (as I love to RP when I mange to kick it loose).</p>
<p>I&#8217;m the worst backseat DM when I&#8217;m DMing.</p>
<p>(And I&#8217;ll be watching your backseat DMing in tomorrow&#8217;s game&#8230; uh&#8230; or is that me doing backseat RPing? Eek!)<br />
.-= Eric Maziade&#180;s last blog ..<a href="http://eric.maziade.com/post/2009/09/08/On-the-road-to-Spellgu-" rel="nofollow">On the road to Spellgu- postmortem</a> =-.</p>
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		<title>By: Tommi</title>
		<link>http://critical-hits.com/2009/10/08/friday-chat-early-edition-are-you-a-backseat-gm/#comment-56777</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Fri, 09 Oct 2009 03:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=4104#comment-56777</guid>
		<description>I&#039;m playing Burning Wheel and doing 2-4, though 4 only when something contradicts the books. They are all okay and encouraged, though. Who would not want players to drive the gameplay forward and help with rules questions?

There not being a story to find, as much as story we build, might be part of why 3 is good behaviour.
.-= Tommi&#180;s last blog ..&lt;a href=&quot;http://thanuir.wordpress.com/2009/10/04/burning-death-frost-doom/&quot; rel=&quot;nofollow&quot;&gt;Burning death frost doom&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;m playing Burning Wheel and doing 2-4, though 4 only when something contradicts the books. They are all okay and encouraged, though. Who would not want players to drive the gameplay forward and help with rules questions?</p>
<p>There not being a story to find, as much as story we build, might be part of why 3 is good behaviour.<br />
.-= Tommi&#180;s last blog ..<a href="http://thanuir.wordpress.com/2009/10/04/burning-death-frost-doom/" rel="nofollow">Burning death frost doom</a> =-.</p>
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