Chatty's Halloween Post: The 2012 Zombie Apocalypse
This one is for The Maze, Scott, and HermitDave, and is a 100% RPG post inspired by my Influenza article.
I give you the Zombie Apocalypse RPG Trope Post!
Zombies are people, too… Okay, dead people, with poor verbal skills. And the only communication they understand is blowing off their heads.
- USA Network commercial for Night of the Living Dead
Stop being so pathetic! …Humans send robots to Mars. Zombies are baffled by doorknobs.- How to Survive a Horror Movie by Seth Grahame-Smith
The Real Pandemic
In 2010, humanity scrambled and achieved the near-miraculously vaccination (often at gun point) of 75% of the world’s population. The virus turned out to be benign. The conspiracy theorist had a field day… and a lot of science types looked like idiots.
Unfortunately, in mid 2011 the A(H1N1) virus recombined with new mutations of the Swine and Avian flu and a new, very deadly strain arose. A new pandemic started but this time no one wanted to get the vaccine and no government had the courage to impose it.
Things changed when the death tolls rose rapidly. Panic and civil disorder exploded. Mass Vaccination began again, through riots and armed conflicts. However, the conventional vaccine could not prevent infection.
Before the new pandemic broke out, the top vaccine manufacturers, grown fat with the profits made from selling the H1N1 vaccine, fell on one another like crazed jackals. Out of the corporate carnage rose GeneCore now the world’s sole manufacturer of vaccines and gene-therapy.
Faced with the threat of the new Flu virus, GeneCore proposed its experimental, non-FDA approved gene-therapy vaccine. The idea was to infect the body with a benign genetically-engineered virus that would reprogram all of the body’s DNA to protect it against the Killer Flu.
Mass vaccination, at least in the countries that could still afford GeneCore’s price, was started in late 2011. Protesters and conspiracy theorists were silenced, often violently.
Something was in that Vaccine’s virus… Something primeval, something almost evil.
54% of humanity had been vaccinated when it happened…
(fade to black)
In December 2012, 50% of humanity was dead, 30% had mutated into near-mindless cannibalistic predators and 5% were… something else…
Welcome to Zombie Apocalypse 2012.
The Game’s Setup
This 2012 Zombie Apocalypse idea is good for a short Post Apocalyptic modern campaign where most of the humans have become flesh-eating Zombies. What’s left of the world’s population hides in pockets all over the planet, trying to survive civilization’s collapse and the new predators.
PCs are not humans or zombies. They are part of the 5% that were mutated in something far better and worse, Vampires! With intact minds and prodigious powers, they need to feed on human blood…pure, unzombified human blood.
Thus, they must battle the hordes of zombies (and other mutants) and try to find humans to feed upon.
In terms of game system. I’d suggest using d20 Modern or World of Darkness. If you use d20 Modern, I propose you use Monte Cook’s World of Darkness for the Vampire PC Class (it works perfectly for that). You can also generic systems like Gurps or Champions but you may need to build the proper templates for PCs and adversaries. They all work.
Adventure Seeds
1) PCs “wake up” as starved Vampires in an abandoned hospital ward. The place is filled with Zombies. The PCs discover their powers as they fight through the hospital to find the hospital’s Blood Bank (or maybe a few hidden humans”. Great for a one Shot.
2) The PCs are newly created Vampires that have been enslaved by a Vampiric Coven that discovered how to successfully create new ‘members’. They must learn to play their captors against one another in order to escape. Aided by a few heroic human NPCs, they must then evade Zombie guards and Vampire enforcers to reach freedom into the blighted wilderness. This scenario works great for a more storytelling experience.
3) The PCs are virtuous adventurers seeking the ‘cure’ for their condition and must storm the Headquarters of GeneCore, held by a few Vampire Lords and an army of Mutated monstrosity. Great for players who want to play the internal struggle of killing humans to survive.
How about you? What cool ideas would you add to this setting? Adventure Seeds? Some monster concepts? Some other idea or cause for the Apocalypse? You tell me!
Critical Bits for the week ending 2009-10-31
- Updated Skill Challenges page with Rob Donoghue’s Siege of Fallcrest and Changing the World, along with new Ruling SCs.
- Questing’s Readings – RPG Bloggers Network Edition
- Do you own any of these awesome boardgames?
- Google Wave: we came, we saw, we played D&D
- Pet shop marketing to D&D/WoW players (via @Johenius)
- Lair: Assault on the Anti-Delve
- The Wave’s the Thing: Google Wave, 4e D&D, and You.
- Creating Controlling Powers in 4e
- Curious devices, intriguing documents, and forbidden artifacts, with an emphasis on the Cthulhu Mythos. (via unclebear)
- Player-Generated Premises in a 4e game
- These guys deserve medals! Flickr: Street D&D: San Francisco, October 24, 2009 (via GamerTraveler)
- D&D Geek Justice (via newbiedm)
- Check out @gregbilsland in his awesome beholder costume! (via @Sernett)
- Head Injury Theater’s @jaredvonhindman takes on Drizzt and Co
4th Power Project: First Level Characters
Well, I missed my first deadline by not posting feats last week. They ended up being more tricky than I thought. 4e and d20 feats all seem to be more combat-oriented, which was always my complaint with systems like Call of Cthulhu d20. Anyway, I had a hard time coming up with them, and it’s still something that’s going to require some thought on my part.
Tomorrow, though, is the big day: the very first playtest. To prepare, I had to come up with an adventure, character stories, and character sheets. In the process, I had to invent new powers and feats, which added some time. So posted here are 4 of the 5 characters that will be used tomorrow, sans backstories. Then next week, I’ll let you all know how it went. [Read the rest of this article]
Warhammer the Smart Way: How to Play the Game Without Emptying Your Wallet
The most common complaint associated with Games Workshop games is that they are too expensive. Warhammer and its futuristic cousin Warhammer 40,000 are wonderful games for many reasons, but their ability to drain money from bank accounts is legendary. But fear not friends! This is an expensive hobby, but there are ways to stretch your money and keep some of it in your wallet.
That’s what this article is about. My 12-years of experience with Games Workshop games has taught me a lot about ways to save money (and ways to not save money!) while still getting a lot of enjoyment out of the games. Hopefully this article will provide some helpful advice that will allow you – a Warhammer player (or Warhammer 40k player) – to get the most bang for your buck and keep your wallet fat. [Read the rest of this article]
My take on Influenza and the Vaccine
I’m taking a break from my self-imposed Blog Silence to broach a subject that is slowly making me crazy: The influenza epidemic and the absolutely stupid conspiracy theories behind it.
I swear to god, if I hear another discussion about autism, microchips and/or programmed genocide, I’m going to blow a gasket.
This post Is inspired by an email I wrote to a friend of mine where I shared my views on what I considered ‘the truth’ in this whole thing.
Being a microbiologist by training and having worked as an inspector in the Pharma industry for a few years, I think I have an informed opinion on such things. I won’t be so bold as to say that I hold the ‘truth” but I know enough to motivate my decision to get vaccinated along with my whole family.
The Influenza Virus
The thing about the H1N1 flu virus pandemic this year is that it could become similar to what happened around 1918, after WWI (Spanish Flu) where the flu spread explosively over the whole planet and killed millions of people.
Influenza is a common virus propagated through human fluids that goes around every year. We catch it more than once in our lives (like the common cold ) because the viruses mutate year in, year out. Usually, once we get an infectious disease, our immune system beats it and keeps chunks of the pathogens (the viruses and bacterias making us sick) around to check them against future infections. If we get infected again, the body matches the old bits with the new ones and launches a massive counter-offensive that completely kills the infection in a few hours (instead of days/weeks).
Now Influenza is a very, very clever virus. It changes it’s surface bits about once a year, the bits our bodies keep around to prevent re-infection. It does that by touching different viruses in infected cells and trading some of it’s DNA (the blueprints for all the virus bits) with the other viruses.
This often leads to an ‘upgrade’ of the Virus that makes the human body unable to recognize it, leading to the full blown, 7 day illness instead of the 24 hour fever/runny nose you often get without realizing what’s wrong.
Another thing about influenza is that, unlike the common cold, it does kill people every year. Several hundred thousands people (from all over the planet) die of the flu every year. However, victims are often young children, sick people and the elderly, especially in developing countries.
That’s why I don’t get a flu shot every year, I’m neither of those so the risk isn’t worth getting the shot. I’m a strong believer of the power of the Human Immune system, it’s a beautiful piece of machinery so I don’t get vaccines if I don’t feel a threat (My kids weren’t vaccinated for Chicken Pox for example). However, my son and wife are prone to pulmonary complications from influenza so they get the shot every year.
But here’s the twist Influenza also exists in animals. Thankfully you can’t catch pig flu, or bird flu because the viruses can’t find the proper machinery in our cells to replicate. What does happen however, is that influenza viruses from animals can co-mingle with human influenza and exchange their ‘bits’, sometimes more than ‘bits’.
In the last year, a new mutation of Swine influenza rose, bearing lots of new “upgrades” that no human immune system has dealt with in 80 years (meaning we had no immunity). And that upgrade came with a ‘potential lethality’ feature.
And what happened was that the normal H1N1 virus got in contact with the Swine virus and took some features and that created a new brand of flu: Influenza A(H1N1).
A new brand of flu that can and will kill people outside of the categories I said above. The reports I’ve read about mention healthy teenagers and adults.
In the post WWI pandemic, millions of people died. Probably mostly because bad hygiene and post war conditions made them more fragile.
But A(H1N1) is a new virus we have no immunity against, a virus that will likely kill people that are otherwise healthy and it is present in the population, mixed with the seasonal version of the virus.
We may not catch it, and if we do, we likely won’t die from it. But there is an extra risk that the virus will have a lethality that seasonal flu doesn’t.
At least that’s what I was thought in school and what I researched to build my opinion on Vaccination.
The Influenza Vaccine
I’m not very versed in vaccine manufacturing, my class notes on them are long forgotten but here’s a quick bit from Wikipedia:
Influenza vaccines can be produced in several ways; the most common method is to grow the virus in fertilized hen eggs. After purification, the virus is inactivated (for example, by treatment with detergent) to produce an inactivated-virus vaccine.
So in essence, the vaccine is filled with the many virus bits that our bodies look for in an infection. When the body meets those bits it reacts like it was being attacked by the flu (hence possible pain and fever after the shot). Once the body calms down, it keeps the bits around for the next contact with the virus. When the live virus finally invades your body, it finds itself thoroughly screwed as it meets a full blown immune reaction that kills it before it can establish a proper beach head.
It’s true that vaccines have variable degrees of effectiveness, but all of them are better than ‘no protection’ in my opinion.
I really don’t think the vaccine is being distributed worldwide to save money on absenteeism or to make the pharmas rich. I think countries fears the possible death toll and (especially) they fear being blamed for it.
So that’s why I’m getting the vaccine and why my family will too.
I usually don’t, but this year, I do.
In fact, being a ‘health care worker’ I’m going to get it right after posting this
If you have questions, feel free to ask me. I’m not a physician or an epidemiologist, but I may know more than that freak on TV talking about Aliens and Conspiracies.
I’ll be back to RPGs soon.
5 Tips For Running Dungeon Delves
I first encountered the “dungeon delve” at the exact same time I first encountered 4e. 3 linked encounters, designed to be played in a relatively short amount of time (45 minutes at the conventions). Dungeon Delve (the book) is full of them, one for every level, designed for quick pick-up games or for when you want some quick 4e butt-kicking without having to plan anything. Still, for an inexperienced DM, there are some challenges, and even experienced DMs might not bring their “A game” to a dungeon delve. Here are just a few tips to spice them up and make running a delve more fun for you and your players.
1. Know Your Players
This is, incidentally, my #1 piece of advice for running ANY game, but that’s besides the point. The way you approach running a delve for a group of inexperienced players is different for running up against a group who want to try out their newest optimized killing machine. [Read the rest of this article]
YouTube Tuesday: It's Halloween and These Have Zombies in Them Edition
Yep, I got nothing this week. These are both Thriller-related, so why not? [Read the rest of this article]
Inq. of the Week: Frequency of Play?
I have to apologize for the lack of an Inquisition for last week, with some of the things that have been going on for the last few weeks I didn’t even realize it hadn’t been done until Wednesday evening. Two weeks ago Dave posited a question that was asked of us on our Facebook page, “How many women are in your primary gaming group?“ With almost 500 people voting, only 21% of you have an all guy gaming group. 33% of you have one woman in your group, the most popular response in the poll, which is very good to hear but was nearly matched by the groups with two women coming in at 28% of the votes. Groups with three women came in with 12%, four women was at 2%, 5-9 women at 1%, and a most excellent three votes for groups with 10 or more women! It’s great to see the numbers of the fairer sex that play games, but there can always be more!
This week I’d like to take a look at how often all of you play tabletop RPGs. My own D&D campaign has been on a short hiatus for four weeks now and will be resuming in early November, but leading into the holiday season I’m scared the schedule is going to be disrupted for the next few adventures. We have been running for a long time on a bi-weekly schedule, which works out very nicely for my players and for having some weekends completely free. Dave’s game was on the opposite weekends, but he has recently gone to weekly (as scheduling permits) alternating between two groups of his players. You can call him a wimp for not wanting to run 8-9 people every session, but I think it was a good move and is playing out to add some interesting dynamism to his ongoing adventures based on which characters can make it. [Read the rest of this article]
Critical Bits for the week ending 2009-10-24
- Open Design’s Adopt-a-Soldier Sponsorship (via Matt James)
- D&D played on a Microsoft Surface. (via @gregbilsland)
- Dominion: Seaside rules posted, which includes complete card list (direct link to PDF)
- 1d12 Questions with 4E cartographer Mike Schley
- Want to know what Dragon articles WotC is looking for? See Chris Youngs’ Blog (login required, via @mudbunny74)
- The classic Cheapass Games “Button Men” makes it to the iPhone
- In-depth analysis of the new Dominion: Seaside cards by designer Donald X. Vaccarino (from @BoardgameNews)
- The Siege of Fallcrest, as a Skill Challenge
- 42 Essential 3rd Act Twists
- Missing #spiel09? Check out Boardgamegeek’s GeekBuzz page for stats and their custom twitter feed (with English filter)
- Today’s Skill challenge Post takes SCs and puts them through a Birthright+Lankhmar meat grinder. (via @rdonoghue)
- Ruling Skill Challenges column in Dungeon: “The Mailbag” where SC questions are answered (DDI sub required)
- Sample questions and answers from the DM Hotline
- Harry Lee’s “Sneaky Card” game, a Digital Open contest winner
- The many alignments of Batman! Awesomeness from Geek Orthodox! (via Greywulf)
- Drizzt wants to fight you (DDI sub required, via @RPGHub)
2 weeks Notice: Brainstorm Slowdown
I’ve thought long and hard how to best present this but the announcement that I was stepping down from managing the RPG Bloggers Network muddles the original intent. So I’ll do what I do best and I’ll tell you a story.
When I came back from Gen Con last year, I had learned that I was actually known by many of the 1st tier D&D publishers. To have various writers and publishers know who I was and what I did validated all the efforts I put in this blog and showed me I could write for the industry.
I then launched into way too many projects and when my hypo-manic phase abated I found myself surrounded by half-baked ideas and embryonic projects and a rapidly dwindling interest in all of them. Lack of interest became depression and we all know the story.
Oddly enough, if you get your hands on the Goodman Games adventure I wrote in “From Here to There” (planned for February, it keeps getting pushed back) , you’ll see a darker side of my creativity in the adventure I wrote.
I recovered partially and I returned to Gen Con last summer. What I realized at that con was that not only was I known, I could also be influential. I also got a certain impression that people were expecting something from me, some new project or idea that would shake things up. At the time I had only one project going with Wizards (the D&D for kids idea) but I was told that such a project would take a long time to percolate through the company.
I was cool with that, I wasn’t fully recovered from my depression so I was willing to wait it out. One thing that I had decided upon was that I now considered myself talented enough that I could conceivably live off my writing one day (in and outside of RPGs). I started looking for a way to combine a day job with writing and alternate career plans are currently being explored.
I realized that during that time, I wasn’t sending anything to publishers. I sent Kobold Quarterly 2 queries that were accepted. I sent an article before Gen Con that is still being considered and I have another one I have to right before winter.
But that it’s.
Then, 2 weeks ago I sent an email to a friend who works at D&D Insider, checking how things were and how my D&D for kids bid was doing. He was kind enough to give me a rapid update and he sent me a metaphorical kick in the butt:
In that department, I also recommend, if you want, submitting proposals for work outside the “kids” genre. I know you can write, and I know you have style. Why not inflict your mad genius on DDI subscribers?
That’s the second time I get someone who’s name I see on my D&D books tell me to go for it.
And I will go for it. The callback rate at Wizards of the Coast is not rapid so I can afford to send a bunch of crazy (but well written) ideas to them. Things that show how far the game’s engine can be bent and still work. Ideas that get accepted will go in my project pipeline and start building up future revenues.
So I decided to jettison everything that didn’t help my young writing career. And the Network was one such thing. So off it went.
So 500+ words to tell you that I’m going to put some severe breaks on the posting schedule here over the next 2 weeks or so. I’m going to take the time to brainstorm writing (and other) projects. I’ll then write pitches for those I keep and send them to publishers. This includes magazine articles, adventures and maybe even a DM/GM Podcast.
I’ll keep you posted, I’m really excited.
Have a nice weekend.



